Difference between revisions of "Taekwon Master"

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| Passive
| Passive
|- style="text-align: center;"
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=430 |link=[https://irowiki.org/wiki/Lunar_Heat Lunar Heat]}}
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=430 |link=[https://irowiki.org/wiki/Stellar_Heat Stellar Heat]}}
| Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back). Every time the barrier hits, drains 2 SP. Can only be used on a Lunar designated map.
| Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back). Every time the barrier hits, drains 2 SP. Can only be used on a Stellar designated map.
| 3
| 3
| Offensive
| Offensive
|- style="text-align: center;"
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=437 |link=[https://irowiki.org/wiki/Lunar_Wrath Lunar Wrath]}}
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=437 |link=[https://irowiki.org/wiki/Stellar_Wrath Stellar Wrath]}}
| Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Lunar Target. Can only be used on a Lunar map and on a designated target of the Moon.  
| Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Stellar Target. Can only be used on a Stellar map and on a designated target of the Stars.  
| 3
| 3
| Passive
| Passive
|- style="text-align: center;"
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=433 |link=[https://irowiki.org/wiki/Lunar_Protection Lunar Protection]}}
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=433 |link=[https://irowiki.org/wiki/Stellar_Protection Stellar Protection]}}
| Temporarily boosts Flee based on DEX, LUK, and Base level, can only be used on a Lunar designated map on odd days.
| Temporarily boosts attack speed based on DEX, LUK, and Base level, can only be used on a Stellar designated map on days divisible by 5.
| 4
| 4
| Supportive
| Supportive
|- style="text-align: center;"
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=440 |link=[https://irowiki.org/wiki/Lunar_Blessings Lunar Blessing]}}
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=440 |link=[https://irowiki.org/wiki/Stellar_Blessings Stellar Blessing]}}
| Enhances the EXP yield from the designated target of the Moon, on an odd numbered day on a Lunar designated map.
| Enhances the EXP yield from the designated target of the Stars, on days divisible on a Stellar designated map.
| 5
| 5
| Passive
| Passive

Revision as of 20:56, 8 October 2018

Taekwon Master
Taekwon Master.png
Job Base: Taekwon
Job Type: Extended
Job Bonuses
STR AGI VIT INT DEX LUK
+12 +12 +0 +0 +6 +0


Overview

TaekwonMaster.jpg

Taekwons who wish to harness their connections with the celestial bodies and benefit from their power and blessing can advance to the ranks of the Taekwon Masters. As the art of TaeKwon-Do is not just physical but also will need to hone their spiritual power to empower their physical strength. Books are now the weapon of choice for Taekwon Masters to help hone their spiritual strength to convert it to devastating physical power. As they hone their connections with the cosmic bodies, they can gain enhancements from their blessings. These blessings however are quite restricted, as dictated by the mantra.

The Sun shines brightest on even days. The Moon shines brightest on odd days. And the Stars shine without fail on every 5th day.

Taekwon Master skills have other restrictions, which can be confusing, but can end up being quite powerful when used in the right conditions.

Job Change Guide

Requirement: Taekwon Job 40 (50 is Recommended)

Go to Payon and find MooHyun (payon 215, 102). He will ask you to collect a few items as part of the first test

1 994?.png Flame Heart

1 995?.png Mystic Frozen

1 996?.png Rough Wind

1 997?.png Great Nature

After obtaining the items, proceed to Comodo, and go to the center of the map which is the top of a mountain, the base is located at (comodo 159 180), and talk to the Man (comodo 172, 231). after giving the items, you will be sent to the place where you can see the Sun, the Moon, And the Stars.

at the place of the Sun, talk to the Gladiator of the Sun and respond to him based on the Mantra of the Sun.

at the place of the Moon, talk to the Gladiator of the Moon and respond to him based on the Mantra of the Moon.

You will be warped back to payon, talk to MooHyun then go back to comodo and back to the Man on top of the mountain.

You will be sent to the place of the stars, and the Gladiator of the Stars will ask for a 1001?.png Star Dust and a 1000?.png Star Crumb, bring her these items to proceed with her dialogue, and be warped back again to Payon.

Go back to the Man in Comodo to change into a Taekwon Master

Class Data

Skills

Skills of Taekwon Masters are classified into Restrictive and Non-restrictive Skills, and a Special Skill. Restrictive skills are skills which have some form of restriction based on map, monster and what day it is, skills may have 1 to more than of these specified restrictions depending on the skill.

As implied by the Mantra the Solar based skill restrictions are being only usable on a designated solar map and can only be used on a Solar day which is all even numbered days on the calendar, solar targeted monsters can only be small in size.

Lunar based Skills are usable on a lunar designated map and can only be used on a Lunar day which is all odd numbered days on the calendar, lunar targeted monsters can only be medium in size.

Stellar based skills are usable on a stellar designated map and can only be used on all days on the calendar that are divisible by 5 (5, 10, 15, 20), stellar targeted monsters can only be large in size.

Non-restrictive skills can be used on any map, any day and can affect any monster for that matter but may also still bear restrictions/penalties but not like the other skills.

Special skill is known as Miracle of the Sun, Moon and Stars, which all Taekwon Masters can activate randomly on any map any time.


Restrictive Skills

Skill Description Levels Type
427.png Solar, Lunar and Stellar Perception Designates the current map as the Solar, Lunar or Stellar Place for the use of certain skills. Alignments are virtually permanent and each can only be chosen once, and cannot be reassigned without performing the lengthy reset procedure. This means that you can only have one Map of the Sun, one Map of the Moon and one Map of the Stars. 3 Active
434.png Solar, Lunar and Stellar Opposition Designates the species/class of a single target as the Solar, Lunar or Stellar Target for the use of certain skills. Alignments are virtually permanent and each can only be chosen once. This means that you can only have one Target of the Sun, one Target of the Moon and one Target of the Stars. 3 Active
428.png Solar Heat Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back). Every time the barrier hits, drains 2 SP. Can only be used on a Solar designated map. 3 Offensive
435.png Solar Wrath Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Solar Target. Can only be used on a Solar map and on a designated target of the Sun. 3 Passive
431.png Solar Protection Temporarily boosts soft defense based on DEX, LUK, and Base level, can only be used on a Solar designated map on even days. 4 Supportive
438.png Solar Blessing Enhances the EXP yield from the designated target of the Sun, on an even numbered day on a Solar designated map. 5 Passive
429.png Lunar Heat Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back). Every time the barrier hits, drains 2 SP. Can only be used on a Lunar designated map. 3 Offensive
436.png Lunar Wrath Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Lunar Target. Can only be used on a Lunar map and on a designated target of the Moon. 3 Passive
432.png Lunar Protection Temporarily boosts Flee based on DEX, LUK, and Base level, can only be used on a Lunar designated map on odd days. 4 Supportive
439.png Lunar Blessing Enhances the EXP yield from the designated target of the Moon, on an odd numbered day on a Lunar designated map. 5 Passive
430.png Stellar Heat Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back). Every time the barrier hits, drains 2 SP. Can only be used on a Stellar designated map. 3 Offensive
437.png Stellar Wrath Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Stellar Target. Can only be used on a Stellar map and on a designated target of the Stars. 3 Passive
433.png Stellar Protection Temporarily boosts attack speed based on DEX, LUK, and Base level, can only be used on a Stellar designated map on days divisible by 5. 4 Supportive
440.png Stellar Blessing Enhances the EXP yield from the designated target of the Stars, on days divisible on a Stellar designated map. 5 Passive

Kick Skills

Skill Description Levels Type
413.png Tornado Kick Performs a tornado kick to inflict physical damage to all enemies in a 5x5 cell around the user. Requires the user to have Tornado Stance ready. 7 Offensive
415.png Heel Drop Performs a downward kick to inflict physical damage that may leave the current target stunned. Requires the user to have Heel Drop Stance ready. 7 Offensive
417.png Roundhouse Kick Performs a spin kick to inflict physical damage to the current target. It also pushes surrounding enemies two cells backwards and has a high chance of stunning them. Requires the user to have Roundhouse Stance ready. 7 Offensive
419.png Counter Kick Performs a direct kick to inflict physical damage to the current target. This skill ignores the accuracy check and requires the user to have Counter Kick Stance ready. 7 Offensive
421.png Flying Kick Leaps at a single target and performs a flying kick to inflict physical damage. This skill can also be used when Tumbling stance is ready (current target), in which case the damage will be increased based on the user's Base Level. 7 Offensive

Other Skills

Skill Description Levels Type
411.png Sprint Runs forward at full speed, in only one direction until this skill is recast. If there is an obstacle (monsters, players, landscape) the user will crash, knock itself backwards and stop sprinting. This skill will also enhance physical power permanently when Bare Handed. 10 Active
422.png Peaceful Break If there is another Taekwon class sitting next to the user, enables the natural recovery of additional HP every 10 seconds. 10 Passive
423.png Happy Break If there is another Taekwon class sitting next to the user, enables the natural recovery of additional SP every 10 seconds 10 Passive
424.png Kihop If the player is in a party, bolsters physical power (before any benefit) based on the party members in the same map, not counting the player itself. 5 Passive
426.png Leap Leaps toward a targeted location to overcome obstacles. 5 Active
425.png Mild Wind Endows the user's physical power with an elemental property based on the level of this skill. 7 Active
493.png Taekwon Mission Assigns a random monster as the current Mission Target. If the target is killed 100 times (does not have to be consecutive), the player will be awarded with 1 Fame Point and a new random monster will be assigned as the next Mission Target. The assigned monster will never be an MVP but can be a Mini Boss. 1 Active

Builds