Difference between revisions of "Priest"

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====Recommended Equipment====
====Recommended Equipment====
Main Focus is more Magnus damage while having enough defenses against the demons and undead.


====Gameplay====
====Gameplay====

Revision as of 05:48, 25 May 2018

Priest
Priest.png
Job Base: Acolyte
Job Type: 2-1
Job Bonuses
STR AGI VIT INT DEX LUK
+5 +4 +5 +5 +4 +7


Overview

ROPriest.jpg

Acolytes who are successful in honing their spiritual powers and enhancing their contracts with the divine are promoted to Priests. Priests have an enhanced repertoire of divine spells that improves their allies or their own abilities to fight and banish the evils with exorcism spells. Priests are an essential support class to any venturing party, once the Priest dies, the rest may more or less follow.

Priests are one of the few classes who will be using numerous skills in battle, and must be flexible in any situation, advancing from acolytes it is easier for them to support larger parties but this would still drain the spiritual energy of the Priest. Having more spells to cast, it is up to the Priest which to prioritize first, with a main goal to keep the party up and going. Priest roles can range from going Full Support, or going all out with exorcising the Demons and Undead or just be a self sufficient killing machine. The support role however is always a part of the priest whichever path the priest would decide upon.

Priests are able to use books as a weapon, but more or less Priests would still stick to using either a Rod/Staff or a Mace. INT is still one of the most important stats in order to have a large SP pool and better SP recovery rates to keep using spells. STR will be the option for priests who would prefer to wield Maces in battle and do the killing themselves.

Job Change

Requirement: Acolyte Job level 40 (50 is recommended due to the numerous skills of the Acolyte Class)

Head to the Prontera Church, enter the left portal and go to the end of the hall to speak with Bishop Paul (prt_church 16, 41). After confirming your decision to become a Priest he will instruct you to do 3 main tasks:

1) First will be to talk to all 3 Ascetics this time (From the Acolyte Job Quest) in a sequence given, else they will refuse your visit. But if you are Job 50 this part of the quest will be skipped and you will proceed with the 2nd part.

Mother Mathilda - warp to the town of Morroc and move to the north portal, she is located at the northwest corner (moc_fild07 41, 355).

Father Yosuke - you can warp to the City of Geffen then move 2 maps east or from Prontera go to the west portal, go north (either portal will do) and enter the west portal. He is located near the center of the map by the pond (prt_fild00 208, 218).

Father Rubalkabara - from Prontera go to the east portal, then head north, then east. This map has a miniboss Choco, you might die if caught unguarded. He is located close to the east portal on the map. (prt_fild03 365, 255)

2) Next, Paul will direct you to the test room, you will be greeted by Peter S. Alberto, you will need to wait for a minute before you can formally speak to him, he will ask if you are ready to enter the room where your faith will be tested, a Priest can accompany you if the Priest has a rosary in their inventory. In the first room you will be killing zombies within a time limit, all must be killed in order to proceed. Next you will be greeted by various Demon monster NPCs who will tempt you into not changing your job, the response would always be to resist their offers, but if you do accept their offers you will be warped elsewhere and will have to redo the test from the first part. The last room will be full of mummies, but there is no need to kill any, just run past them and enter the portal.

3) Paul will congratulate you then instruct you to talk with Sister Cecilia for your oath taking into Priesthood. Recite the oaths bearing in mind the teachings of the church, a mistake will make you redo the oath. Once you are done go back to Bishop Paul and he will initiate you into Priesthood.

You will be given a 1551?.png Bible [2] if you are Job 50, or a 1550?.png Book [3] for those who complete it with a lower job level.


Class Data

Skills

Skill Description Levels Type
74.png Magnificat Temporarily doubles the SP Recovery rate of the user and party members. 5 Supportive
73.png Kyrie Eleison Creates a protective barrier on a single target that blocks every form of physical damage until its durability wears off or expires. Its durability is a portion of the target's Max HP. 10 Supportive
75.png Gloria Temporarily boosts LUK by 30 to the user and party members. 5 Supportive
66.png Impositio Manus Blesses the target's weapon to increase its attack power for one minute. 5 Supportive
76.png Lex Divina Attempts to silence a single target. If the target is already silenced, this skill will cure it from the forementioned effect. 10 Active
78.png Lex Aeterna Weakens a single target so it can take double damage from the next incoming attack. Healing, misses, status effects and the retaliation from Shield Reflect do not trigger the effect. 1 Active
72.png Status Recovery Cures a single target from the following status effects: Frozen, Stone and Stun. Against Undead property monsters, this skill will leave it blind. 1 Supportive
54.png Resurrection Returns a single dead player to life. Acts as Turn Undead when used against Undead property monsters. Each cast consumes a Blue Gemstone. 4 Recovery
70.png Sanctuary Create a holy area on the ground that will provide continuous HP restoration for the skill's duration. Against Undead property and Demon race monsters, this skill will inflict Holy property damage equal to half of the healing value and push them 2 cells backwards. Each cast consumes a Blue Gemstone. 10 Recovery
79.png Magnus Exorcismus Summons a purifying cross on a targeted location, where Undead property and Demon race monsters within the area of effect will be struck with waves of exorcism. Each wave will inflict several hits of 100% Holy property magic damage. Each cast consumes a Blue Gemstone. 10 Exorcism
9.png Increase SP Recovery Enables the natural recovery of additional SP every 10 seconds while the character is not moving. This skill also increases the effectiveness of Healing Items (SP). 10 Passive
67.png Suffragium Shortens the Cast Time of a single target's next skill (cannot be used on self). 3 Supportive
12.png Safety Wall Creates a pink light pillar on a targeted location that blocks every form of close range physical damage until its durability wears off or expires. Each cast consumes a Blue Gemstone. 10 Supportive
77.png Turn Undead Attack Undead monsters with an exorcist skill that will cause a good deal of damage and has the chance of instantly killing the targeted Undead monster. 10 Exorcism
68.png Aspersio Endows a single target's weapon with the Holy property temporarily. Each cast consumes a Holy Water. 5 Supportive
69.png B.S. Sacramenti Blesses a targeted location to endow the armor of all players within the area of effect with the Holy property. Requires the user to have two Acolyte class players horizontally adjacent to the user (default camera view), whose SP is deducted by 10. Acts as Offensive Endowment when used against Undead property and Demon race monsters, which inflict Holy property damage that equals the half of the recovered HP from the Heal skill. 5 Supportive
65.png Mace Mastery Enhances attack (Weapon Mastery) with Mace class weapons. 10 Passive
71.png Slow Poison Stops the HP drain from the Poison status effect that affects a single target. It does not nullify the defense drop from the forementioned status effect. 4 Supportive

Builds

Work in Progress

Builds explained here will be primarily recommendations, following it or not will be up to the user's discretion and preference.

Full Support Priest (aka FS Priest)

Overview

The Full Support Priest is a build that fully concentrates on supporting others and keeping them alive, they are more or less unable to kill enemies on their own, and will rely on parties all the time to do anything. However this is a very popular build and parties will definitely need one or more especially against tough opponents. Skill build and equipment for this build varies with the areas the Priest will choose to venture on. The skill and equipment build will vary with the PVM and PVP/WOE settings. Those who would like to have a bit of soloing will sacrifice some support skills to learn Turn Undead and exorcise the Undead for levels.

PVM

Full Support Priest builds are different in PVM and WOE, a hybrid of both could be an option for players so as not to fully compromise leveling.

Recommended Stats and Skill Build

Stats

Primary stat for this build is INT, as this raises your SP pool, increases SP Recovery and raises the potency of the heal spell, and increases your resistance to the silence status. VIT will come second to raise overall survivability with higher HP and slightly higher defense and increases your resistance to the stun status, the optional stats are DEX to hasten casting time and LUK for overall debuff duration shortening and if you plan on using Turn Undead, LUK will give you a slight success rate increase. Turn Undead builds will also follow this route but may choose to have higher LUK stats. You can still use the oldschool build of 99 INT 99 VIT for an FS priest if you wish to do so.

Skills

Your main arsenal of spells would be Magnificat (keeping SP pools from running out especially yours), Kyrie Eleison (defense barrier, also helps with mobbing since you dont flinch as long as this is active), Resurrection (reviving party mates), Status Recovery (curing status effects), Lex Aeterna (one time double damage which is good for hard single hit or bundle hit skills), Suffragium (reducing cast time of Wizards primarily), Impositio Manus (secondary atk buff), Gloria (more crit rate), Aspersio (only useful for partying with melee classes against monsters weak to the holy element). Lex Divina is used on monsters who have nasty skills or magic. Sanctuary is optional for AOE healing and also functions to knockback the demons and undead. Safety Wall is also optional for fighting tough monsters (be way that this does not stack with Pneuma unlike Kyrie Eleison). Levels of each of the spells mentioned are more of a preference and may also depend on which classes you party with more.

Recommended Equipment

General Equipment choices will depend as well on preference, but the usual goal is better defenses while maintaining a good SP pool, some would prefer better healing rates as well.

Head: INT (Tiara/Crown or headgears with an elder willow card), DEF (Spiky Band)

Armor: Saint's Robe (best overall with DEF/MDEF ratio), Silk Robe (recommended armor for MDEF) with Pecopeco card (HP), elemental cards to nullify elemental attacks.

Shield: Guard/Buckler (racial reductions depending on area)

Garment: Hood/Muffler with Raydric Card (standard for any area)

Shoes: Sandals/Shoes or Crystal Pumps(no slot for this)/High Fashioned Sandals(MDEF gear but will be expensive) with Verit (HP/SP), Sohee (SP, slight SP recovery increase), or Eggyra (SP recovery increase)

Accessories: Earring (INT), Necklace (VIT)

Weapon: Healing Staff (unslotted, increases heal rates), Rod (with 4 fabre cards for more HP and VIT), Bone Wand (INT)


Gameplay

The FS Priest will be looking at the overall party needs and HP bars (can heal/buff them through the party window, lock the party screen first by pressing the lock icon on the party menu, this will be used when your party mates are stacked together can cannot be manually selected), main goal is keeping them all alive and buffed. Being the only priest in a full party can be doable but very taxing on the priest, since you have 11 people to watch out for and buffing everyone alone can drain SP reserves fast. Magnificat should always be bestowed on the party along with the primary buffs Increase Agi and Blessing. The other skills would be 2nd priority. Heal levels can be lowered if party mates do not have a really high HP pool to save on sp when healing.


WOE/PVP

The WOE/PVP FS Priest is a slightly different scenario as some skills have little to no use in the PVP/WOE settings. Equipment as well will focus on defenses against demi-human race.

Recommended Stats and Skill Build

Stats

The priority for the WOE/PVP settings are status immunities, getting a total of 100 VIT and INT would be a big help, as these would give you immunity to the Stun and Silence Status respectively. DEX would be the next needed stat for faster casting of spells, LUK for the reduction of status effect durations

Skills

Your main arsenal of spells would be Magnificat (keeping SP pools from running out especially yours), Kyrie Eleison (defense barrier, also helps with surviving hits), Status Recovery (curing status effects, mainly stun and freeze), Lex Aeterna (one time double damage which is good for hard single hit or bundle hit skills like Asura), Suffragium (reducing cast time of Wizards primarily), Impositio Manus (secondary atk buff), Aspersio (casting it on enemies for them to miss the emperium). Lex Divina can be used for silencing others you would think would not have the immunity to silence. Sanctuary is optional for AOE healing and also functions to heal the emperium. Safety Wall is also used for tanking hits. Decrease Agi is also useful for slowing down opponents. Resurrection can be ignored as you will be instantly ported to your respawn point in WOE settings. Holy Light can be used to break Kyrie Eleison buff of opponents.

Recommended Equipment

Head: Poopoo Hat (10% dmg reduction)

Armor: Saint's Robe (best overall with DEF/MDEF ratio), Silk Robe (recommended armor for MDEF) with Marc card (freeze immunity).

Garment: Hood/Muffler with Raydric Card (standard)

Shield: Buckler (Thara Frog card for 30% reduction is the standard)

Shoes: Sandals/Shoes or Crystal Pumps(no slot for this)/High Fashioned Sandals(MDEF gear but will be expensive) with Verit (HP/SP), Sohee (SP, slight SP recovery increase), or Eggyra (SP recovery increase)

Accessories: Earring (INT), Necklace (VIT) slotted versions may use alligator card for ranged reductions

Weapon: Rod (with 4 fabre cards for more HP and VIT)

Gameplay

Priests will not be healing as much in this setting, since most would use pots for recovering HP (some would also use Evil Druid which makes them unhealable due to the undead element). Roles would be buffing allies, curing status effects, silencing enemies, and slowing enemies. Lex Aeterna can be a potent spell to take out high HP/DEF units in conjunction with Asura Strike.


Exorcist (aka ME Priest)

Overview

This build focuses on the only AOE offensive spell of the priest, which is Magnus Exorcismus (aka ME). ME has a lot of skill prerequisites (You would have level 10 ME the earliest at job 36 assuming you went straight for getting all of ME's pre-reqs), and is only able to damage demons and the undead so skill and equipment builds are quite rigid and will definitely focus on improving ME damage and having better defenses against demons and the undead. This build would more or less play like an FS at the start until maxing out ME but is quite capable of eradicating hordes of demons and undead.

Recommended Stats and Skill Build

Stats

Primary focus is INT followed closely by DEX. INT for higher magic attack damage while having an effect on cast time and DEX for same reasons but less on magic attack and more on casting time reduction. VIT (Survivability) and LUK (slight magic attack increase) will be on a lower priority.

Skills

Once you master Magnus Exorcismus, the skill points left would be for safety wall for survivability and lastly Magnificat for the SP recovery.

Recommended Equipment

Main Focus is more Magnus damage while having enough defenses against the demons and undead.

Gameplay

Battle Priest

aka the Self-sufficient killing machine, is the only physical version of the priest builds. This build is more of a for fun build or farming build, as priests do not have any physical offense skills, but will solely rely on whacking monsters with a mace (empowered by mace mastery) with all the support spells used for self empowerment and sustenance. As this build would invest in STR rather than INT, supporting parties would be difficult for this build, as this has a lower SP pool and a lower SP regeneration rate.

Overview

Recommended Stats and Skill Build

Recommended Equipment

Gameplay