Channel System

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Revision as of 14:09, 10 May 2018 by Stephcake (talk | contribs)
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Hercules comes with an inbuilt channel system for global chat[1].

To type in a channel, put its name where you would normally put a character name to whisper; sending a message to a channel joins it automatically.

Note: Currently, channels aren't set to be joined automatically; you need to join a channel to see messages in it.

Existing Channels

  • #main is for general global chat
  • #offtopic is for chat not related to RO
  • #map enables chatting with other players on the same map
  • #support is for tech support as well as GM support
  • #trade is for all sell/buy/trade messages
  • #ally enables chat with your guild's allies

General Commands

  • @channel lists all channel-related commands
  • @channel list lists all public channels
  • @channel bindto <#channel_name> binds your global chat to a specific channel, making everything you type that would normally displayed to nearby characters be redirected to that channel instead
  • @channel unbind unbinds your global chat from the current bound channel

Joining and Leaving

  • @join <#channel_name> joins a public channel
  • @join <#channel_name> <password> joins a private channel
  • @channel leave <#channel_name> leaves a channel

Channel Creation and Administration

  • @channel create <#channel_name> creates a temporary channel, which disappears when the last member leaves
  • @channel create <#channel_name> <password> creates a temporary channel with a password
  • @channel setcolor changes a channel's color
  • @channel color list lists all available colors; available colors are
    • Default
    • Red
    • Blue
    • Orange
    • Cyan
    • Yellow
    • Green
    • Light_Green
    • Normal
  • @channel ban <#channel_name> <character name> bans a character from the channel
  • @channel unban <#channel_name> <character name> unbans a character from the channel
  • @channel banlist <#channel_name> lists all characters banned from the channel
  • @channel setopt <#channel_name> JoinAnnounce 1 enables join messages for the channel; setting it to 0 disables it


References