Difference between revisions of "Cast Time"

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m (Correcting info on fixed cast time)
(→‎Variable Cast Time Changes: Update skills to reflect our server's naming convention)
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'''Archer Skills:'''
'''Archer Skills:'''
* Arrow Repel: Changed from 0s to 1s
* Charge Arrow: Changed from 0s to 1s


'''Acolyte Skills:'''
'''Acolyte Skills:'''
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'''Sage Skills:'''
'''Sage Skills:'''
* Endow Blaze: Changed from 0s to 3s
* Flame Launcher: Changed from 0s to 3s
* Endow Tornado: Changed from 0s to 3s
* Lightning Loader: Changed from 0s to 3s
* Endow Tsunami: Changed from 0s to 3s
* Frost Weapon: Changed from 0s to 3s
* Hindsight: Changed from 0s to 3s
* Seismic Weapon: Changed from 0s to 3s
* Endow Quake: Changed from 0s to 3s
* Auto Spell: Changed from 0s to 3s


'''Alchemist Skills:'''
'''Alchemist Skills:'''
* Synthetic Armor: Changed from 0s to 2s
* Chemical Protection Armor: Changed from 0s to 2s
* Biochemical Helm: Changed from 0s to 2s
* Chemical Protection Helm: Changed from 0s to 2s
* Synthesized Shield: Changed from 0s to 2s
* Chemical Protection Shield: Changed from 0s to 2s
* Alchemical Weapon: Changed from 0s to 2s
* Chemical Protection Weapon: Changed from 0s to 2s


== Removal of Fixed Cast Time ==
== Removal of Fixed Cast Time ==

Revision as of 17:04, 19 May 2018

Variable Cast Time Changes

The following skills have had their original Fixed Cast time transferred to their Variable Cast Time:

Mage Skills:

  • Energy Coat: Changed from 0s to 5s

Archer Skills:

  • Charge Arrow: Changed from 0s to 1s

Acolyte Skills:

  • Warp Portal: Changed from 0s to 1s

Sage Skills:

  • Flame Launcher: Changed from 0s to 3s
  • Lightning Loader: Changed from 0s to 3s
  • Frost Weapon: Changed from 0s to 3s
  • Seismic Weapon: Changed from 0s to 3s
  • Auto Spell: Changed from 0s to 3s

Alchemist Skills:

  • Chemical Protection Armor: Changed from 0s to 2s
  • Chemical Protection Helm: Changed from 0s to 2s
  • Chemical Protection Shield: Changed from 0s to 2s
  • Chemical Protection Weapon: Changed from 0s to 2s

Removal of Fixed Cast Time

In Renewal, most skills have a Fixed Cast Time that defaults to 20% of the Cast Time. The following skills have had their Fixed Cast Time removed completely.

Mage Skills:

  • Lightning Bolt
  • Cold Bolt
  • Safety Wall
  • Napalm Beat
  • Soul Strike
  • Fire Ball
  • Fire Bolt
  • Fire Wall
  • Frost Diver
  • Stone Curse
  • Thunderstorm

Acolyte Skills:

  • Aqua Benedicta
  • Decrease AGI
  • Resurrection
  • Angelus
  • Signum Crucis
  • Holy Light
  • Increase AGI

Knight Skills:

  • Brandish Spear
  • Bowling Bash

Wizard Skills:

  • Water Ball
  • Storm Gust
  • Fire Pillar
  • Jupitel Thunder
  • Earth Spike
  • Heaven's Drive
  • Meteor Storm
  • Lord of Vermilion
  • Frost Nova

Hunter Skills:

  • Blitz Beat

Blacksmith Skills:

  • Weapon Repair

Assassin Skills:

  • Venom Splasher

Priest Skills:

  • Sanctuary
  • Magnificat
  • Magnus Exorcismus
  • Turn Undead
  • Kyrie Eleison

Crusader Skills:

  • Grand Cross
  • Resistant Souls
  • Sacrifice

Sage Skills:

  • Whirlwind
  • Dispell
  • Spell Breaker
  • Deluge
  • Volcano
  • Magnetic Earth

Dancer Skills:

  • Slinging Arrow

Alchemist Skills:

  • Summon Marine Sphere
  • Homunculus Resurrection
  • Bomb
  • Acid Terror
  • Summon Flora

Rogue Skills:

  • Divest Armor
  • Divest Weapon
  • Divest Helm
  • Divest Shield

Monk Skills:

  • Occult Impaction
  • Asura Strike
  • Throw Spirit Sphere
  • Summon Spirit Sphere
  • Absorb Spirit Sphere
  • Mental Strength