Difference between revisions of "Template:Infobox Skill"

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{| class="infobox" style="width:30em;"
{| class="infobox" style="width:30em;"
|-
|-
! colspan=2 style="background: #ffde9e; font-size: 130%;" | {{#if: {{{id|}}} | {{Skill List |id={{{id}}} }} }} {{PAGENAME}}
! colspan=2 style="background: #89ffa1; font-size: 130%;" | {{#if: {{{id|}}} | {{Skill List |id={{{id}}} }} }} {{PAGENAME}}
|-
|-
| test
| colspan=2 style="text-align: center;" | {{#ifexist: Media:{{PAGENAME}}_Info.gif | [[Image:{{PAGENAME}}_Info.gif]] | [[Image:No_image_available.png]] }}
|-
| style="width: 10em;" | '''Type:''' || {{{type}}} Skill
|-
| '''Levels:''' || {{{levels}}}
|-
{{#if: {{{spcost|}}} |
{{!}} '''SP Cost:''' {{!}}{{!}} {{{spcost}}}
{{!}}- }}
{{#if: {{{hpcost|}}} |
{{!}} '''HP Cost:''' {{!}}{{!}} {{{hpcost}}}
{{!}}- }}
{{#if: {{{time|}}} |
{{!}} '''Cast Time:''' {{!}}{{!}} {{{time}}}
{{!}}- | {{#if: {{{cast_fix|}}} |
{{!}} '''Fixed Cast Time:''' {{!}}{{!}} {{{cast_fix}}}
{{!}}-
{{#if: {{{cast_var|}}} |
{{!}} '''Variable Cast Time:''' {{!}}{{!}} {{{cast_var}}} }}
{{!}}- }} }}
{{#if: {{{delay|}}} |
{{!}} '''Cast Delay:''' {{!}}{{!}} {{{delay}}}
{{!}}- }}
{{#if: {{{animation|}}} |
{{!}} '''Animation:''' {{!}}{{!}} {{{animation}}}
{{!}}- }}
{{#if: {{{cooldown|}}} |
{{!}} '''Cooldown:''' {{!}}{{!}} {{{cooldown}}}
{{!}}- }}
{{#if: {{{duration|}}} |
{{!}} '''Duration:''' {{!}}{{!}} {{{duration}}}
{{!}}- }}
{{#if: {{{target|}}} |
{{!}} '''Target:''' {{!}}{{!}} {{{target}}}
{{!}}- }}
{{#if: {{{range|}}} |
{{!}} '''Range:''' {{!}}{{!}} {{#switch: {{{range}}} | Melee={{{range}}} | Magic={{{range}}} | {{{range}}} cells }}
{{!}}- }}
{{#if: {{{range_x|}}} |
{{!}} '''Range:''' {{!}}{{!}} {{{range_x}}} cells
{{!}}- }}
{{#if: {{{magicrange|}}} |
{{!}} '''Range:''' {{!}}{{!}} {{{magicrange}}} cells
{{!}}- }}
{{#if: {{{knock|}}} |
{{!}} '''Knock Back:''' {{!}}{{!}} {{{knock}}} cells
{{!}}- }}
{{#if: {{{area|}}} |
{{!}} '''Area of Effect:''' {{!}}{{!}} {{{area}}}
{{!}}- }}
{{#if: {{{element|}}} |
{{!}} '''Property:''' {{!}}{{!}} {{{element}}}
{{!}}- }}
{{#if: {{{status|}}} |
{{!}} '''Status:''' {{!}}{{!}} {{{status}}}
{{!}}- }}
{{#if: {{{catalyst|}}} |
{{!}} '''Catalyst:''' {{!}}{{!}} {{{catalyst}}}
{{!}}- }}
{{#if: {{{item|}}} |
{{!}} '''Item:''' {{!}}{{!}} {{{item}}}
{{!}}- }}
{{#if: {{{ammo|}}} |
{{!}} '''Ammunition:''' {{!}}{{!}} {{{ammo}}}
{{!}}- }}
{{#if: {{{weapon|}}} |
{{!}} '''Weapon:''' {{!}}{{!}} {{{weapon}}} {{#if: {{{weapon2|}}} | or {{{weapon2}}} {{#if: {{{weapon3|}}} | or {{{weapon3}}} }} }}
{{!}}- }}
{{#if: {{{equip|}}} |
{{!}} '''Equipment:''' {{!}}{{!}} {{{equip}}}
{{!}}- }}
{{#if: {{{equip2|}}} |
{{!}} '''Alt. Equipment:''' {{!}}{{!}} {{{equip2}}}
{{!}}- }}
{{#if: {{{cf_name|}}} |
{{!}} '''{{{cf_name}}}:''' {{!}}{{!}} {{{cf_value}}}
{{!}}- }}
{{#if: {{{s_icon|}}} |
{{!}} '''Status Icon:''' {{!}}{{!}} {{#ifexist: Media:{{{s_icon}}}_icon.png | [[Image:{{{s_icon}}}_icon.png]] | Unavailable }}
{{!}}- }}
{{#if: {{{prereqs|}}} |
! colspan=2 style="background: #89ffa1;" {{!}} Prerequisites
{{!}}-
{{!}} colspan=2 {{!}} {{{prereqs}}} }}
{{#if: {{{quest|}}} |
! colspan=2 style="background: #89ffa1;" {{!}} Prerequisites
{{!}}-
{{!}} colspan=2 {{!}} ''In order to gain this skill, the player has to complete a [[{{{quest}}}{{!}}quest]].'' }}
|}</includeonly><noinclude>__NOTOC__
{| class="infobox" style="width:30em;"
|-
! colspan=2 style="background: #89ffa1; font-size: 130%;" | {{#if: {{{id|}}} | {{Skill List |id={{{id}}} }} }} <nowiki>{{PAGENAME}}</nowiki>
|-
| colspan=2 style="text-align: center;" | {{#ifexist: Media:{{PAGENAME}}_Info.gif | [[Image:{{PAGENAME}}_Info.gif]] | [[Image:No_image_available.png]] }}
|-
| style="width: 10em;" | '''Type:''' || {{{type}}} Skill
|-
| '''Levels:''' || {{{levels}}}
|-
| '''SP Cost:''' || {{{spcost}}}
|-
| '''HP Cost:''' || {{{hpcost}}}
|-
| '''Cast Time:''' || {{{time}}}
|-
| '''Fixed Cast Time:''' || {{{cast_fix}}}
|-
| '''Variable Cast Time:''' || {{{cast_var}}}
|-
| '''Cast Delay:''' || {{{delay}}}
|-
| '''Animation:''' || {{{animation}}}
|-
| '''Cooldown:''' || {{{cooldown}}}
|-
| '''Duration:''' || {{{duration}}}
|-
| '''Target:''' || {{{target}}}
|-
| '''Range:''' || {{{range}}} cells
|-
| '''Range:''' || {{{range_x}}} cells
|-
| '''Knock Back:''' || {{{knock}}} cells
|-
| '''Area of Effect:''' || {{{area}}}
|-
| '''Property:''' || [[{{{element}}}]]
|-
| '''Status:''' || {{{status}}}
|-
| '''Catalyst:''' || {{{catalyst}}}
|-
| '''Item:''' || {{{item}}}
|-
| '''Ammunition:''' || {{{ammo}}}
|-
| '''Weapon:''' || [[{{{weapon}}}]] or [[{{{weapon2}}}]] or [[{{{weapon3}}}]]
|-
| '''Equipment:''' || [[{{{equip}}}]]
|-
| '''Alt. Equipment:''' || [[{{{equip2}}}]]
|-
| '''{{{cf_name}}}:''' || {{{cf_value}}}
|-
| '''Status Icon:''' || {{#ifexist: Media:{{{s_icon}}}_icon.png | [[Image:{{{s_icon}}}_icon.png]] | Unavailable }}
|-
|-
! colspan=2 style="background:#89ffa1;" | Prerequisites
|-
| colspan=2 | {{{prereqs}}}
|}
== Description ==
Use this template on any skill page to ensure a consistent look and feel to those pages.
 
==Usage==
<pre>{{Skill Info
|id=
|class=
|class2=
|class3=
|class4=
|type=
|levels=
|prereqs=
|quest=
|spcost=
|hpcost=
|time=
|cast_fix=
|cast_var=
|delay=
|cooldown=
|animation=
|duration=
|target=
|range=
|range_x=
|area=
|knock=
|element=
|status=
|catalyst=
|item=
|ammo=
|weapon=
|weapon2=
|weapon3=
|equip=
|equip2=
|cf_name=
|cf_value=
|s_icon=
}}</pre>
Remember to erase the empty fields.
 
===Mandatory Fields===
{| class=wikitable
! Field !! Description
|-
! class
| The class that the skill belongs to. In case of cross-class skills, add the 1st Class or alphabetically first occurring class name here (ex. Vulture's Eye: Archer, Rogue; Heal: Acolyte, Crusader, Super Novice; Safety Wall: Priest, Mage, Super Novice; etc).
|-
! type
| Main type of the skill. Values have to be "Active", "Passive", "Offensive", "Supportive".
|-
! levels
| Maximum levels of the skill. Being a string variable, adding comments after the number is possible. Ex: Levels: "5, selectable"
|-
! prereqs
| Additional skills that must have learned before acquiring this skill. Order of class listing: 1st, 2-1/2-2, Extended. Style example: ([[Mage]] and [[Super Novice]]) [[Napalm Beat]] Lv. 7, [[Soul Strike]] Lv. 5; ([[Priest]]) [[Aspersio]] Lv. 4, [[Sanctuary]] Lv. 3
|-
! quest
| Quest that must be cleared before acquiring this skill. If it has one, set this field instead of {{{prereqs}}}.
|}
 
===Optional Fields===
{| class=wikitable
|-
! Field !! Description
|-
! class2
| Use in case of cross class skills.
|-
! class3
| Use in case of cross class skills.
|-
! class4
| Use in case of cross class skills.
|-
! spcost
| SP Cost required to initiate the skill.
|-
! hpcost
| HP Cost required to initiate the skill.
|-
! time
| Cast Time ("5 seconds", etc), only if any.
|-
! cast_fix
| Fixed Cast Time of a skill, this will only show if {{{time}}} is left blank.
|-
! cast_var
| Variable Cast Time of a skill, this will only show of {{{time}}} is left blank, and if {{{cast_fix}}} is defined. For skills that have no fixed cast time, use the {{{time}}} field only.
|-
! delay
| Cast Delay/After Cast/Skill Delay/Global Delay ("2 seconds", "ASPD Based", etc), only if any.
|-
! animation
| Animation delay of the skill
|-
! cooldown
| Skill Re-use Delay. For skills that have a re-use delay specific to that skill, this is distinct from Cast Delay.
|-
! duration
| Lasting time of the skill/skill's effect ("30 seconds", "1 minute", etc).
|-
! target
| Target (ground, self, party, enemy, etc).
|-
! range
| Range (Melee, Magic, 3, 4, etc).
|-
! range_x
| Non-conditional ''Range'' value for skills that do have a cell-range, but where it is irrelevant from the standpoint of defensive skills or gears because of their non-offensive nature.
|-
! area
| Area of Effect (3x3, 7x7, etc).
|-
! knock
| Knock Back push amount (2, 7, etc).
|-
! element
| Primary property, if applicable ("Water", "Holy", "Neutral", etc).
|-
! status
| Status Effect the skill inflicts on the target.
|-
! catalyst
| Item the skill consumes upon casting.
|-
! item
| Specific item that must be present in the inventory, or equipped, prior to use the skill.
|-
! ammo
| Ammunition the skill uses upon execution. ("[[Arrows]] (1)", "[[Bullets]] (10)", etc)
|-
! weapon
| Weapon that must be equipped in order for the skill to execute.
|-
! weapon2
| For skills with multiple allowable weapons.
|-
! weapon3
| For skills with multiple allowable weapons.
|-
! equip
| Equipment item that must be worn for the skill to execute.
|-
! equip2
| For skills with multiple required equipment types.
|-
! cf_name
| Custom Field Name, in case none of the above field criteria apply. Set text will get bolded, use in conjunction with cf_value.
|-
! cf_value
| Custom Field Value, set this if you have cf_name set also. Setting this without cf_name, it will simply get ignored.
|-
! s_icon
| Status Icon that is shown when the skill is in effect, if applicable. Use the filename, like: <code>'''(status_name)'''_icon.png</code>
|}
|}
</includeonly><noinclude>__NOTOC__


{{Infobox Skill
[[Category:Templates]]
|id=19
}}


</noinclude>
</noinclude>

Revision as of 17:16, 8 May 2018

{{PAGENAME}}
No image available.png
Type: {{{type}}} Skill
Levels: {{{levels}}}
SP Cost: {{{spcost}}}
HP Cost: {{{hpcost}}}
Cast Time: {{{time}}}
Fixed Cast Time: {{{cast_fix}}}
Variable Cast Time: {{{cast_var}}}
Cast Delay: {{{delay}}}
Animation: {{{animation}}}
Cooldown: {{{cooldown}}}
Duration: {{{duration}}}
Target: {{{target}}}
Range: {{{range}}} cells
Range: {{{range_x}}} cells
Knock Back: {{{knock}}} cells
Area of Effect: {{{area}}}
Property: [[{{{element}}}]]
Status: {{{status}}}
Catalyst: {{{catalyst}}}
Item: {{{item}}}
Ammunition: {{{ammo}}}
Weapon: [[{{{weapon}}}]] or [[{{{weapon2}}}]] or [[{{{weapon3}}}]]
Equipment: [[{{{equip}}}]]
Alt. Equipment: [[{{{equip2}}}]]
{{{cf_name}}}: {{{cf_value}}}
Status Icon: Unavailable
Prerequisites
{{{prereqs}}}

Description

Use this template on any skill page to ensure a consistent look and feel to those pages.

Usage

{{Skill Info
|id=
|class=
|class2=
|class3=
|class4=
|type=
|levels=
|prereqs=
|quest=
|spcost=
|hpcost=
|time=
|cast_fix=
|cast_var=
|delay=
|cooldown=
|animation=
|duration=
|target=
|range=
|range_x=
|area=
|knock=
|element=
|status=
|catalyst=
|item=
|ammo=
|weapon=
|weapon2=
|weapon3=
|equip=
|equip2=
|cf_name=
|cf_value=
|s_icon=
}}

Remember to erase the empty fields.

Mandatory Fields

Field Description
class The class that the skill belongs to. In case of cross-class skills, add the 1st Class or alphabetically first occurring class name here (ex. Vulture's Eye: Archer, Rogue; Heal: Acolyte, Crusader, Super Novice; Safety Wall: Priest, Mage, Super Novice; etc).
type Main type of the skill. Values have to be "Active", "Passive", "Offensive", "Supportive".
levels Maximum levels of the skill. Being a string variable, adding comments after the number is possible. Ex: Levels: "5, selectable"
prereqs Additional skills that must have learned before acquiring this skill. Order of class listing: 1st, 2-1/2-2, Extended. Style example: (Mage and Super Novice) Napalm Beat Lv. 7, Soul Strike Lv. 5; (Priest) Aspersio Lv. 4, Sanctuary Lv. 3
quest Quest that must be cleared before acquiring this skill. If it has one, set this field instead of {{{prereqs}}}.

Optional Fields

Field Description
class2 Use in case of cross class skills.
class3 Use in case of cross class skills.
class4 Use in case of cross class skills.
spcost SP Cost required to initiate the skill.
hpcost HP Cost required to initiate the skill.
time Cast Time ("5 seconds", etc), only if any.
cast_fix Fixed Cast Time of a skill, this will only show if {{{time}}} is left blank.
cast_var Variable Cast Time of a skill, this will only show of {{{time}}} is left blank, and if {{{cast_fix}}} is defined. For skills that have no fixed cast time, use the {{{time}}} field only.
delay Cast Delay/After Cast/Skill Delay/Global Delay ("2 seconds", "ASPD Based", etc), only if any.
animation Animation delay of the skill
cooldown Skill Re-use Delay. For skills that have a re-use delay specific to that skill, this is distinct from Cast Delay.
duration Lasting time of the skill/skill's effect ("30 seconds", "1 minute", etc).
target Target (ground, self, party, enemy, etc).
range Range (Melee, Magic, 3, 4, etc).
range_x Non-conditional Range value for skills that do have a cell-range, but where it is irrelevant from the standpoint of defensive skills or gears because of their non-offensive nature.
area Area of Effect (3x3, 7x7, etc).
knock Knock Back push amount (2, 7, etc).
element Primary property, if applicable ("Water", "Holy", "Neutral", etc).
status Status Effect the skill inflicts on the target.
catalyst Item the skill consumes upon casting.
item Specific item that must be present in the inventory, or equipped, prior to use the skill.
ammo Ammunition the skill uses upon execution. ("Arrows (1)", "Bullets (10)", etc)
weapon Weapon that must be equipped in order for the skill to execute.
weapon2 For skills with multiple allowable weapons.
weapon3 For skills with multiple allowable weapons.
equip Equipment item that must be worn for the skill to execute.
equip2 For skills with multiple required equipment types.
cf_name Custom Field Name, in case none of the above field criteria apply. Set text will get bolded, use in conjunction with cf_value.
cf_value Custom Field Value, set this if you have cf_name set also. Setting this without cf_name, it will simply get ignored.
s_icon Status Icon that is shown when the skill is in effect, if applicable. Use the filename, like: (status_name)_icon.png