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	<id>http://wiki.titanro.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vaahn</id>
	<title>TitanRO Wiki - User contributions [en]</title>
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	<updated>2026-04-05T16:19:30Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.titanro.net/index.php?title=High_Priest&amp;diff=1308</id>
		<title>High Priest</title>
		<link rel="alternate" type="text/html" href="http://wiki.titanro.net/index.php?title=High_Priest&amp;diff=1308"/>
		<updated>2018-10-12T07:43:34Z</updated>

		<summary type="html">&lt;p&gt;Vaahn: /* Job Change Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Job&lt;br /&gt;
| jobBase = Priest&lt;br /&gt;
| jobType = 2-1 Transcendent&lt;br /&gt;
| Race = [[Human]]&lt;br /&gt;
| changesAt = [[Juno]]&lt;br /&gt;
| skills = 38&lt;br /&gt;
| skillPoints = 233&lt;br /&gt;
| questSkills = 2&lt;br /&gt;
| str = 7&lt;br /&gt;
| agi = 8&lt;br /&gt;
| vit = 7&lt;br /&gt;
| int = 12&lt;br /&gt;
| dex = 9&lt;br /&gt;
| luk = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:FS.PNG|thumb]]&lt;br /&gt;
&lt;br /&gt;
Priests who have been successful in their previous endeavors and are ready to to be reborn into a more spiritually powerful being are promoted as High Priests. High Priests have more a sustainable spiritual energy pool with their new passives, and are more sustainable in battle thanks to their repertoire of new defensive spells and the heightened HP/SP from transcendence. High Priests as well have better healing efficiency with their new passive.&lt;br /&gt;
&lt;br /&gt;
High Priests can still take on their roles as with their former selves as their new skills are primarily improving sustainability in battle, either being a fully supporting High Priest, being a more defensive while being equally devastating Battle Priest, or the Exorcist who can also sustain his/herself in battle longer against the hordes of the demons and the undead.&lt;br /&gt;
&lt;br /&gt;
== Job Change Guide ==&lt;br /&gt;
&lt;br /&gt;
Requirement: Job 40 High Acolyte (Job 50 is a must)&lt;br /&gt;
&lt;br /&gt;
Note: There is no way to recover lost job points if you changed jobs at 40-49 at this point in time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Return to the Sage Castle in the northwestern corner of Yuno (yuno 88,320)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Go past Metheus Slyphe (yuno_in02 88,164)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Read the Book of Ymir (yuno_in02 94,206). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The book will grant you access again to Hall of Valhalla and talk to the High Priest Job NPC to change into a High Priest.&lt;br /&gt;
&lt;br /&gt;
== Class Data ==&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=361 |link=[https://irowiki.org/wiki/Assumptio Assumptio]}}&lt;br /&gt;
| Places a temporary buff on a single target that doubles their Hard Defense and Hard Magic Defense. This skill cannot be used in conjunction with Kyrie Eleison and Kaite.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=362 |link=[https://irowiki.org/wiki/Basilica Basilica]}}&lt;br /&gt;
| Shields all characters in a 5 x 5 area around the caster against any attack, but prevents shielded characters from making attacks or using active skills. The skill requires a 7 X 7 area of level ground centered around the caster to work. If a monster, another player, or an impassable terrain blocks any one of the cells, the skill will fail. Cannot be used in WoE castle maps.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=363 |link=[https://irowiki.org/wiki/Meditatio Meditatio]}}&lt;br /&gt;
| Increases the player's Maximum SP and SP regeneration rate. It also increases the amount of HP that is restored using the Heal skill.&lt;br /&gt;
| 10&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=481 |link=[https://irowiki.org/wiki/Spiritual_Thrift Spiritual Thrift]}}&lt;br /&gt;
| Permanently reduces the amount of SP that is consumed when using skills.&lt;br /&gt;
| 5&lt;br /&gt;
| Passive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;/div&gt;</summary>
		<author><name>Vaahn</name></author>
	</entry>
	<entry>
		<id>http://wiki.titanro.net/index.php?title=High_Wizard&amp;diff=1307</id>
		<title>High Wizard</title>
		<link rel="alternate" type="text/html" href="http://wiki.titanro.net/index.php?title=High_Wizard&amp;diff=1307"/>
		<updated>2018-10-12T07:43:21Z</updated>

		<summary type="html">&lt;p&gt;Vaahn: /* Job Change Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Job&lt;br /&gt;
|jobName=High Wizard&lt;br /&gt;
|jobType=2-1 Transcendent&lt;br /&gt;
|jobBase=Wizard&lt;br /&gt;
|Race=[[Human]]&lt;br /&gt;
|changesAt=[[Juno]]&lt;br /&gt;
|skills=34&lt;br /&gt;
|skillPoints=254&lt;br /&gt;
|questSkills=2&lt;br /&gt;
|str=3&lt;br /&gt;
|agi=8&lt;br /&gt;
|vit=5&lt;br /&gt;
|int=17&lt;br /&gt;
|dex=9&lt;br /&gt;
|luk=3}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[File:HIGHWIZ.PNG|thumb]]&lt;br /&gt;
&lt;br /&gt;
Wizards to would dare venture into a deeper sense of arcane knowledge and power will be rebirthed as High Wizards. High Wizards can reach into greater heights of magical power with their new spell that boosts the magic strength of the next spell to be casted. They also have access to a spell that siphons the enemy's spiritual energy upon a successful fatal blow with spells. High Wizards can demonstrate this magic strength early in their progress, even surpassing regular wizards who are much higher than they are.&lt;br /&gt;
&lt;br /&gt;
High Wizards will more or less still follow the paths they took in their previous life, only with a boost of power.&lt;br /&gt;
&lt;br /&gt;
== Job Change Guide==&lt;br /&gt;
&lt;br /&gt;
Requirement: Job 40 High Mage (Job 50 is a must)&lt;br /&gt;
&lt;br /&gt;
Note: There is no way to recover lost job points if you changed jobs at 40-49 at this point in time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Return to the Sage Castle in the northwestern corner of Yuno (yuno 88,320)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Go past Metheus Slyphe (yuno_in02 88,164)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Read the Book of Ymir (yuno_in02 94,206). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The book will grant you access again to Hall of Valhalla and talk to the High Wizard Job NPC to change into a High Wizard.&lt;br /&gt;
&lt;br /&gt;
== Class Data ==&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;/div&gt;</summary>
		<author><name>Vaahn</name></author>
	</entry>
	<entry>
		<id>http://wiki.titanro.net/index.php?title=High_Wizard&amp;diff=1306</id>
		<title>High Wizard</title>
		<link rel="alternate" type="text/html" href="http://wiki.titanro.net/index.php?title=High_Wizard&amp;diff=1306"/>
		<updated>2018-10-12T07:42:40Z</updated>

		<summary type="html">&lt;p&gt;Vaahn: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Job&lt;br /&gt;
|jobName=High Wizard&lt;br /&gt;
|jobType=2-1 Transcendent&lt;br /&gt;
|jobBase=Wizard&lt;br /&gt;
|Race=[[Human]]&lt;br /&gt;
|changesAt=[[Juno]]&lt;br /&gt;
|skills=34&lt;br /&gt;
|skillPoints=254&lt;br /&gt;
|questSkills=2&lt;br /&gt;
|str=3&lt;br /&gt;
|agi=8&lt;br /&gt;
|vit=5&lt;br /&gt;
|int=17&lt;br /&gt;
|dex=9&lt;br /&gt;
|luk=3}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[File:HIGHWIZ.PNG|thumb]]&lt;br /&gt;
&lt;br /&gt;
Wizards to would dare venture into a deeper sense of arcane knowledge and power will be rebirthed as High Wizards. High Wizards can reach into greater heights of magical power with their new spell that boosts the magic strength of the next spell to be casted. They also have access to a spell that siphons the enemy's spiritual energy upon a successful fatal blow with spells. High Wizards can demonstrate this magic strength early in their progress, even surpassing regular wizards who are much higher than they are.&lt;br /&gt;
&lt;br /&gt;
High Wizards will more or less still follow the paths they took in their previous life, only with a boost of power.&lt;br /&gt;
&lt;br /&gt;
== Job Change Guide==&lt;br /&gt;
&lt;br /&gt;
== Class Data ==&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;/div&gt;</summary>
		<author><name>Vaahn</name></author>
	</entry>
	<entry>
		<id>http://wiki.titanro.net/index.php?title=High_Wizard&amp;diff=1305</id>
		<title>High Wizard</title>
		<link rel="alternate" type="text/html" href="http://wiki.titanro.net/index.php?title=High_Wizard&amp;diff=1305"/>
		<updated>2018-10-12T07:27:06Z</updated>

		<summary type="html">&lt;p&gt;Vaahn: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Job&lt;br /&gt;
|jobName=High Wizard&lt;br /&gt;
|jobType=2-1 Transcendent&lt;br /&gt;
|jobBase=Wizard&lt;br /&gt;
|Race=[[Human]]&lt;br /&gt;
|changesAt=[[Juno]]&lt;br /&gt;
|skills=34&lt;br /&gt;
|skillPoints=254&lt;br /&gt;
|questSkills=2&lt;br /&gt;
|str=3&lt;br /&gt;
|agi=8&lt;br /&gt;
|vit=5&lt;br /&gt;
|int=17&lt;br /&gt;
|dex=9&lt;br /&gt;
|luk=3}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[File:HIGHWIZ.PNG|thumb]]&lt;br /&gt;
&lt;br /&gt;
Wizards to would dare venture into greater depths of arcane knowledge and power will be rebirthed as High Wizards. High Wizards can reach into greater heights of magical power with their new spell that greatly boosts the magic strength of the next spell to be casted.&lt;br /&gt;
&lt;br /&gt;
== Job Change Guide==&lt;br /&gt;
&lt;br /&gt;
== Class Data ==&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;/div&gt;</summary>
		<author><name>Vaahn</name></author>
	</entry>
	<entry>
		<id>http://wiki.titanro.net/index.php?title=File:HIGHWIZ.PNG&amp;diff=1304</id>
		<title>File:HIGHWIZ.PNG</title>
		<link rel="alternate" type="text/html" href="http://wiki.titanro.net/index.php?title=File:HIGHWIZ.PNG&amp;diff=1304"/>
		<updated>2018-10-12T07:24:57Z</updated>

		<summary type="html">&lt;p&gt;Vaahn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vaahn</name></author>
	</entry>
	<entry>
		<id>http://wiki.titanro.net/index.php?title=Soul_Linker&amp;diff=1303</id>
		<title>Soul Linker</title>
		<link rel="alternate" type="text/html" href="http://wiki.titanro.net/index.php?title=Soul_Linker&amp;diff=1303"/>
		<updated>2018-10-12T07:21:48Z</updated>

		<summary type="html">&lt;p&gt;Vaahn: /* Ka-Buffs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Job&lt;br /&gt;
| jobBase = Taekwon&lt;br /&gt;
| jobType = Extended&lt;br /&gt;
| Race = [[Human]]&lt;br /&gt;
| changesAt =[[Morroc]]&lt;br /&gt;
| skills = 27&lt;br /&gt;
| skillPoints = 143&lt;br /&gt;
| questSkills = 0&lt;br /&gt;
| str = 0&lt;br /&gt;
| agi = 0&lt;br /&gt;
| vit = 6&lt;br /&gt;
| int = 12&lt;br /&gt;
| dex = 12&lt;br /&gt;
| luk = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[File:SoulLinker.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
Taekwons who wish to fully connect with the spiritual realm and hone their innate spiritual power will attempt take on the path of the Soul Linker. Soul Linker unlike Taekwons and Taekwon Masters are a full fledged magic class with skills reliant on magic power. Soul Linkers can connect with souls of the old, who would wish to bestow their knowledge on others with their knowledge not known by most users of the same class, empowering classes with skills or buffs to boost their abilities. Soul Linkers can also use these spiritual skills they have learned to buff their allies, fellow linkers, and kill monsters as well.&lt;br /&gt;
&lt;br /&gt;
Soul Linkers will lose the ability to use most of the taekwon skills (Tumbling, Sprint, Peaceful Break, Happy Break, Kihop, Leap and Mild Wind will be left as usable), and will also be using weapons but will not be using kicks for normal attacks. Soul Linkers can use most of what the mage class is able to wield in battle as they are considered as casters. Soul Linker skills are mostly SP consuming so high INT is a priority to keep up with the SP usage of skills.&lt;br /&gt;
&lt;br /&gt;
Soul Linkers are also naturally immune to Dispel&lt;br /&gt;
&lt;br /&gt;
== Job Change Guide==&lt;br /&gt;
&lt;br /&gt;
Requirement: Job 40 (Job 50 is optional as you cannot use most of the taekwon skills anyway)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Head to Morroc Town and enter the tavern at the northwestern corner of the map (morocc 55, 259)&lt;br /&gt;
&lt;br /&gt;
Talk to the kid in the room inside the tavern, the kid will ask you to bring the following items as part of your initiation into being a Soul Linker&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=732 |item=3 Carat Diamond}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=929 |item=Immortal Heart}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=748 |item=Witherless Rose}}&lt;br /&gt;
&lt;br /&gt;
She'll continue the conversation after you give her the items and you will be warped into your own mind and talk to the Spirits of Old. Talk to the Monk Spirit, Sage Spirit and Alchemist Spirit, then talk to the girl again. After embracing their requests she will perform the incantation to change you into a Soul Linker.&lt;br /&gt;
&lt;br /&gt;
== Class Data ==&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Soul Linker Skills are classified as follows: Es- spells are all the offensive spells that can only be used on monsters, using it on players will stun the caster. Spirit skills are all the spirit imbued buffs you can only enchant on a specific class, with the exception of Soul Linker Spirit which you cannot cast on yourself. Ka- buffs are all the other supportive skills of souls linker that without the power of the soul linker spirit on the caster can only be used on family members, other soul linkers or yourself.&lt;br /&gt;
&lt;br /&gt;
==== Spirit Skills ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=454 |link=[https://irowiki.org/wiki/Priest_Spirit Priest Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most pious Priest and imbues its abilities upon the targeted Priest temporarily. Increases the damage output of Holy Light to 500%. However its SP Cost is also increased to 500%.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=447 |link=[https://irowiki.org/wiki/Monk_Spirit Monk Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's toughest Monk and imbues its abilities upon the targeted Monk temporarily. Alters Combo Finish to inflict damage to all enemies in a 5x5 area around the target. Reduces the SP Cost of combo skills. Allows SP Recovery while under the effects of Fury and during the 10 seconds of disabled regen after Asura Strike.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=453 |link=[https://irowiki.org/wiki/Wizard_Spirit Wizard Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most powerful Wizard and imbues its abilities upon the targeted Wizard temporarily. Does not remove the gemstone cost from Ganbantein. All other skills have their gem cost completely removed (still requires the player to have the catalyst in their inventory, but the catalyst will not be consumed). Prevents the player from taking damage from reflected magic via Kaite at cost of a Crystal Fragment from the player's inventory.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=449 |link=[https://irowiki.org/wiki/Sage_Spirit Sage Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's greatest Sage and imbues its abilities upon the targeted Sage temporarily. Alters Autocast for it to always cast the highest level of their learned Bolt skills. &lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=448 |link=[https://irowiki.org/wiki/Fist_Master_Spirit Taekwon Master Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's greatest TaeKwon Master and imbues its abilities upon the targeted TaeKwon Master temporarily. Enables the use of the skill Solar, Lunar and Stellar Union.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=461 |link=[https://irowiki.org/wiki/Soul_Linker_Spirit Soul Linker Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most skilled Soul Linker and imbues its abilities upon the targeted Soul Linker temporarily. Allows the Ka- skills to be used on other players.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=460 |link=[https://irowiki.org/wiki/Hunter_Spirit Hunter Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most popular Hunter and imbues its abilities upon the targeted Hunter temporarily. Increases the effectiveness of Beast Bane based on the target's Strength. Bestows the Beast Charge skill if the target has mastered Double Strafe.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=455 |link=[https://irowiki.org/wiki/Bard_and_Dancer_Spirits Bard and Dancer Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most artistic performer and imbues its abilities upon the targeted Bard or Dancer temporarily. All Performance Skills will affect the target him/herself. Greatly increases Movement Speed while performing. Their skills become linked, meaning that if the target has mastered the given skill, allows the use of the counterpart skill, mastered. They are unaffected by Music Lessons and Dance Lessons, respectively.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=457 |link=[https://irowiki.org/wiki/Assassin_Spirit Assassin Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most mysterious Assassin and imbues its abilities upon the targeted Assassin temporarily. Doubles the damage output of Sonic Blow and halves its Cast Delay. However its SP Cost is also doubled. In War of Emperium, this only increases its damage by 25%.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=456 |link=[https://irowiki.org/wiki/Rogue_Spirit Rogue Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's sneakiest Rogue and imbues its abilities upon the targeted Rogue temporarily. Grants immunity to dispelling effects (Dispell and Flying Kick) when the target has Preserve active. Greatly increases the effectiveness of potions brewed by Top 10 Alchemists (Doubled in addition to the &amp;quot;Ranked&amp;quot; bonus). Greatly increases the Movement Speed while in Stealth and extends its STR bonus duration to 5 minutes.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=445 |link=[https://irowiki.org/wiki/Alchemist_Spirit Alchemist Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's greatest Alchemist and imbues its abilities upon the targeted Alchemist temporarily. Increases the effectiveness of Aid Potion by a percentage equal to the target's Base Level. Bestows the Aid Berserk Potion skill. Bestows the Spiritual Potion Creation skills 1, 2, and 3 if the target has mastered Prepare Potion.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=458 |link=[https://irowiki.org/wiki/Blacksmith_Spirit Blacksmith Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most proficient Blacksmith and imbues its abilities upon the targeted Blacksmith temporarily. Bestows the Advanced Adrenaline Rush skill if the target has mastered Adrenaline Rush. &lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=452 |link=[https://irowiki.org/wiki/Knight_Spirit Knight Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most chivalrous Knight and imbues its abilities upon the targeted Knight temporarily. Bestows the One-Hand Quicken skill if the target has mastered Two Hand Quicken.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=450 |link=[https://irowiki.org/wiki/Crusader_Spirit Crusader Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's bravest Crusader and imbues its abilities upon the targeted Crusader temporarily. Doubles the damage output of Shield Boomerang, halves its Cast Delay and allows it to ignore the accuracy check.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=494 |link=[https://irowiki.org/wiki/1st_Transcendent_Spirit Transcendent Spirit]}}&lt;br /&gt;
| Calls forth the spirits of history's most powerful High First Class warriors and imbues their abilities upon the targeted High First Class entity temporarily. If its stats are lower than (Target_BaseLv − 10), then this skill will increase them up to the forementioned value. The increase of each stat will not be higher than 50. This skill is only usable on entities up to Base Level 69.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=451 |link=[https://irowiki.org/wiki/Super_Novice_Spirit Super Novice Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most awesome Super Novice and imbues its abilities upon the targeted Super Novice temporarily. If the target is above Job Lv70, each link has an 1% chance to erase its death record, in which case the Super Novice Angel will appear and the +10 Stat bonus will appear. There is no need to wait between links to be recast. If the target is above Base Lv90, allows to equip any headgear in the game. If the target is above Base Lv96, allows to equip any Level 4 Dagger, One Handed Sword, Axe, Mace and Staff. Headgears and Weapons made equip-able by this skill will remain equipped, If the link remains active while traveling between maps and even after the link wears off until the target moves to any map or log out. Headgears and Weapons made equip-able by this skill will also remain equip-able even if broken.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Es-Spells ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=467 |link=[https://irowiki.org/wiki/Estin Estin]}}&lt;br /&gt;
| Pushes back a targeted monster 2 cells backwards. Only small monsters will take magic damage from this skill, of which property depends the property of the active level of Mild Wind. When mastered, this skill can be followed up with Esma for 3 seconds.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=468 |link=[https://irowiki.org/wiki/Estun Estun]}}&lt;br /&gt;
| Attempts to stun a targeted monster for 2 seconds. Only medium monsters will take magic damage from this skill, of which property depends the property of the active level of Mild Wind. When mastered, this skill can be followed up with Esma for 3 seconds.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=469 |link=[https://irowiki.org/wiki/Esma Esma]}}&lt;br /&gt;
| Releases blasts of spiritual energy upon a targeted monster, where each blast will inflict magic damage, of which property depends the property of the active level of Mild Wind. This skill can only be used within 3 seconds after having cast Estin, Estun or Eske.&lt;br /&gt;
| 10&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=472 |link=[https://irowiki.org/wiki/Eska Eska]}}&lt;br /&gt;
| Forces a targeted monster into a status similar to Monk's Mental Strength temporarily, in which Defense and Magic Defense are altered, but Movement Speed and Attack Speed are reduced.&lt;br /&gt;
| 3&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=471 |link=[https://irowiki.org/wiki/Eske Eske]}}&lt;br /&gt;
| Increases a targeted monster's Attack power by 300% at cost of halving its Defense. This skill can be followed up with Esma for 3 seconds.&lt;br /&gt;
| 3&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=470 |link=[https://irowiki.org/wiki/Eswoo Eswoo]}}&lt;br /&gt;
| Shrinks a targeted monster temporarily to reduce its Movement Speed. If this skill is cast on a monster that is already shrunk, the caster will be stunned and the target will regain its status more quickly.&lt;br /&gt;
| 3&lt;br /&gt;
| Offensive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ka-Buffs ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=465 |link=[https://irowiki.org/wiki/Kaite Kaite]}}&lt;br /&gt;
| Coats a single target with spiritual energy that reflects incoming magic damage back at the original caster. However it also increases physical damage taken by 400%. Reflected healing will not heal the original caster. Spells from monsters above Lv80 or Bosses cannot be reflected. However spells from players can still be reflected regardless of their Base Level. This skill does not stack with Assumptio skill, but works with Kyrie Eleison and Kaupe.&lt;br /&gt;
| 7&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=464 |link=[https://irowiki.org/wiki/Kaupe Kaupe]}}&lt;br /&gt;
| Casts a spirit on a single target that will allow him/her to dodge any attack once.This skill has priority over Tumbling. If a skill hits multiple times (example: Bowling Bash, Storm Gust, etc), only the first hit will be dodged.&lt;br /&gt;
| 3&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=463 |link=[https://irowiki.org/wiki/Kaahi Kaahi]}}&lt;br /&gt;
| Coats a single target with spiritual energy that restores HP each time an enemy uses a regular attack, whether or not it misses, at cost of some of the target's SP.This skill does not trigger if the target's HP is at 100%. This skill is triggered before the attack inflicts damage. The healing effects of this skill are not visible to other players. &lt;br /&gt;
| 7&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=462 |link=[https://irowiki.org/wiki/Kaizel Kaizel]}}&lt;br /&gt;
| Casts a spirit on a single target that will instantly resurrect him/her once and grants Kyrie Eleison for 3 seconds upon revival. &lt;br /&gt;
| 7&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=466 |link=[https://irowiki.org/wiki/Kaina Kaina]}}&lt;br /&gt;
| Enhances Max SP and the efficiency of the Happy Break skill. This skill also reduces the SP Cost of the Estin, Estun and Esma skills depending on base level and skill level.&lt;br /&gt;
| 7&lt;br /&gt;
| Passive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;/div&gt;</summary>
		<author><name>Vaahn</name></author>
	</entry>
	<entry>
		<id>http://wiki.titanro.net/index.php?title=Soul_Linker&amp;diff=1302</id>
		<title>Soul Linker</title>
		<link rel="alternate" type="text/html" href="http://wiki.titanro.net/index.php?title=Soul_Linker&amp;diff=1302"/>
		<updated>2018-10-12T07:04:40Z</updated>

		<summary type="html">&lt;p&gt;Vaahn: /* Es-Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Job&lt;br /&gt;
| jobBase = Taekwon&lt;br /&gt;
| jobType = Extended&lt;br /&gt;
| Race = [[Human]]&lt;br /&gt;
| changesAt =[[Morroc]]&lt;br /&gt;
| skills = 27&lt;br /&gt;
| skillPoints = 143&lt;br /&gt;
| questSkills = 0&lt;br /&gt;
| str = 0&lt;br /&gt;
| agi = 0&lt;br /&gt;
| vit = 6&lt;br /&gt;
| int = 12&lt;br /&gt;
| dex = 12&lt;br /&gt;
| luk = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[File:SoulLinker.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
Taekwons who wish to fully connect with the spiritual realm and hone their innate spiritual power will attempt take on the path of the Soul Linker. Soul Linker unlike Taekwons and Taekwon Masters are a full fledged magic class with skills reliant on magic power. Soul Linkers can connect with souls of the old, who would wish to bestow their knowledge on others with their knowledge not known by most users of the same class, empowering classes with skills or buffs to boost their abilities. Soul Linkers can also use these spiritual skills they have learned to buff their allies, fellow linkers, and kill monsters as well.&lt;br /&gt;
&lt;br /&gt;
Soul Linkers will lose the ability to use most of the taekwon skills (Tumbling, Sprint, Peaceful Break, Happy Break, Kihop, Leap and Mild Wind will be left as usable), and will also be using weapons but will not be using kicks for normal attacks. Soul Linkers can use most of what the mage class is able to wield in battle as they are considered as casters. Soul Linker skills are mostly SP consuming so high INT is a priority to keep up with the SP usage of skills.&lt;br /&gt;
&lt;br /&gt;
Soul Linkers are also naturally immune to Dispel&lt;br /&gt;
&lt;br /&gt;
== Job Change Guide==&lt;br /&gt;
&lt;br /&gt;
Requirement: Job 40 (Job 50 is optional as you cannot use most of the taekwon skills anyway)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Head to Morroc Town and enter the tavern at the northwestern corner of the map (morocc 55, 259)&lt;br /&gt;
&lt;br /&gt;
Talk to the kid in the room inside the tavern, the kid will ask you to bring the following items as part of your initiation into being a Soul Linker&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=732 |item=3 Carat Diamond}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=929 |item=Immortal Heart}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=748 |item=Witherless Rose}}&lt;br /&gt;
&lt;br /&gt;
She'll continue the conversation after you give her the items and you will be warped into your own mind and talk to the Spirits of Old. Talk to the Monk Spirit, Sage Spirit and Alchemist Spirit, then talk to the girl again. After embracing their requests she will perform the incantation to change you into a Soul Linker.&lt;br /&gt;
&lt;br /&gt;
== Class Data ==&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Soul Linker Skills are classified as follows: Es- spells are all the offensive spells that can only be used on monsters, using it on players will stun the caster. Spirit skills are all the spirit imbued buffs you can only enchant on a specific class, with the exception of Soul Linker Spirit which you cannot cast on yourself. Ka- buffs are all the other supportive skills of souls linker that without the power of the soul linker spirit on the caster can only be used on family members, other soul linkers or yourself.&lt;br /&gt;
&lt;br /&gt;
==== Spirit Skills ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=454 |link=[https://irowiki.org/wiki/Priest_Spirit Priest Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most pious Priest and imbues its abilities upon the targeted Priest temporarily. Increases the damage output of Holy Light to 500%. However its SP Cost is also increased to 500%.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=447 |link=[https://irowiki.org/wiki/Monk_Spirit Monk Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's toughest Monk and imbues its abilities upon the targeted Monk temporarily. Alters Combo Finish to inflict damage to all enemies in a 5x5 area around the target. Reduces the SP Cost of combo skills. Allows SP Recovery while under the effects of Fury and during the 10 seconds of disabled regen after Asura Strike.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=453 |link=[https://irowiki.org/wiki/Wizard_Spirit Wizard Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most powerful Wizard and imbues its abilities upon the targeted Wizard temporarily. Does not remove the gemstone cost from Ganbantein. All other skills have their gem cost completely removed (still requires the player to have the catalyst in their inventory, but the catalyst will not be consumed). Prevents the player from taking damage from reflected magic via Kaite at cost of a Crystal Fragment from the player's inventory.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=449 |link=[https://irowiki.org/wiki/Sage_Spirit Sage Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's greatest Sage and imbues its abilities upon the targeted Sage temporarily. Alters Autocast for it to always cast the highest level of their learned Bolt skills. &lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=448 |link=[https://irowiki.org/wiki/Fist_Master_Spirit Taekwon Master Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's greatest TaeKwon Master and imbues its abilities upon the targeted TaeKwon Master temporarily. Enables the use of the skill Solar, Lunar and Stellar Union.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=461 |link=[https://irowiki.org/wiki/Soul_Linker_Spirit Soul Linker Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most skilled Soul Linker and imbues its abilities upon the targeted Soul Linker temporarily. Allows the Ka- skills to be used on other players.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=460 |link=[https://irowiki.org/wiki/Hunter_Spirit Hunter Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most popular Hunter and imbues its abilities upon the targeted Hunter temporarily. Increases the effectiveness of Beast Bane based on the target's Strength. Bestows the Beast Charge skill if the target has mastered Double Strafe.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=455 |link=[https://irowiki.org/wiki/Bard_and_Dancer_Spirits Bard and Dancer Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most artistic performer and imbues its abilities upon the targeted Bard or Dancer temporarily. All Performance Skills will affect the target him/herself. Greatly increases Movement Speed while performing. Their skills become linked, meaning that if the target has mastered the given skill, allows the use of the counterpart skill, mastered. They are unaffected by Music Lessons and Dance Lessons, respectively.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=457 |link=[https://irowiki.org/wiki/Assassin_Spirit Assassin Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most mysterious Assassin and imbues its abilities upon the targeted Assassin temporarily. Doubles the damage output of Sonic Blow and halves its Cast Delay. However its SP Cost is also doubled. In War of Emperium, this only increases its damage by 25%.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=456 |link=[https://irowiki.org/wiki/Rogue_Spirit Rogue Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's sneakiest Rogue and imbues its abilities upon the targeted Rogue temporarily. Grants immunity to dispelling effects (Dispell and Flying Kick) when the target has Preserve active. Greatly increases the effectiveness of potions brewed by Top 10 Alchemists (Doubled in addition to the &amp;quot;Ranked&amp;quot; bonus). Greatly increases the Movement Speed while in Stealth and extends its STR bonus duration to 5 minutes.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=445 |link=[https://irowiki.org/wiki/Alchemist_Spirit Alchemist Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's greatest Alchemist and imbues its abilities upon the targeted Alchemist temporarily. Increases the effectiveness of Aid Potion by a percentage equal to the target's Base Level. Bestows the Aid Berserk Potion skill. Bestows the Spiritual Potion Creation skills 1, 2, and 3 if the target has mastered Prepare Potion.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=458 |link=[https://irowiki.org/wiki/Blacksmith_Spirit Blacksmith Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most proficient Blacksmith and imbues its abilities upon the targeted Blacksmith temporarily. Bestows the Advanced Adrenaline Rush skill if the target has mastered Adrenaline Rush. &lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=452 |link=[https://irowiki.org/wiki/Knight_Spirit Knight Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most chivalrous Knight and imbues its abilities upon the targeted Knight temporarily. Bestows the One-Hand Quicken skill if the target has mastered Two Hand Quicken.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=450 |link=[https://irowiki.org/wiki/Crusader_Spirit Crusader Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's bravest Crusader and imbues its abilities upon the targeted Crusader temporarily. Doubles the damage output of Shield Boomerang, halves its Cast Delay and allows it to ignore the accuracy check.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=494 |link=[https://irowiki.org/wiki/1st_Transcendent_Spirit Transcendent Spirit]}}&lt;br /&gt;
| Calls forth the spirits of history's most powerful High First Class warriors and imbues their abilities upon the targeted High First Class entity temporarily. If its stats are lower than (Target_BaseLv − 10), then this skill will increase them up to the forementioned value. The increase of each stat will not be higher than 50. This skill is only usable on entities up to Base Level 69.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=451 |link=[https://irowiki.org/wiki/Super_Novice_Spirit Super Novice Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most awesome Super Novice and imbues its abilities upon the targeted Super Novice temporarily. If the target is above Job Lv70, each link has an 1% chance to erase its death record, in which case the Super Novice Angel will appear and the +10 Stat bonus will appear. There is no need to wait between links to be recast. If the target is above Base Lv90, allows to equip any headgear in the game. If the target is above Base Lv96, allows to equip any Level 4 Dagger, One Handed Sword, Axe, Mace and Staff. Headgears and Weapons made equip-able by this skill will remain equipped, If the link remains active while traveling between maps and even after the link wears off until the target moves to any map or log out. Headgears and Weapons made equip-able by this skill will also remain equip-able even if broken.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Es-Spells ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=467 |link=[https://irowiki.org/wiki/Estin Estin]}}&lt;br /&gt;
| Pushes back a targeted monster 2 cells backwards. Only small monsters will take magic damage from this skill, of which property depends the property of the active level of Mild Wind. When mastered, this skill can be followed up with Esma for 3 seconds.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=468 |link=[https://irowiki.org/wiki/Estun Estun]}}&lt;br /&gt;
| Attempts to stun a targeted monster for 2 seconds. Only medium monsters will take magic damage from this skill, of which property depends the property of the active level of Mild Wind. When mastered, this skill can be followed up with Esma for 3 seconds.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=469 |link=[https://irowiki.org/wiki/Esma Esma]}}&lt;br /&gt;
| Releases blasts of spiritual energy upon a targeted monster, where each blast will inflict magic damage, of which property depends the property of the active level of Mild Wind. This skill can only be used within 3 seconds after having cast Estin, Estun or Eske.&lt;br /&gt;
| 10&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=472 |link=[https://irowiki.org/wiki/Eska Eska]}}&lt;br /&gt;
| Forces a targeted monster into a status similar to Monk's Mental Strength temporarily, in which Defense and Magic Defense are altered, but Movement Speed and Attack Speed are reduced.&lt;br /&gt;
| 3&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=471 |link=[https://irowiki.org/wiki/Eske Eske]}}&lt;br /&gt;
| Increases a targeted monster's Attack power by 300% at cost of halving its Defense. This skill can be followed up with Esma for 3 seconds.&lt;br /&gt;
| 3&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=470 |link=[https://irowiki.org/wiki/Eswoo Eswoo]}}&lt;br /&gt;
| Shrinks a targeted monster temporarily to reduce its Movement Speed. If this skill is cast on a monster that is already shrunk, the caster will be stunned and the target will regain its status more quickly.&lt;br /&gt;
| 3&lt;br /&gt;
| Offensive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ka-Buffs ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=454 |link=[https://irowiki.org/wiki/Priest_Spirit Priest Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most pious Priest and imbues its abilities upon the targeted Priest temporarily. Increases the damage output of Holy Light to 500%. However its SP Cost is also increased to 500%.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=447 |link=[https://irowiki.org/wiki/Monk_Spirit Monk Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's toughest Monk and imbues its abilities upon the targeted Monk temporarily. Alters Combo Finish to inflict damage to all enemies in a 5x5 area around the target. Reduces the SP Cost of combo skills. Allows SP Recovery while under the effects of Fury and during the 10 seconds of disabled regen after Asura Strike.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=453 |link=[https://irowiki.org/wiki/Wizard_Spirit Wizard Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most powerful Wizard and imbues its abilities upon the targeted Wizard temporarily. Does not remove the gemstone cost from Ganbantein. All other skills have their gem cost completely removed (still requires the player to have the catalyst in their inventory, but the catalyst will not be consumed). Prevents the player from taking damage from reflected magic via Kaite at cost of a Crystal Fragment from the player's inventory.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=449 |link=[https://irowiki.org/wiki/Sage_Spirit Sage Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's greatest Sage and imbues its abilities upon the targeted Sage temporarily. Alters Autocast for it to always cast the highest level of their learned Bolt skills. &lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;/div&gt;</summary>
		<author><name>Vaahn</name></author>
	</entry>
	<entry>
		<id>http://wiki.titanro.net/index.php?title=Soul_Linker&amp;diff=1301</id>
		<title>Soul Linker</title>
		<link rel="alternate" type="text/html" href="http://wiki.titanro.net/index.php?title=Soul_Linker&amp;diff=1301"/>
		<updated>2018-10-12T07:04:23Z</updated>

		<summary type="html">&lt;p&gt;Vaahn: /* Es-Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Job&lt;br /&gt;
| jobBase = Taekwon&lt;br /&gt;
| jobType = Extended&lt;br /&gt;
| Race = [[Human]]&lt;br /&gt;
| changesAt =[[Morroc]]&lt;br /&gt;
| skills = 27&lt;br /&gt;
| skillPoints = 143&lt;br /&gt;
| questSkills = 0&lt;br /&gt;
| str = 0&lt;br /&gt;
| agi = 0&lt;br /&gt;
| vit = 6&lt;br /&gt;
| int = 12&lt;br /&gt;
| dex = 12&lt;br /&gt;
| luk = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[File:SoulLinker.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
Taekwons who wish to fully connect with the spiritual realm and hone their innate spiritual power will attempt take on the path of the Soul Linker. Soul Linker unlike Taekwons and Taekwon Masters are a full fledged magic class with skills reliant on magic power. Soul Linkers can connect with souls of the old, who would wish to bestow their knowledge on others with their knowledge not known by most users of the same class, empowering classes with skills or buffs to boost their abilities. Soul Linkers can also use these spiritual skills they have learned to buff their allies, fellow linkers, and kill monsters as well.&lt;br /&gt;
&lt;br /&gt;
Soul Linkers will lose the ability to use most of the taekwon skills (Tumbling, Sprint, Peaceful Break, Happy Break, Kihop, Leap and Mild Wind will be left as usable), and will also be using weapons but will not be using kicks for normal attacks. Soul Linkers can use most of what the mage class is able to wield in battle as they are considered as casters. Soul Linker skills are mostly SP consuming so high INT is a priority to keep up with the SP usage of skills.&lt;br /&gt;
&lt;br /&gt;
Soul Linkers are also naturally immune to Dispel&lt;br /&gt;
&lt;br /&gt;
== Job Change Guide==&lt;br /&gt;
&lt;br /&gt;
Requirement: Job 40 (Job 50 is optional as you cannot use most of the taekwon skills anyway)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Head to Morroc Town and enter the tavern at the northwestern corner of the map (morocc 55, 259)&lt;br /&gt;
&lt;br /&gt;
Talk to the kid in the room inside the tavern, the kid will ask you to bring the following items as part of your initiation into being a Soul Linker&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=732 |item=3 Carat Diamond}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=929 |item=Immortal Heart}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=748 |item=Witherless Rose}}&lt;br /&gt;
&lt;br /&gt;
She'll continue the conversation after you give her the items and you will be warped into your own mind and talk to the Spirits of Old. Talk to the Monk Spirit, Sage Spirit and Alchemist Spirit, then talk to the girl again. After embracing their requests she will perform the incantation to change you into a Soul Linker.&lt;br /&gt;
&lt;br /&gt;
== Class Data ==&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Soul Linker Skills are classified as follows: Es- spells are all the offensive spells that can only be used on monsters, using it on players will stun the caster. Spirit skills are all the spirit imbued buffs you can only enchant on a specific class, with the exception of Soul Linker Spirit which you cannot cast on yourself. Ka- buffs are all the other supportive skills of souls linker that without the power of the soul linker spirit on the caster can only be used on family members, other soul linkers or yourself.&lt;br /&gt;
&lt;br /&gt;
==== Spirit Skills ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=454 |link=[https://irowiki.org/wiki/Priest_Spirit Priest Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most pious Priest and imbues its abilities upon the targeted Priest temporarily. Increases the damage output of Holy Light to 500%. However its SP Cost is also increased to 500%.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=447 |link=[https://irowiki.org/wiki/Monk_Spirit Monk Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's toughest Monk and imbues its abilities upon the targeted Monk temporarily. Alters Combo Finish to inflict damage to all enemies in a 5x5 area around the target. Reduces the SP Cost of combo skills. Allows SP Recovery while under the effects of Fury and during the 10 seconds of disabled regen after Asura Strike.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=453 |link=[https://irowiki.org/wiki/Wizard_Spirit Wizard Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most powerful Wizard and imbues its abilities upon the targeted Wizard temporarily. Does not remove the gemstone cost from Ganbantein. All other skills have their gem cost completely removed (still requires the player to have the catalyst in their inventory, but the catalyst will not be consumed). Prevents the player from taking damage from reflected magic via Kaite at cost of a Crystal Fragment from the player's inventory.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=449 |link=[https://irowiki.org/wiki/Sage_Spirit Sage Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's greatest Sage and imbues its abilities upon the targeted Sage temporarily. Alters Autocast for it to always cast the highest level of their learned Bolt skills. &lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=448 |link=[https://irowiki.org/wiki/Fist_Master_Spirit Taekwon Master Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's greatest TaeKwon Master and imbues its abilities upon the targeted TaeKwon Master temporarily. Enables the use of the skill Solar, Lunar and Stellar Union.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=461 |link=[https://irowiki.org/wiki/Soul_Linker_Spirit Soul Linker Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most skilled Soul Linker and imbues its abilities upon the targeted Soul Linker temporarily. Allows the Ka- skills to be used on other players.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=460 |link=[https://irowiki.org/wiki/Hunter_Spirit Hunter Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most popular Hunter and imbues its abilities upon the targeted Hunter temporarily. Increases the effectiveness of Beast Bane based on the target's Strength. Bestows the Beast Charge skill if the target has mastered Double Strafe.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=455 |link=[https://irowiki.org/wiki/Bard_and_Dancer_Spirits Bard and Dancer Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most artistic performer and imbues its abilities upon the targeted Bard or Dancer temporarily. All Performance Skills will affect the target him/herself. Greatly increases Movement Speed while performing. Their skills become linked, meaning that if the target has mastered the given skill, allows the use of the counterpart skill, mastered. They are unaffected by Music Lessons and Dance Lessons, respectively.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=457 |link=[https://irowiki.org/wiki/Assassin_Spirit Assassin Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most mysterious Assassin and imbues its abilities upon the targeted Assassin temporarily. Doubles the damage output of Sonic Blow and halves its Cast Delay. However its SP Cost is also doubled. In War of Emperium, this only increases its damage by 25%.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=456 |link=[https://irowiki.org/wiki/Rogue_Spirit Rogue Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's sneakiest Rogue and imbues its abilities upon the targeted Rogue temporarily. Grants immunity to dispelling effects (Dispell and Flying Kick) when the target has Preserve active. Greatly increases the effectiveness of potions brewed by Top 10 Alchemists (Doubled in addition to the &amp;quot;Ranked&amp;quot; bonus). Greatly increases the Movement Speed while in Stealth and extends its STR bonus duration to 5 minutes.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=445 |link=[https://irowiki.org/wiki/Alchemist_Spirit Alchemist Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's greatest Alchemist and imbues its abilities upon the targeted Alchemist temporarily. Increases the effectiveness of Aid Potion by a percentage equal to the target's Base Level. Bestows the Aid Berserk Potion skill. Bestows the Spiritual Potion Creation skills 1, 2, and 3 if the target has mastered Prepare Potion.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=458 |link=[https://irowiki.org/wiki/Blacksmith_Spirit Blacksmith Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most proficient Blacksmith and imbues its abilities upon the targeted Blacksmith temporarily. Bestows the Advanced Adrenaline Rush skill if the target has mastered Adrenaline Rush. &lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=452 |link=[https://irowiki.org/wiki/Knight_Spirit Knight Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most chivalrous Knight and imbues its abilities upon the targeted Knight temporarily. Bestows the One-Hand Quicken skill if the target has mastered Two Hand Quicken.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=450 |link=[https://irowiki.org/wiki/Crusader_Spirit Crusader Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's bravest Crusader and imbues its abilities upon the targeted Crusader temporarily. Doubles the damage output of Shield Boomerang, halves its Cast Delay and allows it to ignore the accuracy check.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=494 |link=[https://irowiki.org/wiki/1st_Transcendent_Spirit Transcendent Spirit]}}&lt;br /&gt;
| Calls forth the spirits of history's most powerful High First Class warriors and imbues their abilities upon the targeted High First Class entity temporarily. If its stats are lower than (Target_BaseLv − 10), then this skill will increase them up to the forementioned value. The increase of each stat will not be higher than 50. This skill is only usable on entities up to Base Level 69.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=451 |link=[https://irowiki.org/wiki/Super_Novice_Spirit Super Novice Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most awesome Super Novice and imbues its abilities upon the targeted Super Novice temporarily. If the target is above Job Lv70, each link has an 1% chance to erase its death record, in which case the Super Novice Angel will appear and the +10 Stat bonus will appear. There is no need to wait between links to be recast. If the target is above Base Lv90, allows to equip any headgear in the game. If the target is above Base Lv96, allows to equip any Level 4 Dagger, One Handed Sword, Axe, Mace and Staff. Headgears and Weapons made equip-able by this skill will remain equipped, If the link remains active while traveling between maps and even after the link wears off until the target moves to any map or log out. Headgears and Weapons made equip-able by this skill will also remain equip-able even if broken.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Es-Spells ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=467 |link=[https://irowiki.org/wiki/Estin Estin]}}&lt;br /&gt;
| Pushes back a targeted monster 2 cells backwards. Only small monsters will take magic damage from this skill, of which property depends the property of the active level of Mild Wind. When mastered, this skill can be followed up with Esma for 3 seconds.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=468 |link=[https://irowiki.org/wiki/Estun Estun]}}&lt;br /&gt;
| Attempts to stun a targeted monster for 2 seconds. Only medium monsters will take magic damage from this skill, of which property depends the property of the active level of Mild Wind. When mastered, this skill can be followed up with Esma for 3 seconds.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=469 |link=[https://irowiki.org/wiki/Esma Esma]}}&lt;br /&gt;
| Releases blasts of spiritual energy upon a targeted monster, where each blast will inflict magic damage, of which property depends the property of the active level of Mild Wind. This skill can only be used within 3 seconds after having cast Estin, Estun or Eske.&lt;br /&gt;
| 10&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=472 |link=[https://irowiki.org/wiki/Eska Eska]}}&lt;br /&gt;
| Forces a targeted monster into a status similar to Monk's Mental Strength temporarily, in which Defense and Magic Defense are altered, but Movement Speed and Attack Speed are reduced.&lt;br /&gt;
| 3&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=471 |link=[https://irowiki.org/wiki/Eske Eske]}}&lt;br /&gt;
| Increases a targeted monster's Attack power by 300% at cost of halving its Defense. This skill can be followed up with Esma for 3 seconds.&lt;br /&gt;
| 3&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=472 |link=[https://irowiki.org/wiki/Eswoo Eswoo]}}&lt;br /&gt;
| Shrinks a targeted monster temporarily to reduce its Movement Speed. If this skill is cast on a monster that is already shrunk, the caster will be stunned and the target will regain its status more quickly.&lt;br /&gt;
| 3&lt;br /&gt;
| Offensive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ka-Buffs ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=454 |link=[https://irowiki.org/wiki/Priest_Spirit Priest Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most pious Priest and imbues its abilities upon the targeted Priest temporarily. Increases the damage output of Holy Light to 500%. However its SP Cost is also increased to 500%.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=447 |link=[https://irowiki.org/wiki/Monk_Spirit Monk Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's toughest Monk and imbues its abilities upon the targeted Monk temporarily. Alters Combo Finish to inflict damage to all enemies in a 5x5 area around the target. Reduces the SP Cost of combo skills. Allows SP Recovery while under the effects of Fury and during the 10 seconds of disabled regen after Asura Strike.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=453 |link=[https://irowiki.org/wiki/Wizard_Spirit Wizard Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most powerful Wizard and imbues its abilities upon the targeted Wizard temporarily. Does not remove the gemstone cost from Ganbantein. All other skills have their gem cost completely removed (still requires the player to have the catalyst in their inventory, but the catalyst will not be consumed). Prevents the player from taking damage from reflected magic via Kaite at cost of a Crystal Fragment from the player's inventory.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=449 |link=[https://irowiki.org/wiki/Sage_Spirit Sage Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's greatest Sage and imbues its abilities upon the targeted Sage temporarily. Alters Autocast for it to always cast the highest level of their learned Bolt skills. &lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;/div&gt;</summary>
		<author><name>Vaahn</name></author>
	</entry>
	<entry>
		<id>http://wiki.titanro.net/index.php?title=Soul_Linker&amp;diff=1300</id>
		<title>Soul Linker</title>
		<link rel="alternate" type="text/html" href="http://wiki.titanro.net/index.php?title=Soul_Linker&amp;diff=1300"/>
		<updated>2018-10-12T06:58:41Z</updated>

		<summary type="html">&lt;p&gt;Vaahn: /* Es-Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Job&lt;br /&gt;
| jobBase = Taekwon&lt;br /&gt;
| jobType = Extended&lt;br /&gt;
| Race = [[Human]]&lt;br /&gt;
| changesAt =[[Morroc]]&lt;br /&gt;
| skills = 27&lt;br /&gt;
| skillPoints = 143&lt;br /&gt;
| questSkills = 0&lt;br /&gt;
| str = 0&lt;br /&gt;
| agi = 0&lt;br /&gt;
| vit = 6&lt;br /&gt;
| int = 12&lt;br /&gt;
| dex = 12&lt;br /&gt;
| luk = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[File:SoulLinker.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
Taekwons who wish to fully connect with the spiritual realm and hone their innate spiritual power will attempt take on the path of the Soul Linker. Soul Linker unlike Taekwons and Taekwon Masters are a full fledged magic class with skills reliant on magic power. Soul Linkers can connect with souls of the old, who would wish to bestow their knowledge on others with their knowledge not known by most users of the same class, empowering classes with skills or buffs to boost their abilities. Soul Linkers can also use these spiritual skills they have learned to buff their allies, fellow linkers, and kill monsters as well.&lt;br /&gt;
&lt;br /&gt;
Soul Linkers will lose the ability to use most of the taekwon skills (Tumbling, Sprint, Peaceful Break, Happy Break, Kihop, Leap and Mild Wind will be left as usable), and will also be using weapons but will not be using kicks for normal attacks. Soul Linkers can use most of what the mage class is able to wield in battle as they are considered as casters. Soul Linker skills are mostly SP consuming so high INT is a priority to keep up with the SP usage of skills.&lt;br /&gt;
&lt;br /&gt;
Soul Linkers are also naturally immune to Dispel&lt;br /&gt;
&lt;br /&gt;
== Job Change Guide==&lt;br /&gt;
&lt;br /&gt;
Requirement: Job 40 (Job 50 is optional as you cannot use most of the taekwon skills anyway)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Head to Morroc Town and enter the tavern at the northwestern corner of the map (morocc 55, 259)&lt;br /&gt;
&lt;br /&gt;
Talk to the kid in the room inside the tavern, the kid will ask you to bring the following items as part of your initiation into being a Soul Linker&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=732 |item=3 Carat Diamond}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=929 |item=Immortal Heart}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=748 |item=Witherless Rose}}&lt;br /&gt;
&lt;br /&gt;
She'll continue the conversation after you give her the items and you will be warped into your own mind and talk to the Spirits of Old. Talk to the Monk Spirit, Sage Spirit and Alchemist Spirit, then talk to the girl again. After embracing their requests she will perform the incantation to change you into a Soul Linker.&lt;br /&gt;
&lt;br /&gt;
== Class Data ==&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Soul Linker Skills are classified as follows: Es- spells are all the offensive spells that can only be used on monsters, using it on players will stun the caster. Spirit skills are all the spirit imbued buffs you can only enchant on a specific class, with the exception of Soul Linker Spirit which you cannot cast on yourself. Ka- buffs are all the other supportive skills of souls linker that without the power of the soul linker spirit on the caster can only be used on family members, other soul linkers or yourself.&lt;br /&gt;
&lt;br /&gt;
==== Spirit Skills ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=454 |link=[https://irowiki.org/wiki/Priest_Spirit Priest Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most pious Priest and imbues its abilities upon the targeted Priest temporarily. Increases the damage output of Holy Light to 500%. However its SP Cost is also increased to 500%.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=447 |link=[https://irowiki.org/wiki/Monk_Spirit Monk Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's toughest Monk and imbues its abilities upon the targeted Monk temporarily. Alters Combo Finish to inflict damage to all enemies in a 5x5 area around the target. Reduces the SP Cost of combo skills. Allows SP Recovery while under the effects of Fury and during the 10 seconds of disabled regen after Asura Strike.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=453 |link=[https://irowiki.org/wiki/Wizard_Spirit Wizard Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most powerful Wizard and imbues its abilities upon the targeted Wizard temporarily. Does not remove the gemstone cost from Ganbantein. All other skills have their gem cost completely removed (still requires the player to have the catalyst in their inventory, but the catalyst will not be consumed). Prevents the player from taking damage from reflected magic via Kaite at cost of a Crystal Fragment from the player's inventory.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=449 |link=[https://irowiki.org/wiki/Sage_Spirit Sage Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's greatest Sage and imbues its abilities upon the targeted Sage temporarily. Alters Autocast for it to always cast the highest level of their learned Bolt skills. &lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=448 |link=[https://irowiki.org/wiki/Fist_Master_Spirit Taekwon Master Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's greatest TaeKwon Master and imbues its abilities upon the targeted TaeKwon Master temporarily. Enables the use of the skill Solar, Lunar and Stellar Union.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=461 |link=[https://irowiki.org/wiki/Soul_Linker_Spirit Soul Linker Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most skilled Soul Linker and imbues its abilities upon the targeted Soul Linker temporarily. Allows the Ka- skills to be used on other players.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=460 |link=[https://irowiki.org/wiki/Hunter_Spirit Hunter Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most popular Hunter and imbues its abilities upon the targeted Hunter temporarily. Increases the effectiveness of Beast Bane based on the target's Strength. Bestows the Beast Charge skill if the target has mastered Double Strafe.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=455 |link=[https://irowiki.org/wiki/Bard_and_Dancer_Spirits Bard and Dancer Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most artistic performer and imbues its abilities upon the targeted Bard or Dancer temporarily. All Performance Skills will affect the target him/herself. Greatly increases Movement Speed while performing. Their skills become linked, meaning that if the target has mastered the given skill, allows the use of the counterpart skill, mastered. They are unaffected by Music Lessons and Dance Lessons, respectively.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=457 |link=[https://irowiki.org/wiki/Assassin_Spirit Assassin Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most mysterious Assassin and imbues its abilities upon the targeted Assassin temporarily. Doubles the damage output of Sonic Blow and halves its Cast Delay. However its SP Cost is also doubled. In War of Emperium, this only increases its damage by 25%.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=456 |link=[https://irowiki.org/wiki/Rogue_Spirit Rogue Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's sneakiest Rogue and imbues its abilities upon the targeted Rogue temporarily. Grants immunity to dispelling effects (Dispell and Flying Kick) when the target has Preserve active. Greatly increases the effectiveness of potions brewed by Top 10 Alchemists (Doubled in addition to the &amp;quot;Ranked&amp;quot; bonus). Greatly increases the Movement Speed while in Stealth and extends its STR bonus duration to 5 minutes.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=445 |link=[https://irowiki.org/wiki/Alchemist_Spirit Alchemist Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's greatest Alchemist and imbues its abilities upon the targeted Alchemist temporarily. Increases the effectiveness of Aid Potion by a percentage equal to the target's Base Level. Bestows the Aid Berserk Potion skill. Bestows the Spiritual Potion Creation skills 1, 2, and 3 if the target has mastered Prepare Potion.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=458 |link=[https://irowiki.org/wiki/Blacksmith_Spirit Blacksmith Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most proficient Blacksmith and imbues its abilities upon the targeted Blacksmith temporarily. Bestows the Advanced Adrenaline Rush skill if the target has mastered Adrenaline Rush. &lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=452 |link=[https://irowiki.org/wiki/Knight_Spirit Knight Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most chivalrous Knight and imbues its abilities upon the targeted Knight temporarily. Bestows the One-Hand Quicken skill if the target has mastered Two Hand Quicken.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=450 |link=[https://irowiki.org/wiki/Crusader_Spirit Crusader Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's bravest Crusader and imbues its abilities upon the targeted Crusader temporarily. Doubles the damage output of Shield Boomerang, halves its Cast Delay and allows it to ignore the accuracy check.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=494 |link=[https://irowiki.org/wiki/1st_Transcendent_Spirit Transcendent Spirit]}}&lt;br /&gt;
| Calls forth the spirits of history's most powerful High First Class warriors and imbues their abilities upon the targeted High First Class entity temporarily. If its stats are lower than (Target_BaseLv − 10), then this skill will increase them up to the forementioned value. The increase of each stat will not be higher than 50. This skill is only usable on entities up to Base Level 69.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=451 |link=[https://irowiki.org/wiki/Super_Novice_Spirit Super Novice Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most awesome Super Novice and imbues its abilities upon the targeted Super Novice temporarily. If the target is above Job Lv70, each link has an 1% chance to erase its death record, in which case the Super Novice Angel will appear and the +10 Stat bonus will appear. There is no need to wait between links to be recast. If the target is above Base Lv90, allows to equip any headgear in the game. If the target is above Base Lv96, allows to equip any Level 4 Dagger, One Handed Sword, Axe, Mace and Staff. Headgears and Weapons made equip-able by this skill will remain equipped, If the link remains active while traveling between maps and even after the link wears off until the target moves to any map or log out. Headgears and Weapons made equip-able by this skill will also remain equip-able even if broken.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Es-Spells ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=467 |link=[https://irowiki.org/wiki/Estin Estin]}}&lt;br /&gt;
| Pushes back a targeted monster 2 cells backwards. Only small monsters will take magic damage from this skill, of which property depends the property of the active level of Mild Wind. When mastered, this skill can be followed up with Esma for 3 seconds.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=468 |link=[https://irowiki.org/wiki/Estun Estun]}}&lt;br /&gt;
| Attempts to stun a targeted monster for 2 seconds. Only medium monsters will take magic damage from this skill, of which property depends the property of the active level of Mild Wind. When mastered, this skill can be followed up with Esma for 3 seconds.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=469 |link=[https://irowiki.org/wiki/Esma Esma]}}&lt;br /&gt;
| Releases blasts of spiritual energy upon a targeted monster, where each blast will inflict magic damage, of which property depends the property of the active level of Mild Wind. This skill can only be used within 3 seconds after having cast Estin, Estun or Eske.&lt;br /&gt;
| 10&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=449 |link=[https://irowiki.org/wiki/Sage_Spirit Sage Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's greatest Sage and imbues its abilities upon the targeted Sage temporarily. Alters Autocast for it to always cast the highest level of their learned Bolt skills. &lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ka-Buffs ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=454 |link=[https://irowiki.org/wiki/Priest_Spirit Priest Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most pious Priest and imbues its abilities upon the targeted Priest temporarily. Increases the damage output of Holy Light to 500%. However its SP Cost is also increased to 500%.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=447 |link=[https://irowiki.org/wiki/Monk_Spirit Monk Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's toughest Monk and imbues its abilities upon the targeted Monk temporarily. Alters Combo Finish to inflict damage to all enemies in a 5x5 area around the target. Reduces the SP Cost of combo skills. Allows SP Recovery while under the effects of Fury and during the 10 seconds of disabled regen after Asura Strike.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=453 |link=[https://irowiki.org/wiki/Wizard_Spirit Wizard Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most powerful Wizard and imbues its abilities upon the targeted Wizard temporarily. Does not remove the gemstone cost from Ganbantein. All other skills have their gem cost completely removed (still requires the player to have the catalyst in their inventory, but the catalyst will not be consumed). Prevents the player from taking damage from reflected magic via Kaite at cost of a Crystal Fragment from the player's inventory.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=449 |link=[https://irowiki.org/wiki/Sage_Spirit Sage Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's greatest Sage and imbues its abilities upon the targeted Sage temporarily. Alters Autocast for it to always cast the highest level of their learned Bolt skills. &lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;/div&gt;</summary>
		<author><name>Vaahn</name></author>
	</entry>
	<entry>
		<id>http://wiki.titanro.net/index.php?title=Soul_Linker&amp;diff=1299</id>
		<title>Soul Linker</title>
		<link rel="alternate" type="text/html" href="http://wiki.titanro.net/index.php?title=Soul_Linker&amp;diff=1299"/>
		<updated>2018-10-12T06:55:03Z</updated>

		<summary type="html">&lt;p&gt;Vaahn: /* Es-Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Job&lt;br /&gt;
| jobBase = Taekwon&lt;br /&gt;
| jobType = Extended&lt;br /&gt;
| Race = [[Human]]&lt;br /&gt;
| changesAt =[[Morroc]]&lt;br /&gt;
| skills = 27&lt;br /&gt;
| skillPoints = 143&lt;br /&gt;
| questSkills = 0&lt;br /&gt;
| str = 0&lt;br /&gt;
| agi = 0&lt;br /&gt;
| vit = 6&lt;br /&gt;
| int = 12&lt;br /&gt;
| dex = 12&lt;br /&gt;
| luk = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[File:SoulLinker.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
Taekwons who wish to fully connect with the spiritual realm and hone their innate spiritual power will attempt take on the path of the Soul Linker. Soul Linker unlike Taekwons and Taekwon Masters are a full fledged magic class with skills reliant on magic power. Soul Linkers can connect with souls of the old, who would wish to bestow their knowledge on others with their knowledge not known by most users of the same class, empowering classes with skills or buffs to boost their abilities. Soul Linkers can also use these spiritual skills they have learned to buff their allies, fellow linkers, and kill monsters as well.&lt;br /&gt;
&lt;br /&gt;
Soul Linkers will lose the ability to use most of the taekwon skills (Tumbling, Sprint, Peaceful Break, Happy Break, Kihop, Leap and Mild Wind will be left as usable), and will also be using weapons but will not be using kicks for normal attacks. Soul Linkers can use most of what the mage class is able to wield in battle as they are considered as casters. Soul Linker skills are mostly SP consuming so high INT is a priority to keep up with the SP usage of skills.&lt;br /&gt;
&lt;br /&gt;
Soul Linkers are also naturally immune to Dispel&lt;br /&gt;
&lt;br /&gt;
== Job Change Guide==&lt;br /&gt;
&lt;br /&gt;
Requirement: Job 40 (Job 50 is optional as you cannot use most of the taekwon skills anyway)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Head to Morroc Town and enter the tavern at the northwestern corner of the map (morocc 55, 259)&lt;br /&gt;
&lt;br /&gt;
Talk to the kid in the room inside the tavern, the kid will ask you to bring the following items as part of your initiation into being a Soul Linker&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=732 |item=3 Carat Diamond}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=929 |item=Immortal Heart}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=748 |item=Witherless Rose}}&lt;br /&gt;
&lt;br /&gt;
She'll continue the conversation after you give her the items and you will be warped into your own mind and talk to the Spirits of Old. Talk to the Monk Spirit, Sage Spirit and Alchemist Spirit, then talk to the girl again. After embracing their requests she will perform the incantation to change you into a Soul Linker.&lt;br /&gt;
&lt;br /&gt;
== Class Data ==&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Soul Linker Skills are classified as follows: Es- spells are all the offensive spells that can only be used on monsters, using it on players will stun the caster. Spirit skills are all the spirit imbued buffs you can only enchant on a specific class, with the exception of Soul Linker Spirit which you cannot cast on yourself. Ka- buffs are all the other supportive skills of souls linker that without the power of the soul linker spirit on the caster can only be used on family members, other soul linkers or yourself.&lt;br /&gt;
&lt;br /&gt;
==== Spirit Skills ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=454 |link=[https://irowiki.org/wiki/Priest_Spirit Priest Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most pious Priest and imbues its abilities upon the targeted Priest temporarily. Increases the damage output of Holy Light to 500%. However its SP Cost is also increased to 500%.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=447 |link=[https://irowiki.org/wiki/Monk_Spirit Monk Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's toughest Monk and imbues its abilities upon the targeted Monk temporarily. Alters Combo Finish to inflict damage to all enemies in a 5x5 area around the target. Reduces the SP Cost of combo skills. Allows SP Recovery while under the effects of Fury and during the 10 seconds of disabled regen after Asura Strike.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=453 |link=[https://irowiki.org/wiki/Wizard_Spirit Wizard Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most powerful Wizard and imbues its abilities upon the targeted Wizard temporarily. Does not remove the gemstone cost from Ganbantein. All other skills have their gem cost completely removed (still requires the player to have the catalyst in their inventory, but the catalyst will not be consumed). Prevents the player from taking damage from reflected magic via Kaite at cost of a Crystal Fragment from the player's inventory.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=449 |link=[https://irowiki.org/wiki/Sage_Spirit Sage Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's greatest Sage and imbues its abilities upon the targeted Sage temporarily. Alters Autocast for it to always cast the highest level of their learned Bolt skills. &lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=448 |link=[https://irowiki.org/wiki/Fist_Master_Spirit Taekwon Master Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's greatest TaeKwon Master and imbues its abilities upon the targeted TaeKwon Master temporarily. Enables the use of the skill Solar, Lunar and Stellar Union.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=461 |link=[https://irowiki.org/wiki/Soul_Linker_Spirit Soul Linker Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most skilled Soul Linker and imbues its abilities upon the targeted Soul Linker temporarily. Allows the Ka- skills to be used on other players.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=460 |link=[https://irowiki.org/wiki/Hunter_Spirit Hunter Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most popular Hunter and imbues its abilities upon the targeted Hunter temporarily. Increases the effectiveness of Beast Bane based on the target's Strength. Bestows the Beast Charge skill if the target has mastered Double Strafe.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=455 |link=[https://irowiki.org/wiki/Bard_and_Dancer_Spirits Bard and Dancer Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most artistic performer and imbues its abilities upon the targeted Bard or Dancer temporarily. All Performance Skills will affect the target him/herself. Greatly increases Movement Speed while performing. Their skills become linked, meaning that if the target has mastered the given skill, allows the use of the counterpart skill, mastered. They are unaffected by Music Lessons and Dance Lessons, respectively.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=457 |link=[https://irowiki.org/wiki/Assassin_Spirit Assassin Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most mysterious Assassin and imbues its abilities upon the targeted Assassin temporarily. Doubles the damage output of Sonic Blow and halves its Cast Delay. However its SP Cost is also doubled. In War of Emperium, this only increases its damage by 25%.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=456 |link=[https://irowiki.org/wiki/Rogue_Spirit Rogue Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's sneakiest Rogue and imbues its abilities upon the targeted Rogue temporarily. Grants immunity to dispelling effects (Dispell and Flying Kick) when the target has Preserve active. Greatly increases the effectiveness of potions brewed by Top 10 Alchemists (Doubled in addition to the &amp;quot;Ranked&amp;quot; bonus). Greatly increases the Movement Speed while in Stealth and extends its STR bonus duration to 5 minutes.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=445 |link=[https://irowiki.org/wiki/Alchemist_Spirit Alchemist Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's greatest Alchemist and imbues its abilities upon the targeted Alchemist temporarily. Increases the effectiveness of Aid Potion by a percentage equal to the target's Base Level. Bestows the Aid Berserk Potion skill. Bestows the Spiritual Potion Creation skills 1, 2, and 3 if the target has mastered Prepare Potion.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=458 |link=[https://irowiki.org/wiki/Blacksmith_Spirit Blacksmith Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most proficient Blacksmith and imbues its abilities upon the targeted Blacksmith temporarily. Bestows the Advanced Adrenaline Rush skill if the target has mastered Adrenaline Rush. &lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=452 |link=[https://irowiki.org/wiki/Knight_Spirit Knight Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most chivalrous Knight and imbues its abilities upon the targeted Knight temporarily. Bestows the One-Hand Quicken skill if the target has mastered Two Hand Quicken.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=450 |link=[https://irowiki.org/wiki/Crusader_Spirit Crusader Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's bravest Crusader and imbues its abilities upon the targeted Crusader temporarily. Doubles the damage output of Shield Boomerang, halves its Cast Delay and allows it to ignore the accuracy check.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=494 |link=[https://irowiki.org/wiki/1st_Transcendent_Spirit Transcendent Spirit]}}&lt;br /&gt;
| Calls forth the spirits of history's most powerful High First Class warriors and imbues their abilities upon the targeted High First Class entity temporarily. If its stats are lower than (Target_BaseLv − 10), then this skill will increase them up to the forementioned value. The increase of each stat will not be higher than 50. This skill is only usable on entities up to Base Level 69.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=451 |link=[https://irowiki.org/wiki/Super_Novice_Spirit Super Novice Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most awesome Super Novice and imbues its abilities upon the targeted Super Novice temporarily. If the target is above Job Lv70, each link has an 1% chance to erase its death record, in which case the Super Novice Angel will appear and the +10 Stat bonus will appear. There is no need to wait between links to be recast. If the target is above Base Lv90, allows to equip any headgear in the game. If the target is above Base Lv96, allows to equip any Level 4 Dagger, One Handed Sword, Axe, Mace and Staff. Headgears and Weapons made equip-able by this skill will remain equipped, If the link remains active while traveling between maps and even after the link wears off until the target moves to any map or log out. Headgears and Weapons made equip-able by this skill will also remain equip-able even if broken.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Es-Spells ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=467 |link=[https://irowiki.org/wiki/Estin Estin]}}&lt;br /&gt;
| Pushes back a targeted monster 2 cells backwards. Only small monsters will take magic damage from this skill, of which property depends the property of the active level of Mild Wind. When mastered, this skill can be followed up with Esma for 3 seconds.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=468 |link=[https://irowiki.org/wiki/Estun Estun]}}&lt;br /&gt;
| Attempts to stun a targeted monster for 2 seconds. Only medium monsters will take magic damage from this skill, of which property depends the property of the active level of Mild Wind. When mastered, this skill can be followed up with Esma for 3 seconds.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=469 |link=[https://irowiki.org/wiki/Wizard_Spirit Wizard Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most powerful Wizard and imbues its abilities upon the targeted Wizard temporarily. Does not remove the gemstone cost from Ganbantein. All other skills have their gem cost completely removed (still requires the player to have the catalyst in their inventory, but the catalyst will not be consumed). Prevents the player from taking damage from reflected magic via Kaite at cost of a Crystal Fragment from the player's inventory.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=449 |link=[https://irowiki.org/wiki/Sage_Spirit Sage Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's greatest Sage and imbues its abilities upon the targeted Sage temporarily. Alters Autocast for it to always cast the highest level of their learned Bolt skills. &lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ka-Buffs ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=454 |link=[https://irowiki.org/wiki/Priest_Spirit Priest Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most pious Priest and imbues its abilities upon the targeted Priest temporarily. Increases the damage output of Holy Light to 500%. However its SP Cost is also increased to 500%.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=447 |link=[https://irowiki.org/wiki/Monk_Spirit Monk Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's toughest Monk and imbues its abilities upon the targeted Monk temporarily. Alters Combo Finish to inflict damage to all enemies in a 5x5 area around the target. Reduces the SP Cost of combo skills. Allows SP Recovery while under the effects of Fury and during the 10 seconds of disabled regen after Asura Strike.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=453 |link=[https://irowiki.org/wiki/Wizard_Spirit Wizard Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most powerful Wizard and imbues its abilities upon the targeted Wizard temporarily. Does not remove the gemstone cost from Ganbantein. All other skills have their gem cost completely removed (still requires the player to have the catalyst in their inventory, but the catalyst will not be consumed). Prevents the player from taking damage from reflected magic via Kaite at cost of a Crystal Fragment from the player's inventory.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=449 |link=[https://irowiki.org/wiki/Sage_Spirit Sage Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's greatest Sage and imbues its abilities upon the targeted Sage temporarily. Alters Autocast for it to always cast the highest level of their learned Bolt skills. &lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;/div&gt;</summary>
		<author><name>Vaahn</name></author>
	</entry>
	<entry>
		<id>http://wiki.titanro.net/index.php?title=Soul_Linker&amp;diff=1298</id>
		<title>Soul Linker</title>
		<link rel="alternate" type="text/html" href="http://wiki.titanro.net/index.php?title=Soul_Linker&amp;diff=1298"/>
		<updated>2018-10-12T06:52:00Z</updated>

		<summary type="html">&lt;p&gt;Vaahn: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Job&lt;br /&gt;
| jobBase = Taekwon&lt;br /&gt;
| jobType = Extended&lt;br /&gt;
| Race = [[Human]]&lt;br /&gt;
| changesAt =[[Morroc]]&lt;br /&gt;
| skills = 27&lt;br /&gt;
| skillPoints = 143&lt;br /&gt;
| questSkills = 0&lt;br /&gt;
| str = 0&lt;br /&gt;
| agi = 0&lt;br /&gt;
| vit = 6&lt;br /&gt;
| int = 12&lt;br /&gt;
| dex = 12&lt;br /&gt;
| luk = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[File:SoulLinker.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
Taekwons who wish to fully connect with the spiritual realm and hone their innate spiritual power will attempt take on the path of the Soul Linker. Soul Linker unlike Taekwons and Taekwon Masters are a full fledged magic class with skills reliant on magic power. Soul Linkers can connect with souls of the old, who would wish to bestow their knowledge on others with their knowledge not known by most users of the same class, empowering classes with skills or buffs to boost their abilities. Soul Linkers can also use these spiritual skills they have learned to buff their allies, fellow linkers, and kill monsters as well.&lt;br /&gt;
&lt;br /&gt;
Soul Linkers will lose the ability to use most of the taekwon skills (Tumbling, Sprint, Peaceful Break, Happy Break, Kihop, Leap and Mild Wind will be left as usable), and will also be using weapons but will not be using kicks for normal attacks. Soul Linkers can use most of what the mage class is able to wield in battle as they are considered as casters. Soul Linker skills are mostly SP consuming so high INT is a priority to keep up with the SP usage of skills.&lt;br /&gt;
&lt;br /&gt;
Soul Linkers are also naturally immune to Dispel&lt;br /&gt;
&lt;br /&gt;
== Job Change Guide==&lt;br /&gt;
&lt;br /&gt;
Requirement: Job 40 (Job 50 is optional as you cannot use most of the taekwon skills anyway)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Head to Morroc Town and enter the tavern at the northwestern corner of the map (morocc 55, 259)&lt;br /&gt;
&lt;br /&gt;
Talk to the kid in the room inside the tavern, the kid will ask you to bring the following items as part of your initiation into being a Soul Linker&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=732 |item=3 Carat Diamond}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=929 |item=Immortal Heart}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=748 |item=Witherless Rose}}&lt;br /&gt;
&lt;br /&gt;
She'll continue the conversation after you give her the items and you will be warped into your own mind and talk to the Spirits of Old. Talk to the Monk Spirit, Sage Spirit and Alchemist Spirit, then talk to the girl again. After embracing their requests she will perform the incantation to change you into a Soul Linker.&lt;br /&gt;
&lt;br /&gt;
== Class Data ==&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Soul Linker Skills are classified as follows: Es- spells are all the offensive spells that can only be used on monsters, using it on players will stun the caster. Spirit skills are all the spirit imbued buffs you can only enchant on a specific class, with the exception of Soul Linker Spirit which you cannot cast on yourself. Ka- buffs are all the other supportive skills of souls linker that without the power of the soul linker spirit on the caster can only be used on family members, other soul linkers or yourself.&lt;br /&gt;
&lt;br /&gt;
==== Spirit Skills ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=454 |link=[https://irowiki.org/wiki/Priest_Spirit Priest Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most pious Priest and imbues its abilities upon the targeted Priest temporarily. Increases the damage output of Holy Light to 500%. However its SP Cost is also increased to 500%.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=447 |link=[https://irowiki.org/wiki/Monk_Spirit Monk Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's toughest Monk and imbues its abilities upon the targeted Monk temporarily. Alters Combo Finish to inflict damage to all enemies in a 5x5 area around the target. Reduces the SP Cost of combo skills. Allows SP Recovery while under the effects of Fury and during the 10 seconds of disabled regen after Asura Strike.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=453 |link=[https://irowiki.org/wiki/Wizard_Spirit Wizard Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most powerful Wizard and imbues its abilities upon the targeted Wizard temporarily. Does not remove the gemstone cost from Ganbantein. All other skills have their gem cost completely removed (still requires the player to have the catalyst in their inventory, but the catalyst will not be consumed). Prevents the player from taking damage from reflected magic via Kaite at cost of a Crystal Fragment from the player's inventory.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=449 |link=[https://irowiki.org/wiki/Sage_Spirit Sage Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's greatest Sage and imbues its abilities upon the targeted Sage temporarily. Alters Autocast for it to always cast the highest level of their learned Bolt skills. &lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=448 |link=[https://irowiki.org/wiki/Fist_Master_Spirit Taekwon Master Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's greatest TaeKwon Master and imbues its abilities upon the targeted TaeKwon Master temporarily. Enables the use of the skill Solar, Lunar and Stellar Union.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=461 |link=[https://irowiki.org/wiki/Soul_Linker_Spirit Soul Linker Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most skilled Soul Linker and imbues its abilities upon the targeted Soul Linker temporarily. Allows the Ka- skills to be used on other players.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=460 |link=[https://irowiki.org/wiki/Hunter_Spirit Hunter Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most popular Hunter and imbues its abilities upon the targeted Hunter temporarily. Increases the effectiveness of Beast Bane based on the target's Strength. Bestows the Beast Charge skill if the target has mastered Double Strafe.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=455 |link=[https://irowiki.org/wiki/Bard_and_Dancer_Spirits Bard and Dancer Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most artistic performer and imbues its abilities upon the targeted Bard or Dancer temporarily. All Performance Skills will affect the target him/herself. Greatly increases Movement Speed while performing. Their skills become linked, meaning that if the target has mastered the given skill, allows the use of the counterpart skill, mastered. They are unaffected by Music Lessons and Dance Lessons, respectively.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=457 |link=[https://irowiki.org/wiki/Assassin_Spirit Assassin Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most mysterious Assassin and imbues its abilities upon the targeted Assassin temporarily. Doubles the damage output of Sonic Blow and halves its Cast Delay. However its SP Cost is also doubled. In War of Emperium, this only increases its damage by 25%.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=456 |link=[https://irowiki.org/wiki/Rogue_Spirit Rogue Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's sneakiest Rogue and imbues its abilities upon the targeted Rogue temporarily. Grants immunity to dispelling effects (Dispell and Flying Kick) when the target has Preserve active. Greatly increases the effectiveness of potions brewed by Top 10 Alchemists (Doubled in addition to the &amp;quot;Ranked&amp;quot; bonus). Greatly increases the Movement Speed while in Stealth and extends its STR bonus duration to 5 minutes.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=445 |link=[https://irowiki.org/wiki/Alchemist_Spirit Alchemist Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's greatest Alchemist and imbues its abilities upon the targeted Alchemist temporarily. Increases the effectiveness of Aid Potion by a percentage equal to the target's Base Level. Bestows the Aid Berserk Potion skill. Bestows the Spiritual Potion Creation skills 1, 2, and 3 if the target has mastered Prepare Potion.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=458 |link=[https://irowiki.org/wiki/Blacksmith_Spirit Blacksmith Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most proficient Blacksmith and imbues its abilities upon the targeted Blacksmith temporarily. Bestows the Advanced Adrenaline Rush skill if the target has mastered Adrenaline Rush. &lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=452 |link=[https://irowiki.org/wiki/Knight_Spirit Knight Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most chivalrous Knight and imbues its abilities upon the targeted Knight temporarily. Bestows the One-Hand Quicken skill if the target has mastered Two Hand Quicken.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=450 |link=[https://irowiki.org/wiki/Crusader_Spirit Crusader Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's bravest Crusader and imbues its abilities upon the targeted Crusader temporarily. Doubles the damage output of Shield Boomerang, halves its Cast Delay and allows it to ignore the accuracy check.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=494 |link=[https://irowiki.org/wiki/1st_Transcendent_Spirit Transcendent Spirit]}}&lt;br /&gt;
| Calls forth the spirits of history's most powerful High First Class warriors and imbues their abilities upon the targeted High First Class entity temporarily. If its stats are lower than (Target_BaseLv − 10), then this skill will increase them up to the forementioned value. The increase of each stat will not be higher than 50. This skill is only usable on entities up to Base Level 69.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=451 |link=[https://irowiki.org/wiki/Super_Novice_Spirit Super Novice Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most awesome Super Novice and imbues its abilities upon the targeted Super Novice temporarily. If the target is above Job Lv70, each link has an 1% chance to erase its death record, in which case the Super Novice Angel will appear and the +10 Stat bonus will appear. There is no need to wait between links to be recast. If the target is above Base Lv90, allows to equip any headgear in the game. If the target is above Base Lv96, allows to equip any Level 4 Dagger, One Handed Sword, Axe, Mace and Staff. Headgears and Weapons made equip-able by this skill will remain equipped, If the link remains active while traveling between maps and even after the link wears off until the target moves to any map or log out. Headgears and Weapons made equip-able by this skill will also remain equip-able even if broken.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Es-Spells ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=454 |link=[https://irowiki.org/wiki/Priest_Spirit Priest Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most pious Priest and imbues its abilities upon the targeted Priest temporarily. Increases the damage output of Holy Light to 500%. However its SP Cost is also increased to 500%.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=447 |link=[https://irowiki.org/wiki/Monk_Spirit Monk Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's toughest Monk and imbues its abilities upon the targeted Monk temporarily. Alters Combo Finish to inflict damage to all enemies in a 5x5 area around the target. Reduces the SP Cost of combo skills. Allows SP Recovery while under the effects of Fury and during the 10 seconds of disabled regen after Asura Strike.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=453 |link=[https://irowiki.org/wiki/Wizard_Spirit Wizard Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most powerful Wizard and imbues its abilities upon the targeted Wizard temporarily. Does not remove the gemstone cost from Ganbantein. All other skills have their gem cost completely removed (still requires the player to have the catalyst in their inventory, but the catalyst will not be consumed). Prevents the player from taking damage from reflected magic via Kaite at cost of a Crystal Fragment from the player's inventory.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=449 |link=[https://irowiki.org/wiki/Sage_Spirit Sage Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's greatest Sage and imbues its abilities upon the targeted Sage temporarily. Alters Autocast for it to always cast the highest level of their learned Bolt skills. &lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ka-Buffs ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=454 |link=[https://irowiki.org/wiki/Priest_Spirit Priest Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most pious Priest and imbues its abilities upon the targeted Priest temporarily. Increases the damage output of Holy Light to 500%. However its SP Cost is also increased to 500%.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=447 |link=[https://irowiki.org/wiki/Monk_Spirit Monk Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's toughest Monk and imbues its abilities upon the targeted Monk temporarily. Alters Combo Finish to inflict damage to all enemies in a 5x5 area around the target. Reduces the SP Cost of combo skills. Allows SP Recovery while under the effects of Fury and during the 10 seconds of disabled regen after Asura Strike.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=453 |link=[https://irowiki.org/wiki/Wizard_Spirit Wizard Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most powerful Wizard and imbues its abilities upon the targeted Wizard temporarily. Does not remove the gemstone cost from Ganbantein. All other skills have their gem cost completely removed (still requires the player to have the catalyst in their inventory, but the catalyst will not be consumed). Prevents the player from taking damage from reflected magic via Kaite at cost of a Crystal Fragment from the player's inventory.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=449 |link=[https://irowiki.org/wiki/Sage_Spirit Sage Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's greatest Sage and imbues its abilities upon the targeted Sage temporarily. Alters Autocast for it to always cast the highest level of their learned Bolt skills. &lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;/div&gt;</summary>
		<author><name>Vaahn</name></author>
	</entry>
	<entry>
		<id>http://wiki.titanro.net/index.php?title=Soul_Linker&amp;diff=1294</id>
		<title>Soul Linker</title>
		<link rel="alternate" type="text/html" href="http://wiki.titanro.net/index.php?title=Soul_Linker&amp;diff=1294"/>
		<updated>2018-10-08T22:40:43Z</updated>

		<summary type="html">&lt;p&gt;Vaahn: /* Spirit Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Job&lt;br /&gt;
| jobBase = Taekwon&lt;br /&gt;
| jobType = Extended&lt;br /&gt;
| Race = [[Human]]&lt;br /&gt;
| changesAt =[[Morroc]]&lt;br /&gt;
| skills = 27&lt;br /&gt;
| skillPoints = 143&lt;br /&gt;
| questSkills = 0&lt;br /&gt;
| str = 0&lt;br /&gt;
| agi = 0&lt;br /&gt;
| vit = 6&lt;br /&gt;
| int = 12&lt;br /&gt;
| dex = 12&lt;br /&gt;
| luk = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[File:SoulLinker.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
Taekwons who wish to fully connect with the spiritual realm and hone their innate spiritual power will attempt take on the path of the Soul Linker. Soul Linker unlike Taekwons and Taekwon Masters are a full fledged magic class with skills reliant on magic power. Soul Linkers can connect with souls of the old, who would wish to bestow their knowledge on others with their knowledge not known by most users of the same class, empowering classes with skills or buffs to boost their abilities. Soul Linkers can also use these spiritual skills they have learned to buff their allies, fellow linkers, and kill monsters as well.&lt;br /&gt;
&lt;br /&gt;
Soul Linkers will lose the ability to use most of the taekwon skills (Tumbling, Sprint, Peaceful Break, Happy Break, Kihop, Leap and Mild Wind will be left as usable), and will also be using weapons but will not be using kicks for normal attacks. Soul Linkers can use most of what the mage class is able to wield in battle as they are considered as casters. Soul Linker skills are mostly SP consuming so high INT is a priority to keep up with the SP usage of skills.&lt;br /&gt;
&lt;br /&gt;
Soul Linkers are also naturally immune to Dispel&lt;br /&gt;
&lt;br /&gt;
== Job Change Guide==&lt;br /&gt;
&lt;br /&gt;
Requirement: Job 40 (Job 50 is optional as you cannot use most of the taekwon skills anyway)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Head to Morroc Town and enter the tavern at the northwestern corner of the map (morocc 55, 259)&lt;br /&gt;
&lt;br /&gt;
Talk to the kid in the room inside the tavern, the kid will ask you to bring the following items as part of your initiation into being a Soul Linker&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=732 |item=3 Carat Diamond}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=929 |item=Immortal Heart}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=748 |item=Witherless Rose}}&lt;br /&gt;
&lt;br /&gt;
She'll continue the conversation after you give her the items and you will be warped into your own mind and talk to the Spirits of Old. Talk to the Monk Spirit, Sage Spirit and Alchemist Spirit, then talk to the girl again. After embracing their requests she will perform the incantation to change you into a Soul Linker.&lt;br /&gt;
&lt;br /&gt;
== Class Data ==&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Soul Linker Skills are classified as follows: Es- spells are all the offensive spells that can only be used on monsters, using it on players will stun the caster. Spirit skills are all the spirit imbued buffs you can only enchant on a specific class, with the exception of Soul Linker Spirit which you cannot cast on yourself. Ka- buffs are all the other supportive skills of souls linker that without the power of the soul linker spirit on the caster can only be used on family members, other soul linkers or yourself.&lt;br /&gt;
&lt;br /&gt;
==== Spirit Skills ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=454 |link=[https://irowiki.org/wiki/Priest_Spirit Priest Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most pious Priest and imbues its abilities upon the targeted Priest temporarily. Increases the damage output of Holy Light to 500%. However its SP Cost is also increased to 500%.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=447 |link=[https://irowiki.org/wiki/Monk_Spirit Monk Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's toughest Monk and imbues its abilities upon the targeted Monk temporarily. Alters Combo Finish to inflict damage to all enemies in a 5x5 area around the target. Reduces the SP Cost of combo skills. Allows SP Recovery while under the effects of Fury and during the 10 seconds of disabled regen after Asura Strike.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=453 |link=[https://irowiki.org/wiki/Wizard_Spirit Wizard Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most powerful Wizard and imbues its abilities upon the targeted Wizard temporarily. Does not remove the gemstone cost from Ganbantein. All other skills have their gem cost completely removed (still requires the player to have the catalyst in their inventory, but the catalyst will not be consumed). Prevents the player from taking damage from reflected magic via Kaite at cost of a Crystal Fragment from the player's inventory.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=449 |link=[https://irowiki.org/wiki/Sage_Spirit Sage Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's greatest Sage and imbues its abilities upon the targeted Sage temporarily. Alters Autocast for it to always cast the highest level of their learned Bolt skills. &lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=448 |link=[https://irowiki.org/wiki/Fist_Master_Spirit Taekwon Master Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's greatest TaeKwon Master and imbues its abilities upon the targeted TaeKwon Master temporarily. Enables the use of the skill Solar, Lunar and Stellar Union.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=461 |link=[https://irowiki.org/wiki/Soul_Linker_Spirit Soul Linker Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most skilled Soul Linker and imbues its abilities upon the targeted Soul Linker temporarily. Allows the Ka- skills to be used on other players.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=460 |link=[https://irowiki.org/wiki/Hunter_Spirit Hunter Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most popular Hunter and imbues its abilities upon the targeted Hunter temporarily. Increases the effectiveness of Beast Bane based on the target's Strength. Bestows the Beast Charge skill if the target has mastered Double Strafe.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=455 |link=[https://irowiki.org/wiki/Bard_and_Dancer_Spirits Bard and Dancer Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most artistic performer and imbues its abilities upon the targeted Bard or Dancer temporarily. All Performance Skills will affect the target him/herself. Greatly increases Movement Speed while performing. Their skills become linked, meaning that if the target has mastered the given skill, allows the use of the counterpart skill, mastered. They are unaffected by Music Lessons and Dance Lessons, respectively.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=457 |link=[https://irowiki.org/wiki/Assassin_Spirit Assassin Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most mysterious Assassin and imbues its abilities upon the targeted Assassin temporarily. Doubles the damage output of Sonic Blow and halves its Cast Delay. However its SP Cost is also doubled. In War of Emperium, this only increases its damage by 25%.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=456 |link=[https://irowiki.org/wiki/Rogue_Spirit Rogue Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's sneakiest Rogue and imbues its abilities upon the targeted Rogue temporarily. Grants immunity to dispelling effects (Dispell and Flying Kick) when the target has Preserve active. Greatly increases the effectiveness of potions brewed by Top 10 Alchemists (Doubled in addition to the &amp;quot;Ranked&amp;quot; bonus). Greatly increases the Movement Speed while in Stealth and extends its STR bonus duration to 5 minutes.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=445 |link=[https://irowiki.org/wiki/Alchemist_Spirit Alchemist Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's greatest Alchemist and imbues its abilities upon the targeted Alchemist temporarily. Increases the effectiveness of Aid Potion by a percentage equal to the target's Base Level. Bestows the Aid Berserk Potion skill. Bestows the Spiritual Potion Creation skills 1, 2, and 3 if the target has mastered Prepare Potion.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=458 |link=[https://irowiki.org/wiki/Blacksmith_Spirit Blacksmith Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most proficient Blacksmith and imbues its abilities upon the targeted Blacksmith temporarily. Bestows the Advanced Adrenaline Rush skill if the target has mastered Adrenaline Rush. &lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=452 |link=[https://irowiki.org/wiki/Knight_Spirit Knight Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most chivalrous Knight and imbues its abilities upon the targeted Knight temporarily. Bestows the One-Hand Quicken skill if the target has mastered Two Hand Quicken.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=450 |link=[https://irowiki.org/wiki/Crusader_Spirit Crusader Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's bravest Crusader and imbues its abilities upon the targeted Crusader temporarily. Doubles the damage output of Shield Boomerang, halves its Cast Delay and allows it to ignore the accuracy check.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=494 |link=[https://irowiki.org/wiki/1st_Transcendent_Spirit Transcendent Spirit]}}&lt;br /&gt;
| Calls forth the spirits of history's most powerful High First Class warriors and imbues their abilities upon the targeted High First Class entity temporarily. If its stats are lower than (Target_BaseLv − 10), then this skill will increase them up to the forementioned value. The increase of each stat will not be higher than 50. This skill is only usable on entities up to Base Level 69.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=451 |link=[https://irowiki.org/wiki/Super_Novice_Spirit Super Novice Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most awesome Super Novice and imbues its abilities upon the targeted Super Novice temporarily. If the target is above Job Lv70, each link has an 1% chance to erase its death record, in which case the Super Novice Angel will appear and the +10 Stat bonus will appear. There is no need to wait between links to be recast. If the target is above Base Lv90, allows to equip any headgear in the game. If the target is above Base Lv96, allows to equip any Level 4 Dagger, One Handed Sword, Axe, Mace and Staff. Headgears and Weapons made equip-able by this skill will remain equipped, If the link remains active while traveling between maps and even after the link wears off until the target moves to any map or log out. Headgears and Weapons made equip-able by this skill will also remain equip-able even if broken.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Es-Spells ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ka-Buffs ====&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;/div&gt;</summary>
		<author><name>Vaahn</name></author>
	</entry>
	<entry>
		<id>http://wiki.titanro.net/index.php?title=Soul_Linker&amp;diff=1293</id>
		<title>Soul Linker</title>
		<link rel="alternate" type="text/html" href="http://wiki.titanro.net/index.php?title=Soul_Linker&amp;diff=1293"/>
		<updated>2018-10-08T22:40:24Z</updated>

		<summary type="html">&lt;p&gt;Vaahn: /* Spirit Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Job&lt;br /&gt;
| jobBase = Taekwon&lt;br /&gt;
| jobType = Extended&lt;br /&gt;
| Race = [[Human]]&lt;br /&gt;
| changesAt =[[Morroc]]&lt;br /&gt;
| skills = 27&lt;br /&gt;
| skillPoints = 143&lt;br /&gt;
| questSkills = 0&lt;br /&gt;
| str = 0&lt;br /&gt;
| agi = 0&lt;br /&gt;
| vit = 6&lt;br /&gt;
| int = 12&lt;br /&gt;
| dex = 12&lt;br /&gt;
| luk = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[File:SoulLinker.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
Taekwons who wish to fully connect with the spiritual realm and hone their innate spiritual power will attempt take on the path of the Soul Linker. Soul Linker unlike Taekwons and Taekwon Masters are a full fledged magic class with skills reliant on magic power. Soul Linkers can connect with souls of the old, who would wish to bestow their knowledge on others with their knowledge not known by most users of the same class, empowering classes with skills or buffs to boost their abilities. Soul Linkers can also use these spiritual skills they have learned to buff their allies, fellow linkers, and kill monsters as well.&lt;br /&gt;
&lt;br /&gt;
Soul Linkers will lose the ability to use most of the taekwon skills (Tumbling, Sprint, Peaceful Break, Happy Break, Kihop, Leap and Mild Wind will be left as usable), and will also be using weapons but will not be using kicks for normal attacks. Soul Linkers can use most of what the mage class is able to wield in battle as they are considered as casters. Soul Linker skills are mostly SP consuming so high INT is a priority to keep up with the SP usage of skills.&lt;br /&gt;
&lt;br /&gt;
Soul Linkers are also naturally immune to Dispel&lt;br /&gt;
&lt;br /&gt;
== Job Change Guide==&lt;br /&gt;
&lt;br /&gt;
Requirement: Job 40 (Job 50 is optional as you cannot use most of the taekwon skills anyway)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Head to Morroc Town and enter the tavern at the northwestern corner of the map (morocc 55, 259)&lt;br /&gt;
&lt;br /&gt;
Talk to the kid in the room inside the tavern, the kid will ask you to bring the following items as part of your initiation into being a Soul Linker&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=732 |item=3 Carat Diamond}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=929 |item=Immortal Heart}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=748 |item=Witherless Rose}}&lt;br /&gt;
&lt;br /&gt;
She'll continue the conversation after you give her the items and you will be warped into your own mind and talk to the Spirits of Old. Talk to the Monk Spirit, Sage Spirit and Alchemist Spirit, then talk to the girl again. After embracing their requests she will perform the incantation to change you into a Soul Linker.&lt;br /&gt;
&lt;br /&gt;
== Class Data ==&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Soul Linker Skills are classified as follows: Es- spells are all the offensive spells that can only be used on monsters, using it on players will stun the caster. Spirit skills are all the spirit imbued buffs you can only enchant on a specific class, with the exception of Soul Linker Spirit which you cannot cast on yourself. Ka- buffs are all the other supportive skills of souls linker that without the power of the soul linker spirit on the caster can only be used on family members, other soul linkers or yourself.&lt;br /&gt;
&lt;br /&gt;
==== Spirit Skills ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=454 |link=[https://irowiki.org/wiki/Priest_Spirit Priest Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most pious Priest and imbues its abilities upon the targeted Priest temporarily. Increases the damage output of Holy Light to 500%. However its SP Cost is also increased to 500%.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=447 |link=[https://irowiki.org/wiki/Monk_Spirit Monk Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's toughest Monk and imbues its abilities upon the targeted Monk temporarily. Alters Combo Finish to inflict damage to all enemies in a 5x5 area around the target. Reduces the SP Cost of combo skills. Allows SP Recovery while under the effects of Fury and during the 10 seconds of disabled regen after Asura Strike.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=453 |link=[https://irowiki.org/wiki/Wizard_Spirit Wizard Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most powerful Wizard and imbues its abilities upon the targeted Wizard temporarily. Does not remove the gemstone cost from Ganbantein. All other skills have their gem cost completely removed (still requires the player to have the catalyst in their inventory, but the catalyst will not be consumed). Prevents the player from taking damage from reflected magic via Kaite at cost of a Crystal Fragment from the player's inventory.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=449 |link=[https://irowiki.org/wiki/Sage_Spirit Sage Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's greatest Sage and imbues its abilities upon the targeted Sage temporarily. Alters Autocast for it to always cast the highest level of their learned Bolt skills. &lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=448 |link=[https://irowiki.org/wiki/Fist_Master_Spirit Taekwon Master Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's greatest TaeKwon Master and imbues its abilities upon the targeted TaeKwon Master temporarily. Enables the use of the skill Solar, Lunar and Stellar Union.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=461 |link=[https://irowiki.org/wiki/Soul_Linker_Spirit Soul Linker Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most skilled Soul Linker and imbues its abilities upon the targeted Soul Linker temporarily. Allows the Ka- skills to be used on other players.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=460 |link=[https://irowiki.org/wiki/Hunter_Spirit Hunter Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most popular Hunter and imbues its abilities upon the targeted Hunter temporarily. Increases the effectiveness of Beast Bane based on the target's Strength. Bestows the Beast Charge skill if the target has mastered Double Strafe.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=455 |link=[https://irowiki.org/wiki/Bard_and_Dancer_Spirits Bard and Dancer Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most artistic performer and imbues its abilities upon the targeted Bard or Dancer temporarily. All Performance Skills will affect the target him/herself. Greatly increases Movement Speed while performing. Their skills become linked, meaning that if the target has mastered the given skill, allows the use of the counterpart skill, mastered. They are unaffected by Music Lessons and Dance Lessons, respectively.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=457 |link=[https://irowiki.org/wiki/Assassin_Spirit Assassin Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most mysterious Assassin and imbues its abilities upon the targeted Assassin temporarily. Doubles the damage output of Sonic Blow and halves its Cast Delay. However its SP Cost is also doubled. In War of Emperium, this only increases its damage by 25%.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=456 |link=[https://irowiki.org/wiki/Rogue_Spirit Rogue Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's sneakiest Rogue and imbues its abilities upon the targeted Rogue temporarily. Grants immunity to dispelling effects (Dispell and Flying Kick) when the target has Preserve active. Greatly increases the effectiveness of potions brewed by Top 10 Alchemists (Doubled in addition to the &amp;quot;Ranked&amp;quot; bonus). Greatly increases the Movement Speed while in Stealth and extends its STR bonus duration to 5 minutes.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=445 |link=[https://irowiki.org/wiki/Alchemist_Spirit Alchemist Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's greatest Alchemist and imbues its abilities upon the targeted Alchemist temporarily. Increases the effectiveness of Aid Potion by a percentage equal to the target's Base Level. Bestows the Aid Berserk Potion skill. Bestows the Spiritual Potion Creation skills 1, 2, and 3 if the target has mastered Prepare Potion.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=458 |link=[https://irowiki.org/wiki/Blacksmith_Spirit Blacksmith Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most proficient Blacksmith and imbues its abilities upon the targeted Blacksmith temporarily. Bestows the Advanced Adrenaline Rush skill if the target has mastered Adrenaline Rush. &lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=452 |link=[https://irowiki.org/wiki/Knight_Spirit Knight Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most chivalrous Knight and imbues its abilities upon the targeted Knight temporarily. Bestows the One-Hand Quicken skill if the target has mastered Two Hand Quicken.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=450 |link=[https://irowiki.org/wiki/Crusader_Spirit Crusader Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's bravest Crusader and imbues its abilities upon the targeted Crusader temporarily. Doubles the damage output of Shield Boomerang, halves its Cast Delay and allows it to ignore the accuracy check.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=494 |link=[https://irowiki.org/wiki/1st_Transcendent_Spirit Transcendent Spirit]}}&lt;br /&gt;
| Calls forth the spirits of history's most powerful High First Class warriors and imbues their abilities upon the targeted High First Class entity temporarily. If its stats are lower than (Target_BaseLv − 10), then this skill will increase them up to the forementioned value. The increase of each stat will not be higher than 50. This skill is only usable on entities up to Base Level 69.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=451 |link=[https://irowiki.org/wiki/Super_Novice_Spirit Super Novice Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most awesome Super Novice and imbues its abilities upon the targeted Super Novice temporarily. If the target is above Job Lv70, each link has an 1% chance to erase its death record, in which case the Super Novice Angel will appear and the +10 Stat bonus will appear. There is no need to wait between links to be recast. If the target is above Base Lv90, allows to equip any headgear in the game. If the target is above Base Lv96, allows to equip any Level 4 Dagger, One Handed Sword, Axe, Mace and Staff. Headgears and Weapons made equip-able by this skill will remain equipped, If the link remains active while traveling between maps and &lt;br /&gt;
even after the link wears off until the target moves to any map or log out. Headgears and Weapons made equip-able by this skill will also remain equip-able even if broken.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Es-Spells ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ka-Buffs ====&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;/div&gt;</summary>
		<author><name>Vaahn</name></author>
	</entry>
	<entry>
		<id>http://wiki.titanro.net/index.php?title=Soul_Linker&amp;diff=1292</id>
		<title>Soul Linker</title>
		<link rel="alternate" type="text/html" href="http://wiki.titanro.net/index.php?title=Soul_Linker&amp;diff=1292"/>
		<updated>2018-10-08T22:35:29Z</updated>

		<summary type="html">&lt;p&gt;Vaahn: /* Spirit Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Job&lt;br /&gt;
| jobBase = Taekwon&lt;br /&gt;
| jobType = Extended&lt;br /&gt;
| Race = [[Human]]&lt;br /&gt;
| changesAt =[[Morroc]]&lt;br /&gt;
| skills = 27&lt;br /&gt;
| skillPoints = 143&lt;br /&gt;
| questSkills = 0&lt;br /&gt;
| str = 0&lt;br /&gt;
| agi = 0&lt;br /&gt;
| vit = 6&lt;br /&gt;
| int = 12&lt;br /&gt;
| dex = 12&lt;br /&gt;
| luk = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[File:SoulLinker.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
Taekwons who wish to fully connect with the spiritual realm and hone their innate spiritual power will attempt take on the path of the Soul Linker. Soul Linker unlike Taekwons and Taekwon Masters are a full fledged magic class with skills reliant on magic power. Soul Linkers can connect with souls of the old, who would wish to bestow their knowledge on others with their knowledge not known by most users of the same class, empowering classes with skills or buffs to boost their abilities. Soul Linkers can also use these spiritual skills they have learned to buff their allies, fellow linkers, and kill monsters as well.&lt;br /&gt;
&lt;br /&gt;
Soul Linkers will lose the ability to use most of the taekwon skills (Tumbling, Sprint, Peaceful Break, Happy Break, Kihop, Leap and Mild Wind will be left as usable), and will also be using weapons but will not be using kicks for normal attacks. Soul Linkers can use most of what the mage class is able to wield in battle as they are considered as casters. Soul Linker skills are mostly SP consuming so high INT is a priority to keep up with the SP usage of skills.&lt;br /&gt;
&lt;br /&gt;
Soul Linkers are also naturally immune to Dispel&lt;br /&gt;
&lt;br /&gt;
== Job Change Guide==&lt;br /&gt;
&lt;br /&gt;
Requirement: Job 40 (Job 50 is optional as you cannot use most of the taekwon skills anyway)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Head to Morroc Town and enter the tavern at the northwestern corner of the map (morocc 55, 259)&lt;br /&gt;
&lt;br /&gt;
Talk to the kid in the room inside the tavern, the kid will ask you to bring the following items as part of your initiation into being a Soul Linker&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=732 |item=3 Carat Diamond}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=929 |item=Immortal Heart}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=748 |item=Witherless Rose}}&lt;br /&gt;
&lt;br /&gt;
She'll continue the conversation after you give her the items and you will be warped into your own mind and talk to the Spirits of Old. Talk to the Monk Spirit, Sage Spirit and Alchemist Spirit, then talk to the girl again. After embracing their requests she will perform the incantation to change you into a Soul Linker.&lt;br /&gt;
&lt;br /&gt;
== Class Data ==&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Soul Linker Skills are classified as follows: Es- spells are all the offensive spells that can only be used on monsters, using it on players will stun the caster. Spirit skills are all the spirit imbued buffs you can only enchant on a specific class, with the exception of Soul Linker Spirit which you cannot cast on yourself. Ka- buffs are all the other supportive skills of souls linker that without the power of the soul linker spirit on the caster can only be used on family members, other soul linkers or yourself.&lt;br /&gt;
&lt;br /&gt;
==== Spirit Skills ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=454 |link=[https://irowiki.org/wiki/Priest_Spirit Priest Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most pious Priest and imbues its abilities upon the targeted Priest temporarily. Increases the damage output of Holy Light to 500%. However its SP Cost is also increased to 500%.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=447 |link=[https://irowiki.org/wiki/Monk_Spirit Monk Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's toughest Monk and imbues its abilities upon the targeted Monk temporarily. Alters Combo Finish to inflict damage to all enemies in a 5x5 area around the target. Reduces the SP Cost of combo skills. Allows SP Recovery while under the effects of Fury and during the 10 seconds of disabled regen after Asura Strike.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=453 |link=[https://irowiki.org/wiki/Wizard_Spirit Wizard Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most powerful Wizard and imbues its abilities upon the targeted Wizard temporarily. Does not remove the gemstone cost from Ganbantein. All other skills have their gem cost completely removed (still requires the player to have the catalyst in their inventory, but the catalyst will not be consumed). Prevents the player from taking damage from reflected magic via Kaite at cost of a Crystal Fragment from the player's inventory.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=449 |link=[https://irowiki.org/wiki/Sage_Spirit Sage Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's greatest Sage and imbues its abilities upon the targeted Sage temporarily. Alters Autocast for it to always cast the highest level of their learned Bolt skills. &lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=448 |link=[https://irowiki.org/wiki/Fist_Master_Spirit Taekwon Master Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's greatest TaeKwon Master and imbues its abilities upon the targeted TaeKwon Master temporarily. Enables the use of the skill Solar, Lunar and Stellar Union.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=461 |link=[https://irowiki.org/wiki/Soul_Linker_Spirit Soul Linker Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most skilled Soul Linker and imbues its abilities upon the targeted Soul Linker temporarily. Allows the Ka- skills to be used on other players.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=460 |link=[https://irowiki.org/wiki/Hunter_Spirit Hunter Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most popular Hunter and imbues its abilities upon the targeted Hunter temporarily. Increases the effectiveness of Beast Bane based on the target's Strength. Bestows the Beast Charge skill if the target has mastered Double Strafe.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=455 |link=[https://irowiki.org/wiki/Bard_and_Dancer_Spirits Bard and Dancer Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most artistic performer and imbues its abilities upon the targeted Bard or Dancer temporarily. All Performance Skills will affect the target him/herself. Greatly increases Movement Speed while performing. Their skills become linked, meaning that if the target has mastered the given skill, allows the use of the counterpart skill, mastered. They are unaffected by Music Lessons and Dance Lessons, respectively.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=457 |link=[https://irowiki.org/wiki/Assassin_Spirit Assassin Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most mysterious Assassin and imbues its abilities upon the targeted Assassin temporarily. Doubles the damage output of Sonic Blow and halves its Cast Delay. However its SP Cost is also doubled. In War of Emperium, this only increases its damage by 25%.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=456 |link=[https://irowiki.org/wiki/Rogue_Spirit Rogue Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's sneakiest Rogue and imbues its abilities upon the targeted Rogue temporarily. Grants immunity to dispelling effects (Dispell and Flying Kick) when the target has Preserve active. Greatly increases the effectiveness of potions brewed by Top 10 Alchemists (Doubled in addition to the &amp;quot;Ranked&amp;quot; bonus). Greatly increases the Movement Speed while in Stealth and extends its STR bonus duration to 5 minutes.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=445 |link=[https://irowiki.org/wiki/Alchemist_Spirit Alchemist Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's greatest Alchemist and imbues its abilities upon the targeted Alchemist temporarily. Increases the effectiveness of Aid Potion by a percentage equal to the target's Base Level. Bestows the Aid Berserk Potion skill. Bestows the Spiritual Potion Creation skills 1, 2, and 3 if the target has mastered Prepare Potion.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=458 |link=[https://irowiki.org/wiki/Blacksmith_Spirit Blacksmith Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most proficient Blacksmith and imbues its abilities upon the targeted Blacksmith temporarily. Bestows the Advanced Adrenaline Rush skill if the target has mastered Adrenaline Rush. &lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=452 |link=[https://irowiki.org/wiki/Knight_Spirit Knight Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most chivalrous Knight and imbues its abilities upon the targeted Knight temporarily. Bestows the One-Hand Quicken skill if the target has mastered Two Hand Quicken.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=450 |link=[https://irowiki.org/wiki/Crusader_Spirit Crusader Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's bravest Crusader and imbues its abilities upon the targeted Crusader temporarily. Doubles the damage output of Shield Boomerang, halves its Cast Delay and allows it to ignore the accuracy check.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Es-Spells ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ka-Buffs ====&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;/div&gt;</summary>
		<author><name>Vaahn</name></author>
	</entry>
	<entry>
		<id>http://wiki.titanro.net/index.php?title=Soul_Linker&amp;diff=1291</id>
		<title>Soul Linker</title>
		<link rel="alternate" type="text/html" href="http://wiki.titanro.net/index.php?title=Soul_Linker&amp;diff=1291"/>
		<updated>2018-10-08T22:33:19Z</updated>

		<summary type="html">&lt;p&gt;Vaahn: /* Spirit Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Job&lt;br /&gt;
| jobBase = Taekwon&lt;br /&gt;
| jobType = Extended&lt;br /&gt;
| Race = [[Human]]&lt;br /&gt;
| changesAt =[[Morroc]]&lt;br /&gt;
| skills = 27&lt;br /&gt;
| skillPoints = 143&lt;br /&gt;
| questSkills = 0&lt;br /&gt;
| str = 0&lt;br /&gt;
| agi = 0&lt;br /&gt;
| vit = 6&lt;br /&gt;
| int = 12&lt;br /&gt;
| dex = 12&lt;br /&gt;
| luk = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[File:SoulLinker.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
Taekwons who wish to fully connect with the spiritual realm and hone their innate spiritual power will attempt take on the path of the Soul Linker. Soul Linker unlike Taekwons and Taekwon Masters are a full fledged magic class with skills reliant on magic power. Soul Linkers can connect with souls of the old, who would wish to bestow their knowledge on others with their knowledge not known by most users of the same class, empowering classes with skills or buffs to boost their abilities. Soul Linkers can also use these spiritual skills they have learned to buff their allies, fellow linkers, and kill monsters as well.&lt;br /&gt;
&lt;br /&gt;
Soul Linkers will lose the ability to use most of the taekwon skills (Tumbling, Sprint, Peaceful Break, Happy Break, Kihop, Leap and Mild Wind will be left as usable), and will also be using weapons but will not be using kicks for normal attacks. Soul Linkers can use most of what the mage class is able to wield in battle as they are considered as casters. Soul Linker skills are mostly SP consuming so high INT is a priority to keep up with the SP usage of skills.&lt;br /&gt;
&lt;br /&gt;
Soul Linkers are also naturally immune to Dispel&lt;br /&gt;
&lt;br /&gt;
== Job Change Guide==&lt;br /&gt;
&lt;br /&gt;
Requirement: Job 40 (Job 50 is optional as you cannot use most of the taekwon skills anyway)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Head to Morroc Town and enter the tavern at the northwestern corner of the map (morocc 55, 259)&lt;br /&gt;
&lt;br /&gt;
Talk to the kid in the room inside the tavern, the kid will ask you to bring the following items as part of your initiation into being a Soul Linker&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=732 |item=3 Carat Diamond}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=929 |item=Immortal Heart}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=748 |item=Witherless Rose}}&lt;br /&gt;
&lt;br /&gt;
She'll continue the conversation after you give her the items and you will be warped into your own mind and talk to the Spirits of Old. Talk to the Monk Spirit, Sage Spirit and Alchemist Spirit, then talk to the girl again. After embracing their requests she will perform the incantation to change you into a Soul Linker.&lt;br /&gt;
&lt;br /&gt;
== Class Data ==&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Soul Linker Skills are classified as follows: Es- spells are all the offensive spells that can only be used on monsters, using it on players will stun the caster. Spirit skills are all the spirit imbued buffs you can only enchant on a specific class, with the exception of Soul Linker Spirit which you cannot cast on yourself. Ka- buffs are all the other supportive skills of souls linker that without the power of the soul linker spirit on the caster can only be used on family members, other soul linkers or yourself.&lt;br /&gt;
&lt;br /&gt;
==== Spirit Skills ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=454 |link=[https://irowiki.org/wiki/Priest_Spirit Priest Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most pious Priest and imbues its abilities upon the targeted Priest temporarily. Increases the damage output of Holy Light to 500%. However its SP Cost is also increased to 500%.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=447 |link=[https://irowiki.org/wiki/Monk_Spirit Monk Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's toughest Monk and imbues its abilities upon the targeted Monk temporarily. Alters Combo Finish to inflict damage to all enemies in a 5x5 area around the target. Reduces the SP Cost of combo skills. Allows SP Recovery while under the effects of Fury and during the 10 seconds of disabled regen after Asura Strike.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=453 |link=[https://irowiki.org/wiki/Wizard_Spirit Wizard Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most powerful Wizard and imbues its abilities upon the targeted Wizard temporarily. Does not remove the gemstone cost from Ganbantein. All other skills have their gem cost completely removed (still requires the player to have the catalyst in their inventory, but the catalyst will not be consumed). Prevents the player from taking damage from reflected magic via Kaite at cost of a Crystal Fragment from the player's inventory.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=449 |link=[https://irowiki.org/wiki/Sage_Spirit Sage Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's greatest Sage and imbues its abilities upon the targeted Sage temporarily. Alters Autocast for it to always cast the highest level of their learned Bolt skills. &lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=448 |link=[https://irowiki.org/wiki/Fist_Master_Spirit Taekwon Master Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's greatest TaeKwon Master and imbues its abilities upon the targeted TaeKwon Master temporarily. Enables the use of the skill Solar, Lunar and Stellar Union.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=461 |link=[https://irowiki.org/wiki/Soul_Linker_Spirit Soul Linker Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most skilled Soul Linker and imbues its abilities upon the targeted Soul Linker temporarily. Allows the Ka- skills to be used on other players.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=460 |link=[https://irowiki.org/wiki/Hunter_Spirit Hunter Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most popular Hunter and imbues its abilities upon the targeted Hunter temporarily. Increases the effectiveness of Beast Bane based on the target's Strength. Bestows the Beast Charge skill if the target has mastered Double Strafe.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=455 |link=[https://irowiki.org/wiki/Bard_and_Dancer_Spirits Bard and Dancer Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most artistic performer and imbues its abilities upon the targeted Bard or Dancer temporarily. All Performance Skills will affect the target him/herself. Greatly increases Movement Speed while performing. Their skills become linked, meaning that if the target has mastered the given skill, allows the use of the counterpart skill, mastered. They are unaffected by Music Lessons and Dance Lessons, respectively.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=457 |link=[https://irowiki.org/wiki/Assassin_Spirit Assassin Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most mysterious Assassin and imbues its abilities upon the targeted Assassin temporarily. Doubles the damage output of Sonic Blow and halves its Cast Delay. However its SP Cost is also doubled. In War of Emperium, this only increases its damage by 25%.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=456 |link=[https://irowiki.org/wiki/Rogue_Spirit Rogue Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's sneakiest Rogue and imbues its abilities upon the targeted Rogue temporarily. Grants immunity to dispelling effects (Dispell and Flying Kick) when the target has Preserve active. Greatly increases the effectiveness of potions brewed by Top 10 Alchemists (Doubled in addition to the &amp;quot;Ranked&amp;quot; bonus). Greatly increases the Movement Speed while in Stealth and extends its STR bonus duration to 5 minutes.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=445 |link=[https://irowiki.org/wiki/Alchemist_Spirit Alchemist Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's greatest Alchemist and imbues its abilities upon the targeted Alchemist temporarily. Increases the effectiveness of Aid Potion by a percentage equal to the target's Base Level. Bestows the Aid Berserk Potion skill. Bestows the Spiritual Potion Creation skills 1, 2, and 3 if the target has mastered Prepare Potion.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=458 |link=[https://irowiki.org/wiki/Blacksmith_Spirit Blacksmith Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most proficient Blacksmith and imbues its abilities upon the targeted Blacksmith temporarily. Bestows the Advanced Adrenaline Rush skill if the target has mastered Adrenaline Rush. &lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=433 |link=[https://irowiki.org/wiki/Stellar_Protection Stellar Protection]}}&lt;br /&gt;
| Temporarily boosts attack speed based on DEX, LUK, and Base level, can only be used on a Stellar designated map on days divisible by 5.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=440 |link=[https://irowiki.org/wiki/Stellar_Blessings Stellar Blessing]}}&lt;br /&gt;
| Enhances the EXP yield from the designated target of the Stars, on days divisible on a Stellar designated map.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Es-Spells ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ka-Buffs ====&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;/div&gt;</summary>
		<author><name>Vaahn</name></author>
	</entry>
	<entry>
		<id>http://wiki.titanro.net/index.php?title=Soul_Linker&amp;diff=1290</id>
		<title>Soul Linker</title>
		<link rel="alternate" type="text/html" href="http://wiki.titanro.net/index.php?title=Soul_Linker&amp;diff=1290"/>
		<updated>2018-10-08T22:30:49Z</updated>

		<summary type="html">&lt;p&gt;Vaahn: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Job&lt;br /&gt;
| jobBase = Taekwon&lt;br /&gt;
| jobType = Extended&lt;br /&gt;
| Race = [[Human]]&lt;br /&gt;
| changesAt =[[Morroc]]&lt;br /&gt;
| skills = 27&lt;br /&gt;
| skillPoints = 143&lt;br /&gt;
| questSkills = 0&lt;br /&gt;
| str = 0&lt;br /&gt;
| agi = 0&lt;br /&gt;
| vit = 6&lt;br /&gt;
| int = 12&lt;br /&gt;
| dex = 12&lt;br /&gt;
| luk = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[File:SoulLinker.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
Taekwons who wish to fully connect with the spiritual realm and hone their innate spiritual power will attempt take on the path of the Soul Linker. Soul Linker unlike Taekwons and Taekwon Masters are a full fledged magic class with skills reliant on magic power. Soul Linkers can connect with souls of the old, who would wish to bestow their knowledge on others with their knowledge not known by most users of the same class, empowering classes with skills or buffs to boost their abilities. Soul Linkers can also use these spiritual skills they have learned to buff their allies, fellow linkers, and kill monsters as well.&lt;br /&gt;
&lt;br /&gt;
Soul Linkers will lose the ability to use most of the taekwon skills (Tumbling, Sprint, Peaceful Break, Happy Break, Kihop, Leap and Mild Wind will be left as usable), and will also be using weapons but will not be using kicks for normal attacks. Soul Linkers can use most of what the mage class is able to wield in battle as they are considered as casters. Soul Linker skills are mostly SP consuming so high INT is a priority to keep up with the SP usage of skills.&lt;br /&gt;
&lt;br /&gt;
Soul Linkers are also naturally immune to Dispel&lt;br /&gt;
&lt;br /&gt;
== Job Change Guide==&lt;br /&gt;
&lt;br /&gt;
Requirement: Job 40 (Job 50 is optional as you cannot use most of the taekwon skills anyway)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Head to Morroc Town and enter the tavern at the northwestern corner of the map (morocc 55, 259)&lt;br /&gt;
&lt;br /&gt;
Talk to the kid in the room inside the tavern, the kid will ask you to bring the following items as part of your initiation into being a Soul Linker&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=732 |item=3 Carat Diamond}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=929 |item=Immortal Heart}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=748 |item=Witherless Rose}}&lt;br /&gt;
&lt;br /&gt;
She'll continue the conversation after you give her the items and you will be warped into your own mind and talk to the Spirits of Old. Talk to the Monk Spirit, Sage Spirit and Alchemist Spirit, then talk to the girl again. After embracing their requests she will perform the incantation to change you into a Soul Linker.&lt;br /&gt;
&lt;br /&gt;
== Class Data ==&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Soul Linker Skills are classified as follows: Es- spells are all the offensive spells that can only be used on monsters, using it on players will stun the caster. Spirit skills are all the spirit imbued buffs you can only enchant on a specific class, with the exception of Soul Linker Spirit which you cannot cast on yourself. Ka- buffs are all the other supportive skills of souls linker that without the power of the soul linker spirit on the caster can only be used on family members, other soul linkers or yourself.&lt;br /&gt;
&lt;br /&gt;
==== Spirit Skills ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=454 |link=[https://irowiki.org/wiki/Priest_Spirit Priest Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most pious Priest and imbues its abilities upon the targeted Priest temporarily. Increases the damage output of Holy Light to 500%. However its SP Cost is also increased to 500%.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=447 |link=[https://irowiki.org/wiki/Monk_Spirit Monk Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's toughest Monk and imbues its abilities upon the targeted Monk temporarily. Alters Combo Finish to inflict damage to all enemies in a 5x5 area around the target. Reduces the SP Cost of combo skills. Allows SP Recovery while under the effects of Fury and during the 10 seconds of disabled regen after Asura Strike.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=453 |link=[https://irowiki.org/wiki/Wizard_Spirit Wizard Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most powerful Wizard and imbues its abilities upon the targeted Wizard temporarily. Does not remove the gemstone cost from Ganbantein. All other skills have their gem cost completely removed (still requires the player to have the catalyst in their inventory, but the catalyst will not be consumed). Prevents the player from taking damage from reflected magic via Kaite at cost of a Crystal Fragment from the player's inventory.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=449 |link=[https://irowiki.org/wiki/Sage_Spirit Sage Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's greatest Sage and imbues its abilities upon the targeted Sage temporarily. Alters Autocast for it to always cast the highest level of their learned Bolt skills. &lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=448 |link=[https://irowiki.org/wiki/Fist_Master_Spirit Taekwon Master Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's greatest TaeKwon Master and imbues its abilities upon the targeted TaeKwon Master temporarily. Enables the use of the skill Solar, Lunar and Stellar Union.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=461 |link=[https://irowiki.org/wiki/Soul_Linker_Spirit Soul Linker Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most skilled Soul Linker and imbues its abilities upon the targeted Soul Linker temporarily. Allows the Ka- skills to be used on other players.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=460 |link=[https://irowiki.org/wiki/Hunter_Spirit Hunter Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most popular Hunter and imbues its abilities upon the targeted Hunter temporarily. Increases the effectiveness of Beast Bane based on the target's Strength. Bestows the Beast Charge skill if the target has mastered Double Strafe.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=455 |link=[https://irowiki.org/wiki/Bard_and_Dancer_Spirits Bard and Dancer Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most artistic performer and imbues its abilities upon the targeted Bard or Dancer temporarily. All Performance Skills will affect the target him/herself. Greatly increases Movement Speed while performing. Their skills become linked, meaning that if the target has mastered the given skill, allows the use of the counterpart skill, mastered. They are unaffected by Music Lessons and Dance Lessons, respectively.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=457 |link=[https://irowiki.org/wiki/Assassin_Spirit Assassin Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most mysterious Assassin and imbues its abilities upon the targeted Assassin temporarily. Doubles the damage output of Sonic Blow and halves its Cast Delay. However its SP Cost is also doubled. In War of Emperium, this only increases its damage by 25%.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=456 |link=[https://irowiki.org/wiki/Rogue_Spirit Rogue Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's sneakiest Rogue and imbues its abilities upon the targeted Rogue temporarily. Grants immunity to dispelling effects (Dispell and Flying Kick) when the target has Preserve active. Greatly increases the effectiveness of potions brewed by Top 10 Alchemists (Doubled in addition to the &amp;quot;Ranked&amp;quot; bonus). Greatly increases the Movement Speed while in Stealth and extends its STR bonus duration to 5 minutes.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=430 |link=[https://irowiki.org/wiki/Stellar_Heat Stellar Heat]}}&lt;br /&gt;
| Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back). Every time the barrier hits, drains 2 SP. Can only be used on a Stellar designated map.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=437 |link=[https://irowiki.org/wiki/Stellar_Wrath Stellar Wrath]}}&lt;br /&gt;
| Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Stellar Target. Can only be used on a Stellar map and on a designated target of the Stars. &lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=433 |link=[https://irowiki.org/wiki/Stellar_Protection Stellar Protection]}}&lt;br /&gt;
| Temporarily boosts attack speed based on DEX, LUK, and Base level, can only be used on a Stellar designated map on days divisible by 5.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=440 |link=[https://irowiki.org/wiki/Stellar_Blessings Stellar Blessing]}}&lt;br /&gt;
| Enhances the EXP yield from the designated target of the Stars, on days divisible on a Stellar designated map.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Es-Spells ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ka-Buffs ====&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;/div&gt;</summary>
		<author><name>Vaahn</name></author>
	</entry>
	<entry>
		<id>http://wiki.titanro.net/index.php?title=Soul_Linker&amp;diff=1289</id>
		<title>Soul Linker</title>
		<link rel="alternate" type="text/html" href="http://wiki.titanro.net/index.php?title=Soul_Linker&amp;diff=1289"/>
		<updated>2018-10-08T22:30:20Z</updated>

		<summary type="html">&lt;p&gt;Vaahn: /* Spirit Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Job&lt;br /&gt;
| jobBase = Taekwon&lt;br /&gt;
| jobType = Extended&lt;br /&gt;
| Race = [[Human]]&lt;br /&gt;
| changesAt =[[Morroc]]&lt;br /&gt;
| skills = 27&lt;br /&gt;
| skillPoints = 143&lt;br /&gt;
| questSkills = 0&lt;br /&gt;
| str = 0&lt;br /&gt;
| agi = 0&lt;br /&gt;
| vit = 6&lt;br /&gt;
| int = 12&lt;br /&gt;
| dex = 12&lt;br /&gt;
| luk = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[File:SoulLinker.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
Taekwons who wish to fully connect with the spiritual realm and hone their innate spiritual power will attempt take on the path of the Soul Linker. Soul Linker unlike Taekwons and Taekwon Masters are a full fledged magic class with skills reliant on magic power. Soul Linkers can connect with souls of the old, who would wish to bestow their knowledge on others with their knowledge not known by most users of the same class, empowering classes with skills or buffs to boost their abilities. Soul Linkers can also use these spiritual skills they have learned to buff their allies, fellow linkers, and kill monsters as well.&lt;br /&gt;
&lt;br /&gt;
Soul Linkers will lose the ability to use most of the taekwon skills (Tumbling, Sprint, Peaceful Break, Happy Break, Kihop, Leap and Mild Wind will be left as usable), and will also be using weapons but will not be using kicks for normal attacks. Soul Linkers can use most of what the mage class is able to wield in battle as they are considered as casters. Soul Linker skills are mostly SP consuming so high INT is a priority to keep up with the SP usage of skills.&lt;br /&gt;
&lt;br /&gt;
== Job Change Guide==&lt;br /&gt;
&lt;br /&gt;
Requirement: Job 40 (Job 50 is optional as you cannot use most of the taekwon skills anyway)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Head to Morroc Town and enter the tavern at the northwestern corner of the map (morocc 55, 259)&lt;br /&gt;
&lt;br /&gt;
Talk to the kid in the room inside the tavern, the kid will ask you to bring the following items as part of your initiation into being a Soul Linker&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=732 |item=3 Carat Diamond}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=929 |item=Immortal Heart}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=748 |item=Witherless Rose}}&lt;br /&gt;
&lt;br /&gt;
She'll continue the conversation after you give her the items and you will be warped into your own mind and talk to the Spirits of Old. Talk to the Monk Spirit, Sage Spirit and Alchemist Spirit, then talk to the girl again. After embracing their requests she will perform the incantation to change you into a Soul Linker.&lt;br /&gt;
&lt;br /&gt;
== Class Data ==&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Soul Linker Skills are classified as follows: Es- spells are all the offensive spells that can only be used on monsters, using it on players will stun the caster. Spirit skills are all the spirit imbued buffs you can only enchant on a specific class, with the exception of Soul Linker Spirit which you cannot cast on yourself. Ka- buffs are all the other supportive skills of souls linker that without the power of the soul linker spirit on the caster can only be used on family members, other soul linkers or yourself.&lt;br /&gt;
&lt;br /&gt;
==== Spirit Skills ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=454 |link=[https://irowiki.org/wiki/Priest_Spirit Priest Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most pious Priest and imbues its abilities upon the targeted Priest temporarily. Increases the damage output of Holy Light to 500%. However its SP Cost is also increased to 500%.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=447 |link=[https://irowiki.org/wiki/Monk_Spirit Monk Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's toughest Monk and imbues its abilities upon the targeted Monk temporarily. Alters Combo Finish to inflict damage to all enemies in a 5x5 area around the target. Reduces the SP Cost of combo skills. Allows SP Recovery while under the effects of Fury and during the 10 seconds of disabled regen after Asura Strike.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=453 |link=[https://irowiki.org/wiki/Wizard_Spirit Wizard Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most powerful Wizard and imbues its abilities upon the targeted Wizard temporarily. Does not remove the gemstone cost from Ganbantein. All other skills have their gem cost completely removed (still requires the player to have the catalyst in their inventory, but the catalyst will not be consumed). Prevents the player from taking damage from reflected magic via Kaite at cost of a Crystal Fragment from the player's inventory.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=449 |link=[https://irowiki.org/wiki/Sage_Spirit Sage Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's greatest Sage and imbues its abilities upon the targeted Sage temporarily. Alters Autocast for it to always cast the highest level of their learned Bolt skills. &lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=448 |link=[https://irowiki.org/wiki/Fist_Master_Spirit Taekwon Master Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's greatest TaeKwon Master and imbues its abilities upon the targeted TaeKwon Master temporarily. Enables the use of the skill Solar, Lunar and Stellar Union.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=461 |link=[https://irowiki.org/wiki/Soul_Linker_Spirit Soul Linker Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most skilled Soul Linker and imbues its abilities upon the targeted Soul Linker temporarily. Allows the Ka- skills to be used on other players.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=460 |link=[https://irowiki.org/wiki/Hunter_Spirit Hunter Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most popular Hunter and imbues its abilities upon the targeted Hunter temporarily. Increases the effectiveness of Beast Bane based on the target's Strength. Bestows the Beast Charge skill if the target has mastered Double Strafe.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=455 |link=[https://irowiki.org/wiki/Bard_and_Dancer_Spirits Bard and Dancer Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most artistic performer and imbues its abilities upon the targeted Bard or Dancer temporarily. All Performance Skills will affect the target him/herself. Greatly increases Movement Speed while performing. Their skills become linked, meaning that if the target has mastered the given skill, allows the use of the counterpart skill, mastered. They are unaffected by Music Lessons and Dance Lessons, respectively.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=457 |link=[https://irowiki.org/wiki/Assassin_Spirit Assassin Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most mysterious Assassin and imbues its abilities upon the targeted Assassin temporarily. Doubles the damage output of Sonic Blow and halves its Cast Delay. However its SP Cost is also doubled. In War of Emperium, this only increases its damage by 25%.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=456 |link=[https://irowiki.org/wiki/Rogue_Spirit Rogue Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's sneakiest Rogue and imbues its abilities upon the targeted Rogue temporarily. Grants immunity to dispelling effects (Dispell and Flying Kick) when the target has Preserve active. Greatly increases the effectiveness of potions brewed by Top 10 Alchemists (Doubled in addition to the &amp;quot;Ranked&amp;quot; bonus). Greatly increases the Movement Speed while in Stealth and extends its STR bonus duration to 5 minutes.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=430 |link=[https://irowiki.org/wiki/Stellar_Heat Stellar Heat]}}&lt;br /&gt;
| Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back). Every time the barrier hits, drains 2 SP. Can only be used on a Stellar designated map.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=437 |link=[https://irowiki.org/wiki/Stellar_Wrath Stellar Wrath]}}&lt;br /&gt;
| Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Stellar Target. Can only be used on a Stellar map and on a designated target of the Stars. &lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=433 |link=[https://irowiki.org/wiki/Stellar_Protection Stellar Protection]}}&lt;br /&gt;
| Temporarily boosts attack speed based on DEX, LUK, and Base level, can only be used on a Stellar designated map on days divisible by 5.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=440 |link=[https://irowiki.org/wiki/Stellar_Blessings Stellar Blessing]}}&lt;br /&gt;
| Enhances the EXP yield from the designated target of the Stars, on days divisible on a Stellar designated map.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Es-Spells ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ka-Buffs ====&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;/div&gt;</summary>
		<author><name>Vaahn</name></author>
	</entry>
	<entry>
		<id>http://wiki.titanro.net/index.php?title=Soul_Linker&amp;diff=1288</id>
		<title>Soul Linker</title>
		<link rel="alternate" type="text/html" href="http://wiki.titanro.net/index.php?title=Soul_Linker&amp;diff=1288"/>
		<updated>2018-10-08T22:26:10Z</updated>

		<summary type="html">&lt;p&gt;Vaahn: /* Spirit Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Job&lt;br /&gt;
| jobBase = Taekwon&lt;br /&gt;
| jobType = Extended&lt;br /&gt;
| Race = [[Human]]&lt;br /&gt;
| changesAt =[[Morroc]]&lt;br /&gt;
| skills = 27&lt;br /&gt;
| skillPoints = 143&lt;br /&gt;
| questSkills = 0&lt;br /&gt;
| str = 0&lt;br /&gt;
| agi = 0&lt;br /&gt;
| vit = 6&lt;br /&gt;
| int = 12&lt;br /&gt;
| dex = 12&lt;br /&gt;
| luk = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[File:SoulLinker.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
Taekwons who wish to fully connect with the spiritual realm and hone their innate spiritual power will attempt take on the path of the Soul Linker. Soul Linker unlike Taekwons and Taekwon Masters are a full fledged magic class with skills reliant on magic power. Soul Linkers can connect with souls of the old, who would wish to bestow their knowledge on others with their knowledge not known by most users of the same class, empowering classes with skills or buffs to boost their abilities. Soul Linkers can also use these spiritual skills they have learned to buff their allies, fellow linkers, and kill monsters as well.&lt;br /&gt;
&lt;br /&gt;
Soul Linkers will lose the ability to use most of the taekwon skills (Tumbling, Sprint, Peaceful Break, Happy Break, Kihop, Leap and Mild Wind will be left as usable), and will also be using weapons but will not be using kicks for normal attacks. Soul Linkers can use most of what the mage class is able to wield in battle as they are considered as casters. Soul Linker skills are mostly SP consuming so high INT is a priority to keep up with the SP usage of skills.&lt;br /&gt;
&lt;br /&gt;
== Job Change Guide==&lt;br /&gt;
&lt;br /&gt;
Requirement: Job 40 (Job 50 is optional as you cannot use most of the taekwon skills anyway)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Head to Morroc Town and enter the tavern at the northwestern corner of the map (morocc 55, 259)&lt;br /&gt;
&lt;br /&gt;
Talk to the kid in the room inside the tavern, the kid will ask you to bring the following items as part of your initiation into being a Soul Linker&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=732 |item=3 Carat Diamond}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=929 |item=Immortal Heart}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=748 |item=Witherless Rose}}&lt;br /&gt;
&lt;br /&gt;
She'll continue the conversation after you give her the items and you will be warped into your own mind and talk to the Spirits of Old. Talk to the Monk Spirit, Sage Spirit and Alchemist Spirit, then talk to the girl again. After embracing their requests she will perform the incantation to change you into a Soul Linker.&lt;br /&gt;
&lt;br /&gt;
== Class Data ==&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Soul Linker Skills are classified as follows: Es- spells are all the offensive spells that can only be used on monsters, using it on players will stun the caster. Spirit skills are all the spirit imbued buffs you can only enchant on a specific class, with the exception of Soul Linker Spirit which you cannot cast on yourself. Ka- buffs are all the other supportive skills of souls linker that without the power of the soul linker spirit on the caster can only be used on family members, other soul linkers or yourself.&lt;br /&gt;
&lt;br /&gt;
==== Spirit Skills ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=454 |link=[https://irowiki.org/wiki/Priest_Spirit Priest Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most pious Priest and imbues its abilities upon the targeted Priest temporarily. Increases the damage output of Holy Light to 500%. However its SP Cost is also increased to 500%.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=447 |link=[https://irowiki.org/wiki/Monk_Spirit Monk Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's toughest Monk and imbues its abilities upon the targeted Monk temporarily. Alters Combo Finish to inflict damage to all enemies in a 5x5 area around the target. Reduces the SP Cost of combo skills. Allows SP Recovery while under the effects of Fury and during the 10 seconds of disabled regen after Asura Strike.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=453 |link=[https://irowiki.org/wiki/Wizard_Spirit Wizard Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most powerful Wizard and imbues its abilities upon the targeted Wizard temporarily. Does not remove the gemstone cost from Ganbantein. All other skills have their gem cost completely removed (still requires the player to have the catalyst in their inventory, but the catalyst will not be consumed). Prevents the player from taking damage from reflected magic via Kaite at cost of a Crystal Fragment from the player's inventory.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=449 |link=[https://irowiki.org/wiki/Sage_Spirit Sage Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's greatest Sage and imbues its abilities upon the targeted Sage temporarily. Alters Autocast for it to always cast the highest level of their learned Bolt skills. &lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=448 |link=[https://irowiki.org/wiki/Fist_Master_Spirit Taekwon Master Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's greatest TaeKwon Master and imbues its abilities upon the targeted TaeKwon Master temporarily. Enables the use of the skill Solar, Lunar and Stellar Union.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=461 |link=[https://irowiki.org/wiki/Soul_Linker_Spirit Soul Linker Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most skilled Soul Linker and imbues its abilities upon the targeted Soul Linker temporarily. Allows the Ka- skills to be used on other players.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=460 |link=[https://irowiki.org/wiki/Hunter_Spirit Hunter Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most popular Hunter and imbues its abilities upon the targeted Hunter temporarily. Increases the effectiveness of Beast Bane based on the target's Strength. Bestows the Beast Charge skill if the target has mastered Double Strafe.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=455 |link=[https://irowiki.org/wiki/Bard_and_Dancer_Spirits Bard and Dancer Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most artistic performer and imbues its abilities upon the targeted Bard or Dancer temporarily. All Performance Skills will affect the target him/herself. Greatly increases Movement Speed while performing. Their skills become linked, meaning that if the target has mastered the given skill, allows the use of the counterpart skill, mastered. They are unaffected by Music Lessons and Dance Lessons, respectively.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=432 |link=[https://irowiki.org/wiki/Lunar_Protection Lunar Protection]}}&lt;br /&gt;
| Temporarily boosts Flee based on DEX, LUK, and Base level, can only be used on a Lunar designated map on odd days.&lt;br /&gt;
| 4&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=439 |link=[https://irowiki.org/wiki/Lunar_Blessings Lunar Blessing]}}&lt;br /&gt;
| Enhances the EXP yield from the designated target of the Moon, on an odd numbered day on a Lunar designated map.&lt;br /&gt;
| 5&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=430 |link=[https://irowiki.org/wiki/Stellar_Heat Stellar Heat]}}&lt;br /&gt;
| Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back). Every time the barrier hits, drains 2 SP. Can only be used on a Stellar designated map.&lt;br /&gt;
| 3&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=437 |link=[https://irowiki.org/wiki/Stellar_Wrath Stellar Wrath]}}&lt;br /&gt;
| Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Stellar Target. Can only be used on a Stellar map and on a designated target of the Stars. &lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=433 |link=[https://irowiki.org/wiki/Stellar_Protection Stellar Protection]}}&lt;br /&gt;
| Temporarily boosts attack speed based on DEX, LUK, and Base level, can only be used on a Stellar designated map on days divisible by 5.&lt;br /&gt;
| 4&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=440 |link=[https://irowiki.org/wiki/Stellar_Blessings Stellar Blessing]}}&lt;br /&gt;
| Enhances the EXP yield from the designated target of the Stars, on days divisible on a Stellar designated map.&lt;br /&gt;
| 5&lt;br /&gt;
| Passive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Es-Spells ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ka-Buffs ====&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;/div&gt;</summary>
		<author><name>Vaahn</name></author>
	</entry>
	<entry>
		<id>http://wiki.titanro.net/index.php?title=Soul_Linker&amp;diff=1287</id>
		<title>Soul Linker</title>
		<link rel="alternate" type="text/html" href="http://wiki.titanro.net/index.php?title=Soul_Linker&amp;diff=1287"/>
		<updated>2018-10-08T22:22:21Z</updated>

		<summary type="html">&lt;p&gt;Vaahn: /* Spirit Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Job&lt;br /&gt;
| jobBase = Taekwon&lt;br /&gt;
| jobType = Extended&lt;br /&gt;
| Race = [[Human]]&lt;br /&gt;
| changesAt =[[Morroc]]&lt;br /&gt;
| skills = 27&lt;br /&gt;
| skillPoints = 143&lt;br /&gt;
| questSkills = 0&lt;br /&gt;
| str = 0&lt;br /&gt;
| agi = 0&lt;br /&gt;
| vit = 6&lt;br /&gt;
| int = 12&lt;br /&gt;
| dex = 12&lt;br /&gt;
| luk = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[File:SoulLinker.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
Taekwons who wish to fully connect with the spiritual realm and hone their innate spiritual power will attempt take on the path of the Soul Linker. Soul Linker unlike Taekwons and Taekwon Masters are a full fledged magic class with skills reliant on magic power. Soul Linkers can connect with souls of the old, who would wish to bestow their knowledge on others with their knowledge not known by most users of the same class, empowering classes with skills or buffs to boost their abilities. Soul Linkers can also use these spiritual skills they have learned to buff their allies, fellow linkers, and kill monsters as well.&lt;br /&gt;
&lt;br /&gt;
Soul Linkers will lose the ability to use most of the taekwon skills (Tumbling, Sprint, Peaceful Break, Happy Break, Kihop, Leap and Mild Wind will be left as usable), and will also be using weapons but will not be using kicks for normal attacks. Soul Linkers can use most of what the mage class is able to wield in battle as they are considered as casters. Soul Linker skills are mostly SP consuming so high INT is a priority to keep up with the SP usage of skills.&lt;br /&gt;
&lt;br /&gt;
== Job Change Guide==&lt;br /&gt;
&lt;br /&gt;
Requirement: Job 40 (Job 50 is optional as you cannot use most of the taekwon skills anyway)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Head to Morroc Town and enter the tavern at the northwestern corner of the map (morocc 55, 259)&lt;br /&gt;
&lt;br /&gt;
Talk to the kid in the room inside the tavern, the kid will ask you to bring the following items as part of your initiation into being a Soul Linker&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=732 |item=3 Carat Diamond}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=929 |item=Immortal Heart}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=748 |item=Witherless Rose}}&lt;br /&gt;
&lt;br /&gt;
She'll continue the conversation after you give her the items and you will be warped into your own mind and talk to the Spirits of Old. Talk to the Monk Spirit, Sage Spirit and Alchemist Spirit, then talk to the girl again. After embracing their requests she will perform the incantation to change you into a Soul Linker.&lt;br /&gt;
&lt;br /&gt;
== Class Data ==&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Soul Linker Skills are classified as follows: Es- spells are all the offensive spells that can only be used on monsters, using it on players will stun the caster. Spirit skills are all the spirit imbued buffs you can only enchant on a specific class, with the exception of Soul Linker Spirit which you cannot cast on yourself. Ka- buffs are all the other supportive skills of souls linker that without the power of the soul linker spirit on the caster can only be used on family members, other soul linkers or yourself.&lt;br /&gt;
&lt;br /&gt;
==== Spirit Skills ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=454 |link=[https://irowiki.org/wiki/Priest_Spirit Priest Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most pious Priest and imbues its abilities upon the targeted Priest temporarily. Increases the damage output of Holy Light to 500%. However its SP Cost is also increased to 500%.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=447 |link=[https://irowiki.org/wiki/Monk_Spirit Monk Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's toughest Monk and imbues its abilities upon the targeted Monk temporarily. Alters Combo Finish to inflict damage to all enemies in a 5x5 area around the target. Reduces the SP Cost of combo skills. Allows SP Recovery while under the effects of Fury and during the 10 seconds of disabled regen after Asura Strike.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=453 |link=[https://irowiki.org/wiki/Wizard_Spirit Wizard Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most powerful Wizard and imbues its abilities upon the targeted Wizard temporarily. Does not remove the gemstone cost from Ganbantein. All other skills have their gem cost completely removed (still requires the player to have the catalyst in their inventory, but the catalyst will not be consumed). Prevents the player from taking damage from reflected magic via Kaite at cost of a Crystal Fragment from the player's inventory.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=449 |link=[https://irowiki.org/wiki/Sage_Spirit Sage Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's greatest Sage and imbues its abilities upon the targeted Sage temporarily. Alters Autocast for it to always cast the highest level of their learned Bolt skills. &lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=448 |link=[https://irowiki.org/wiki/Fist_Master_Spirit Taekwon Master Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's greatest TaeKwon Master and imbues its abilities upon the targeted TaeKwon Master temporarily. Enables the use of the skill Solar, Lunar and Stellar Union.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=461 |link=[https://irowiki.org/wiki/Soul_Linker_Spirit Soul Linker Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most skilled Soul Linker and imbues its abilities upon the targeted Soul Linker temporarily. Allows the Ka- skills to be used on other players.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=429 |link=[https://irowiki.org/wiki/Lunar_Heat Lunar Heat]}}&lt;br /&gt;
| Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back). Every time the barrier hits, drains 2 SP. Can only be used on a Lunar designated map.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=436 |link=[https://irowiki.org/wiki/Lunar_Wrath Lunar Wrath]}}&lt;br /&gt;
| Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Lunar Target. Can only be used on a Lunar map and on a designated target of the Moon. &lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=432 |link=[https://irowiki.org/wiki/Lunar_Protection Lunar Protection]}}&lt;br /&gt;
| Temporarily boosts Flee based on DEX, LUK, and Base level, can only be used on a Lunar designated map on odd days.&lt;br /&gt;
| 4&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=439 |link=[https://irowiki.org/wiki/Lunar_Blessings Lunar Blessing]}}&lt;br /&gt;
| Enhances the EXP yield from the designated target of the Moon, on an odd numbered day on a Lunar designated map.&lt;br /&gt;
| 5&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=430 |link=[https://irowiki.org/wiki/Stellar_Heat Stellar Heat]}}&lt;br /&gt;
| Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back). Every time the barrier hits, drains 2 SP. Can only be used on a Stellar designated map.&lt;br /&gt;
| 3&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=437 |link=[https://irowiki.org/wiki/Stellar_Wrath Stellar Wrath]}}&lt;br /&gt;
| Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Stellar Target. Can only be used on a Stellar map and on a designated target of the Stars. &lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=433 |link=[https://irowiki.org/wiki/Stellar_Protection Stellar Protection]}}&lt;br /&gt;
| Temporarily boosts attack speed based on DEX, LUK, and Base level, can only be used on a Stellar designated map on days divisible by 5.&lt;br /&gt;
| 4&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=440 |link=[https://irowiki.org/wiki/Stellar_Blessings Stellar Blessing]}}&lt;br /&gt;
| Enhances the EXP yield from the designated target of the Stars, on days divisible on a Stellar designated map.&lt;br /&gt;
| 5&lt;br /&gt;
| Passive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Es-Spells ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ka-Buffs ====&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;/div&gt;</summary>
		<author><name>Vaahn</name></author>
	</entry>
	<entry>
		<id>http://wiki.titanro.net/index.php?title=Soul_Linker&amp;diff=1286</id>
		<title>Soul Linker</title>
		<link rel="alternate" type="text/html" href="http://wiki.titanro.net/index.php?title=Soul_Linker&amp;diff=1286"/>
		<updated>2018-10-08T22:20:25Z</updated>

		<summary type="html">&lt;p&gt;Vaahn: /* Spirit Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Job&lt;br /&gt;
| jobBase = Taekwon&lt;br /&gt;
| jobType = Extended&lt;br /&gt;
| Race = [[Human]]&lt;br /&gt;
| changesAt =[[Morroc]]&lt;br /&gt;
| skills = 27&lt;br /&gt;
| skillPoints = 143&lt;br /&gt;
| questSkills = 0&lt;br /&gt;
| str = 0&lt;br /&gt;
| agi = 0&lt;br /&gt;
| vit = 6&lt;br /&gt;
| int = 12&lt;br /&gt;
| dex = 12&lt;br /&gt;
| luk = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[File:SoulLinker.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
Taekwons who wish to fully connect with the spiritual realm and hone their innate spiritual power will attempt take on the path of the Soul Linker. Soul Linker unlike Taekwons and Taekwon Masters are a full fledged magic class with skills reliant on magic power. Soul Linkers can connect with souls of the old, who would wish to bestow their knowledge on others with their knowledge not known by most users of the same class, empowering classes with skills or buffs to boost their abilities. Soul Linkers can also use these spiritual skills they have learned to buff their allies, fellow linkers, and kill monsters as well.&lt;br /&gt;
&lt;br /&gt;
Soul Linkers will lose the ability to use most of the taekwon skills (Tumbling, Sprint, Peaceful Break, Happy Break, Kihop, Leap and Mild Wind will be left as usable), and will also be using weapons but will not be using kicks for normal attacks. Soul Linkers can use most of what the mage class is able to wield in battle as they are considered as casters. Soul Linker skills are mostly SP consuming so high INT is a priority to keep up with the SP usage of skills.&lt;br /&gt;
&lt;br /&gt;
== Job Change Guide==&lt;br /&gt;
&lt;br /&gt;
Requirement: Job 40 (Job 50 is optional as you cannot use most of the taekwon skills anyway)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Head to Morroc Town and enter the tavern at the northwestern corner of the map (morocc 55, 259)&lt;br /&gt;
&lt;br /&gt;
Talk to the kid in the room inside the tavern, the kid will ask you to bring the following items as part of your initiation into being a Soul Linker&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=732 |item=3 Carat Diamond}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=929 |item=Immortal Heart}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=748 |item=Witherless Rose}}&lt;br /&gt;
&lt;br /&gt;
She'll continue the conversation after you give her the items and you will be warped into your own mind and talk to the Spirits of Old. Talk to the Monk Spirit, Sage Spirit and Alchemist Spirit, then talk to the girl again. After embracing their requests she will perform the incantation to change you into a Soul Linker.&lt;br /&gt;
&lt;br /&gt;
== Class Data ==&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Soul Linker Skills are classified as follows: Es- spells are all the offensive spells that can only be used on monsters, using it on players will stun the caster. Spirit skills are all the spirit imbued buffs you can only enchant on a specific class, with the exception of Soul Linker Spirit which you cannot cast on yourself. Ka- buffs are all the other supportive skills of souls linker that without the power of the soul linker spirit on the caster can only be used on family members, other soul linkers or yourself.&lt;br /&gt;
&lt;br /&gt;
==== Spirit Skills ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=454 |link=[https://irowiki.org/wiki/Priest_Spirit Priest Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most pious Priest and imbues its abilities upon the targeted Priest temporarily. Increases the damage output of Holy Light to 500%. However its SP Cost is also increased to 500%.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=447 |link=[https://irowiki.org/wiki/Monk_Spirit Monk Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's toughest Monk and imbues its abilities upon the targeted Monk temporarily. Alters Combo Finish to inflict damage to all enemies in a 5x5 area around the target. Reduces the SP Cost of combo skills. Allows SP Recovery while under the effects of Fury and during the 10 seconds of disabled regen after Asura Strike.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=453 |link=[https://irowiki.org/wiki/Wizard_Spirit Wizard Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most powerful Wizard and imbues its abilities upon the targeted Wizard temporarily. Does not remove the gemstone cost from Ganbantein. All other skills have their gem cost completely removed (still requires the player to have the catalyst in their inventory, but the catalyst will not be consumed). Prevents the player from taking damage from reflected magic via Kaite at cost of a Crystal Fragment from the player's inventory.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=449 |link=[https://irowiki.org/wiki/Sage_Spirit Sage Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's greatest Sage and imbues its abilities upon the targeted Sage temporarily. Alters Autocast for it to always cast the highest level of their learned Bolt skills. &lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=448 |link=[https://irowiki.org/wiki/Fist_Master_Spirit Taekwon Master Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's greatest TaeKwon Master and imbues its abilities upon the targeted TaeKwon Master temporarily. Enables the use of the skill Solar, Lunar and Stellar Union.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=438 |link=[https://irowiki.org/wiki/Solar_Blessings Solar Blessing]}}&lt;br /&gt;
| Enhances the EXP yield from the designated target of the Sun, on an even numbered day on a Solar designated map.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=429 |link=[https://irowiki.org/wiki/Lunar_Heat Lunar Heat]}}&lt;br /&gt;
| Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back). Every time the barrier hits, drains 2 SP. Can only be used on a Lunar designated map.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=436 |link=[https://irowiki.org/wiki/Lunar_Wrath Lunar Wrath]}}&lt;br /&gt;
| Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Lunar Target. Can only be used on a Lunar map and on a designated target of the Moon. &lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=432 |link=[https://irowiki.org/wiki/Lunar_Protection Lunar Protection]}}&lt;br /&gt;
| Temporarily boosts Flee based on DEX, LUK, and Base level, can only be used on a Lunar designated map on odd days.&lt;br /&gt;
| 4&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=439 |link=[https://irowiki.org/wiki/Lunar_Blessings Lunar Blessing]}}&lt;br /&gt;
| Enhances the EXP yield from the designated target of the Moon, on an odd numbered day on a Lunar designated map.&lt;br /&gt;
| 5&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=430 |link=[https://irowiki.org/wiki/Stellar_Heat Stellar Heat]}}&lt;br /&gt;
| Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back). Every time the barrier hits, drains 2 SP. Can only be used on a Stellar designated map.&lt;br /&gt;
| 3&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=437 |link=[https://irowiki.org/wiki/Stellar_Wrath Stellar Wrath]}}&lt;br /&gt;
| Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Stellar Target. Can only be used on a Stellar map and on a designated target of the Stars. &lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=433 |link=[https://irowiki.org/wiki/Stellar_Protection Stellar Protection]}}&lt;br /&gt;
| Temporarily boosts attack speed based on DEX, LUK, and Base level, can only be used on a Stellar designated map on days divisible by 5.&lt;br /&gt;
| 4&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=440 |link=[https://irowiki.org/wiki/Stellar_Blessings Stellar Blessing]}}&lt;br /&gt;
| Enhances the EXP yield from the designated target of the Stars, on days divisible on a Stellar designated map.&lt;br /&gt;
| 5&lt;br /&gt;
| Passive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Es-Spells ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ka-Buffs ====&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;/div&gt;</summary>
		<author><name>Vaahn</name></author>
	</entry>
	<entry>
		<id>http://wiki.titanro.net/index.php?title=Soul_Linker&amp;diff=1285</id>
		<title>Soul Linker</title>
		<link rel="alternate" type="text/html" href="http://wiki.titanro.net/index.php?title=Soul_Linker&amp;diff=1285"/>
		<updated>2018-10-08T22:16:18Z</updated>

		<summary type="html">&lt;p&gt;Vaahn: /* Spirit Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Job&lt;br /&gt;
| jobBase = Taekwon&lt;br /&gt;
| jobType = Extended&lt;br /&gt;
| Race = [[Human]]&lt;br /&gt;
| changesAt =[[Morroc]]&lt;br /&gt;
| skills = 27&lt;br /&gt;
| skillPoints = 143&lt;br /&gt;
| questSkills = 0&lt;br /&gt;
| str = 0&lt;br /&gt;
| agi = 0&lt;br /&gt;
| vit = 6&lt;br /&gt;
| int = 12&lt;br /&gt;
| dex = 12&lt;br /&gt;
| luk = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[File:SoulLinker.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
Taekwons who wish to fully connect with the spiritual realm and hone their innate spiritual power will attempt take on the path of the Soul Linker. Soul Linker unlike Taekwons and Taekwon Masters are a full fledged magic class with skills reliant on magic power. Soul Linkers can connect with souls of the old, who would wish to bestow their knowledge on others with their knowledge not known by most users of the same class, empowering classes with skills or buffs to boost their abilities. Soul Linkers can also use these spiritual skills they have learned to buff their allies, fellow linkers, and kill monsters as well.&lt;br /&gt;
&lt;br /&gt;
Soul Linkers will lose the ability to use most of the taekwon skills (Tumbling, Sprint, Peaceful Break, Happy Break, Kihop, Leap and Mild Wind will be left as usable), and will also be using weapons but will not be using kicks for normal attacks. Soul Linkers can use most of what the mage class is able to wield in battle as they are considered as casters. Soul Linker skills are mostly SP consuming so high INT is a priority to keep up with the SP usage of skills.&lt;br /&gt;
&lt;br /&gt;
== Job Change Guide==&lt;br /&gt;
&lt;br /&gt;
Requirement: Job 40 (Job 50 is optional as you cannot use most of the taekwon skills anyway)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Head to Morroc Town and enter the tavern at the northwestern corner of the map (morocc 55, 259)&lt;br /&gt;
&lt;br /&gt;
Talk to the kid in the room inside the tavern, the kid will ask you to bring the following items as part of your initiation into being a Soul Linker&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=732 |item=3 Carat Diamond}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=929 |item=Immortal Heart}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=748 |item=Witherless Rose}}&lt;br /&gt;
&lt;br /&gt;
She'll continue the conversation after you give her the items and you will be warped into your own mind and talk to the Spirits of Old. Talk to the Monk Spirit, Sage Spirit and Alchemist Spirit, then talk to the girl again. After embracing their requests she will perform the incantation to change you into a Soul Linker.&lt;br /&gt;
&lt;br /&gt;
== Class Data ==&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Soul Linker Skills are classified as follows: Es- spells are all the offensive spells that can only be used on monsters, using it on players will stun the caster. Spirit skills are all the spirit imbued buffs you can only enchant on a specific class, with the exception of Soul Linker Spirit which you cannot cast on yourself. Ka- buffs are all the other supportive skills of souls linker that without the power of the soul linker spirit on the caster can only be used on family members, other soul linkers or yourself.&lt;br /&gt;
&lt;br /&gt;
==== Spirit Skills ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=454 |link=[https://irowiki.org/wiki/Priest_Spirit Priest Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most pious Priest and imbues its abilities upon the targeted Priest temporarily. Increases the damage output of Holy Light to 500%. However its SP Cost is also increased to 500%.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=447 |link=[https://irowiki.org/wiki/Monk_Spirit Monk Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's toughest Monk and imbues its abilities upon the targeted Monk temporarily. Alters Combo Finish to inflict damage to all enemies in a 5x5 area around the target. Reduces the SP Cost of combo skills. Allows SP Recovery while under the effects of Fury and during the 10 seconds of disabled regen after Asura Strike.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=453 |link=[https://irowiki.org/wiki/Wizard_Spirit Wizard Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most powerful Wizard and imbues its abilities upon the targeted Wizard temporarily. Does not remove the gemstone cost from Ganbantein. All other skills have their gem cost completely removed (still requires the player to have the catalyst in their inventory, but the catalyst will not be consumed). Prevents the player from taking damage from reflected magic via Kaite at cost of a Crystal Fragment from the player's's inventory.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=435 |link=[https://irowiki.org/wiki/Solar_Wrath Solar Wrath]}}&lt;br /&gt;
| Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Solar Target. Can only be used on a Solar map and on a designated target of the Sun. &lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=431 |link=[https://irowiki.org/wiki/Solar_Protection Solar Protection]}}&lt;br /&gt;
| Temporarily boosts soft defense based on DEX, LUK, and Base level, can only be used on a Solar designated map on even days.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=438 |link=[https://irowiki.org/wiki/Solar_Blessings Solar Blessing]}}&lt;br /&gt;
| Enhances the EXP yield from the designated target of the Sun, on an even numbered day on a Solar designated map.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=429 |link=[https://irowiki.org/wiki/Lunar_Heat Lunar Heat]}}&lt;br /&gt;
| Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back). Every time the barrier hits, drains 2 SP. Can only be used on a Lunar designated map.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=436 |link=[https://irowiki.org/wiki/Lunar_Wrath Lunar Wrath]}}&lt;br /&gt;
| Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Lunar Target. Can only be used on a Lunar map and on a designated target of the Moon. &lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=432 |link=[https://irowiki.org/wiki/Lunar_Protection Lunar Protection]}}&lt;br /&gt;
| Temporarily boosts Flee based on DEX, LUK, and Base level, can only be used on a Lunar designated map on odd days.&lt;br /&gt;
| 4&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=439 |link=[https://irowiki.org/wiki/Lunar_Blessings Lunar Blessing]}}&lt;br /&gt;
| Enhances the EXP yield from the designated target of the Moon, on an odd numbered day on a Lunar designated map.&lt;br /&gt;
| 5&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=430 |link=[https://irowiki.org/wiki/Stellar_Heat Stellar Heat]}}&lt;br /&gt;
| Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back). Every time the barrier hits, drains 2 SP. Can only be used on a Stellar designated map.&lt;br /&gt;
| 3&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=437 |link=[https://irowiki.org/wiki/Stellar_Wrath Stellar Wrath]}}&lt;br /&gt;
| Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Stellar Target. Can only be used on a Stellar map and on a designated target of the Stars. &lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=433 |link=[https://irowiki.org/wiki/Stellar_Protection Stellar Protection]}}&lt;br /&gt;
| Temporarily boosts attack speed based on DEX, LUK, and Base level, can only be used on a Stellar designated map on days divisible by 5.&lt;br /&gt;
| 4&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=440 |link=[https://irowiki.org/wiki/Stellar_Blessings Stellar Blessing]}}&lt;br /&gt;
| Enhances the EXP yield from the designated target of the Stars, on days divisible on a Stellar designated map.&lt;br /&gt;
| 5&lt;br /&gt;
| Passive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Es-Spells ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ka-Buffs ====&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;/div&gt;</summary>
		<author><name>Vaahn</name></author>
	</entry>
	<entry>
		<id>http://wiki.titanro.net/index.php?title=Soul_Linker&amp;diff=1284</id>
		<title>Soul Linker</title>
		<link rel="alternate" type="text/html" href="http://wiki.titanro.net/index.php?title=Soul_Linker&amp;diff=1284"/>
		<updated>2018-10-08T22:15:58Z</updated>

		<summary type="html">&lt;p&gt;Vaahn: /* Spirit Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Job&lt;br /&gt;
| jobBase = Taekwon&lt;br /&gt;
| jobType = Extended&lt;br /&gt;
| Race = [[Human]]&lt;br /&gt;
| changesAt =[[Morroc]]&lt;br /&gt;
| skills = 27&lt;br /&gt;
| skillPoints = 143&lt;br /&gt;
| questSkills = 0&lt;br /&gt;
| str = 0&lt;br /&gt;
| agi = 0&lt;br /&gt;
| vit = 6&lt;br /&gt;
| int = 12&lt;br /&gt;
| dex = 12&lt;br /&gt;
| luk = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[File:SoulLinker.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
Taekwons who wish to fully connect with the spiritual realm and hone their innate spiritual power will attempt take on the path of the Soul Linker. Soul Linker unlike Taekwons and Taekwon Masters are a full fledged magic class with skills reliant on magic power. Soul Linkers can connect with souls of the old, who would wish to bestow their knowledge on others with their knowledge not known by most users of the same class, empowering classes with skills or buffs to boost their abilities. Soul Linkers can also use these spiritual skills they have learned to buff their allies, fellow linkers, and kill monsters as well.&lt;br /&gt;
&lt;br /&gt;
Soul Linkers will lose the ability to use most of the taekwon skills (Tumbling, Sprint, Peaceful Break, Happy Break, Kihop, Leap and Mild Wind will be left as usable), and will also be using weapons but will not be using kicks for normal attacks. Soul Linkers can use most of what the mage class is able to wield in battle as they are considered as casters. Soul Linker skills are mostly SP consuming so high INT is a priority to keep up with the SP usage of skills.&lt;br /&gt;
&lt;br /&gt;
== Job Change Guide==&lt;br /&gt;
&lt;br /&gt;
Requirement: Job 40 (Job 50 is optional as you cannot use most of the taekwon skills anyway)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Head to Morroc Town and enter the tavern at the northwestern corner of the map (morocc 55, 259)&lt;br /&gt;
&lt;br /&gt;
Talk to the kid in the room inside the tavern, the kid will ask you to bring the following items as part of your initiation into being a Soul Linker&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=732 |item=3 Carat Diamond}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=929 |item=Immortal Heart}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=748 |item=Witherless Rose}}&lt;br /&gt;
&lt;br /&gt;
She'll continue the conversation after you give her the items and you will be warped into your own mind and talk to the Spirits of Old. Talk to the Monk Spirit, Sage Spirit and Alchemist Spirit, then talk to the girl again. After embracing their requests she will perform the incantation to change you into a Soul Linker.&lt;br /&gt;
&lt;br /&gt;
== Class Data ==&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Soul Linker Skills are classified as follows: Es- spells are all the offensive spells that can only be used on monsters, using it on players will stun the caster. Spirit skills are all the spirit imbued buffs you can only enchant on a specific class, with the exception of Soul Linker Spirit which you cannot cast on yourself. Ka- buffs are all the other supportive skills of souls linker that without the power of the soul linker spirit on the caster can only be used on family members, other soul linkers or yourself.&lt;br /&gt;
&lt;br /&gt;
==== Spirit Skills ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=454 |link=[https://irowiki.org/wiki/Priest_Spirit Priest Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most pious Priest and imbues its abilities upon the targeted Priest temporarily. Increases the damage output of Holy Light to 500%. However its SP Cost is also increased to 500%.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=447 |link=[https://irowiki.org/wiki/Monk_Spirit Monk Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's toughest Monk and imbues its abilities upon the targeted Monk temporarily. Alters Combo Finish to inflict damage to all enemies in a 5x5 area around the target. Reduces the SP Cost of combo skills. Allows SP Recovery while under the effects of Fury and during the 10 seconds of disabled regen after Asura Strike.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=453 |link=[https://irowiki.org/wiki/Wizard_Spirit Wizard Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most powerful Wizard and imbues its abilities upon the targeted Wizard temporarily. Does not remove the gemstone cost from Ganbantein. All other skills, even such that are only available through wearing specific gears, have their gem cost completely removed (still requires the player to have the catalyst in their inventory, but the catalyst will not be consumed). Prevents the player from taking damage from reflected magic via Kaite at cost of a Crystal Fragment from the player's's inventory.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=435 |link=[https://irowiki.org/wiki/Solar_Wrath Solar Wrath]}}&lt;br /&gt;
| Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Solar Target. Can only be used on a Solar map and on a designated target of the Sun. &lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=431 |link=[https://irowiki.org/wiki/Solar_Protection Solar Protection]}}&lt;br /&gt;
| Temporarily boosts soft defense based on DEX, LUK, and Base level, can only be used on a Solar designated map on even days.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=438 |link=[https://irowiki.org/wiki/Solar_Blessings Solar Blessing]}}&lt;br /&gt;
| Enhances the EXP yield from the designated target of the Sun, on an even numbered day on a Solar designated map.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=429 |link=[https://irowiki.org/wiki/Lunar_Heat Lunar Heat]}}&lt;br /&gt;
| Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back). Every time the barrier hits, drains 2 SP. Can only be used on a Lunar designated map.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=436 |link=[https://irowiki.org/wiki/Lunar_Wrath Lunar Wrath]}}&lt;br /&gt;
| Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Lunar Target. Can only be used on a Lunar map and on a designated target of the Moon. &lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=432 |link=[https://irowiki.org/wiki/Lunar_Protection Lunar Protection]}}&lt;br /&gt;
| Temporarily boosts Flee based on DEX, LUK, and Base level, can only be used on a Lunar designated map on odd days.&lt;br /&gt;
| 4&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=439 |link=[https://irowiki.org/wiki/Lunar_Blessings Lunar Blessing]}}&lt;br /&gt;
| Enhances the EXP yield from the designated target of the Moon, on an odd numbered day on a Lunar designated map.&lt;br /&gt;
| 5&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=430 |link=[https://irowiki.org/wiki/Stellar_Heat Stellar Heat]}}&lt;br /&gt;
| Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back). Every time the barrier hits, drains 2 SP. Can only be used on a Stellar designated map.&lt;br /&gt;
| 3&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=437 |link=[https://irowiki.org/wiki/Stellar_Wrath Stellar Wrath]}}&lt;br /&gt;
| Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Stellar Target. Can only be used on a Stellar map and on a designated target of the Stars. &lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=433 |link=[https://irowiki.org/wiki/Stellar_Protection Stellar Protection]}}&lt;br /&gt;
| Temporarily boosts attack speed based on DEX, LUK, and Base level, can only be used on a Stellar designated map on days divisible by 5.&lt;br /&gt;
| 4&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=440 |link=[https://irowiki.org/wiki/Stellar_Blessings Stellar Blessing]}}&lt;br /&gt;
| Enhances the EXP yield from the designated target of the Stars, on days divisible on a Stellar designated map.&lt;br /&gt;
| 5&lt;br /&gt;
| Passive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Es-Spells ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ka-Buffs ====&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;/div&gt;</summary>
		<author><name>Vaahn</name></author>
	</entry>
	<entry>
		<id>http://wiki.titanro.net/index.php?title=Soul_Linker&amp;diff=1283</id>
		<title>Soul Linker</title>
		<link rel="alternate" type="text/html" href="http://wiki.titanro.net/index.php?title=Soul_Linker&amp;diff=1283"/>
		<updated>2018-10-08T22:12:40Z</updated>

		<summary type="html">&lt;p&gt;Vaahn: /* Spirit Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Job&lt;br /&gt;
| jobBase = Taekwon&lt;br /&gt;
| jobType = Extended&lt;br /&gt;
| Race = [[Human]]&lt;br /&gt;
| changesAt =[[Morroc]]&lt;br /&gt;
| skills = 27&lt;br /&gt;
| skillPoints = 143&lt;br /&gt;
| questSkills = 0&lt;br /&gt;
| str = 0&lt;br /&gt;
| agi = 0&lt;br /&gt;
| vit = 6&lt;br /&gt;
| int = 12&lt;br /&gt;
| dex = 12&lt;br /&gt;
| luk = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[File:SoulLinker.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
Taekwons who wish to fully connect with the spiritual realm and hone their innate spiritual power will attempt take on the path of the Soul Linker. Soul Linker unlike Taekwons and Taekwon Masters are a full fledged magic class with skills reliant on magic power. Soul Linkers can connect with souls of the old, who would wish to bestow their knowledge on others with their knowledge not known by most users of the same class, empowering classes with skills or buffs to boost their abilities. Soul Linkers can also use these spiritual skills they have learned to buff their allies, fellow linkers, and kill monsters as well.&lt;br /&gt;
&lt;br /&gt;
Soul Linkers will lose the ability to use most of the taekwon skills (Tumbling, Sprint, Peaceful Break, Happy Break, Kihop, Leap and Mild Wind will be left as usable), and will also be using weapons but will not be using kicks for normal attacks. Soul Linkers can use most of what the mage class is able to wield in battle as they are considered as casters. Soul Linker skills are mostly SP consuming so high INT is a priority to keep up with the SP usage of skills.&lt;br /&gt;
&lt;br /&gt;
== Job Change Guide==&lt;br /&gt;
&lt;br /&gt;
Requirement: Job 40 (Job 50 is optional as you cannot use most of the taekwon skills anyway)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Head to Morroc Town and enter the tavern at the northwestern corner of the map (morocc 55, 259)&lt;br /&gt;
&lt;br /&gt;
Talk to the kid in the room inside the tavern, the kid will ask you to bring the following items as part of your initiation into being a Soul Linker&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=732 |item=3 Carat Diamond}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=929 |item=Immortal Heart}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=748 |item=Witherless Rose}}&lt;br /&gt;
&lt;br /&gt;
She'll continue the conversation after you give her the items and you will be warped into your own mind and talk to the Spirits of Old. Talk to the Monk Spirit, Sage Spirit and Alchemist Spirit, then talk to the girl again. After embracing their requests she will perform the incantation to change you into a Soul Linker.&lt;br /&gt;
&lt;br /&gt;
== Class Data ==&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Soul Linker Skills are classified as follows: Es- spells are all the offensive spells that can only be used on monsters, using it on players will stun the caster. Spirit skills are all the spirit imbued buffs you can only enchant on a specific class, with the exception of Soul Linker Spirit which you cannot cast on yourself. Ka- buffs are all the other supportive skills of souls linker that without the power of the soul linker spirit on the caster can only be used on family members, other soul linkers or yourself.&lt;br /&gt;
&lt;br /&gt;
==== Spirit Skills ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=454 |link=[https://irowiki.org/wiki/Priest_Spirit Priest Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most pious Priest and imbues its abilities upon the targeted Priest temporarily. Increases the damage output of Holy Light to 500%. However its SP Cost is also increased to 500%.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=447 |link=[https://irowiki.org/wiki/Monk_Spirit Monk Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's toughest Monk and imbues its abilities upon the targeted Monk temporarily. Alters Combo Finish to inflict damage to all enemies in a 5x5 area around the target. Reduces the SP Cost of combo skills. Allows SP Recovery while under the effects of Fury and during the 10 seconds of disabled regen after Asura Strike.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=428 |link=[https://irowiki.org/wiki/Solar_Heat Solar Heat]}}&lt;br /&gt;
| Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back). Every time the barrier hits, drains 2 SP. Can only be used on a Solar designated map.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=435 |link=[https://irowiki.org/wiki/Solar_Wrath Solar Wrath]}}&lt;br /&gt;
| Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Solar Target. Can only be used on a Solar map and on a designated target of the Sun. &lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=431 |link=[https://irowiki.org/wiki/Solar_Protection Solar Protection]}}&lt;br /&gt;
| Temporarily boosts soft defense based on DEX, LUK, and Base level, can only be used on a Solar designated map on even days.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=438 |link=[https://irowiki.org/wiki/Solar_Blessings Solar Blessing]}}&lt;br /&gt;
| Enhances the EXP yield from the designated target of the Sun, on an even numbered day on a Solar designated map.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=429 |link=[https://irowiki.org/wiki/Lunar_Heat Lunar Heat]}}&lt;br /&gt;
| Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back). Every time the barrier hits, drains 2 SP. Can only be used on a Lunar designated map.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=436 |link=[https://irowiki.org/wiki/Lunar_Wrath Lunar Wrath]}}&lt;br /&gt;
| Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Lunar Target. Can only be used on a Lunar map and on a designated target of the Moon. &lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=432 |link=[https://irowiki.org/wiki/Lunar_Protection Lunar Protection]}}&lt;br /&gt;
| Temporarily boosts Flee based on DEX, LUK, and Base level, can only be used on a Lunar designated map on odd days.&lt;br /&gt;
| 4&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=439 |link=[https://irowiki.org/wiki/Lunar_Blessings Lunar Blessing]}}&lt;br /&gt;
| Enhances the EXP yield from the designated target of the Moon, on an odd numbered day on a Lunar designated map.&lt;br /&gt;
| 5&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=430 |link=[https://irowiki.org/wiki/Stellar_Heat Stellar Heat]}}&lt;br /&gt;
| Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back). Every time the barrier hits, drains 2 SP. Can only be used on a Stellar designated map.&lt;br /&gt;
| 3&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=437 |link=[https://irowiki.org/wiki/Stellar_Wrath Stellar Wrath]}}&lt;br /&gt;
| Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Stellar Target. Can only be used on a Stellar map and on a designated target of the Stars. &lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=433 |link=[https://irowiki.org/wiki/Stellar_Protection Stellar Protection]}}&lt;br /&gt;
| Temporarily boosts attack speed based on DEX, LUK, and Base level, can only be used on a Stellar designated map on days divisible by 5.&lt;br /&gt;
| 4&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=440 |link=[https://irowiki.org/wiki/Stellar_Blessings Stellar Blessing]}}&lt;br /&gt;
| Enhances the EXP yield from the designated target of the Stars, on days divisible on a Stellar designated map.&lt;br /&gt;
| 5&lt;br /&gt;
| Passive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Es-Spells ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ka-Buffs ====&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;/div&gt;</summary>
		<author><name>Vaahn</name></author>
	</entry>
	<entry>
		<id>http://wiki.titanro.net/index.php?title=Soul_Linker&amp;diff=1282</id>
		<title>Soul Linker</title>
		<link rel="alternate" type="text/html" href="http://wiki.titanro.net/index.php?title=Soul_Linker&amp;diff=1282"/>
		<updated>2018-10-08T22:12:18Z</updated>

		<summary type="html">&lt;p&gt;Vaahn: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Job&lt;br /&gt;
| jobBase = Taekwon&lt;br /&gt;
| jobType = Extended&lt;br /&gt;
| Race = [[Human]]&lt;br /&gt;
| changesAt =[[Morroc]]&lt;br /&gt;
| skills = 27&lt;br /&gt;
| skillPoints = 143&lt;br /&gt;
| questSkills = 0&lt;br /&gt;
| str = 0&lt;br /&gt;
| agi = 0&lt;br /&gt;
| vit = 6&lt;br /&gt;
| int = 12&lt;br /&gt;
| dex = 12&lt;br /&gt;
| luk = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[File:SoulLinker.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
Taekwons who wish to fully connect with the spiritual realm and hone their innate spiritual power will attempt take on the path of the Soul Linker. Soul Linker unlike Taekwons and Taekwon Masters are a full fledged magic class with skills reliant on magic power. Soul Linkers can connect with souls of the old, who would wish to bestow their knowledge on others with their knowledge not known by most users of the same class, empowering classes with skills or buffs to boost their abilities. Soul Linkers can also use these spiritual skills they have learned to buff their allies, fellow linkers, and kill monsters as well.&lt;br /&gt;
&lt;br /&gt;
Soul Linkers will lose the ability to use most of the taekwon skills (Tumbling, Sprint, Peaceful Break, Happy Break, Kihop, Leap and Mild Wind will be left as usable), and will also be using weapons but will not be using kicks for normal attacks. Soul Linkers can use most of what the mage class is able to wield in battle as they are considered as casters. Soul Linker skills are mostly SP consuming so high INT is a priority to keep up with the SP usage of skills.&lt;br /&gt;
&lt;br /&gt;
== Job Change Guide==&lt;br /&gt;
&lt;br /&gt;
Requirement: Job 40 (Job 50 is optional as you cannot use most of the taekwon skills anyway)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Head to Morroc Town and enter the tavern at the northwestern corner of the map (morocc 55, 259)&lt;br /&gt;
&lt;br /&gt;
Talk to the kid in the room inside the tavern, the kid will ask you to bring the following items as part of your initiation into being a Soul Linker&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=732 |item=3 Carat Diamond}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=929 |item=Immortal Heart}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=748 |item=Witherless Rose}}&lt;br /&gt;
&lt;br /&gt;
She'll continue the conversation after you give her the items and you will be warped into your own mind and talk to the Spirits of Old. Talk to the Monk Spirit, Sage Spirit and Alchemist Spirit, then talk to the girl again. After embracing their requests she will perform the incantation to change you into a Soul Linker.&lt;br /&gt;
&lt;br /&gt;
== Class Data ==&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Soul Linker Skills are classified as follows: Es- spells are all the offensive spells that can only be used on monsters, using it on players will stun the caster. Spirit skills are all the spirit imbued buffs you can only enchant on a specific class, with the exception of Soul Linker Spirit which you cannot cast on yourself. Ka- buffs are all the other supportive skills of souls linker that without the power of the soul linker spirit on the caster can only be used on family members, other soul linkers or yourself.&lt;br /&gt;
&lt;br /&gt;
==== Spirit Skills ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=454 |link=[https://irowiki.org/wiki/Priest_Spirit Priest Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's most pious Priest and imbues its abilities upon the targeted Priest temporarily. Increases the damage output of Holy Light to 500%. However its SP Cost is also increased to 500%.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=434 |link=[https://irowiki.org/wiki/Monk_Spirit Monk Spirit]}}&lt;br /&gt;
| Calls forth the spirit of history's toughest Monk and imbues its abilities upon the targeted Monk temporarily. Alters Combo Finish to inflict damage to all enemies in a 5x5 area around the target. Reduces the SP Cost of combo skills. Allows SP Recovery while under the effects of Fury and during the 10 seconds of disabled regen after Asura Strike.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=428 |link=[https://irowiki.org/wiki/Solar_Heat Solar Heat]}}&lt;br /&gt;
| Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back). Every time the barrier hits, drains 2 SP. Can only be used on a Solar designated map.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=435 |link=[https://irowiki.org/wiki/Solar_Wrath Solar Wrath]}}&lt;br /&gt;
| Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Solar Target. Can only be used on a Solar map and on a designated target of the Sun. &lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=431 |link=[https://irowiki.org/wiki/Solar_Protection Solar Protection]}}&lt;br /&gt;
| Temporarily boosts soft defense based on DEX, LUK, and Base level, can only be used on a Solar designated map on even days.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=438 |link=[https://irowiki.org/wiki/Solar_Blessings Solar Blessing]}}&lt;br /&gt;
| Enhances the EXP yield from the designated target of the Sun, on an even numbered day on a Solar designated map.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=429 |link=[https://irowiki.org/wiki/Lunar_Heat Lunar Heat]}}&lt;br /&gt;
| Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back). Every time the barrier hits, drains 2 SP. Can only be used on a Lunar designated map.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=436 |link=[https://irowiki.org/wiki/Lunar_Wrath Lunar Wrath]}}&lt;br /&gt;
| Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Lunar Target. Can only be used on a Lunar map and on a designated target of the Moon. &lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=432 |link=[https://irowiki.org/wiki/Lunar_Protection Lunar Protection]}}&lt;br /&gt;
| Temporarily boosts Flee based on DEX, LUK, and Base level, can only be used on a Lunar designated map on odd days.&lt;br /&gt;
| 4&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=439 |link=[https://irowiki.org/wiki/Lunar_Blessings Lunar Blessing]}}&lt;br /&gt;
| Enhances the EXP yield from the designated target of the Moon, on an odd numbered day on a Lunar designated map.&lt;br /&gt;
| 5&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=430 |link=[https://irowiki.org/wiki/Stellar_Heat Stellar Heat]}}&lt;br /&gt;
| Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back). Every time the barrier hits, drains 2 SP. Can only be used on a Stellar designated map.&lt;br /&gt;
| 3&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=437 |link=[https://irowiki.org/wiki/Stellar_Wrath Stellar Wrath]}}&lt;br /&gt;
| Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Stellar Target. Can only be used on a Stellar map and on a designated target of the Stars. &lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=433 |link=[https://irowiki.org/wiki/Stellar_Protection Stellar Protection]}}&lt;br /&gt;
| Temporarily boosts attack speed based on DEX, LUK, and Base level, can only be used on a Stellar designated map on days divisible by 5.&lt;br /&gt;
| 4&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=440 |link=[https://irowiki.org/wiki/Stellar_Blessings Stellar Blessing]}}&lt;br /&gt;
| Enhances the EXP yield from the designated target of the Stars, on days divisible on a Stellar designated map.&lt;br /&gt;
| 5&lt;br /&gt;
| Passive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Es-Spells ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ka-Buffs ====&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;/div&gt;</summary>
		<author><name>Vaahn</name></author>
	</entry>
	<entry>
		<id>http://wiki.titanro.net/index.php?title=Soul_Linker&amp;diff=1281</id>
		<title>Soul Linker</title>
		<link rel="alternate" type="text/html" href="http://wiki.titanro.net/index.php?title=Soul_Linker&amp;diff=1281"/>
		<updated>2018-10-08T22:06:14Z</updated>

		<summary type="html">&lt;p&gt;Vaahn: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Job&lt;br /&gt;
| jobBase = Taekwon&lt;br /&gt;
| jobType = Extended&lt;br /&gt;
| Race = [[Human]]&lt;br /&gt;
| changesAt =[[Morroc]]&lt;br /&gt;
| skills = 27&lt;br /&gt;
| skillPoints = 143&lt;br /&gt;
| questSkills = 0&lt;br /&gt;
| str = 0&lt;br /&gt;
| agi = 0&lt;br /&gt;
| vit = 6&lt;br /&gt;
| int = 12&lt;br /&gt;
| dex = 12&lt;br /&gt;
| luk = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[File:SoulLinker.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
Taekwons who wish to fully connect with the spiritual realm and hone their innate spiritual power will attempt take on the path of the Soul Linker. Soul Linker unlike Taekwons and Taekwon Masters are a full fledged magic class with skills reliant on magic power. Soul Linkers can connect with souls of the old, who would wish to bestow their knowledge on others with their knowledge not known by most users of the same class, empowering classes with skills or buffs to boost their abilities. Soul Linkers can also use these spiritual skills they have learned to buff their allies, fellow linkers, and kill monsters as well.&lt;br /&gt;
&lt;br /&gt;
Soul Linkers will lose the ability to use most of the taekwon skills (Tumbling, Sprint, Peaceful Break, Happy Break, Kihop, Leap and Mild Wind will be left as usable), and will also be using weapons but will not be using kicks for normal attacks. Soul Linkers can use most of what the mage class is able to wield in battle as they are considered as casters. Soul Linker skills are mostly SP consuming so high INT is a priority to keep up with the SP usage of skills.&lt;br /&gt;
&lt;br /&gt;
== Job Change Guide==&lt;br /&gt;
&lt;br /&gt;
Requirement: Job 40 (Job 50 is optional as you cannot use most of the taekwon skills anyway)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Head to Morroc Town and enter the tavern at the northwestern corner of the map (morocc 55, 259)&lt;br /&gt;
&lt;br /&gt;
Talk to the kid in the room inside the tavern, the kid will ask you to bring the following items as part of your initiation into being a Soul Linker&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=732 |item=3 Carat Diamond}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=929 |item=Immortal Heart}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=748 |item=Witherless Rose}}&lt;br /&gt;
&lt;br /&gt;
She'll continue the conversation after you give her the items and you will be warped into your own mind and talk to the Spirits of Old. Talk to the Monk Spirit, Sage Spirit and Alchemist Spirit, then talk to the girl again. After embracing their requests she will perform the incantation to change you into a Soul Linker.&lt;br /&gt;
&lt;br /&gt;
== Class Data ==&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Soul Linker Skills are classified as follows: Es- spells are all the offensive spells that can only be used on monsters, using it on players will stun the caster. Spirit skills are all the spirit imbued buffs you can only enchant on a specific class, with the exception of Soul Linker Spirit which you cannot cast on yourself. Ka- buffs are all the other supportive skills of souls linker that without the power of the soul linker spirit on the caster can only be used on family members, other soul linkers or yourself.&lt;br /&gt;
&lt;br /&gt;
==== Spirit Skills ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Es-Spells ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ka-Buffs ====&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;/div&gt;</summary>
		<author><name>Vaahn</name></author>
	</entry>
	<entry>
		<id>http://wiki.titanro.net/index.php?title=Soul_Linker&amp;diff=1280</id>
		<title>Soul Linker</title>
		<link rel="alternate" type="text/html" href="http://wiki.titanro.net/index.php?title=Soul_Linker&amp;diff=1280"/>
		<updated>2018-10-08T22:05:22Z</updated>

		<summary type="html">&lt;p&gt;Vaahn: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Job&lt;br /&gt;
| jobBase = Taekwon&lt;br /&gt;
| jobType = Extended&lt;br /&gt;
| Race = [[Human]]&lt;br /&gt;
| changesAt =[[Morroc]]&lt;br /&gt;
| skills = 27&lt;br /&gt;
| skillPoints = 143&lt;br /&gt;
| questSkills = 0&lt;br /&gt;
| str = 0&lt;br /&gt;
| agi = 0&lt;br /&gt;
| vit = 6&lt;br /&gt;
| int = 12&lt;br /&gt;
| dex = 12&lt;br /&gt;
| luk = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[File:SoulLinker.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
Taekwons who wish to fully connect with the spiritual realm and hone their innate spiritual power will attempt take on the path of the Soul Linker. Soul Linker unlike Taekwons and Taekwon Masters are a full fledged magic class with skills reliant on magic power. Soul Linkers can connect with souls of the old, who would wish to bestow their knowledge on others with their knowledge not known by most users of the same class, empowering classes with skills or buffs to boost their abilities. Soul Linkers can also use these spiritual skills they have learned to buff their allies, fellow linkers, and kill monsters as well.&lt;br /&gt;
&lt;br /&gt;
Soul Linkers will lose the ability to use most of the taekwon skills (Tumbling, Sprint, Peaceful Break, Happy Break, Kihop, Leap and Mild Wind will be left as usable), and will also be using weapons but will not be using kicks for normal attacks. Soul Linkers can use most of what the mage class is able to wield in battle as they are considered as casters. Soul Linker skills are mostly SP consuming so high INT is a priority to keep up with the SP usage of skills.&lt;br /&gt;
&lt;br /&gt;
== Job Change Guide==&lt;br /&gt;
&lt;br /&gt;
Requirement: Job 40 (Job 50 is optional as you cannot use most of the taekwon skills anyway)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Head to Morroc Town and enter the tavern at the northwestern corner of the map (morocc 55, 259)&lt;br /&gt;
&lt;br /&gt;
Talk to the kid in the room inside the tavern, the kid will ask you to bring the following items as part of your initiation into being a Soul Linker&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=732 |item=3 Carat Diamond}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=929 |item=Immortal Heart}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=748 |item=Witherless Rose}}&lt;br /&gt;
&lt;br /&gt;
She'll continue the conversation after you give her the items and you will be warped into your own mind and talk to the Spirits of Old. Talk to the Monk Spirit, Sage Spirit and Alchemist Spirit, then talk to the girl again. After embracing their requests she will perform the incantation to change you into a Soul Linker.&lt;br /&gt;
&lt;br /&gt;
== Class Data ==&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Soul Linker Skills are classified as follows: Es- spells are all the offensive spells that can only be used on monsters, using it on players will stun the caster. Spirit skills are all the spirit imbued buffs you can only enchant on a specific class, with the exception of Soul Linker Spirit which you cannot cast on yourself. Ka- buffs are all the other supportive skills of souls linker that without the power of the soul linker spirit on the caster can only be used on family members, other soul linkers or yourself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Spirit Skills ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Es-Spells ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ka-Buffs ====&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;/div&gt;</summary>
		<author><name>Vaahn</name></author>
	</entry>
	<entry>
		<id>http://wiki.titanro.net/index.php?title=Soul_Linker&amp;diff=1279</id>
		<title>Soul Linker</title>
		<link rel="alternate" type="text/html" href="http://wiki.titanro.net/index.php?title=Soul_Linker&amp;diff=1279"/>
		<updated>2018-10-08T22:00:49Z</updated>

		<summary type="html">&lt;p&gt;Vaahn: /* Job Change Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Job&lt;br /&gt;
| jobBase = Taekwon&lt;br /&gt;
| jobType = Extended&lt;br /&gt;
| Race = [[Human]]&lt;br /&gt;
| changesAt =[[Morroc]]&lt;br /&gt;
| skills = 27&lt;br /&gt;
| skillPoints = 143&lt;br /&gt;
| questSkills = 0&lt;br /&gt;
| str = 0&lt;br /&gt;
| agi = 0&lt;br /&gt;
| vit = 6&lt;br /&gt;
| int = 12&lt;br /&gt;
| dex = 12&lt;br /&gt;
| luk = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[File:SoulLinker.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
Taekwons who wish to fully connect with the spiritual realm and hone their innate spiritual power will attempt take on the path of the Soul Linker. Soul Linker unlike Taekwons and Taekwon Masters are a full fledged magic class with skills reliant on magic power. Soul Linkers can connect with souls of the old, who would wish to bestow their knowledge on others with their knowledge not known by most users of the same class, empowering classes with skills or buffs to boost their abilities. Soul Linkers can also use these spiritual skills they have learned to buff their allies, fellow linkers, and kill monsters as well.&lt;br /&gt;
&lt;br /&gt;
Soul Linkers will lose the ability to use most of the taekwon skills (Tumbling, Sprint, Peaceful Break, Happy Break, Kihop, Leap and Mild Wind will be left as usable), and will also be using weapons but will not be using kicks for normal attacks. Soul Linkers can use most of what the mage class is able to wield in battle as they are considered as casters. Soul Linker skills are mostly SP consuming so high INT is a priority to keep up with the SP usage of skills.&lt;br /&gt;
&lt;br /&gt;
== Job Change Guide==&lt;br /&gt;
&lt;br /&gt;
Requirement: Job 40 (Job 50 is optional as you cannot use most of the taekwon skills anyway)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Head to Morroc Town and enter the tavern at the northwestern corner of the map (morocc 55, 259)&lt;br /&gt;
&lt;br /&gt;
Talk to the kid in the room inside the tavern, the kid will ask you to bring the following items as part of your initiation into being a Soul Linker&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=732 |item=3 Carat Diamond}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=929 |item=Immortal Heart}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=748 |item=Witherless Rose}}&lt;br /&gt;
&lt;br /&gt;
She'll continue the conversation after you give her the items and you will be warped into your own mind and talk to the Spirits of Old. Talk to the Monk Spirit, Sage Spirit and Alchemist Spirit, then talk to the girl again. After embracing their requests she will perform the incantation to change you into a Soul Linker.&lt;br /&gt;
&lt;br /&gt;
== Class Data ==&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;/div&gt;</summary>
		<author><name>Vaahn</name></author>
	</entry>
	<entry>
		<id>http://wiki.titanro.net/index.php?title=Soul_Linker&amp;diff=1278</id>
		<title>Soul Linker</title>
		<link rel="alternate" type="text/html" href="http://wiki.titanro.net/index.php?title=Soul_Linker&amp;diff=1278"/>
		<updated>2018-10-08T21:58:18Z</updated>

		<summary type="html">&lt;p&gt;Vaahn: /* Job Change Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Job&lt;br /&gt;
| jobBase = Taekwon&lt;br /&gt;
| jobType = Extended&lt;br /&gt;
| Race = [[Human]]&lt;br /&gt;
| changesAt =[[Morroc]]&lt;br /&gt;
| skills = 27&lt;br /&gt;
| skillPoints = 143&lt;br /&gt;
| questSkills = 0&lt;br /&gt;
| str = 0&lt;br /&gt;
| agi = 0&lt;br /&gt;
| vit = 6&lt;br /&gt;
| int = 12&lt;br /&gt;
| dex = 12&lt;br /&gt;
| luk = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[File:SoulLinker.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
Taekwons who wish to fully connect with the spiritual realm and hone their innate spiritual power will attempt take on the path of the Soul Linker. Soul Linker unlike Taekwons and Taekwon Masters are a full fledged magic class with skills reliant on magic power. Soul Linkers can connect with souls of the old, who would wish to bestow their knowledge on others with their knowledge not known by most users of the same class, empowering classes with skills or buffs to boost their abilities. Soul Linkers can also use these spiritual skills they have learned to buff their allies, fellow linkers, and kill monsters as well.&lt;br /&gt;
&lt;br /&gt;
Soul Linkers will lose the ability to use most of the taekwon skills (Tumbling, Sprint, Peaceful Break, Happy Break, Kihop, Leap and Mild Wind will be left as usable), and will also be using weapons but will not be using kicks for normal attacks. Soul Linkers can use most of what the mage class is able to wield in battle as they are considered as casters. Soul Linker skills are mostly SP consuming so high INT is a priority to keep up with the SP usage of skills.&lt;br /&gt;
&lt;br /&gt;
== Job Change Guide==&lt;br /&gt;
&lt;br /&gt;
Requirement: Job 40 (Job 50 is optional as you cannot use most of the taekwon skills anyway)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Head to Morroc Town and enter the tavern at the northwestern corner of the map (morocc 55, 259)&lt;br /&gt;
&lt;br /&gt;
Talk to the kid in the room inside the tavern, the kid will ask you to bring the following items as part of your initiation into being a Soul Linker&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=732 |item=3 Carat Diamond}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=929 |item=Immortal Heart}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=748 |item=Witherless Rose}}&lt;br /&gt;
&lt;br /&gt;
== Class Data ==&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;/div&gt;</summary>
		<author><name>Vaahn</name></author>
	</entry>
	<entry>
		<id>http://wiki.titanro.net/index.php?title=Soul_Linker&amp;diff=1277</id>
		<title>Soul Linker</title>
		<link rel="alternate" type="text/html" href="http://wiki.titanro.net/index.php?title=Soul_Linker&amp;diff=1277"/>
		<updated>2018-10-08T21:50:24Z</updated>

		<summary type="html">&lt;p&gt;Vaahn: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Job&lt;br /&gt;
| jobBase = Taekwon&lt;br /&gt;
| jobType = Extended&lt;br /&gt;
| Race = [[Human]]&lt;br /&gt;
| changesAt =[[Morroc]]&lt;br /&gt;
| skills = 27&lt;br /&gt;
| skillPoints = 143&lt;br /&gt;
| questSkills = 0&lt;br /&gt;
| str = 0&lt;br /&gt;
| agi = 0&lt;br /&gt;
| vit = 6&lt;br /&gt;
| int = 12&lt;br /&gt;
| dex = 12&lt;br /&gt;
| luk = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[File:SoulLinker.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
Taekwons who wish to fully connect with the spiritual realm and hone their innate spiritual power will attempt take on the path of the Soul Linker. Soul Linker unlike Taekwons and Taekwon Masters are a full fledged magic class with skills reliant on magic power. Soul Linkers can connect with souls of the old, who would wish to bestow their knowledge on others with their knowledge not known by most users of the same class, empowering classes with skills or buffs to boost their abilities. Soul Linkers can also use these spiritual skills they have learned to buff their allies, fellow linkers, and kill monsters as well.&lt;br /&gt;
&lt;br /&gt;
Soul Linkers will lose the ability to use most of the taekwon skills (Tumbling, Sprint, Peaceful Break, Happy Break, Kihop, Leap and Mild Wind will be left as usable), and will also be using weapons but will not be using kicks for normal attacks. Soul Linkers can use most of what the mage class is able to wield in battle as they are considered as casters. Soul Linker skills are mostly SP consuming so high INT is a priority to keep up with the SP usage of skills.&lt;br /&gt;
&lt;br /&gt;
== Job Change Guide==&lt;br /&gt;
&lt;br /&gt;
== Class Data ==&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;/div&gt;</summary>
		<author><name>Vaahn</name></author>
	</entry>
	<entry>
		<id>http://wiki.titanro.net/index.php?title=Soul_Linker&amp;diff=1276</id>
		<title>Soul Linker</title>
		<link rel="alternate" type="text/html" href="http://wiki.titanro.net/index.php?title=Soul_Linker&amp;diff=1276"/>
		<updated>2018-10-08T21:37:41Z</updated>

		<summary type="html">&lt;p&gt;Vaahn: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Job&lt;br /&gt;
| jobBase = Taekwon&lt;br /&gt;
| jobType = Extended&lt;br /&gt;
| Race = [[Human]]&lt;br /&gt;
| changesAt =[[Morroc]]&lt;br /&gt;
| skills = 27&lt;br /&gt;
| skillPoints = 143&lt;br /&gt;
| questSkills = 0&lt;br /&gt;
| str = 0&lt;br /&gt;
| agi = 0&lt;br /&gt;
| vit = 6&lt;br /&gt;
| int = 12&lt;br /&gt;
| dex = 12&lt;br /&gt;
| luk = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[File:SoulLinker.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Job Change Guide==&lt;br /&gt;
&lt;br /&gt;
== Class Data ==&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;/div&gt;</summary>
		<author><name>Vaahn</name></author>
	</entry>
	<entry>
		<id>http://wiki.titanro.net/index.php?title=File:SoulLinker.jpg&amp;diff=1275</id>
		<title>File:SoulLinker.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.titanro.net/index.php?title=File:SoulLinker.jpg&amp;diff=1275"/>
		<updated>2018-10-08T21:37:03Z</updated>

		<summary type="html">&lt;p&gt;Vaahn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vaahn</name></author>
	</entry>
	<entry>
		<id>http://wiki.titanro.net/index.php?title=Taekwon_Master&amp;diff=1274</id>
		<title>Taekwon Master</title>
		<link rel="alternate" type="text/html" href="http://wiki.titanro.net/index.php?title=Taekwon_Master&amp;diff=1274"/>
		<updated>2018-10-08T21:25:10Z</updated>

		<summary type="html">&lt;p&gt;Vaahn: /* Special Skill */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Job&lt;br /&gt;
|jobBase=Taekwon&lt;br /&gt;
|jobType=Extended&lt;br /&gt;
|Race=[[Human]]&lt;br /&gt;
|changesAt=[[Comodo]]&lt;br /&gt;
|skills=18&lt;br /&gt;
|skillPoints=75&lt;br /&gt;
|questSkills=0&lt;br /&gt;
|str=12&lt;br /&gt;
|agi=12&lt;br /&gt;
|vit=0&lt;br /&gt;
|int=0&lt;br /&gt;
|dex=6&lt;br /&gt;
|luk=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[File:TaekwonMaster.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
Taekwons who wish to harness their connections with the celestial bodies and benefit from their power and blessing can advance to the ranks of the Taekwon Masters. As the art of TaeKwon-Do is not just physical but also will need to hone their spiritual power to empower their physical strength. Books are now the weapon of choice for Taekwon Masters to help hone their spiritual strength to convert it to devastating physical power. As they hone their connections with the cosmic bodies, they can gain enhancements from their blessings. These blessings however are quite restricted, as dictated by the mantra.&lt;br /&gt;
&lt;br /&gt;
The Sun shines brightest on even days. The Moon shines brightest on odd days. And the Stars shine without fail on every 5th day.&lt;br /&gt;
&lt;br /&gt;
Taekwon Master skills have other restrictions, which can be confusing, but can end up being quite powerful when used in the right conditions.&lt;br /&gt;
&lt;br /&gt;
== Job Change Guide==&lt;br /&gt;
&lt;br /&gt;
Requirement: Taekwon Job 40 (50 is Recommended)&lt;br /&gt;
&lt;br /&gt;
Go to Payon and find MooHyun (payon 215, 102). He will ask you to collect a few items as part of the first test&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=994 |item=Flame Heart}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=995 |item=Mystic Frozen}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=996 |item=Rough Wind}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=997 |item=Great Nature}}&lt;br /&gt;
&lt;br /&gt;
After obtaining the items, proceed to Comodo, and go to the center of the map which is the top of a mountain, the base is located at (comodo 159 180), and talk to the Man (comodo 172, 231). after giving the items, you will be sent to the place where you can see the Sun, the Moon, And the Stars.&lt;br /&gt;
&lt;br /&gt;
at the place of the Sun, talk to the Gladiator of the Sun and respond to him based on the Mantra of the Sun.&lt;br /&gt;
&lt;br /&gt;
at the place of the Moon, talk to the Gladiator of the Moon and respond to him based on the Mantra of the Moon.&lt;br /&gt;
&lt;br /&gt;
You will be warped back to payon, talk to MooHyun then go back to comodo and back to the Man on top of the mountain.&lt;br /&gt;
&lt;br /&gt;
You will be sent to the place of the stars, and the Gladiator of the Stars will ask for a {{Item List |id=1001 |item=Star Dust}} and a {{Item List |id=1000 |item=Star Crumb}}, bring her these items to proceed with her dialogue, and be warped back again to Payon.&lt;br /&gt;
&lt;br /&gt;
Go back to the Man in Comodo to change into a Taekwon Master&lt;br /&gt;
&lt;br /&gt;
== Class Data ==&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Skills of Taekwon Masters are classified into Restrictive and Non-restrictive Skills, and a Special Skill. Restrictive skills are skills which have some form of restriction based on map, monster and what day it is, skills may have 1 to more than of these specified restrictions depending on the skill. &lt;br /&gt;
&lt;br /&gt;
As implied by the Mantra the Solar based skill restrictions are being only usable on a designated solar map and can only be used on a Solar day which is all even numbered days on the calendar, solar targeted monsters can only be small in size. &lt;br /&gt;
&lt;br /&gt;
Lunar based Skills are usable on a lunar designated map and can only be used on a Lunar day which is all odd numbered days on the calendar, lunar targeted monsters can only be medium in size. &lt;br /&gt;
&lt;br /&gt;
Stellar based skills are usable on a stellar designated map and can only be used on all days on the calendar that are divisible by 5 (5, 10, 15, 20), stellar targeted monsters can only be large in size.&lt;br /&gt;
&lt;br /&gt;
Non-restrictive skills can be used on any map, any day and can affect any monster for that matter but may also still bear restrictions/penalties but not like the other skills.&lt;br /&gt;
&lt;br /&gt;
Special skill is known as Miracle of the Sun, Moon and Stars, which all Taekwon Masters can activate randomly on any map any time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Restrictive Skills====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=427 |link=[https://irowiki.org/wiki/Solar,_Lunar_and_Stellar_Perception Solar, Lunar and Stellar Perception]}}&lt;br /&gt;
| Designates the current map as the Solar, Lunar or Stellar Place for the use of certain skills. Alignments are virtually permanent and each can only be chosen once, and cannot be reassigned without performing the lengthy reset procedure. This means that you can only have one Map of the Sun, one Map of the Moon and one Map of the Stars.&lt;br /&gt;
| 3&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=434 |link=[https://irowiki.org/wiki/Solar,_Lunar_and_Stellar_Opposition Solar, Lunar and Stellar Opposition]}}&lt;br /&gt;
| Designates the species/class of a single target as the Solar, Lunar or Stellar Target for the use of certain skills. Alignments are virtually permanent and each can only be chosen once. This means that you can only have one Target of the Sun, one Target of the Moon and one Target of the Stars.&lt;br /&gt;
| 3&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=428 |link=[https://irowiki.org/wiki/Solar_Heat Solar Heat]}}&lt;br /&gt;
| Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back). Every time the barrier hits, drains 2 SP. Can only be used on a Solar designated map.&lt;br /&gt;
| 3&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=435 |link=[https://irowiki.org/wiki/Solar_Wrath Solar Wrath]}}&lt;br /&gt;
| Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Solar Target. Can only be used on a Solar map and on a designated target of the Sun. &lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=431 |link=[https://irowiki.org/wiki/Solar_Protection Solar Protection]}}&lt;br /&gt;
| Temporarily boosts soft defense based on DEX, LUK, and Base level, can only be used on a Solar designated map on even days.&lt;br /&gt;
| 4&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=438 |link=[https://irowiki.org/wiki/Solar_Blessings Solar Blessing]}}&lt;br /&gt;
| Enhances the EXP yield from the designated target of the Sun, on an even numbered day on a Solar designated map.&lt;br /&gt;
| 5&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=429 |link=[https://irowiki.org/wiki/Lunar_Heat Lunar Heat]}}&lt;br /&gt;
| Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back). Every time the barrier hits, drains 2 SP. Can only be used on a Lunar designated map.&lt;br /&gt;
| 3&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=436 |link=[https://irowiki.org/wiki/Lunar_Wrath Lunar Wrath]}}&lt;br /&gt;
| Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Lunar Target. Can only be used on a Lunar map and on a designated target of the Moon. &lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=432 |link=[https://irowiki.org/wiki/Lunar_Protection Lunar Protection]}}&lt;br /&gt;
| Temporarily boosts Flee based on DEX, LUK, and Base level, can only be used on a Lunar designated map on odd days.&lt;br /&gt;
| 4&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=439 |link=[https://irowiki.org/wiki/Lunar_Blessings Lunar Blessing]}}&lt;br /&gt;
| Enhances the EXP yield from the designated target of the Moon, on an odd numbered day on a Lunar designated map.&lt;br /&gt;
| 5&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=430 |link=[https://irowiki.org/wiki/Stellar_Heat Stellar Heat]}}&lt;br /&gt;
| Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back). Every time the barrier hits, drains 2 SP. Can only be used on a Stellar designated map.&lt;br /&gt;
| 3&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=437 |link=[https://irowiki.org/wiki/Stellar_Wrath Stellar Wrath]}}&lt;br /&gt;
| Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Stellar Target. Can only be used on a Stellar map and on a designated target of the Stars. &lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=433 |link=[https://irowiki.org/wiki/Stellar_Protection Stellar Protection]}}&lt;br /&gt;
| Temporarily boosts attack speed based on DEX, LUK, and Base level, can only be used on a Stellar designated map on days divisible by 5.&lt;br /&gt;
| 4&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=440 |link=[https://irowiki.org/wiki/Stellar_Blessings Stellar Blessing]}}&lt;br /&gt;
| Enhances the EXP yield from the designated target of the Stars, on days divisible on a Stellar designated map.&lt;br /&gt;
| 5&lt;br /&gt;
| Passive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Non-restrictive Skills====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=441 |link=[https://irowiki.org/wiki/Solar,_Lunar_and_Stellar_Shadow Solar, Lunar and Stellar Shadow]}}&lt;br /&gt;
| Enhances attack speed greatly at cost of vision, which is restricted like blind status effect. The second this skill is learned, the player will be blind forever, and improving this skill will shrink vision further. This does not act like the actual blind status however, and does not affect hit rate and flee rate.&lt;br /&gt;
| 10&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=442 |link=[https://irowiki.org/wiki/Solar,_Lunar_and_Stellar_Team-up Solar, Lunar and Stellar Team-up]}}&lt;br /&gt;
| When the player uses Counter Kick, any Monk in the party will improve their chance of using Raging Trifecta Blow. If any Monk in the party use Raging Thrust, the player will improve their chance of using Counter Kick.&lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=443 |link=[https://irowiki.org/wiki/Solar,_Lunar_and_Stellar_Courier Solar, Lunar and Stellar Courier]}}&lt;br /&gt;
| When the player is on a cosmic aligned map, enhances weight limit during their stay. Once away from the aligned map for a period, the skill will wear off.&lt;br /&gt;
| 10&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=444 |link=[https://irowiki.org/wiki/Solar,_Lunar_and_Stellar_Union Solar, Lunar and Stellar Union]}}&lt;br /&gt;
| Unifies the user's spirit with the cosmic alignments to awaken their hidden potential temporarily, wearing the soul link off and bestowing the player with increased movement speed and all attacks will ignore defense and accuracy checks, however each attack will drain (2% HP if monster, 8% HP if player) of the user's HP and attacking at less than 20% HP will instantly kill the user. Using this skill again will cancel its effects.&lt;br /&gt;
| 1&lt;br /&gt;
| Active&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Special Skill====&lt;br /&gt;
&lt;br /&gt;
'''Solar, Lunar and Stellar Miracle'''&lt;br /&gt;
&lt;br /&gt;
As the Taekwon Master wanders the land and gazes at the sky, a blessing unlike any other may be endowed. Solar, Lunar, and Stellar Miracle will grant the Taekwon Master the ability to use all Solar, Lunar, and Stellar-aligned skills on the map where it has been activated. The moon will eclipse the sun and the stars will shine brightly, making the world around the Taekwon Master go dark (the effect is similar to the darkness caused by a Soul Link).&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* All Taekwon Masters can activate this skill by default&lt;br /&gt;
* Can only activate on most outworld maps and a few dungeon maps (city maps and some dungeon maps cannot trigger this skill) by a random chance&lt;br /&gt;
* Ability to use all learned Solar, Lunar, and Stellar skills and passives regardless of the day, target, and map initially designated on usual basis. Basically being able to use all skills without restrictions for that period of time inside the map.&lt;br /&gt;
* Only lasts 1 hour after it is activated, and will be gone if the player dies, logs out or moves to another map.&lt;br /&gt;
* The wrath and blessing passives will all work on all monsters on the map and will stack together (as when this activates all monsters on the map are considered as targets of the Sun, Moon and Stars)&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;/div&gt;</summary>
		<author><name>Vaahn</name></author>
	</entry>
	<entry>
		<id>http://wiki.titanro.net/index.php?title=Taekwon_Master&amp;diff=1273</id>
		<title>Taekwon Master</title>
		<link rel="alternate" type="text/html" href="http://wiki.titanro.net/index.php?title=Taekwon_Master&amp;diff=1273"/>
		<updated>2018-10-08T21:21:56Z</updated>

		<summary type="html">&lt;p&gt;Vaahn: /* Other Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Job&lt;br /&gt;
|jobBase=Taekwon&lt;br /&gt;
|jobType=Extended&lt;br /&gt;
|Race=[[Human]]&lt;br /&gt;
|changesAt=[[Comodo]]&lt;br /&gt;
|skills=18&lt;br /&gt;
|skillPoints=75&lt;br /&gt;
|questSkills=0&lt;br /&gt;
|str=12&lt;br /&gt;
|agi=12&lt;br /&gt;
|vit=0&lt;br /&gt;
|int=0&lt;br /&gt;
|dex=6&lt;br /&gt;
|luk=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[File:TaekwonMaster.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
Taekwons who wish to harness their connections with the celestial bodies and benefit from their power and blessing can advance to the ranks of the Taekwon Masters. As the art of TaeKwon-Do is not just physical but also will need to hone their spiritual power to empower their physical strength. Books are now the weapon of choice for Taekwon Masters to help hone their spiritual strength to convert it to devastating physical power. As they hone their connections with the cosmic bodies, they can gain enhancements from their blessings. These blessings however are quite restricted, as dictated by the mantra.&lt;br /&gt;
&lt;br /&gt;
The Sun shines brightest on even days. The Moon shines brightest on odd days. And the Stars shine without fail on every 5th day.&lt;br /&gt;
&lt;br /&gt;
Taekwon Master skills have other restrictions, which can be confusing, but can end up being quite powerful when used in the right conditions.&lt;br /&gt;
&lt;br /&gt;
== Job Change Guide==&lt;br /&gt;
&lt;br /&gt;
Requirement: Taekwon Job 40 (50 is Recommended)&lt;br /&gt;
&lt;br /&gt;
Go to Payon and find MooHyun (payon 215, 102). He will ask you to collect a few items as part of the first test&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=994 |item=Flame Heart}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=995 |item=Mystic Frozen}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=996 |item=Rough Wind}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=997 |item=Great Nature}}&lt;br /&gt;
&lt;br /&gt;
After obtaining the items, proceed to Comodo, and go to the center of the map which is the top of a mountain, the base is located at (comodo 159 180), and talk to the Man (comodo 172, 231). after giving the items, you will be sent to the place where you can see the Sun, the Moon, And the Stars.&lt;br /&gt;
&lt;br /&gt;
at the place of the Sun, talk to the Gladiator of the Sun and respond to him based on the Mantra of the Sun.&lt;br /&gt;
&lt;br /&gt;
at the place of the Moon, talk to the Gladiator of the Moon and respond to him based on the Mantra of the Moon.&lt;br /&gt;
&lt;br /&gt;
You will be warped back to payon, talk to MooHyun then go back to comodo and back to the Man on top of the mountain.&lt;br /&gt;
&lt;br /&gt;
You will be sent to the place of the stars, and the Gladiator of the Stars will ask for a {{Item List |id=1001 |item=Star Dust}} and a {{Item List |id=1000 |item=Star Crumb}}, bring her these items to proceed with her dialogue, and be warped back again to Payon.&lt;br /&gt;
&lt;br /&gt;
Go back to the Man in Comodo to change into a Taekwon Master&lt;br /&gt;
&lt;br /&gt;
== Class Data ==&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Skills of Taekwon Masters are classified into Restrictive and Non-restrictive Skills, and a Special Skill. Restrictive skills are skills which have some form of restriction based on map, monster and what day it is, skills may have 1 to more than of these specified restrictions depending on the skill. &lt;br /&gt;
&lt;br /&gt;
As implied by the Mantra the Solar based skill restrictions are being only usable on a designated solar map and can only be used on a Solar day which is all even numbered days on the calendar, solar targeted monsters can only be small in size. &lt;br /&gt;
&lt;br /&gt;
Lunar based Skills are usable on a lunar designated map and can only be used on a Lunar day which is all odd numbered days on the calendar, lunar targeted monsters can only be medium in size. &lt;br /&gt;
&lt;br /&gt;
Stellar based skills are usable on a stellar designated map and can only be used on all days on the calendar that are divisible by 5 (5, 10, 15, 20), stellar targeted monsters can only be large in size.&lt;br /&gt;
&lt;br /&gt;
Non-restrictive skills can be used on any map, any day and can affect any monster for that matter but may also still bear restrictions/penalties but not like the other skills.&lt;br /&gt;
&lt;br /&gt;
Special skill is known as Miracle of the Sun, Moon and Stars, which all Taekwon Masters can activate randomly on any map any time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Restrictive Skills====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=427 |link=[https://irowiki.org/wiki/Solar,_Lunar_and_Stellar_Perception Solar, Lunar and Stellar Perception]}}&lt;br /&gt;
| Designates the current map as the Solar, Lunar or Stellar Place for the use of certain skills. Alignments are virtually permanent and each can only be chosen once, and cannot be reassigned without performing the lengthy reset procedure. This means that you can only have one Map of the Sun, one Map of the Moon and one Map of the Stars.&lt;br /&gt;
| 3&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=434 |link=[https://irowiki.org/wiki/Solar,_Lunar_and_Stellar_Opposition Solar, Lunar and Stellar Opposition]}}&lt;br /&gt;
| Designates the species/class of a single target as the Solar, Lunar or Stellar Target for the use of certain skills. Alignments are virtually permanent and each can only be chosen once. This means that you can only have one Target of the Sun, one Target of the Moon and one Target of the Stars.&lt;br /&gt;
| 3&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=428 |link=[https://irowiki.org/wiki/Solar_Heat Solar Heat]}}&lt;br /&gt;
| Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back). Every time the barrier hits, drains 2 SP. Can only be used on a Solar designated map.&lt;br /&gt;
| 3&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=435 |link=[https://irowiki.org/wiki/Solar_Wrath Solar Wrath]}}&lt;br /&gt;
| Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Solar Target. Can only be used on a Solar map and on a designated target of the Sun. &lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=431 |link=[https://irowiki.org/wiki/Solar_Protection Solar Protection]}}&lt;br /&gt;
| Temporarily boosts soft defense based on DEX, LUK, and Base level, can only be used on a Solar designated map on even days.&lt;br /&gt;
| 4&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=438 |link=[https://irowiki.org/wiki/Solar_Blessings Solar Blessing]}}&lt;br /&gt;
| Enhances the EXP yield from the designated target of the Sun, on an even numbered day on a Solar designated map.&lt;br /&gt;
| 5&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=429 |link=[https://irowiki.org/wiki/Lunar_Heat Lunar Heat]}}&lt;br /&gt;
| Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back). Every time the barrier hits, drains 2 SP. Can only be used on a Lunar designated map.&lt;br /&gt;
| 3&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=436 |link=[https://irowiki.org/wiki/Lunar_Wrath Lunar Wrath]}}&lt;br /&gt;
| Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Lunar Target. Can only be used on a Lunar map and on a designated target of the Moon. &lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=432 |link=[https://irowiki.org/wiki/Lunar_Protection Lunar Protection]}}&lt;br /&gt;
| Temporarily boosts Flee based on DEX, LUK, and Base level, can only be used on a Lunar designated map on odd days.&lt;br /&gt;
| 4&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=439 |link=[https://irowiki.org/wiki/Lunar_Blessings Lunar Blessing]}}&lt;br /&gt;
| Enhances the EXP yield from the designated target of the Moon, on an odd numbered day on a Lunar designated map.&lt;br /&gt;
| 5&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=430 |link=[https://irowiki.org/wiki/Stellar_Heat Stellar Heat]}}&lt;br /&gt;
| Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back). Every time the barrier hits, drains 2 SP. Can only be used on a Stellar designated map.&lt;br /&gt;
| 3&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=437 |link=[https://irowiki.org/wiki/Stellar_Wrath Stellar Wrath]}}&lt;br /&gt;
| Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Stellar Target. Can only be used on a Stellar map and on a designated target of the Stars. &lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=433 |link=[https://irowiki.org/wiki/Stellar_Protection Stellar Protection]}}&lt;br /&gt;
| Temporarily boosts attack speed based on DEX, LUK, and Base level, can only be used on a Stellar designated map on days divisible by 5.&lt;br /&gt;
| 4&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=440 |link=[https://irowiki.org/wiki/Stellar_Blessings Stellar Blessing]}}&lt;br /&gt;
| Enhances the EXP yield from the designated target of the Stars, on days divisible on a Stellar designated map.&lt;br /&gt;
| 5&lt;br /&gt;
| Passive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Non-restrictive Skills====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=441 |link=[https://irowiki.org/wiki/Solar,_Lunar_and_Stellar_Shadow Solar, Lunar and Stellar Shadow]}}&lt;br /&gt;
| Enhances attack speed greatly at cost of vision, which is restricted like blind status effect. The second this skill is learned, the player will be blind forever, and improving this skill will shrink vision further. This does not act like the actual blind status however, and does not affect hit rate and flee rate.&lt;br /&gt;
| 10&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=442 |link=[https://irowiki.org/wiki/Solar,_Lunar_and_Stellar_Team-up Solar, Lunar and Stellar Team-up]}}&lt;br /&gt;
| When the player uses Counter Kick, any Monk in the party will improve their chance of using Raging Trifecta Blow. If any Monk in the party use Raging Thrust, the player will improve their chance of using Counter Kick.&lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=443 |link=[https://irowiki.org/wiki/Solar,_Lunar_and_Stellar_Courier Solar, Lunar and Stellar Courier]}}&lt;br /&gt;
| When the player is on a cosmic aligned map, enhances weight limit during their stay. Once away from the aligned map for a period, the skill will wear off.&lt;br /&gt;
| 10&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=444 |link=[https://irowiki.org/wiki/Solar,_Lunar_and_Stellar_Union Solar, Lunar and Stellar Union]}}&lt;br /&gt;
| Unifies the user's spirit with the cosmic alignments to awaken their hidden potential temporarily, wearing the soul link off and bestowing the player with increased movement speed and all attacks will ignore defense and accuracy checks, however each attack will drain (2% HP if monster, 8% HP if player) of the user's HP and attacking at less than 20% HP will instantly kill the user. Using this skill again will cancel its effects.&lt;br /&gt;
| 1&lt;br /&gt;
| Active&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Special Skill====&lt;br /&gt;
&lt;br /&gt;
'''Solar, Lunar and Stellar Miracle'''&lt;br /&gt;
&lt;br /&gt;
As the Taekwon Master wanders the land and gazes at the sky, a blessing unlike any other may be endowed. Solar, Lunar, and Stellar Miracle will grant the Taekwon Master the ability to use all Solar, Lunar, and Stellar-aligned skills on the map where it has been activated. The moon will eclipse the sun and the stars will shine brightly, making the world around the Taekwon Master go dark (the effect is similar to the darkness caused by a Soul Link).&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Can only activate on most outworld maps and a few dungeon maps (city maps and some dungeon maps cannot trigger this skill) by a random chance&lt;br /&gt;
* Ability to use all learned Solar, Lunar, and Stellar skills and passives regardless of the day, target, and map initially designated on usual basis. Basically being able to use all skills without restrictions for that period of time inside the map.&lt;br /&gt;
* Only lasts 1 hour after it is activated, and will be gone if the player dies, logs out or moves to another map.&lt;br /&gt;
* The wrath and blessing passives will all work on all monsters on the map and will stack together (as when this activates all monsters on the map are considered as targets of the Sun, Moon and Stars)&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;/div&gt;</summary>
		<author><name>Vaahn</name></author>
	</entry>
	<entry>
		<id>http://wiki.titanro.net/index.php?title=Taekwon_Master&amp;diff=1272</id>
		<title>Taekwon Master</title>
		<link rel="alternate" type="text/html" href="http://wiki.titanro.net/index.php?title=Taekwon_Master&amp;diff=1272"/>
		<updated>2018-10-08T21:08:59Z</updated>

		<summary type="html">&lt;p&gt;Vaahn: /* Non-restrictive Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Job&lt;br /&gt;
|jobBase=Taekwon&lt;br /&gt;
|jobType=Extended&lt;br /&gt;
|Race=[[Human]]&lt;br /&gt;
|changesAt=[[Comodo]]&lt;br /&gt;
|skills=18&lt;br /&gt;
|skillPoints=75&lt;br /&gt;
|questSkills=0&lt;br /&gt;
|str=12&lt;br /&gt;
|agi=12&lt;br /&gt;
|vit=0&lt;br /&gt;
|int=0&lt;br /&gt;
|dex=6&lt;br /&gt;
|luk=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[File:TaekwonMaster.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
Taekwons who wish to harness their connections with the celestial bodies and benefit from their power and blessing can advance to the ranks of the Taekwon Masters. As the art of TaeKwon-Do is not just physical but also will need to hone their spiritual power to empower their physical strength. Books are now the weapon of choice for Taekwon Masters to help hone their spiritual strength to convert it to devastating physical power. As they hone their connections with the cosmic bodies, they can gain enhancements from their blessings. These blessings however are quite restricted, as dictated by the mantra.&lt;br /&gt;
&lt;br /&gt;
The Sun shines brightest on even days. The Moon shines brightest on odd days. And the Stars shine without fail on every 5th day.&lt;br /&gt;
&lt;br /&gt;
Taekwon Master skills have other restrictions, which can be confusing, but can end up being quite powerful when used in the right conditions.&lt;br /&gt;
&lt;br /&gt;
== Job Change Guide==&lt;br /&gt;
&lt;br /&gt;
Requirement: Taekwon Job 40 (50 is Recommended)&lt;br /&gt;
&lt;br /&gt;
Go to Payon and find MooHyun (payon 215, 102). He will ask you to collect a few items as part of the first test&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=994 |item=Flame Heart}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=995 |item=Mystic Frozen}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=996 |item=Rough Wind}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=997 |item=Great Nature}}&lt;br /&gt;
&lt;br /&gt;
After obtaining the items, proceed to Comodo, and go to the center of the map which is the top of a mountain, the base is located at (comodo 159 180), and talk to the Man (comodo 172, 231). after giving the items, you will be sent to the place where you can see the Sun, the Moon, And the Stars.&lt;br /&gt;
&lt;br /&gt;
at the place of the Sun, talk to the Gladiator of the Sun and respond to him based on the Mantra of the Sun.&lt;br /&gt;
&lt;br /&gt;
at the place of the Moon, talk to the Gladiator of the Moon and respond to him based on the Mantra of the Moon.&lt;br /&gt;
&lt;br /&gt;
You will be warped back to payon, talk to MooHyun then go back to comodo and back to the Man on top of the mountain.&lt;br /&gt;
&lt;br /&gt;
You will be sent to the place of the stars, and the Gladiator of the Stars will ask for a {{Item List |id=1001 |item=Star Dust}} and a {{Item List |id=1000 |item=Star Crumb}}, bring her these items to proceed with her dialogue, and be warped back again to Payon.&lt;br /&gt;
&lt;br /&gt;
Go back to the Man in Comodo to change into a Taekwon Master&lt;br /&gt;
&lt;br /&gt;
== Class Data ==&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Skills of Taekwon Masters are classified into Restrictive and Non-restrictive Skills, and a Special Skill. Restrictive skills are skills which have some form of restriction based on map, monster and what day it is, skills may have 1 to more than of these specified restrictions depending on the skill. &lt;br /&gt;
&lt;br /&gt;
As implied by the Mantra the Solar based skill restrictions are being only usable on a designated solar map and can only be used on a Solar day which is all even numbered days on the calendar, solar targeted monsters can only be small in size. &lt;br /&gt;
&lt;br /&gt;
Lunar based Skills are usable on a lunar designated map and can only be used on a Lunar day which is all odd numbered days on the calendar, lunar targeted monsters can only be medium in size. &lt;br /&gt;
&lt;br /&gt;
Stellar based skills are usable on a stellar designated map and can only be used on all days on the calendar that are divisible by 5 (5, 10, 15, 20), stellar targeted monsters can only be large in size.&lt;br /&gt;
&lt;br /&gt;
Non-restrictive skills can be used on any map, any day and can affect any monster for that matter but may also still bear restrictions/penalties but not like the other skills.&lt;br /&gt;
&lt;br /&gt;
Special skill is known as Miracle of the Sun, Moon and Stars, which all Taekwon Masters can activate randomly on any map any time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Restrictive Skills====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=427 |link=[https://irowiki.org/wiki/Solar,_Lunar_and_Stellar_Perception Solar, Lunar and Stellar Perception]}}&lt;br /&gt;
| Designates the current map as the Solar, Lunar or Stellar Place for the use of certain skills. Alignments are virtually permanent and each can only be chosen once, and cannot be reassigned without performing the lengthy reset procedure. This means that you can only have one Map of the Sun, one Map of the Moon and one Map of the Stars.&lt;br /&gt;
| 3&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=434 |link=[https://irowiki.org/wiki/Solar,_Lunar_and_Stellar_Opposition Solar, Lunar and Stellar Opposition]}}&lt;br /&gt;
| Designates the species/class of a single target as the Solar, Lunar or Stellar Target for the use of certain skills. Alignments are virtually permanent and each can only be chosen once. This means that you can only have one Target of the Sun, one Target of the Moon and one Target of the Stars.&lt;br /&gt;
| 3&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=428 |link=[https://irowiki.org/wiki/Solar_Heat Solar Heat]}}&lt;br /&gt;
| Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back). Every time the barrier hits, drains 2 SP. Can only be used on a Solar designated map.&lt;br /&gt;
| 3&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=435 |link=[https://irowiki.org/wiki/Solar_Wrath Solar Wrath]}}&lt;br /&gt;
| Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Solar Target. Can only be used on a Solar map and on a designated target of the Sun. &lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=431 |link=[https://irowiki.org/wiki/Solar_Protection Solar Protection]}}&lt;br /&gt;
| Temporarily boosts soft defense based on DEX, LUK, and Base level, can only be used on a Solar designated map on even days.&lt;br /&gt;
| 4&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=438 |link=[https://irowiki.org/wiki/Solar_Blessings Solar Blessing]}}&lt;br /&gt;
| Enhances the EXP yield from the designated target of the Sun, on an even numbered day on a Solar designated map.&lt;br /&gt;
| 5&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=429 |link=[https://irowiki.org/wiki/Lunar_Heat Lunar Heat]}}&lt;br /&gt;
| Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back). Every time the barrier hits, drains 2 SP. Can only be used on a Lunar designated map.&lt;br /&gt;
| 3&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=436 |link=[https://irowiki.org/wiki/Lunar_Wrath Lunar Wrath]}}&lt;br /&gt;
| Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Lunar Target. Can only be used on a Lunar map and on a designated target of the Moon. &lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=432 |link=[https://irowiki.org/wiki/Lunar_Protection Lunar Protection]}}&lt;br /&gt;
| Temporarily boosts Flee based on DEX, LUK, and Base level, can only be used on a Lunar designated map on odd days.&lt;br /&gt;
| 4&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=439 |link=[https://irowiki.org/wiki/Lunar_Blessings Lunar Blessing]}}&lt;br /&gt;
| Enhances the EXP yield from the designated target of the Moon, on an odd numbered day on a Lunar designated map.&lt;br /&gt;
| 5&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=430 |link=[https://irowiki.org/wiki/Stellar_Heat Stellar Heat]}}&lt;br /&gt;
| Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back). Every time the barrier hits, drains 2 SP. Can only be used on a Stellar designated map.&lt;br /&gt;
| 3&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=437 |link=[https://irowiki.org/wiki/Stellar_Wrath Stellar Wrath]}}&lt;br /&gt;
| Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Stellar Target. Can only be used on a Stellar map and on a designated target of the Stars. &lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=433 |link=[https://irowiki.org/wiki/Stellar_Protection Stellar Protection]}}&lt;br /&gt;
| Temporarily boosts attack speed based on DEX, LUK, and Base level, can only be used on a Stellar designated map on days divisible by 5.&lt;br /&gt;
| 4&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=440 |link=[https://irowiki.org/wiki/Stellar_Blessings Stellar Blessing]}}&lt;br /&gt;
| Enhances the EXP yield from the designated target of the Stars, on days divisible on a Stellar designated map.&lt;br /&gt;
| 5&lt;br /&gt;
| Passive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Non-restrictive Skills====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=441 |link=[https://irowiki.org/wiki/Solar,_Lunar_and_Stellar_Shadow Solar, Lunar and Stellar Shadow]}}&lt;br /&gt;
| Enhances attack speed greatly at cost of vision, which is restricted like blind status effect. The second this skill is learned, the player will be blind forever, and improving this skill will shrink vision further. This does not act like the actual blind status however, and does not affect hit rate and flee rate.&lt;br /&gt;
| 10&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=442 |link=[https://irowiki.org/wiki/Solar,_Lunar_and_Stellar_Team-up Solar, Lunar and Stellar Team-up]}}&lt;br /&gt;
| When the player uses Counter Kick, any Monk in the party will improve their chance of using Raging Trifecta Blow. If any Monk in the party use Raging Thrust, the player will improve their chance of using Counter Kick.&lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=443 |link=[https://irowiki.org/wiki/Solar,_Lunar_and_Stellar_Courier Solar, Lunar and Stellar Courier]}}&lt;br /&gt;
| When the player is on a cosmic aligned map, enhances weight limit during their stay. Once away from the aligned map for a period, the skill will wear off.&lt;br /&gt;
| 10&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=444 |link=[https://irowiki.org/wiki/Solar,_Lunar_and_Stellar_Union Solar, Lunar and Stellar Union]}}&lt;br /&gt;
| Unifies the user's spirit with the cosmic alignments to awaken their hidden potential temporarily, wearing the soul link off and bestowing the player with increased movement speed and all attacks will ignore defense and accuracy checks, however each attack will drain (2% HP if monster, 8% HP if player) of the user's HP and attacking at less than 20% HP will instantly kill the user. Using this skill again will cancel its effects.&lt;br /&gt;
| 1&lt;br /&gt;
| Active&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other Skills====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=411 |link=[https://irowiki.org/wiki/Sprint Sprint]}}&lt;br /&gt;
| Runs forward at full speed, in only one direction until this skill is recast. If there is an obstacle (monsters, players, landscape) the user will crash, knock itself backwards and stop sprinting. This skill will also enhance physical power permanently when Bare Handed.&lt;br /&gt;
| 10&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=422 |link=[https://irowiki.org/wiki/Peaceful_Break Peaceful Break]}}&lt;br /&gt;
| If there is another Taekwon class sitting next to the user, enables the natural recovery of additional HP every 10 seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=423 |link=[https://irowiki.org/wiki/Happy_Break Happy Break]}}&lt;br /&gt;
| If there is another Taekwon class sitting next to the user, enables the natural recovery of additional SP every 10 seconds&lt;br /&gt;
| 10&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=424 |link=[https://irowiki.org/wiki/Kihop Kihop]}}&lt;br /&gt;
| If the player is in a party, bolsters physical power (before any benefit) based on the party members in the same map, not counting the player itself.&lt;br /&gt;
| 5&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=426 |link=[https://irowiki.org/wiki/Leap Leap]}}&lt;br /&gt;
| Leaps toward a targeted location to overcome obstacles.&lt;br /&gt;
| 5&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=425 |link=[https://irowiki.org/wiki/Mild_Wind Mild Wind]}}&lt;br /&gt;
| Endows the user's physical power with an elemental property based on the level of this skill.&lt;br /&gt;
| 7&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=493 |link=[https://irowiki.org/wiki/Taekwon_Mission Taekwon Mission]}}&lt;br /&gt;
| Assigns a random monster as the current Mission Target. If the target is killed 100 times (does not have to be consecutive), the player will be awarded with 1 Fame Point and a new random monster will be assigned as the next Mission Target. The assigned monster will never be an MVP but can be a Mini Boss.&lt;br /&gt;
| 1&lt;br /&gt;
| Active&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;/div&gt;</summary>
		<author><name>Vaahn</name></author>
	</entry>
	<entry>
		<id>http://wiki.titanro.net/index.php?title=Taekwon_Master&amp;diff=1271</id>
		<title>Taekwon Master</title>
		<link rel="alternate" type="text/html" href="http://wiki.titanro.net/index.php?title=Taekwon_Master&amp;diff=1271"/>
		<updated>2018-10-08T21:02:15Z</updated>

		<summary type="html">&lt;p&gt;Vaahn: /* Non-restrictive Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Job&lt;br /&gt;
|jobBase=Taekwon&lt;br /&gt;
|jobType=Extended&lt;br /&gt;
|Race=[[Human]]&lt;br /&gt;
|changesAt=[[Comodo]]&lt;br /&gt;
|skills=18&lt;br /&gt;
|skillPoints=75&lt;br /&gt;
|questSkills=0&lt;br /&gt;
|str=12&lt;br /&gt;
|agi=12&lt;br /&gt;
|vit=0&lt;br /&gt;
|int=0&lt;br /&gt;
|dex=6&lt;br /&gt;
|luk=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[File:TaekwonMaster.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
Taekwons who wish to harness their connections with the celestial bodies and benefit from their power and blessing can advance to the ranks of the Taekwon Masters. As the art of TaeKwon-Do is not just physical but also will need to hone their spiritual power to empower their physical strength. Books are now the weapon of choice for Taekwon Masters to help hone their spiritual strength to convert it to devastating physical power. As they hone their connections with the cosmic bodies, they can gain enhancements from their blessings. These blessings however are quite restricted, as dictated by the mantra.&lt;br /&gt;
&lt;br /&gt;
The Sun shines brightest on even days. The Moon shines brightest on odd days. And the Stars shine without fail on every 5th day.&lt;br /&gt;
&lt;br /&gt;
Taekwon Master skills have other restrictions, which can be confusing, but can end up being quite powerful when used in the right conditions.&lt;br /&gt;
&lt;br /&gt;
== Job Change Guide==&lt;br /&gt;
&lt;br /&gt;
Requirement: Taekwon Job 40 (50 is Recommended)&lt;br /&gt;
&lt;br /&gt;
Go to Payon and find MooHyun (payon 215, 102). He will ask you to collect a few items as part of the first test&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=994 |item=Flame Heart}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=995 |item=Mystic Frozen}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=996 |item=Rough Wind}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=997 |item=Great Nature}}&lt;br /&gt;
&lt;br /&gt;
After obtaining the items, proceed to Comodo, and go to the center of the map which is the top of a mountain, the base is located at (comodo 159 180), and talk to the Man (comodo 172, 231). after giving the items, you will be sent to the place where you can see the Sun, the Moon, And the Stars.&lt;br /&gt;
&lt;br /&gt;
at the place of the Sun, talk to the Gladiator of the Sun and respond to him based on the Mantra of the Sun.&lt;br /&gt;
&lt;br /&gt;
at the place of the Moon, talk to the Gladiator of the Moon and respond to him based on the Mantra of the Moon.&lt;br /&gt;
&lt;br /&gt;
You will be warped back to payon, talk to MooHyun then go back to comodo and back to the Man on top of the mountain.&lt;br /&gt;
&lt;br /&gt;
You will be sent to the place of the stars, and the Gladiator of the Stars will ask for a {{Item List |id=1001 |item=Star Dust}} and a {{Item List |id=1000 |item=Star Crumb}}, bring her these items to proceed with her dialogue, and be warped back again to Payon.&lt;br /&gt;
&lt;br /&gt;
Go back to the Man in Comodo to change into a Taekwon Master&lt;br /&gt;
&lt;br /&gt;
== Class Data ==&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Skills of Taekwon Masters are classified into Restrictive and Non-restrictive Skills, and a Special Skill. Restrictive skills are skills which have some form of restriction based on map, monster and what day it is, skills may have 1 to more than of these specified restrictions depending on the skill. &lt;br /&gt;
&lt;br /&gt;
As implied by the Mantra the Solar based skill restrictions are being only usable on a designated solar map and can only be used on a Solar day which is all even numbered days on the calendar, solar targeted monsters can only be small in size. &lt;br /&gt;
&lt;br /&gt;
Lunar based Skills are usable on a lunar designated map and can only be used on a Lunar day which is all odd numbered days on the calendar, lunar targeted monsters can only be medium in size. &lt;br /&gt;
&lt;br /&gt;
Stellar based skills are usable on a stellar designated map and can only be used on all days on the calendar that are divisible by 5 (5, 10, 15, 20), stellar targeted monsters can only be large in size.&lt;br /&gt;
&lt;br /&gt;
Non-restrictive skills can be used on any map, any day and can affect any monster for that matter but may also still bear restrictions/penalties but not like the other skills.&lt;br /&gt;
&lt;br /&gt;
Special skill is known as Miracle of the Sun, Moon and Stars, which all Taekwon Masters can activate randomly on any map any time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Restrictive Skills====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=427 |link=[https://irowiki.org/wiki/Solar,_Lunar_and_Stellar_Perception Solar, Lunar and Stellar Perception]}}&lt;br /&gt;
| Designates the current map as the Solar, Lunar or Stellar Place for the use of certain skills. Alignments are virtually permanent and each can only be chosen once, and cannot be reassigned without performing the lengthy reset procedure. This means that you can only have one Map of the Sun, one Map of the Moon and one Map of the Stars.&lt;br /&gt;
| 3&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=434 |link=[https://irowiki.org/wiki/Solar,_Lunar_and_Stellar_Opposition Solar, Lunar and Stellar Opposition]}}&lt;br /&gt;
| Designates the species/class of a single target as the Solar, Lunar or Stellar Target for the use of certain skills. Alignments are virtually permanent and each can only be chosen once. This means that you can only have one Target of the Sun, one Target of the Moon and one Target of the Stars.&lt;br /&gt;
| 3&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=428 |link=[https://irowiki.org/wiki/Solar_Heat Solar Heat]}}&lt;br /&gt;
| Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back). Every time the barrier hits, drains 2 SP. Can only be used on a Solar designated map.&lt;br /&gt;
| 3&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=435 |link=[https://irowiki.org/wiki/Solar_Wrath Solar Wrath]}}&lt;br /&gt;
| Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Solar Target. Can only be used on a Solar map and on a designated target of the Sun. &lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=431 |link=[https://irowiki.org/wiki/Solar_Protection Solar Protection]}}&lt;br /&gt;
| Temporarily boosts soft defense based on DEX, LUK, and Base level, can only be used on a Solar designated map on even days.&lt;br /&gt;
| 4&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=438 |link=[https://irowiki.org/wiki/Solar_Blessings Solar Blessing]}}&lt;br /&gt;
| Enhances the EXP yield from the designated target of the Sun, on an even numbered day on a Solar designated map.&lt;br /&gt;
| 5&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=429 |link=[https://irowiki.org/wiki/Lunar_Heat Lunar Heat]}}&lt;br /&gt;
| Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back). Every time the barrier hits, drains 2 SP. Can only be used on a Lunar designated map.&lt;br /&gt;
| 3&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=436 |link=[https://irowiki.org/wiki/Lunar_Wrath Lunar Wrath]}}&lt;br /&gt;
| Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Lunar Target. Can only be used on a Lunar map and on a designated target of the Moon. &lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=432 |link=[https://irowiki.org/wiki/Lunar_Protection Lunar Protection]}}&lt;br /&gt;
| Temporarily boosts Flee based on DEX, LUK, and Base level, can only be used on a Lunar designated map on odd days.&lt;br /&gt;
| 4&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=439 |link=[https://irowiki.org/wiki/Lunar_Blessings Lunar Blessing]}}&lt;br /&gt;
| Enhances the EXP yield from the designated target of the Moon, on an odd numbered day on a Lunar designated map.&lt;br /&gt;
| 5&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=430 |link=[https://irowiki.org/wiki/Stellar_Heat Stellar Heat]}}&lt;br /&gt;
| Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back). Every time the barrier hits, drains 2 SP. Can only be used on a Stellar designated map.&lt;br /&gt;
| 3&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=437 |link=[https://irowiki.org/wiki/Stellar_Wrath Stellar Wrath]}}&lt;br /&gt;
| Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Stellar Target. Can only be used on a Stellar map and on a designated target of the Stars. &lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=433 |link=[https://irowiki.org/wiki/Stellar_Protection Stellar Protection]}}&lt;br /&gt;
| Temporarily boosts attack speed based on DEX, LUK, and Base level, can only be used on a Stellar designated map on days divisible by 5.&lt;br /&gt;
| 4&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=440 |link=[https://irowiki.org/wiki/Stellar_Blessings Stellar Blessing]}}&lt;br /&gt;
| Enhances the EXP yield from the designated target of the Stars, on days divisible on a Stellar designated map.&lt;br /&gt;
| 5&lt;br /&gt;
| Passive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Non-restrictive Skills====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=441 |link=[https://irowiki.org/wiki/Solar,_Lunar_and_Stellar_Shadow Solar, Lunar and Stellar Shadow]}}&lt;br /&gt;
| Enhances attack speed greatly at cost of vision, which is restricted like blind status effect. The second this skill is learned, the player will be blind forever, and improving this skill will shrink vision further. This does not act like the actual blind status however, and does not affect hit rate and flee rate.&lt;br /&gt;
| 10&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=442 |link=[https://irowiki.org/wiki/Solar,_Lunar_and_Stellar_Team-up Solar, Lunar and Stellar Team-up]}}&lt;br /&gt;
| When the player uses Counter Kick, any Monk in the party will improve their chance of using Raging Trifecta Blow. If any Monk in the party use Raging Thrust, the player will improve their chance of using Counter Kick.&lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=417 |link=[https://irowiki.org/wiki/Roundhouse Roundhouse Kick]}}&lt;br /&gt;
| Performs a spin kick to inflict physical damage to the current target. It also pushes surrounding enemies two cells backwards and has a high chance of stunning them. Requires the user to have Roundhouse Stance ready.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=419 |link=[https://irowiki.org/wiki/Counter_Kick Counter Kick]}}&lt;br /&gt;
| Performs a direct kick to inflict physical damage to the current target. This skill ignores the accuracy check and requires the user to have Counter Kick Stance ready.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=421 |link=[https://irowiki.org/wiki/Flying_Kick Flying Kick]}}&lt;br /&gt;
| Leaps at a single target and performs a flying kick to inflict physical damage. This skill can also be used when Tumbling stance is ready (current target), in which case the damage will be increased based on the user's Base Level.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other Skills====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=411 |link=[https://irowiki.org/wiki/Sprint Sprint]}}&lt;br /&gt;
| Runs forward at full speed, in only one direction until this skill is recast. If there is an obstacle (monsters, players, landscape) the user will crash, knock itself backwards and stop sprinting. This skill will also enhance physical power permanently when Bare Handed.&lt;br /&gt;
| 10&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=422 |link=[https://irowiki.org/wiki/Peaceful_Break Peaceful Break]}}&lt;br /&gt;
| If there is another Taekwon class sitting next to the user, enables the natural recovery of additional HP every 10 seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=423 |link=[https://irowiki.org/wiki/Happy_Break Happy Break]}}&lt;br /&gt;
| If there is another Taekwon class sitting next to the user, enables the natural recovery of additional SP every 10 seconds&lt;br /&gt;
| 10&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=424 |link=[https://irowiki.org/wiki/Kihop Kihop]}}&lt;br /&gt;
| If the player is in a party, bolsters physical power (before any benefit) based on the party members in the same map, not counting the player itself.&lt;br /&gt;
| 5&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=426 |link=[https://irowiki.org/wiki/Leap Leap]}}&lt;br /&gt;
| Leaps toward a targeted location to overcome obstacles.&lt;br /&gt;
| 5&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=425 |link=[https://irowiki.org/wiki/Mild_Wind Mild Wind]}}&lt;br /&gt;
| Endows the user's physical power with an elemental property based on the level of this skill.&lt;br /&gt;
| 7&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=493 |link=[https://irowiki.org/wiki/Taekwon_Mission Taekwon Mission]}}&lt;br /&gt;
| Assigns a random monster as the current Mission Target. If the target is killed 100 times (does not have to be consecutive), the player will be awarded with 1 Fame Point and a new random monster will be assigned as the next Mission Target. The assigned monster will never be an MVP but can be a Mini Boss.&lt;br /&gt;
| 1&lt;br /&gt;
| Active&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;/div&gt;</summary>
		<author><name>Vaahn</name></author>
	</entry>
	<entry>
		<id>http://wiki.titanro.net/index.php?title=Taekwon_Master&amp;diff=1270</id>
		<title>Taekwon Master</title>
		<link rel="alternate" type="text/html" href="http://wiki.titanro.net/index.php?title=Taekwon_Master&amp;diff=1270"/>
		<updated>2018-10-08T21:00:07Z</updated>

		<summary type="html">&lt;p&gt;Vaahn: /* Kick Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Job&lt;br /&gt;
|jobBase=Taekwon&lt;br /&gt;
|jobType=Extended&lt;br /&gt;
|Race=[[Human]]&lt;br /&gt;
|changesAt=[[Comodo]]&lt;br /&gt;
|skills=18&lt;br /&gt;
|skillPoints=75&lt;br /&gt;
|questSkills=0&lt;br /&gt;
|str=12&lt;br /&gt;
|agi=12&lt;br /&gt;
|vit=0&lt;br /&gt;
|int=0&lt;br /&gt;
|dex=6&lt;br /&gt;
|luk=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[File:TaekwonMaster.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
Taekwons who wish to harness their connections with the celestial bodies and benefit from their power and blessing can advance to the ranks of the Taekwon Masters. As the art of TaeKwon-Do is not just physical but also will need to hone their spiritual power to empower their physical strength. Books are now the weapon of choice for Taekwon Masters to help hone their spiritual strength to convert it to devastating physical power. As they hone their connections with the cosmic bodies, they can gain enhancements from their blessings. These blessings however are quite restricted, as dictated by the mantra.&lt;br /&gt;
&lt;br /&gt;
The Sun shines brightest on even days. The Moon shines brightest on odd days. And the Stars shine without fail on every 5th day.&lt;br /&gt;
&lt;br /&gt;
Taekwon Master skills have other restrictions, which can be confusing, but can end up being quite powerful when used in the right conditions.&lt;br /&gt;
&lt;br /&gt;
== Job Change Guide==&lt;br /&gt;
&lt;br /&gt;
Requirement: Taekwon Job 40 (50 is Recommended)&lt;br /&gt;
&lt;br /&gt;
Go to Payon and find MooHyun (payon 215, 102). He will ask you to collect a few items as part of the first test&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=994 |item=Flame Heart}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=995 |item=Mystic Frozen}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=996 |item=Rough Wind}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=997 |item=Great Nature}}&lt;br /&gt;
&lt;br /&gt;
After obtaining the items, proceed to Comodo, and go to the center of the map which is the top of a mountain, the base is located at (comodo 159 180), and talk to the Man (comodo 172, 231). after giving the items, you will be sent to the place where you can see the Sun, the Moon, And the Stars.&lt;br /&gt;
&lt;br /&gt;
at the place of the Sun, talk to the Gladiator of the Sun and respond to him based on the Mantra of the Sun.&lt;br /&gt;
&lt;br /&gt;
at the place of the Moon, talk to the Gladiator of the Moon and respond to him based on the Mantra of the Moon.&lt;br /&gt;
&lt;br /&gt;
You will be warped back to payon, talk to MooHyun then go back to comodo and back to the Man on top of the mountain.&lt;br /&gt;
&lt;br /&gt;
You will be sent to the place of the stars, and the Gladiator of the Stars will ask for a {{Item List |id=1001 |item=Star Dust}} and a {{Item List |id=1000 |item=Star Crumb}}, bring her these items to proceed with her dialogue, and be warped back again to Payon.&lt;br /&gt;
&lt;br /&gt;
Go back to the Man in Comodo to change into a Taekwon Master&lt;br /&gt;
&lt;br /&gt;
== Class Data ==&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Skills of Taekwon Masters are classified into Restrictive and Non-restrictive Skills, and a Special Skill. Restrictive skills are skills which have some form of restriction based on map, monster and what day it is, skills may have 1 to more than of these specified restrictions depending on the skill. &lt;br /&gt;
&lt;br /&gt;
As implied by the Mantra the Solar based skill restrictions are being only usable on a designated solar map and can only be used on a Solar day which is all even numbered days on the calendar, solar targeted monsters can only be small in size. &lt;br /&gt;
&lt;br /&gt;
Lunar based Skills are usable on a lunar designated map and can only be used on a Lunar day which is all odd numbered days on the calendar, lunar targeted monsters can only be medium in size. &lt;br /&gt;
&lt;br /&gt;
Stellar based skills are usable on a stellar designated map and can only be used on all days on the calendar that are divisible by 5 (5, 10, 15, 20), stellar targeted monsters can only be large in size.&lt;br /&gt;
&lt;br /&gt;
Non-restrictive skills can be used on any map, any day and can affect any monster for that matter but may also still bear restrictions/penalties but not like the other skills.&lt;br /&gt;
&lt;br /&gt;
Special skill is known as Miracle of the Sun, Moon and Stars, which all Taekwon Masters can activate randomly on any map any time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Restrictive Skills====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=427 |link=[https://irowiki.org/wiki/Solar,_Lunar_and_Stellar_Perception Solar, Lunar and Stellar Perception]}}&lt;br /&gt;
| Designates the current map as the Solar, Lunar or Stellar Place for the use of certain skills. Alignments are virtually permanent and each can only be chosen once, and cannot be reassigned without performing the lengthy reset procedure. This means that you can only have one Map of the Sun, one Map of the Moon and one Map of the Stars.&lt;br /&gt;
| 3&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=434 |link=[https://irowiki.org/wiki/Solar,_Lunar_and_Stellar_Opposition Solar, Lunar and Stellar Opposition]}}&lt;br /&gt;
| Designates the species/class of a single target as the Solar, Lunar or Stellar Target for the use of certain skills. Alignments are virtually permanent and each can only be chosen once. This means that you can only have one Target of the Sun, one Target of the Moon and one Target of the Stars.&lt;br /&gt;
| 3&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=428 |link=[https://irowiki.org/wiki/Solar_Heat Solar Heat]}}&lt;br /&gt;
| Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back). Every time the barrier hits, drains 2 SP. Can only be used on a Solar designated map.&lt;br /&gt;
| 3&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=435 |link=[https://irowiki.org/wiki/Solar_Wrath Solar Wrath]}}&lt;br /&gt;
| Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Solar Target. Can only be used on a Solar map and on a designated target of the Sun. &lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=431 |link=[https://irowiki.org/wiki/Solar_Protection Solar Protection]}}&lt;br /&gt;
| Temporarily boosts soft defense based on DEX, LUK, and Base level, can only be used on a Solar designated map on even days.&lt;br /&gt;
| 4&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=438 |link=[https://irowiki.org/wiki/Solar_Blessings Solar Blessing]}}&lt;br /&gt;
| Enhances the EXP yield from the designated target of the Sun, on an even numbered day on a Solar designated map.&lt;br /&gt;
| 5&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=429 |link=[https://irowiki.org/wiki/Lunar_Heat Lunar Heat]}}&lt;br /&gt;
| Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back). Every time the barrier hits, drains 2 SP. Can only be used on a Lunar designated map.&lt;br /&gt;
| 3&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=436 |link=[https://irowiki.org/wiki/Lunar_Wrath Lunar Wrath]}}&lt;br /&gt;
| Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Lunar Target. Can only be used on a Lunar map and on a designated target of the Moon. &lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=432 |link=[https://irowiki.org/wiki/Lunar_Protection Lunar Protection]}}&lt;br /&gt;
| Temporarily boosts Flee based on DEX, LUK, and Base level, can only be used on a Lunar designated map on odd days.&lt;br /&gt;
| 4&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=439 |link=[https://irowiki.org/wiki/Lunar_Blessings Lunar Blessing]}}&lt;br /&gt;
| Enhances the EXP yield from the designated target of the Moon, on an odd numbered day on a Lunar designated map.&lt;br /&gt;
| 5&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=430 |link=[https://irowiki.org/wiki/Stellar_Heat Stellar Heat]}}&lt;br /&gt;
| Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back). Every time the barrier hits, drains 2 SP. Can only be used on a Stellar designated map.&lt;br /&gt;
| 3&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=437 |link=[https://irowiki.org/wiki/Stellar_Wrath Stellar Wrath]}}&lt;br /&gt;
| Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Stellar Target. Can only be used on a Stellar map and on a designated target of the Stars. &lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=433 |link=[https://irowiki.org/wiki/Stellar_Protection Stellar Protection]}}&lt;br /&gt;
| Temporarily boosts attack speed based on DEX, LUK, and Base level, can only be used on a Stellar designated map on days divisible by 5.&lt;br /&gt;
| 4&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=440 |link=[https://irowiki.org/wiki/Stellar_Blessings Stellar Blessing]}}&lt;br /&gt;
| Enhances the EXP yield from the designated target of the Stars, on days divisible on a Stellar designated map.&lt;br /&gt;
| 5&lt;br /&gt;
| Passive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Non-restrictive Skills====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=441 |link=[https://irowiki.org/wiki/Solar,_Lunar_and_Stellar_Shadow Solar Lunar and Stellar Shadow]}}&lt;br /&gt;
| When the player is on a cosmic aligned map, enhances attack speed greatly at cost of vision, which is restricted like blind status effect. The second this skill is learned, the player will be blind forever, and improving this skill will shrink vision further. This does not act like the actual blind status however, and does not affect hit rate and flee rate.&lt;br /&gt;
| 10&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=415 |link=[https://irowiki.org/wiki/Heel_Drop Heel Drop]}}&lt;br /&gt;
| Performs a downward kick to inflict physical damage that may leave the current target stunned. Requires the user to have Heel Drop Stance ready.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=417 |link=[https://irowiki.org/wiki/Roundhouse Roundhouse Kick]}}&lt;br /&gt;
| Performs a spin kick to inflict physical damage to the current target. It also pushes surrounding enemies two cells backwards and has a high chance of stunning them. Requires the user to have Roundhouse Stance ready.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=419 |link=[https://irowiki.org/wiki/Counter_Kick Counter Kick]}}&lt;br /&gt;
| Performs a direct kick to inflict physical damage to the current target. This skill ignores the accuracy check and requires the user to have Counter Kick Stance ready.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=421 |link=[https://irowiki.org/wiki/Flying_Kick Flying Kick]}}&lt;br /&gt;
| Leaps at a single target and performs a flying kick to inflict physical damage. This skill can also be used when Tumbling stance is ready (current target), in which case the damage will be increased based on the user's Base Level.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other Skills====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=411 |link=[https://irowiki.org/wiki/Sprint Sprint]}}&lt;br /&gt;
| Runs forward at full speed, in only one direction until this skill is recast. If there is an obstacle (monsters, players, landscape) the user will crash, knock itself backwards and stop sprinting. This skill will also enhance physical power permanently when Bare Handed.&lt;br /&gt;
| 10&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=422 |link=[https://irowiki.org/wiki/Peaceful_Break Peaceful Break]}}&lt;br /&gt;
| If there is another Taekwon class sitting next to the user, enables the natural recovery of additional HP every 10 seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=423 |link=[https://irowiki.org/wiki/Happy_Break Happy Break]}}&lt;br /&gt;
| If there is another Taekwon class sitting next to the user, enables the natural recovery of additional SP every 10 seconds&lt;br /&gt;
| 10&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=424 |link=[https://irowiki.org/wiki/Kihop Kihop]}}&lt;br /&gt;
| If the player is in a party, bolsters physical power (before any benefit) based on the party members in the same map, not counting the player itself.&lt;br /&gt;
| 5&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=426 |link=[https://irowiki.org/wiki/Leap Leap]}}&lt;br /&gt;
| Leaps toward a targeted location to overcome obstacles.&lt;br /&gt;
| 5&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=425 |link=[https://irowiki.org/wiki/Mild_Wind Mild Wind]}}&lt;br /&gt;
| Endows the user's physical power with an elemental property based on the level of this skill.&lt;br /&gt;
| 7&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=493 |link=[https://irowiki.org/wiki/Taekwon_Mission Taekwon Mission]}}&lt;br /&gt;
| Assigns a random monster as the current Mission Target. If the target is killed 100 times (does not have to be consecutive), the player will be awarded with 1 Fame Point and a new random monster will be assigned as the next Mission Target. The assigned monster will never be an MVP but can be a Mini Boss.&lt;br /&gt;
| 1&lt;br /&gt;
| Active&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;/div&gt;</summary>
		<author><name>Vaahn</name></author>
	</entry>
	<entry>
		<id>http://wiki.titanro.net/index.php?title=Taekwon_Master&amp;diff=1269</id>
		<title>Taekwon Master</title>
		<link rel="alternate" type="text/html" href="http://wiki.titanro.net/index.php?title=Taekwon_Master&amp;diff=1269"/>
		<updated>2018-10-08T20:56:18Z</updated>

		<summary type="html">&lt;p&gt;Vaahn: /* Restrictive Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Job&lt;br /&gt;
|jobBase=Taekwon&lt;br /&gt;
|jobType=Extended&lt;br /&gt;
|Race=[[Human]]&lt;br /&gt;
|changesAt=[[Comodo]]&lt;br /&gt;
|skills=18&lt;br /&gt;
|skillPoints=75&lt;br /&gt;
|questSkills=0&lt;br /&gt;
|str=12&lt;br /&gt;
|agi=12&lt;br /&gt;
|vit=0&lt;br /&gt;
|int=0&lt;br /&gt;
|dex=6&lt;br /&gt;
|luk=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[File:TaekwonMaster.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
Taekwons who wish to harness their connections with the celestial bodies and benefit from their power and blessing can advance to the ranks of the Taekwon Masters. As the art of TaeKwon-Do is not just physical but also will need to hone their spiritual power to empower their physical strength. Books are now the weapon of choice for Taekwon Masters to help hone their spiritual strength to convert it to devastating physical power. As they hone their connections with the cosmic bodies, they can gain enhancements from their blessings. These blessings however are quite restricted, as dictated by the mantra.&lt;br /&gt;
&lt;br /&gt;
The Sun shines brightest on even days. The Moon shines brightest on odd days. And the Stars shine without fail on every 5th day.&lt;br /&gt;
&lt;br /&gt;
Taekwon Master skills have other restrictions, which can be confusing, but can end up being quite powerful when used in the right conditions.&lt;br /&gt;
&lt;br /&gt;
== Job Change Guide==&lt;br /&gt;
&lt;br /&gt;
Requirement: Taekwon Job 40 (50 is Recommended)&lt;br /&gt;
&lt;br /&gt;
Go to Payon and find MooHyun (payon 215, 102). He will ask you to collect a few items as part of the first test&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=994 |item=Flame Heart}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=995 |item=Mystic Frozen}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=996 |item=Rough Wind}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=997 |item=Great Nature}}&lt;br /&gt;
&lt;br /&gt;
After obtaining the items, proceed to Comodo, and go to the center of the map which is the top of a mountain, the base is located at (comodo 159 180), and talk to the Man (comodo 172, 231). after giving the items, you will be sent to the place where you can see the Sun, the Moon, And the Stars.&lt;br /&gt;
&lt;br /&gt;
at the place of the Sun, talk to the Gladiator of the Sun and respond to him based on the Mantra of the Sun.&lt;br /&gt;
&lt;br /&gt;
at the place of the Moon, talk to the Gladiator of the Moon and respond to him based on the Mantra of the Moon.&lt;br /&gt;
&lt;br /&gt;
You will be warped back to payon, talk to MooHyun then go back to comodo and back to the Man on top of the mountain.&lt;br /&gt;
&lt;br /&gt;
You will be sent to the place of the stars, and the Gladiator of the Stars will ask for a {{Item List |id=1001 |item=Star Dust}} and a {{Item List |id=1000 |item=Star Crumb}}, bring her these items to proceed with her dialogue, and be warped back again to Payon.&lt;br /&gt;
&lt;br /&gt;
Go back to the Man in Comodo to change into a Taekwon Master&lt;br /&gt;
&lt;br /&gt;
== Class Data ==&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Skills of Taekwon Masters are classified into Restrictive and Non-restrictive Skills, and a Special Skill. Restrictive skills are skills which have some form of restriction based on map, monster and what day it is, skills may have 1 to more than of these specified restrictions depending on the skill. &lt;br /&gt;
&lt;br /&gt;
As implied by the Mantra the Solar based skill restrictions are being only usable on a designated solar map and can only be used on a Solar day which is all even numbered days on the calendar, solar targeted monsters can only be small in size. &lt;br /&gt;
&lt;br /&gt;
Lunar based Skills are usable on a lunar designated map and can only be used on a Lunar day which is all odd numbered days on the calendar, lunar targeted monsters can only be medium in size. &lt;br /&gt;
&lt;br /&gt;
Stellar based skills are usable on a stellar designated map and can only be used on all days on the calendar that are divisible by 5 (5, 10, 15, 20), stellar targeted monsters can only be large in size.&lt;br /&gt;
&lt;br /&gt;
Non-restrictive skills can be used on any map, any day and can affect any monster for that matter but may also still bear restrictions/penalties but not like the other skills.&lt;br /&gt;
&lt;br /&gt;
Special skill is known as Miracle of the Sun, Moon and Stars, which all Taekwon Masters can activate randomly on any map any time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Restrictive Skills====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=427 |link=[https://irowiki.org/wiki/Solar,_Lunar_and_Stellar_Perception Solar, Lunar and Stellar Perception]}}&lt;br /&gt;
| Designates the current map as the Solar, Lunar or Stellar Place for the use of certain skills. Alignments are virtually permanent and each can only be chosen once, and cannot be reassigned without performing the lengthy reset procedure. This means that you can only have one Map of the Sun, one Map of the Moon and one Map of the Stars.&lt;br /&gt;
| 3&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=434 |link=[https://irowiki.org/wiki/Solar,_Lunar_and_Stellar_Opposition Solar, Lunar and Stellar Opposition]}}&lt;br /&gt;
| Designates the species/class of a single target as the Solar, Lunar or Stellar Target for the use of certain skills. Alignments are virtually permanent and each can only be chosen once. This means that you can only have one Target of the Sun, one Target of the Moon and one Target of the Stars.&lt;br /&gt;
| 3&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=428 |link=[https://irowiki.org/wiki/Solar_Heat Solar Heat]}}&lt;br /&gt;
| Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back). Every time the barrier hits, drains 2 SP. Can only be used on a Solar designated map.&lt;br /&gt;
| 3&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=435 |link=[https://irowiki.org/wiki/Solar_Wrath Solar Wrath]}}&lt;br /&gt;
| Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Solar Target. Can only be used on a Solar map and on a designated target of the Sun. &lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=431 |link=[https://irowiki.org/wiki/Solar_Protection Solar Protection]}}&lt;br /&gt;
| Temporarily boosts soft defense based on DEX, LUK, and Base level, can only be used on a Solar designated map on even days.&lt;br /&gt;
| 4&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=438 |link=[https://irowiki.org/wiki/Solar_Blessings Solar Blessing]}}&lt;br /&gt;
| Enhances the EXP yield from the designated target of the Sun, on an even numbered day on a Solar designated map.&lt;br /&gt;
| 5&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=429 |link=[https://irowiki.org/wiki/Lunar_Heat Lunar Heat]}}&lt;br /&gt;
| Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back). Every time the barrier hits, drains 2 SP. Can only be used on a Lunar designated map.&lt;br /&gt;
| 3&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=436 |link=[https://irowiki.org/wiki/Lunar_Wrath Lunar Wrath]}}&lt;br /&gt;
| Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Lunar Target. Can only be used on a Lunar map and on a designated target of the Moon. &lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=432 |link=[https://irowiki.org/wiki/Lunar_Protection Lunar Protection]}}&lt;br /&gt;
| Temporarily boosts Flee based on DEX, LUK, and Base level, can only be used on a Lunar designated map on odd days.&lt;br /&gt;
| 4&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=439 |link=[https://irowiki.org/wiki/Lunar_Blessings Lunar Blessing]}}&lt;br /&gt;
| Enhances the EXP yield from the designated target of the Moon, on an odd numbered day on a Lunar designated map.&lt;br /&gt;
| 5&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=430 |link=[https://irowiki.org/wiki/Stellar_Heat Stellar Heat]}}&lt;br /&gt;
| Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back). Every time the barrier hits, drains 2 SP. Can only be used on a Stellar designated map.&lt;br /&gt;
| 3&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=437 |link=[https://irowiki.org/wiki/Stellar_Wrath Stellar Wrath]}}&lt;br /&gt;
| Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Stellar Target. Can only be used on a Stellar map and on a designated target of the Stars. &lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=433 |link=[https://irowiki.org/wiki/Stellar_Protection Stellar Protection]}}&lt;br /&gt;
| Temporarily boosts attack speed based on DEX, LUK, and Base level, can only be used on a Stellar designated map on days divisible by 5.&lt;br /&gt;
| 4&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=440 |link=[https://irowiki.org/wiki/Stellar_Blessings Stellar Blessing]}}&lt;br /&gt;
| Enhances the EXP yield from the designated target of the Stars, on days divisible on a Stellar designated map.&lt;br /&gt;
| 5&lt;br /&gt;
| Passive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Kick Skills====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=413 |link=[https://irowiki.org/wiki/Tornado_Kick Tornado Kick]}}&lt;br /&gt;
| Performs a tornado kick to inflict physical damage to all enemies in a 5x5 cell around the user. Requires the user to have Tornado Stance ready.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=415 |link=[https://irowiki.org/wiki/Heel_Drop Heel Drop]}}&lt;br /&gt;
| Performs a downward kick to inflict physical damage that may leave the current target stunned. Requires the user to have Heel Drop Stance ready.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=417 |link=[https://irowiki.org/wiki/Roundhouse Roundhouse Kick]}}&lt;br /&gt;
| Performs a spin kick to inflict physical damage to the current target. It also pushes surrounding enemies two cells backwards and has a high chance of stunning them. Requires the user to have Roundhouse Stance ready.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=419 |link=[https://irowiki.org/wiki/Counter_Kick Counter Kick]}}&lt;br /&gt;
| Performs a direct kick to inflict physical damage to the current target. This skill ignores the accuracy check and requires the user to have Counter Kick Stance ready.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=421 |link=[https://irowiki.org/wiki/Flying_Kick Flying Kick]}}&lt;br /&gt;
| Leaps at a single target and performs a flying kick to inflict physical damage. This skill can also be used when Tumbling stance is ready (current target), in which case the damage will be increased based on the user's Base Level.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other Skills====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=411 |link=[https://irowiki.org/wiki/Sprint Sprint]}}&lt;br /&gt;
| Runs forward at full speed, in only one direction until this skill is recast. If there is an obstacle (monsters, players, landscape) the user will crash, knock itself backwards and stop sprinting. This skill will also enhance physical power permanently when Bare Handed.&lt;br /&gt;
| 10&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=422 |link=[https://irowiki.org/wiki/Peaceful_Break Peaceful Break]}}&lt;br /&gt;
| If there is another Taekwon class sitting next to the user, enables the natural recovery of additional HP every 10 seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=423 |link=[https://irowiki.org/wiki/Happy_Break Happy Break]}}&lt;br /&gt;
| If there is another Taekwon class sitting next to the user, enables the natural recovery of additional SP every 10 seconds&lt;br /&gt;
| 10&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=424 |link=[https://irowiki.org/wiki/Kihop Kihop]}}&lt;br /&gt;
| If the player is in a party, bolsters physical power (before any benefit) based on the party members in the same map, not counting the player itself.&lt;br /&gt;
| 5&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=426 |link=[https://irowiki.org/wiki/Leap Leap]}}&lt;br /&gt;
| Leaps toward a targeted location to overcome obstacles.&lt;br /&gt;
| 5&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=425 |link=[https://irowiki.org/wiki/Mild_Wind Mild Wind]}}&lt;br /&gt;
| Endows the user's physical power with an elemental property based on the level of this skill.&lt;br /&gt;
| 7&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=493 |link=[https://irowiki.org/wiki/Taekwon_Mission Taekwon Mission]}}&lt;br /&gt;
| Assigns a random monster as the current Mission Target. If the target is killed 100 times (does not have to be consecutive), the player will be awarded with 1 Fame Point and a new random monster will be assigned as the next Mission Target. The assigned monster will never be an MVP but can be a Mini Boss.&lt;br /&gt;
| 1&lt;br /&gt;
| Active&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;/div&gt;</summary>
		<author><name>Vaahn</name></author>
	</entry>
	<entry>
		<id>http://wiki.titanro.net/index.php?title=Taekwon_Master&amp;diff=1268</id>
		<title>Taekwon Master</title>
		<link rel="alternate" type="text/html" href="http://wiki.titanro.net/index.php?title=Taekwon_Master&amp;diff=1268"/>
		<updated>2018-10-08T20:52:29Z</updated>

		<summary type="html">&lt;p&gt;Vaahn: /* Restrictive Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Job&lt;br /&gt;
|jobBase=Taekwon&lt;br /&gt;
|jobType=Extended&lt;br /&gt;
|Race=[[Human]]&lt;br /&gt;
|changesAt=[[Comodo]]&lt;br /&gt;
|skills=18&lt;br /&gt;
|skillPoints=75&lt;br /&gt;
|questSkills=0&lt;br /&gt;
|str=12&lt;br /&gt;
|agi=12&lt;br /&gt;
|vit=0&lt;br /&gt;
|int=0&lt;br /&gt;
|dex=6&lt;br /&gt;
|luk=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[File:TaekwonMaster.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
Taekwons who wish to harness their connections with the celestial bodies and benefit from their power and blessing can advance to the ranks of the Taekwon Masters. As the art of TaeKwon-Do is not just physical but also will need to hone their spiritual power to empower their physical strength. Books are now the weapon of choice for Taekwon Masters to help hone their spiritual strength to convert it to devastating physical power. As they hone their connections with the cosmic bodies, they can gain enhancements from their blessings. These blessings however are quite restricted, as dictated by the mantra.&lt;br /&gt;
&lt;br /&gt;
The Sun shines brightest on even days. The Moon shines brightest on odd days. And the Stars shine without fail on every 5th day.&lt;br /&gt;
&lt;br /&gt;
Taekwon Master skills have other restrictions, which can be confusing, but can end up being quite powerful when used in the right conditions.&lt;br /&gt;
&lt;br /&gt;
== Job Change Guide==&lt;br /&gt;
&lt;br /&gt;
Requirement: Taekwon Job 40 (50 is Recommended)&lt;br /&gt;
&lt;br /&gt;
Go to Payon and find MooHyun (payon 215, 102). He will ask you to collect a few items as part of the first test&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=994 |item=Flame Heart}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=995 |item=Mystic Frozen}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=996 |item=Rough Wind}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=997 |item=Great Nature}}&lt;br /&gt;
&lt;br /&gt;
After obtaining the items, proceed to Comodo, and go to the center of the map which is the top of a mountain, the base is located at (comodo 159 180), and talk to the Man (comodo 172, 231). after giving the items, you will be sent to the place where you can see the Sun, the Moon, And the Stars.&lt;br /&gt;
&lt;br /&gt;
at the place of the Sun, talk to the Gladiator of the Sun and respond to him based on the Mantra of the Sun.&lt;br /&gt;
&lt;br /&gt;
at the place of the Moon, talk to the Gladiator of the Moon and respond to him based on the Mantra of the Moon.&lt;br /&gt;
&lt;br /&gt;
You will be warped back to payon, talk to MooHyun then go back to comodo and back to the Man on top of the mountain.&lt;br /&gt;
&lt;br /&gt;
You will be sent to the place of the stars, and the Gladiator of the Stars will ask for a {{Item List |id=1001 |item=Star Dust}} and a {{Item List |id=1000 |item=Star Crumb}}, bring her these items to proceed with her dialogue, and be warped back again to Payon.&lt;br /&gt;
&lt;br /&gt;
Go back to the Man in Comodo to change into a Taekwon Master&lt;br /&gt;
&lt;br /&gt;
== Class Data ==&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Skills of Taekwon Masters are classified into Restrictive and Non-restrictive Skills, and a Special Skill. Restrictive skills are skills which have some form of restriction based on map, monster and what day it is, skills may have 1 to more than of these specified restrictions depending on the skill. &lt;br /&gt;
&lt;br /&gt;
As implied by the Mantra the Solar based skill restrictions are being only usable on a designated solar map and can only be used on a Solar day which is all even numbered days on the calendar, solar targeted monsters can only be small in size. &lt;br /&gt;
&lt;br /&gt;
Lunar based Skills are usable on a lunar designated map and can only be used on a Lunar day which is all odd numbered days on the calendar, lunar targeted monsters can only be medium in size. &lt;br /&gt;
&lt;br /&gt;
Stellar based skills are usable on a stellar designated map and can only be used on all days on the calendar that are divisible by 5 (5, 10, 15, 20), stellar targeted monsters can only be large in size.&lt;br /&gt;
&lt;br /&gt;
Non-restrictive skills can be used on any map, any day and can affect any monster for that matter but may also still bear restrictions/penalties but not like the other skills.&lt;br /&gt;
&lt;br /&gt;
Special skill is known as Miracle of the Sun, Moon and Stars, which all Taekwon Masters can activate randomly on any map any time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Restrictive Skills====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=427 |link=[https://irowiki.org/wiki/Solar,_Lunar_and_Stellar_Perception Solar, Lunar and Stellar Perception]}}&lt;br /&gt;
| Designates the current map as the Solar, Lunar or Stellar Place for the use of certain skills. Alignments are virtually permanent and each can only be chosen once, and cannot be reassigned without performing the lengthy reset procedure. This means that you can only have one Map of the Sun, one Map of the Moon and one Map of the Stars.&lt;br /&gt;
| 3&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=434 |link=[https://irowiki.org/wiki/Solar,_Lunar_and_Stellar_Opposition Solar, Lunar and Stellar Opposition]}}&lt;br /&gt;
| Designates the species/class of a single target as the Solar, Lunar or Stellar Target for the use of certain skills. Alignments are virtually permanent and each can only be chosen once. This means that you can only have one Target of the Sun, one Target of the Moon and one Target of the Stars.&lt;br /&gt;
| 3&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=428 |link=[https://irowiki.org/wiki/Solar_Heat Solar Heat]}}&lt;br /&gt;
| Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back). Every time the barrier hits, drains 2 SP. Can only be used on a Solar designated map.&lt;br /&gt;
| 3&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=435 |link=[https://irowiki.org/wiki/Solar_Wrath Solar Wrath]}}&lt;br /&gt;
| Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Solar Target. Can only be used on a Solar map and on a designated target of the Sun. &lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=431 |link=[https://irowiki.org/wiki/Solar_Protection Solar Protection]}}&lt;br /&gt;
| Temporarily boosts soft defense based on DEX, LUK, and Base level, can only be used on a Solar designated map on even days.&lt;br /&gt;
| 4&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=438 |link=[https://irowiki.org/wiki/Solar_Blessings Solar Blessing]}}&lt;br /&gt;
| Enhances the EXP yield from the designated target of the Sun, on an even numbered day on a Solar designated map.&lt;br /&gt;
| 5&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=429 |link=[https://irowiki.org/wiki/Lunar_Heat Lunar Heat]}}&lt;br /&gt;
| Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back). Every time the barrier hits, drains 2 SP. Can only be used on a Lunar designated map.&lt;br /&gt;
| 3&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=436 |link=[https://irowiki.org/wiki/Lunar_Wrath Lunar Wrath]}}&lt;br /&gt;
| Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Lunar Target. Can only be used on a Lunar map and on a designated target of the Moon. &lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=432 |link=[https://irowiki.org/wiki/Lunar_Protection Lunar Protection]}}&lt;br /&gt;
| Temporarily boosts Flee based on DEX, LUK, and Base level, can only be used on a Lunar designated map on odd days.&lt;br /&gt;
| 4&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=439 |link=[https://irowiki.org/wiki/Lunar_Blessings Lunar Blessing]}}&lt;br /&gt;
| Enhances the EXP yield from the designated target of the Moon, on an odd numbered day on a Lunar designated map.&lt;br /&gt;
| 5&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=430 |link=[https://irowiki.org/wiki/Lunar_Heat Lunar Heat]}}&lt;br /&gt;
| Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back). Every time the barrier hits, drains 2 SP. Can only be used on a Lunar designated map.&lt;br /&gt;
| 3&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=437 |link=[https://irowiki.org/wiki/Lunar_Wrath Lunar Wrath]}}&lt;br /&gt;
| Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Lunar Target. Can only be used on a Lunar map and on a designated target of the Moon. &lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=433 |link=[https://irowiki.org/wiki/Lunar_Protection Lunar Protection]}}&lt;br /&gt;
| Temporarily boosts Flee based on DEX, LUK, and Base level, can only be used on a Lunar designated map on odd days.&lt;br /&gt;
| 4&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=440 |link=[https://irowiki.org/wiki/Lunar_Blessings Lunar Blessing]}}&lt;br /&gt;
| Enhances the EXP yield from the designated target of the Moon, on an odd numbered day on a Lunar designated map.&lt;br /&gt;
| 5&lt;br /&gt;
| Passive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Kick Skills====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=413 |link=[https://irowiki.org/wiki/Tornado_Kick Tornado Kick]}}&lt;br /&gt;
| Performs a tornado kick to inflict physical damage to all enemies in a 5x5 cell around the user. Requires the user to have Tornado Stance ready.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=415 |link=[https://irowiki.org/wiki/Heel_Drop Heel Drop]}}&lt;br /&gt;
| Performs a downward kick to inflict physical damage that may leave the current target stunned. Requires the user to have Heel Drop Stance ready.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=417 |link=[https://irowiki.org/wiki/Roundhouse Roundhouse Kick]}}&lt;br /&gt;
| Performs a spin kick to inflict physical damage to the current target. It also pushes surrounding enemies two cells backwards and has a high chance of stunning them. Requires the user to have Roundhouse Stance ready.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=419 |link=[https://irowiki.org/wiki/Counter_Kick Counter Kick]}}&lt;br /&gt;
| Performs a direct kick to inflict physical damage to the current target. This skill ignores the accuracy check and requires the user to have Counter Kick Stance ready.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=421 |link=[https://irowiki.org/wiki/Flying_Kick Flying Kick]}}&lt;br /&gt;
| Leaps at a single target and performs a flying kick to inflict physical damage. This skill can also be used when Tumbling stance is ready (current target), in which case the damage will be increased based on the user's Base Level.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other Skills====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=411 |link=[https://irowiki.org/wiki/Sprint Sprint]}}&lt;br /&gt;
| Runs forward at full speed, in only one direction until this skill is recast. If there is an obstacle (monsters, players, landscape) the user will crash, knock itself backwards and stop sprinting. This skill will also enhance physical power permanently when Bare Handed.&lt;br /&gt;
| 10&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=422 |link=[https://irowiki.org/wiki/Peaceful_Break Peaceful Break]}}&lt;br /&gt;
| If there is another Taekwon class sitting next to the user, enables the natural recovery of additional HP every 10 seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=423 |link=[https://irowiki.org/wiki/Happy_Break Happy Break]}}&lt;br /&gt;
| If there is another Taekwon class sitting next to the user, enables the natural recovery of additional SP every 10 seconds&lt;br /&gt;
| 10&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=424 |link=[https://irowiki.org/wiki/Kihop Kihop]}}&lt;br /&gt;
| If the player is in a party, bolsters physical power (before any benefit) based on the party members in the same map, not counting the player itself.&lt;br /&gt;
| 5&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=426 |link=[https://irowiki.org/wiki/Leap Leap]}}&lt;br /&gt;
| Leaps toward a targeted location to overcome obstacles.&lt;br /&gt;
| 5&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=425 |link=[https://irowiki.org/wiki/Mild_Wind Mild Wind]}}&lt;br /&gt;
| Endows the user's physical power with an elemental property based on the level of this skill.&lt;br /&gt;
| 7&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=493 |link=[https://irowiki.org/wiki/Taekwon_Mission Taekwon Mission]}}&lt;br /&gt;
| Assigns a random monster as the current Mission Target. If the target is killed 100 times (does not have to be consecutive), the player will be awarded with 1 Fame Point and a new random monster will be assigned as the next Mission Target. The assigned monster will never be an MVP but can be a Mini Boss.&lt;br /&gt;
| 1&lt;br /&gt;
| Active&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;/div&gt;</summary>
		<author><name>Vaahn</name></author>
	</entry>
	<entry>
		<id>http://wiki.titanro.net/index.php?title=Taekwon_Master&amp;diff=1267</id>
		<title>Taekwon Master</title>
		<link rel="alternate" type="text/html" href="http://wiki.titanro.net/index.php?title=Taekwon_Master&amp;diff=1267"/>
		<updated>2018-10-08T20:50:58Z</updated>

		<summary type="html">&lt;p&gt;Vaahn: /* Restrictive Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Job&lt;br /&gt;
|jobBase=Taekwon&lt;br /&gt;
|jobType=Extended&lt;br /&gt;
|Race=[[Human]]&lt;br /&gt;
|changesAt=[[Comodo]]&lt;br /&gt;
|skills=18&lt;br /&gt;
|skillPoints=75&lt;br /&gt;
|questSkills=0&lt;br /&gt;
|str=12&lt;br /&gt;
|agi=12&lt;br /&gt;
|vit=0&lt;br /&gt;
|int=0&lt;br /&gt;
|dex=6&lt;br /&gt;
|luk=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[File:TaekwonMaster.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
Taekwons who wish to harness their connections with the celestial bodies and benefit from their power and blessing can advance to the ranks of the Taekwon Masters. As the art of TaeKwon-Do is not just physical but also will need to hone their spiritual power to empower their physical strength. Books are now the weapon of choice for Taekwon Masters to help hone their spiritual strength to convert it to devastating physical power. As they hone their connections with the cosmic bodies, they can gain enhancements from their blessings. These blessings however are quite restricted, as dictated by the mantra.&lt;br /&gt;
&lt;br /&gt;
The Sun shines brightest on even days. The Moon shines brightest on odd days. And the Stars shine without fail on every 5th day.&lt;br /&gt;
&lt;br /&gt;
Taekwon Master skills have other restrictions, which can be confusing, but can end up being quite powerful when used in the right conditions.&lt;br /&gt;
&lt;br /&gt;
== Job Change Guide==&lt;br /&gt;
&lt;br /&gt;
Requirement: Taekwon Job 40 (50 is Recommended)&lt;br /&gt;
&lt;br /&gt;
Go to Payon and find MooHyun (payon 215, 102). He will ask you to collect a few items as part of the first test&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=994 |item=Flame Heart}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=995 |item=Mystic Frozen}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=996 |item=Rough Wind}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=997 |item=Great Nature}}&lt;br /&gt;
&lt;br /&gt;
After obtaining the items, proceed to Comodo, and go to the center of the map which is the top of a mountain, the base is located at (comodo 159 180), and talk to the Man (comodo 172, 231). after giving the items, you will be sent to the place where you can see the Sun, the Moon, And the Stars.&lt;br /&gt;
&lt;br /&gt;
at the place of the Sun, talk to the Gladiator of the Sun and respond to him based on the Mantra of the Sun.&lt;br /&gt;
&lt;br /&gt;
at the place of the Moon, talk to the Gladiator of the Moon and respond to him based on the Mantra of the Moon.&lt;br /&gt;
&lt;br /&gt;
You will be warped back to payon, talk to MooHyun then go back to comodo and back to the Man on top of the mountain.&lt;br /&gt;
&lt;br /&gt;
You will be sent to the place of the stars, and the Gladiator of the Stars will ask for a {{Item List |id=1001 |item=Star Dust}} and a {{Item List |id=1000 |item=Star Crumb}}, bring her these items to proceed with her dialogue, and be warped back again to Payon.&lt;br /&gt;
&lt;br /&gt;
Go back to the Man in Comodo to change into a Taekwon Master&lt;br /&gt;
&lt;br /&gt;
== Class Data ==&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Skills of Taekwon Masters are classified into Restrictive and Non-restrictive Skills, and a Special Skill. Restrictive skills are skills which have some form of restriction based on map, monster and what day it is, skills may have 1 to more than of these specified restrictions depending on the skill. &lt;br /&gt;
&lt;br /&gt;
As implied by the Mantra the Solar based skill restrictions are being only usable on a designated solar map and can only be used on a Solar day which is all even numbered days on the calendar, solar targeted monsters can only be small in size. &lt;br /&gt;
&lt;br /&gt;
Lunar based Skills are usable on a lunar designated map and can only be used on a Lunar day which is all odd numbered days on the calendar, lunar targeted monsters can only be medium in size. &lt;br /&gt;
&lt;br /&gt;
Stellar based skills are usable on a stellar designated map and can only be used on all days on the calendar that are divisible by 5 (5, 10, 15, 20), stellar targeted monsters can only be large in size.&lt;br /&gt;
&lt;br /&gt;
Non-restrictive skills can be used on any map, any day and can affect any monster for that matter but may also still bear restrictions/penalties but not like the other skills.&lt;br /&gt;
&lt;br /&gt;
Special skill is known as Miracle of the Sun, Moon and Stars, which all Taekwon Masters can activate randomly on any map any time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Restrictive Skills====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=427 |link=[https://irowiki.org/wiki/Solar,_Lunar_and_Stellar_Perception Solar, Lunar and Stellar Perception]}}&lt;br /&gt;
| Designates the current map as the Solar, Lunar or Stellar Place for the use of certain skills. Alignments are virtually permanent and each can only be chosen once, and cannot be reassigned without performing the lengthy reset procedure. This means that you can only have one Map of the Sun, one Map of the Moon and one Map of the Stars.&lt;br /&gt;
| 3&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=434 |link=[https://irowiki.org/wiki/Solar,_Lunar_and_Stellar_Opposition Solar, Lunar and Stellar Opposition]}}&lt;br /&gt;
| Designates the species/class of a single target as the Solar, Lunar or Stellar Target for the use of certain skills. Alignments are virtually permanent and each can only be chosen once. This means that you can only have one Target of the Sun, one Target of the Moon and one Target of the Stars.&lt;br /&gt;
| 3&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=428 |link=[https://irowiki.org/wiki/Solar_Heat Solar Heat]}}&lt;br /&gt;
| Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back). Every time the barrier hits, drains 2 SP. Can only be used on a Solar designated map.&lt;br /&gt;
| 3&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=435 |link=[https://irowiki.org/wiki/Solar_Wrath Solar Wrath]}}&lt;br /&gt;
| Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Solar Target. Can only be used on a Solar map and on a designated target of the Sun. &lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=431 |link=[https://irowiki.org/wiki/Solar_Protection Solar Protection]}}&lt;br /&gt;
| Temporarily boosts soft defense based on DEX, LUK, and Base level, can only be used on a Solar designated map on even days.&lt;br /&gt;
| 4&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=438 |link=[https://irowiki.org/wiki/Solar_Blessings Solar Blessing]}}&lt;br /&gt;
| Enhances the EXP yield from the designated target of the Sun, on an even numbered day on a Solar designated map.&lt;br /&gt;
| 5&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=429 |link=[https://irowiki.org/wiki/Lunar_Heat Lunar Heat]}}&lt;br /&gt;
| Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back). Every time the barrier hits, drains 2 SP. Can only be used on a Lunar designated map.&lt;br /&gt;
| 3&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=436 |link=[https://irowiki.org/wiki/Lunar_Wrath Lunar Wrath]}}&lt;br /&gt;
| Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Lunar Target. Can only be used on a Lunar map and on a designated target of the Moon. &lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=432 |link=[https://irowiki.org/wiki/Lunar_Protection Lunar Protection]}}&lt;br /&gt;
| Temporarily boosts Flee based on DEX, LUK, and Base level, can only be used on a Lunar designated map on odd days.&lt;br /&gt;
| 4&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=439 |link=[https://irowiki.org/wiki/Lunar_Blessings Lunar Blessing]}}&lt;br /&gt;
| Enhances the EXP yield from the designated target of the Moon, on an odd numbered day on a Lunar designated map.&lt;br /&gt;
| 5&lt;br /&gt;
| Passive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Kick Skills====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=413 |link=[https://irowiki.org/wiki/Tornado_Kick Tornado Kick]}}&lt;br /&gt;
| Performs a tornado kick to inflict physical damage to all enemies in a 5x5 cell around the user. Requires the user to have Tornado Stance ready.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=415 |link=[https://irowiki.org/wiki/Heel_Drop Heel Drop]}}&lt;br /&gt;
| Performs a downward kick to inflict physical damage that may leave the current target stunned. Requires the user to have Heel Drop Stance ready.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=417 |link=[https://irowiki.org/wiki/Roundhouse Roundhouse Kick]}}&lt;br /&gt;
| Performs a spin kick to inflict physical damage to the current target. It also pushes surrounding enemies two cells backwards and has a high chance of stunning them. Requires the user to have Roundhouse Stance ready.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=419 |link=[https://irowiki.org/wiki/Counter_Kick Counter Kick]}}&lt;br /&gt;
| Performs a direct kick to inflict physical damage to the current target. This skill ignores the accuracy check and requires the user to have Counter Kick Stance ready.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=421 |link=[https://irowiki.org/wiki/Flying_Kick Flying Kick]}}&lt;br /&gt;
| Leaps at a single target and performs a flying kick to inflict physical damage. This skill can also be used when Tumbling stance is ready (current target), in which case the damage will be increased based on the user's Base Level.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other Skills====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=411 |link=[https://irowiki.org/wiki/Sprint Sprint]}}&lt;br /&gt;
| Runs forward at full speed, in only one direction until this skill is recast. If there is an obstacle (monsters, players, landscape) the user will crash, knock itself backwards and stop sprinting. This skill will also enhance physical power permanently when Bare Handed.&lt;br /&gt;
| 10&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=422 |link=[https://irowiki.org/wiki/Peaceful_Break Peaceful Break]}}&lt;br /&gt;
| If there is another Taekwon class sitting next to the user, enables the natural recovery of additional HP every 10 seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=423 |link=[https://irowiki.org/wiki/Happy_Break Happy Break]}}&lt;br /&gt;
| If there is another Taekwon class sitting next to the user, enables the natural recovery of additional SP every 10 seconds&lt;br /&gt;
| 10&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=424 |link=[https://irowiki.org/wiki/Kihop Kihop]}}&lt;br /&gt;
| If the player is in a party, bolsters physical power (before any benefit) based on the party members in the same map, not counting the player itself.&lt;br /&gt;
| 5&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=426 |link=[https://irowiki.org/wiki/Leap Leap]}}&lt;br /&gt;
| Leaps toward a targeted location to overcome obstacles.&lt;br /&gt;
| 5&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=425 |link=[https://irowiki.org/wiki/Mild_Wind Mild Wind]}}&lt;br /&gt;
| Endows the user's physical power with an elemental property based on the level of this skill.&lt;br /&gt;
| 7&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=493 |link=[https://irowiki.org/wiki/Taekwon_Mission Taekwon Mission]}}&lt;br /&gt;
| Assigns a random monster as the current Mission Target. If the target is killed 100 times (does not have to be consecutive), the player will be awarded with 1 Fame Point and a new random monster will be assigned as the next Mission Target. The assigned monster will never be an MVP but can be a Mini Boss.&lt;br /&gt;
| 1&lt;br /&gt;
| Active&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;/div&gt;</summary>
		<author><name>Vaahn</name></author>
	</entry>
	<entry>
		<id>http://wiki.titanro.net/index.php?title=Taekwon_Master&amp;diff=1266</id>
		<title>Taekwon Master</title>
		<link rel="alternate" type="text/html" href="http://wiki.titanro.net/index.php?title=Taekwon_Master&amp;diff=1266"/>
		<updated>2018-10-08T20:50:36Z</updated>

		<summary type="html">&lt;p&gt;Vaahn: /* Restrictive Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Job&lt;br /&gt;
|jobBase=Taekwon&lt;br /&gt;
|jobType=Extended&lt;br /&gt;
|Race=[[Human]]&lt;br /&gt;
|changesAt=[[Comodo]]&lt;br /&gt;
|skills=18&lt;br /&gt;
|skillPoints=75&lt;br /&gt;
|questSkills=0&lt;br /&gt;
|str=12&lt;br /&gt;
|agi=12&lt;br /&gt;
|vit=0&lt;br /&gt;
|int=0&lt;br /&gt;
|dex=6&lt;br /&gt;
|luk=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[File:TaekwonMaster.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
Taekwons who wish to harness their connections with the celestial bodies and benefit from their power and blessing can advance to the ranks of the Taekwon Masters. As the art of TaeKwon-Do is not just physical but also will need to hone their spiritual power to empower their physical strength. Books are now the weapon of choice for Taekwon Masters to help hone their spiritual strength to convert it to devastating physical power. As they hone their connections with the cosmic bodies, they can gain enhancements from their blessings. These blessings however are quite restricted, as dictated by the mantra.&lt;br /&gt;
&lt;br /&gt;
The Sun shines brightest on even days. The Moon shines brightest on odd days. And the Stars shine without fail on every 5th day.&lt;br /&gt;
&lt;br /&gt;
Taekwon Master skills have other restrictions, which can be confusing, but can end up being quite powerful when used in the right conditions.&lt;br /&gt;
&lt;br /&gt;
== Job Change Guide==&lt;br /&gt;
&lt;br /&gt;
Requirement: Taekwon Job 40 (50 is Recommended)&lt;br /&gt;
&lt;br /&gt;
Go to Payon and find MooHyun (payon 215, 102). He will ask you to collect a few items as part of the first test&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=994 |item=Flame Heart}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=995 |item=Mystic Frozen}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=996 |item=Rough Wind}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=997 |item=Great Nature}}&lt;br /&gt;
&lt;br /&gt;
After obtaining the items, proceed to Comodo, and go to the center of the map which is the top of a mountain, the base is located at (comodo 159 180), and talk to the Man (comodo 172, 231). after giving the items, you will be sent to the place where you can see the Sun, the Moon, And the Stars.&lt;br /&gt;
&lt;br /&gt;
at the place of the Sun, talk to the Gladiator of the Sun and respond to him based on the Mantra of the Sun.&lt;br /&gt;
&lt;br /&gt;
at the place of the Moon, talk to the Gladiator of the Moon and respond to him based on the Mantra of the Moon.&lt;br /&gt;
&lt;br /&gt;
You will be warped back to payon, talk to MooHyun then go back to comodo and back to the Man on top of the mountain.&lt;br /&gt;
&lt;br /&gt;
You will be sent to the place of the stars, and the Gladiator of the Stars will ask for a {{Item List |id=1001 |item=Star Dust}} and a {{Item List |id=1000 |item=Star Crumb}}, bring her these items to proceed with her dialogue, and be warped back again to Payon.&lt;br /&gt;
&lt;br /&gt;
Go back to the Man in Comodo to change into a Taekwon Master&lt;br /&gt;
&lt;br /&gt;
== Class Data ==&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Skills of Taekwon Masters are classified into Restrictive and Non-restrictive Skills, and a Special Skill. Restrictive skills are skills which have some form of restriction based on map, monster and what day it is, skills may have 1 to more than of these specified restrictions depending on the skill. &lt;br /&gt;
&lt;br /&gt;
As implied by the Mantra the Solar based skill restrictions are being only usable on a designated solar map and can only be used on a Solar day which is all even numbered days on the calendar, solar targeted monsters can only be small in size. &lt;br /&gt;
&lt;br /&gt;
Lunar based Skills are usable on a lunar designated map and can only be used on a Lunar day which is all odd numbered days on the calendar, lunar targeted monsters can only be medium in size. &lt;br /&gt;
&lt;br /&gt;
Stellar based skills are usable on a stellar designated map and can only be used on all days on the calendar that are divisible by 5 (5, 10, 15, 20), stellar targeted monsters can only be large in size.&lt;br /&gt;
&lt;br /&gt;
Non-restrictive skills can be used on any map, any day and can affect any monster for that matter but may also still bear restrictions/penalties but not like the other skills.&lt;br /&gt;
&lt;br /&gt;
Special skill is known as Miracle of the Sun, Moon and Stars, which all Taekwon Masters can activate randomly on any map any time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Restrictive Skills====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=427 |link=[https://irowiki.org/wiki/Solar,_Lunar_and_Stellar_Perception Solar, Lunar and Stellar Perception]}}&lt;br /&gt;
| Designates the current map as the Solar, Lunar or Stellar Place for the use of certain skills. Alignments are virtually permanent and each can only be chosen once, and cannot be reassigned without performing the lengthy reset procedure. This means that you can only have one Map of the Sun, one Map of the Moon and one Map of the Stars.&lt;br /&gt;
| 3&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=434 |link=[https://irowiki.org/wiki/Solar,_Lunar_and_Stellar_Opposition Solar, Lunar and Stellar Opposition]}}&lt;br /&gt;
| Designates the species/class of a single target as the Solar, Lunar or Stellar Target for the use of certain skills. Alignments are virtually permanent and each can only be chosen once. This means that you can only have one Target of the Sun, one Target of the Moon and one Target of the Stars.&lt;br /&gt;
| 3&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=428 |link=[https://irowiki.org/wiki/Solar_Heat Solar Heat]}}&lt;br /&gt;
| Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back). Every time the barrier hits, drains 2 SP. Can only be used on a Solar designated map.&lt;br /&gt;
| 3&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=435 |link=[https://irowiki.org/wiki/Solar_Wrath Solar Wrath]}}&lt;br /&gt;
| Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Solar Target. Can only be used on a Solar map and on a designated target of the Sun. &lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=431 |link=[https://irowiki.org/wiki/Solar_Protection Solar Protection]}}&lt;br /&gt;
| Temporarily boosts soft defense based on DEX, LUK, and Base level, can only be used on a Solar designated map on even days.&lt;br /&gt;
| 4&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=438 |link=[https://irowiki.org/wiki/Solar_Blessings Solar Blessing]}}&lt;br /&gt;
| Enhances the EXP yield from the designated target of the Sun, on an even numbered day on a Solar designated map.&lt;br /&gt;
| 5&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=429 |link=[https://irowiki.org/wiki/Lunar_Heat Lunar Heat]}}&lt;br /&gt;
| Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back). Every time the barrier hits, drains 2 SP. Can only be used on a Lunar designated map.&lt;br /&gt;
| 3&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=436 |link=[https://irowiki.org/wiki/Lunar_Wrath Lunar Wrath]}}&lt;br /&gt;
| Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Lunar Target. Can only be used on a Lunar map and on a designated target of the Moon. &lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=432 |link=[https://irowiki.org/wiki/Lunar_Protection Lunar Protection]}}&lt;br /&gt;
| Temporarily boosts Flee based on DEX, LUK, and Base level, can only be used on a Lunar designated map on odd days.&lt;br /&gt;
| 4&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=439 |link=[https://irowiki.org/wiki/Lunar_Blessings Lunar Blessing]}}&lt;br /&gt;
| Enhances the EXP yield from the designated target of the Moon, on an even numbered day on a Lunar designated map.&lt;br /&gt;
| 5&lt;br /&gt;
| Passive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Kick Skills====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=413 |link=[https://irowiki.org/wiki/Tornado_Kick Tornado Kick]}}&lt;br /&gt;
| Performs a tornado kick to inflict physical damage to all enemies in a 5x5 cell around the user. Requires the user to have Tornado Stance ready.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=415 |link=[https://irowiki.org/wiki/Heel_Drop Heel Drop]}}&lt;br /&gt;
| Performs a downward kick to inflict physical damage that may leave the current target stunned. Requires the user to have Heel Drop Stance ready.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=417 |link=[https://irowiki.org/wiki/Roundhouse Roundhouse Kick]}}&lt;br /&gt;
| Performs a spin kick to inflict physical damage to the current target. It also pushes surrounding enemies two cells backwards and has a high chance of stunning them. Requires the user to have Roundhouse Stance ready.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=419 |link=[https://irowiki.org/wiki/Counter_Kick Counter Kick]}}&lt;br /&gt;
| Performs a direct kick to inflict physical damage to the current target. This skill ignores the accuracy check and requires the user to have Counter Kick Stance ready.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=421 |link=[https://irowiki.org/wiki/Flying_Kick Flying Kick]}}&lt;br /&gt;
| Leaps at a single target and performs a flying kick to inflict physical damage. This skill can also be used when Tumbling stance is ready (current target), in which case the damage will be increased based on the user's Base Level.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other Skills====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=411 |link=[https://irowiki.org/wiki/Sprint Sprint]}}&lt;br /&gt;
| Runs forward at full speed, in only one direction until this skill is recast. If there is an obstacle (monsters, players, landscape) the user will crash, knock itself backwards and stop sprinting. This skill will also enhance physical power permanently when Bare Handed.&lt;br /&gt;
| 10&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=422 |link=[https://irowiki.org/wiki/Peaceful_Break Peaceful Break]}}&lt;br /&gt;
| If there is another Taekwon class sitting next to the user, enables the natural recovery of additional HP every 10 seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=423 |link=[https://irowiki.org/wiki/Happy_Break Happy Break]}}&lt;br /&gt;
| If there is another Taekwon class sitting next to the user, enables the natural recovery of additional SP every 10 seconds&lt;br /&gt;
| 10&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=424 |link=[https://irowiki.org/wiki/Kihop Kihop]}}&lt;br /&gt;
| If the player is in a party, bolsters physical power (before any benefit) based on the party members in the same map, not counting the player itself.&lt;br /&gt;
| 5&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=426 |link=[https://irowiki.org/wiki/Leap Leap]}}&lt;br /&gt;
| Leaps toward a targeted location to overcome obstacles.&lt;br /&gt;
| 5&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=425 |link=[https://irowiki.org/wiki/Mild_Wind Mild Wind]}}&lt;br /&gt;
| Endows the user's physical power with an elemental property based on the level of this skill.&lt;br /&gt;
| 7&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=493 |link=[https://irowiki.org/wiki/Taekwon_Mission Taekwon Mission]}}&lt;br /&gt;
| Assigns a random monster as the current Mission Target. If the target is killed 100 times (does not have to be consecutive), the player will be awarded with 1 Fame Point and a new random monster will be assigned as the next Mission Target. The assigned monster will never be an MVP but can be a Mini Boss.&lt;br /&gt;
| 1&lt;br /&gt;
| Active&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;/div&gt;</summary>
		<author><name>Vaahn</name></author>
	</entry>
	<entry>
		<id>http://wiki.titanro.net/index.php?title=Taekwon_Master&amp;diff=1265</id>
		<title>Taekwon Master</title>
		<link rel="alternate" type="text/html" href="http://wiki.titanro.net/index.php?title=Taekwon_Master&amp;diff=1265"/>
		<updated>2018-10-08T20:47:11Z</updated>

		<summary type="html">&lt;p&gt;Vaahn: /* Class Data */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Job&lt;br /&gt;
|jobBase=Taekwon&lt;br /&gt;
|jobType=Extended&lt;br /&gt;
|Race=[[Human]]&lt;br /&gt;
|changesAt=[[Comodo]]&lt;br /&gt;
|skills=18&lt;br /&gt;
|skillPoints=75&lt;br /&gt;
|questSkills=0&lt;br /&gt;
|str=12&lt;br /&gt;
|agi=12&lt;br /&gt;
|vit=0&lt;br /&gt;
|int=0&lt;br /&gt;
|dex=6&lt;br /&gt;
|luk=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[File:TaekwonMaster.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
Taekwons who wish to harness their connections with the celestial bodies and benefit from their power and blessing can advance to the ranks of the Taekwon Masters. As the art of TaeKwon-Do is not just physical but also will need to hone their spiritual power to empower their physical strength. Books are now the weapon of choice for Taekwon Masters to help hone their spiritual strength to convert it to devastating physical power. As they hone their connections with the cosmic bodies, they can gain enhancements from their blessings. These blessings however are quite restricted, as dictated by the mantra.&lt;br /&gt;
&lt;br /&gt;
The Sun shines brightest on even days. The Moon shines brightest on odd days. And the Stars shine without fail on every 5th day.&lt;br /&gt;
&lt;br /&gt;
Taekwon Master skills have other restrictions, which can be confusing, but can end up being quite powerful when used in the right conditions.&lt;br /&gt;
&lt;br /&gt;
== Job Change Guide==&lt;br /&gt;
&lt;br /&gt;
Requirement: Taekwon Job 40 (50 is Recommended)&lt;br /&gt;
&lt;br /&gt;
Go to Payon and find MooHyun (payon 215, 102). He will ask you to collect a few items as part of the first test&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=994 |item=Flame Heart}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=995 |item=Mystic Frozen}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=996 |item=Rough Wind}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=997 |item=Great Nature}}&lt;br /&gt;
&lt;br /&gt;
After obtaining the items, proceed to Comodo, and go to the center of the map which is the top of a mountain, the base is located at (comodo 159 180), and talk to the Man (comodo 172, 231). after giving the items, you will be sent to the place where you can see the Sun, the Moon, And the Stars.&lt;br /&gt;
&lt;br /&gt;
at the place of the Sun, talk to the Gladiator of the Sun and respond to him based on the Mantra of the Sun.&lt;br /&gt;
&lt;br /&gt;
at the place of the Moon, talk to the Gladiator of the Moon and respond to him based on the Mantra of the Moon.&lt;br /&gt;
&lt;br /&gt;
You will be warped back to payon, talk to MooHyun then go back to comodo and back to the Man on top of the mountain.&lt;br /&gt;
&lt;br /&gt;
You will be sent to the place of the stars, and the Gladiator of the Stars will ask for a {{Item List |id=1001 |item=Star Dust}} and a {{Item List |id=1000 |item=Star Crumb}}, bring her these items to proceed with her dialogue, and be warped back again to Payon.&lt;br /&gt;
&lt;br /&gt;
Go back to the Man in Comodo to change into a Taekwon Master&lt;br /&gt;
&lt;br /&gt;
== Class Data ==&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Skills of Taekwon Masters are classified into Restrictive and Non-restrictive Skills, and a Special Skill. Restrictive skills are skills which have some form of restriction based on map, monster and what day it is, skills may have 1 to more than of these specified restrictions depending on the skill. &lt;br /&gt;
&lt;br /&gt;
As implied by the Mantra the Solar based skill restrictions are being only usable on a designated solar map and can only be used on a Solar day which is all even numbered days on the calendar, solar targeted monsters can only be small in size. &lt;br /&gt;
&lt;br /&gt;
Lunar based Skills are usable on a lunar designated map and can only be used on a Lunar day which is all odd numbered days on the calendar, lunar targeted monsters can only be medium in size. &lt;br /&gt;
&lt;br /&gt;
Stellar based skills are usable on a stellar designated map and can only be used on all days on the calendar that are divisible by 5 (5, 10, 15, 20), stellar targeted monsters can only be large in size.&lt;br /&gt;
&lt;br /&gt;
Non-restrictive skills can be used on any map, any day and can affect any monster for that matter but may also still bear restrictions/penalties but not like the other skills.&lt;br /&gt;
&lt;br /&gt;
Special skill is known as Miracle of the Sun, Moon and Stars, which all Taekwon Masters can activate randomly on any map any time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Restrictive Skills====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=427 |link=[https://irowiki.org/wiki/Solar,_Lunar_and_Stellar_Perception Solar, Lunar and Stellar Perception]}}&lt;br /&gt;
| Designates the current map as the Solar, Lunar or Stellar Place for the use of certain skills. Alignments are virtually permanent and each can only be chosen once, and cannot be reassigned without performing the lengthy reset procedure. This means that you can only have one Map of the Sun, one Map of the Moon and one Map of the Stars.&lt;br /&gt;
| 3&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=434 |link=[https://irowiki.org/wiki/Solar,_Lunar_and_Stellar_Opposition Solar, Lunar and Stellar Opposition]}}&lt;br /&gt;
| Designates the species/class of a single target as the Solar, Lunar or Stellar Target for the use of certain skills. Alignments are virtually permanent and each can only be chosen once. This means that you can only have one Target of the Sun, one Target of the Moon and one Target of the Stars.&lt;br /&gt;
| 3&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=428 |link=[https://irowiki.org/wiki/Solar_Heat Solar Heat]}}&lt;br /&gt;
| Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back). Every time the barrier hits, drains 2 SP. Can only be used on a solar designated map.&lt;br /&gt;
| 3&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=435 |link=[https://irowiki.org/wiki/Solar_Wrath Solar Wrath]}}&lt;br /&gt;
| Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Solar Target. Can only be used on a solar map and on a designated target of the sun. &lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=431 |link=[https://irowiki.org/wiki/Solar_Protection Solar Protection]}}&lt;br /&gt;
| Temporarily boosts soft defense based on DEX, LUK, and Base level, can only be used on a solar designated map on even days.&lt;br /&gt;
| 4&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=438 |link=[https://irowiki.org/wiki/Solar_Blessings Solar Blessing]}}&lt;br /&gt;
| Enhances the EXP yield from the designated target of the Sun, on an even numbered day on a solar designated map.&lt;br /&gt;
| 5&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=429 |link=[https://irowiki.org/wiki/Lunar_Heat Lunar Heat]}}&lt;br /&gt;
| Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back). Every time the barrier hits, drains 2 SP. Can only be used on a solar designated map.&lt;br /&gt;
| 3&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=436 |link=[https://irowiki.org/wiki/Solar_Wrath Solar Wrath]}}&lt;br /&gt;
| Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Solar Target. Can only be used on a solar map and on a designated target of the sun. &lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=432 |link=[https://irowiki.org/wiki/Solar_Protection Solar Protection]}}&lt;br /&gt;
| Temporarily boosts soft defense based on DEX, LUK, and Base level, can only be used on a solar designated map on even days.&lt;br /&gt;
| 4&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=439 |link=[https://irowiki.org/wiki/Solar_Blessings Solar Blessing]}}&lt;br /&gt;
| Enhances the EXP yield from the designated target of the Sun, on an even numbered day on a solar designated map.&lt;br /&gt;
| 5&lt;br /&gt;
| Passive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Kick Skills====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=413 |link=[https://irowiki.org/wiki/Tornado_Kick Tornado Kick]}}&lt;br /&gt;
| Performs a tornado kick to inflict physical damage to all enemies in a 5x5 cell around the user. Requires the user to have Tornado Stance ready.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=415 |link=[https://irowiki.org/wiki/Heel_Drop Heel Drop]}}&lt;br /&gt;
| Performs a downward kick to inflict physical damage that may leave the current target stunned. Requires the user to have Heel Drop Stance ready.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=417 |link=[https://irowiki.org/wiki/Roundhouse Roundhouse Kick]}}&lt;br /&gt;
| Performs a spin kick to inflict physical damage to the current target. It also pushes surrounding enemies two cells backwards and has a high chance of stunning them. Requires the user to have Roundhouse Stance ready.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=419 |link=[https://irowiki.org/wiki/Counter_Kick Counter Kick]}}&lt;br /&gt;
| Performs a direct kick to inflict physical damage to the current target. This skill ignores the accuracy check and requires the user to have Counter Kick Stance ready.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=421 |link=[https://irowiki.org/wiki/Flying_Kick Flying Kick]}}&lt;br /&gt;
| Leaps at a single target and performs a flying kick to inflict physical damage. This skill can also be used when Tumbling stance is ready (current target), in which case the damage will be increased based on the user's Base Level.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other Skills====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=411 |link=[https://irowiki.org/wiki/Sprint Sprint]}}&lt;br /&gt;
| Runs forward at full speed, in only one direction until this skill is recast. If there is an obstacle (monsters, players, landscape) the user will crash, knock itself backwards and stop sprinting. This skill will also enhance physical power permanently when Bare Handed.&lt;br /&gt;
| 10&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=422 |link=[https://irowiki.org/wiki/Peaceful_Break Peaceful Break]}}&lt;br /&gt;
| If there is another Taekwon class sitting next to the user, enables the natural recovery of additional HP every 10 seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=423 |link=[https://irowiki.org/wiki/Happy_Break Happy Break]}}&lt;br /&gt;
| If there is another Taekwon class sitting next to the user, enables the natural recovery of additional SP every 10 seconds&lt;br /&gt;
| 10&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=424 |link=[https://irowiki.org/wiki/Kihop Kihop]}}&lt;br /&gt;
| If the player is in a party, bolsters physical power (before any benefit) based on the party members in the same map, not counting the player itself.&lt;br /&gt;
| 5&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=426 |link=[https://irowiki.org/wiki/Leap Leap]}}&lt;br /&gt;
| Leaps toward a targeted location to overcome obstacles.&lt;br /&gt;
| 5&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=425 |link=[https://irowiki.org/wiki/Mild_Wind Mild Wind]}}&lt;br /&gt;
| Endows the user's physical power with an elemental property based on the level of this skill.&lt;br /&gt;
| 7&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=493 |link=[https://irowiki.org/wiki/Taekwon_Mission Taekwon Mission]}}&lt;br /&gt;
| Assigns a random monster as the current Mission Target. If the target is killed 100 times (does not have to be consecutive), the player will be awarded with 1 Fame Point and a new random monster will be assigned as the next Mission Target. The assigned monster will never be an MVP but can be a Mini Boss.&lt;br /&gt;
| 1&lt;br /&gt;
| Active&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;/div&gt;</summary>
		<author><name>Vaahn</name></author>
	</entry>
	<entry>
		<id>http://wiki.titanro.net/index.php?title=Taekwon_Master&amp;diff=1264</id>
		<title>Taekwon Master</title>
		<link rel="alternate" type="text/html" href="http://wiki.titanro.net/index.php?title=Taekwon_Master&amp;diff=1264"/>
		<updated>2018-10-08T20:41:00Z</updated>

		<summary type="html">&lt;p&gt;Vaahn: /* Restrictive Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Job&lt;br /&gt;
|jobBase=Taekwon&lt;br /&gt;
|jobType=Extended&lt;br /&gt;
|Race=[[Human]]&lt;br /&gt;
|changesAt=[[Comodo]]&lt;br /&gt;
|skills=18&lt;br /&gt;
|skillPoints=75&lt;br /&gt;
|questSkills=0&lt;br /&gt;
|str=12&lt;br /&gt;
|agi=12&lt;br /&gt;
|vit=0&lt;br /&gt;
|int=0&lt;br /&gt;
|dex=6&lt;br /&gt;
|luk=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[File:TaekwonMaster.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
Taekwons who wish to harness their connections with the celestial bodies and benefit from their power and blessing can advance to the ranks of the Taekwon Masters. As the art of TaeKwon-Do is not just physical but also will need to hone their spiritual power to empower their physical strength. Books are now the weapon of choice for Taekwon Masters to help hone their spiritual strength to convert it to devastating physical power. As they hone their connections with the cosmic bodies, they can gain enhancements from their blessings. These blessings however are quite restricted, as dictated by the mantra.&lt;br /&gt;
&lt;br /&gt;
The Sun shines brightest on even days. The Moon shines brightest on odd days. And the Stars shine without fail on every 5th day.&lt;br /&gt;
&lt;br /&gt;
Taekwon Master skills have other restrictions, which can be confusing, but can end up being quite powerful when used in the right conditions.&lt;br /&gt;
&lt;br /&gt;
== Job Change Guide==&lt;br /&gt;
&lt;br /&gt;
Requirement: Taekwon Job 40 (50 is Recommended)&lt;br /&gt;
&lt;br /&gt;
Go to Payon and find MooHyun (payon 215, 102). He will ask you to collect a few items as part of the first test&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=994 |item=Flame Heart}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=995 |item=Mystic Frozen}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=996 |item=Rough Wind}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=997 |item=Great Nature}}&lt;br /&gt;
&lt;br /&gt;
After obtaining the items, proceed to Comodo, and go to the center of the map which is the top of a mountain, the base is located at (comodo 159 180), and talk to the Man (comodo 172, 231). after giving the items, you will be sent to the place where you can see the Sun, the Moon, And the Stars.&lt;br /&gt;
&lt;br /&gt;
at the place of the Sun, talk to the Gladiator of the Sun and respond to him based on the Mantra of the Sun.&lt;br /&gt;
&lt;br /&gt;
at the place of the Moon, talk to the Gladiator of the Moon and respond to him based on the Mantra of the Moon.&lt;br /&gt;
&lt;br /&gt;
You will be warped back to payon, talk to MooHyun then go back to comodo and back to the Man on top of the mountain.&lt;br /&gt;
&lt;br /&gt;
You will be sent to the place of the stars, and the Gladiator of the Stars will ask for a {{Item List |id=1001 |item=Star Dust}} and a {{Item List |id=1000 |item=Star Crumb}}, bring her these items to proceed with her dialogue, and be warped back again to Payon.&lt;br /&gt;
&lt;br /&gt;
Go back to the Man in Comodo to change into a Taekwon Master&lt;br /&gt;
&lt;br /&gt;
== Class Data ==&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Skills of Taekwon Masters are classified into Restrictive and Non-restrictive Skills. Restrictive skills are skills which have some form of restriction based on map, monster and what day it is, skills may have 1 to more than of these specified restrictions depending on the skill. &lt;br /&gt;
&lt;br /&gt;
As implied by the Mantra the Solar based skill restrictions are being only usable on a designated solar map and can only be used on a Solar day which is all even numbered days on the calendar, solar targeted monsters can only be small in size. &lt;br /&gt;
&lt;br /&gt;
Lunar based Skills are usable on a lunar designated map and can only be used on a Lunar day which is all odd numbered days on the calendar, lunar targeted monsters can only be medium in size. &lt;br /&gt;
&lt;br /&gt;
Stellar based skills are usable on a stellar designated map and can only be used on all days on the calendar that are divisible by 5 (5, 10, 15, 20), stellar targeted monsters can only be large in size.&lt;br /&gt;
&lt;br /&gt;
Non-restrictive skills can be used on any map, any day and can affect any monster for that matter but may also still bear restrictions/penalties but not like the other skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Restrictive Skills====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=427 |link=[https://irowiki.org/wiki/Solar,_Lunar_and_Stellar_Perception Solar, Lunar and Stellar Perception]}}&lt;br /&gt;
| Designates the current map as the Solar, Lunar or Stellar Place for the use of certain skills. Alignments are virtually permanent and each can only be chosen once, and cannot be reassigned without performing the lengthy reset procedure. This means that you can only have one Map of the Sun, one Map of the Moon and one Map of the Stars.&lt;br /&gt;
| 3&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=434 |link=[https://irowiki.org/wiki/Solar,_Lunar_and_Stellar_Opposition Solar, Lunar and Stellar Opposition]}}&lt;br /&gt;
| Designates the species/class of a single target as the Solar, Lunar or Stellar Target for the use of certain skills. Alignments are virtually permanent and each can only be chosen once. This means that you can only have one Target of the Sun, one Target of the Moon and one Target of the Stars.&lt;br /&gt;
| 3&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=428 |link=[https://irowiki.org/wiki/Solar_Heat Solar Heat]}}&lt;br /&gt;
| Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back). Every time the barrier hits, drains 2 SP. Can only be used on a solar designated map.&lt;br /&gt;
| 3&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=435 |link=[https://irowiki.org/wiki/Solar_Wrath Solar Wrath]}}&lt;br /&gt;
| Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Solar Target. Can only be used on a solar map and on a designated target of the sun. &lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=431 |link=[https://irowiki.org/wiki/Solar_Protection Solar Protection]}}&lt;br /&gt;
| Temporarily boosts soft defense based on DEX, LUK, and Base level, can only be used on a solar designated map on even days.&lt;br /&gt;
| 4&lt;br /&gt;
| Supportive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Kick Skills====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=413 |link=[https://irowiki.org/wiki/Tornado_Kick Tornado Kick]}}&lt;br /&gt;
| Performs a tornado kick to inflict physical damage to all enemies in a 5x5 cell around the user. Requires the user to have Tornado Stance ready.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=415 |link=[https://irowiki.org/wiki/Heel_Drop Heel Drop]}}&lt;br /&gt;
| Performs a downward kick to inflict physical damage that may leave the current target stunned. Requires the user to have Heel Drop Stance ready.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=417 |link=[https://irowiki.org/wiki/Roundhouse Roundhouse Kick]}}&lt;br /&gt;
| Performs a spin kick to inflict physical damage to the current target. It also pushes surrounding enemies two cells backwards and has a high chance of stunning them. Requires the user to have Roundhouse Stance ready.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=419 |link=[https://irowiki.org/wiki/Counter_Kick Counter Kick]}}&lt;br /&gt;
| Performs a direct kick to inflict physical damage to the current target. This skill ignores the accuracy check and requires the user to have Counter Kick Stance ready.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=421 |link=[https://irowiki.org/wiki/Flying_Kick Flying Kick]}}&lt;br /&gt;
| Leaps at a single target and performs a flying kick to inflict physical damage. This skill can also be used when Tumbling stance is ready (current target), in which case the damage will be increased based on the user's Base Level.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other Skills====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=411 |link=[https://irowiki.org/wiki/Sprint Sprint]}}&lt;br /&gt;
| Runs forward at full speed, in only one direction until this skill is recast. If there is an obstacle (monsters, players, landscape) the user will crash, knock itself backwards and stop sprinting. This skill will also enhance physical power permanently when Bare Handed.&lt;br /&gt;
| 10&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=422 |link=[https://irowiki.org/wiki/Peaceful_Break Peaceful Break]}}&lt;br /&gt;
| If there is another Taekwon class sitting next to the user, enables the natural recovery of additional HP every 10 seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=423 |link=[https://irowiki.org/wiki/Happy_Break Happy Break]}}&lt;br /&gt;
| If there is another Taekwon class sitting next to the user, enables the natural recovery of additional SP every 10 seconds&lt;br /&gt;
| 10&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=424 |link=[https://irowiki.org/wiki/Kihop Kihop]}}&lt;br /&gt;
| If the player is in a party, bolsters physical power (before any benefit) based on the party members in the same map, not counting the player itself.&lt;br /&gt;
| 5&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=426 |link=[https://irowiki.org/wiki/Leap Leap]}}&lt;br /&gt;
| Leaps toward a targeted location to overcome obstacles.&lt;br /&gt;
| 5&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=425 |link=[https://irowiki.org/wiki/Mild_Wind Mild Wind]}}&lt;br /&gt;
| Endows the user's physical power with an elemental property based on the level of this skill.&lt;br /&gt;
| 7&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=493 |link=[https://irowiki.org/wiki/Taekwon_Mission Taekwon Mission]}}&lt;br /&gt;
| Assigns a random monster as the current Mission Target. If the target is killed 100 times (does not have to be consecutive), the player will be awarded with 1 Fame Point and a new random monster will be assigned as the next Mission Target. The assigned monster will never be an MVP but can be a Mini Boss.&lt;br /&gt;
| 1&lt;br /&gt;
| Active&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;/div&gt;</summary>
		<author><name>Vaahn</name></author>
	</entry>
	<entry>
		<id>http://wiki.titanro.net/index.php?title=Taekwon_Master&amp;diff=1263</id>
		<title>Taekwon Master</title>
		<link rel="alternate" type="text/html" href="http://wiki.titanro.net/index.php?title=Taekwon_Master&amp;diff=1263"/>
		<updated>2018-10-08T20:35:52Z</updated>

		<summary type="html">&lt;p&gt;Vaahn: /* Restrictive Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Job&lt;br /&gt;
|jobBase=Taekwon&lt;br /&gt;
|jobType=Extended&lt;br /&gt;
|Race=[[Human]]&lt;br /&gt;
|changesAt=[[Comodo]]&lt;br /&gt;
|skills=18&lt;br /&gt;
|skillPoints=75&lt;br /&gt;
|questSkills=0&lt;br /&gt;
|str=12&lt;br /&gt;
|agi=12&lt;br /&gt;
|vit=0&lt;br /&gt;
|int=0&lt;br /&gt;
|dex=6&lt;br /&gt;
|luk=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[File:TaekwonMaster.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
Taekwons who wish to harness their connections with the celestial bodies and benefit from their power and blessing can advance to the ranks of the Taekwon Masters. As the art of TaeKwon-Do is not just physical but also will need to hone their spiritual power to empower their physical strength. Books are now the weapon of choice for Taekwon Masters to help hone their spiritual strength to convert it to devastating physical power. As they hone their connections with the cosmic bodies, they can gain enhancements from their blessings. These blessings however are quite restricted, as dictated by the mantra.&lt;br /&gt;
&lt;br /&gt;
The Sun shines brightest on even days. The Moon shines brightest on odd days. And the Stars shine without fail on every 5th day.&lt;br /&gt;
&lt;br /&gt;
Taekwon Master skills have other restrictions, which can be confusing, but can end up being quite powerful when used in the right conditions.&lt;br /&gt;
&lt;br /&gt;
== Job Change Guide==&lt;br /&gt;
&lt;br /&gt;
Requirement: Taekwon Job 40 (50 is Recommended)&lt;br /&gt;
&lt;br /&gt;
Go to Payon and find MooHyun (payon 215, 102). He will ask you to collect a few items as part of the first test&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=994 |item=Flame Heart}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=995 |item=Mystic Frozen}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=996 |item=Rough Wind}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=997 |item=Great Nature}}&lt;br /&gt;
&lt;br /&gt;
After obtaining the items, proceed to Comodo, and go to the center of the map which is the top of a mountain, the base is located at (comodo 159 180), and talk to the Man (comodo 172, 231). after giving the items, you will be sent to the place where you can see the Sun, the Moon, And the Stars.&lt;br /&gt;
&lt;br /&gt;
at the place of the Sun, talk to the Gladiator of the Sun and respond to him based on the Mantra of the Sun.&lt;br /&gt;
&lt;br /&gt;
at the place of the Moon, talk to the Gladiator of the Moon and respond to him based on the Mantra of the Moon.&lt;br /&gt;
&lt;br /&gt;
You will be warped back to payon, talk to MooHyun then go back to comodo and back to the Man on top of the mountain.&lt;br /&gt;
&lt;br /&gt;
You will be sent to the place of the stars, and the Gladiator of the Stars will ask for a {{Item List |id=1001 |item=Star Dust}} and a {{Item List |id=1000 |item=Star Crumb}}, bring her these items to proceed with her dialogue, and be warped back again to Payon.&lt;br /&gt;
&lt;br /&gt;
Go back to the Man in Comodo to change into a Taekwon Master&lt;br /&gt;
&lt;br /&gt;
== Class Data ==&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Skills of Taekwon Masters are classified into Restrictive and Non-restrictive Skills. Restrictive skills are skills which have some form of restriction based on map, monster and what day it is, skills may have 1 to more than of these specified restrictions depending on the skill. &lt;br /&gt;
&lt;br /&gt;
As implied by the Mantra the Solar based skill restrictions are being only usable on a designated solar map and can only be used on a Solar day which is all even numbered days on the calendar, solar targeted monsters can only be small in size. &lt;br /&gt;
&lt;br /&gt;
Lunar based Skills are usable on a lunar designated map and can only be used on a Lunar day which is all odd numbered days on the calendar, lunar targeted monsters can only be medium in size. &lt;br /&gt;
&lt;br /&gt;
Stellar based skills are usable on a stellar designated map and can only be used on all days on the calendar that are divisible by 5 (5, 10, 15, 20), stellar targeted monsters can only be large in size.&lt;br /&gt;
&lt;br /&gt;
Non-restrictive skills can be used on any map, any day and can affect any monster for that matter but may also still bear restrictions/penalties but not like the other skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Restrictive Skills====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=427 |link=[https://irowiki.org/wiki/Solar,_Lunar_and_Stellar_Perception Solar, Lunar and Stellar Perception]}}&lt;br /&gt;
| Designates the current map as the Solar, Lunar or Stellar Place for the use of certain skills. Alignments are virtually permanent and each can only be chosen once, and cannot be reassigned without performing the lengthy reset procedure. This means that you can only have one Map of the Sun, one Map of the Moon and one Map of the Stars.&lt;br /&gt;
| 3&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=434 |link=[https://irowiki.org/wiki/Solar,_Lunar_and_Stellar_Opposition Solar, Lunar and Stellar Opposition]}}&lt;br /&gt;
| Designates the species/class of a single target as the Solar, Lunar or Stellar Target for the use of certain skills. Alignments are virtually permanent and each can only be chosen once. This means that you can only have one Target of the Sun, one Target of the Moon and one Target of the Stars.&lt;br /&gt;
| 3&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=428 |link=[https://irowiki.org/wiki/Solar_Heat Solar Heat]}}&lt;br /&gt;
| Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back. Every time the barrier hits, drains 2 SP.&lt;br /&gt;
| 3&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=418 |link=[https://irowiki.org/wiki/Counter_Kick_Stance Counter Kick Stance]}}&lt;br /&gt;
| Grants a 20% chance of preparing this stance with regular attacks, where Counter Kick can be used. This skill can be switched on and off.&lt;br /&gt;
| 1&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=420 |link=[https://irowiki.org/wiki/Tumbling Tumbling]}}&lt;br /&gt;
| Grants a 20% chance of preparing this stance to dodge ranged physical and magical attacks, including area skills. When the user is in Spurt status, the user will also be able to dodge melee attacks. During this stance, Flying Kick can be used immediately against the attacker and its damage is increased based on the user's Base Level.&lt;br /&gt;
| 1&lt;br /&gt;
| Supportive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Kick Skills====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=413 |link=[https://irowiki.org/wiki/Tornado_Kick Tornado Kick]}}&lt;br /&gt;
| Performs a tornado kick to inflict physical damage to all enemies in a 5x5 cell around the user. Requires the user to have Tornado Stance ready.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=415 |link=[https://irowiki.org/wiki/Heel_Drop Heel Drop]}}&lt;br /&gt;
| Performs a downward kick to inflict physical damage that may leave the current target stunned. Requires the user to have Heel Drop Stance ready.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=417 |link=[https://irowiki.org/wiki/Roundhouse Roundhouse Kick]}}&lt;br /&gt;
| Performs a spin kick to inflict physical damage to the current target. It also pushes surrounding enemies two cells backwards and has a high chance of stunning them. Requires the user to have Roundhouse Stance ready.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=419 |link=[https://irowiki.org/wiki/Counter_Kick Counter Kick]}}&lt;br /&gt;
| Performs a direct kick to inflict physical damage to the current target. This skill ignores the accuracy check and requires the user to have Counter Kick Stance ready.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=421 |link=[https://irowiki.org/wiki/Flying_Kick Flying Kick]}}&lt;br /&gt;
| Leaps at a single target and performs a flying kick to inflict physical damage. This skill can also be used when Tumbling stance is ready (current target), in which case the damage will be increased based on the user's Base Level.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other Skills====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=411 |link=[https://irowiki.org/wiki/Sprint Sprint]}}&lt;br /&gt;
| Runs forward at full speed, in only one direction until this skill is recast. If there is an obstacle (monsters, players, landscape) the user will crash, knock itself backwards and stop sprinting. This skill will also enhance physical power permanently when Bare Handed.&lt;br /&gt;
| 10&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=422 |link=[https://irowiki.org/wiki/Peaceful_Break Peaceful Break]}}&lt;br /&gt;
| If there is another Taekwon class sitting next to the user, enables the natural recovery of additional HP every 10 seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=423 |link=[https://irowiki.org/wiki/Happy_Break Happy Break]}}&lt;br /&gt;
| If there is another Taekwon class sitting next to the user, enables the natural recovery of additional SP every 10 seconds&lt;br /&gt;
| 10&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=424 |link=[https://irowiki.org/wiki/Kihop Kihop]}}&lt;br /&gt;
| If the player is in a party, bolsters physical power (before any benefit) based on the party members in the same map, not counting the player itself.&lt;br /&gt;
| 5&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=426 |link=[https://irowiki.org/wiki/Leap Leap]}}&lt;br /&gt;
| Leaps toward a targeted location to overcome obstacles.&lt;br /&gt;
| 5&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=425 |link=[https://irowiki.org/wiki/Mild_Wind Mild Wind]}}&lt;br /&gt;
| Endows the user's physical power with an elemental property based on the level of this skill.&lt;br /&gt;
| 7&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=493 |link=[https://irowiki.org/wiki/Taekwon_Mission Taekwon Mission]}}&lt;br /&gt;
| Assigns a random monster as the current Mission Target. If the target is killed 100 times (does not have to be consecutive), the player will be awarded with 1 Fame Point and a new random monster will be assigned as the next Mission Target. The assigned monster will never be an MVP but can be a Mini Boss.&lt;br /&gt;
| 1&lt;br /&gt;
| Active&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;/div&gt;</summary>
		<author><name>Vaahn</name></author>
	</entry>
	<entry>
		<id>http://wiki.titanro.net/index.php?title=Taekwon_Master&amp;diff=1262</id>
		<title>Taekwon Master</title>
		<link rel="alternate" type="text/html" href="http://wiki.titanro.net/index.php?title=Taekwon_Master&amp;diff=1262"/>
		<updated>2018-10-08T20:32:06Z</updated>

		<summary type="html">&lt;p&gt;Vaahn: /* Restrictive Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Job&lt;br /&gt;
|jobBase=Taekwon&lt;br /&gt;
|jobType=Extended&lt;br /&gt;
|Race=[[Human]]&lt;br /&gt;
|changesAt=[[Comodo]]&lt;br /&gt;
|skills=18&lt;br /&gt;
|skillPoints=75&lt;br /&gt;
|questSkills=0&lt;br /&gt;
|str=12&lt;br /&gt;
|agi=12&lt;br /&gt;
|vit=0&lt;br /&gt;
|int=0&lt;br /&gt;
|dex=6&lt;br /&gt;
|luk=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[File:TaekwonMaster.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
Taekwons who wish to harness their connections with the celestial bodies and benefit from their power and blessing can advance to the ranks of the Taekwon Masters. As the art of TaeKwon-Do is not just physical but also will need to hone their spiritual power to empower their physical strength. Books are now the weapon of choice for Taekwon Masters to help hone their spiritual strength to convert it to devastating physical power. As they hone their connections with the cosmic bodies, they can gain enhancements from their blessings. These blessings however are quite restricted, as dictated by the mantra.&lt;br /&gt;
&lt;br /&gt;
The Sun shines brightest on even days. The Moon shines brightest on odd days. And the Stars shine without fail on every 5th day.&lt;br /&gt;
&lt;br /&gt;
Taekwon Master skills have other restrictions, which can be confusing, but can end up being quite powerful when used in the right conditions.&lt;br /&gt;
&lt;br /&gt;
== Job Change Guide==&lt;br /&gt;
&lt;br /&gt;
Requirement: Taekwon Job 40 (50 is Recommended)&lt;br /&gt;
&lt;br /&gt;
Go to Payon and find MooHyun (payon 215, 102). He will ask you to collect a few items as part of the first test&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=994 |item=Flame Heart}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=995 |item=Mystic Frozen}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=996 |item=Rough Wind}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=997 |item=Great Nature}}&lt;br /&gt;
&lt;br /&gt;
After obtaining the items, proceed to Comodo, and go to the center of the map which is the top of a mountain, the base is located at (comodo 159 180), and talk to the Man (comodo 172, 231). after giving the items, you will be sent to the place where you can see the Sun, the Moon, And the Stars.&lt;br /&gt;
&lt;br /&gt;
at the place of the Sun, talk to the Gladiator of the Sun and respond to him based on the Mantra of the Sun.&lt;br /&gt;
&lt;br /&gt;
at the place of the Moon, talk to the Gladiator of the Moon and respond to him based on the Mantra of the Moon.&lt;br /&gt;
&lt;br /&gt;
You will be warped back to payon, talk to MooHyun then go back to comodo and back to the Man on top of the mountain.&lt;br /&gt;
&lt;br /&gt;
You will be sent to the place of the stars, and the Gladiator of the Stars will ask for a {{Item List |id=1001 |item=Star Dust}} and a {{Item List |id=1000 |item=Star Crumb}}, bring her these items to proceed with her dialogue, and be warped back again to Payon.&lt;br /&gt;
&lt;br /&gt;
Go back to the Man in Comodo to change into a Taekwon Master&lt;br /&gt;
&lt;br /&gt;
== Class Data ==&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Skills of Taekwon Masters are classified into Restrictive and Non-restrictive Skills. Restrictive skills are skills which have some form of restriction based on map, monster and what day it is, skills may have 1 to more than of these specified restrictions depending on the skill. &lt;br /&gt;
&lt;br /&gt;
As implied by the Mantra the Solar based skill restrictions are being only usable on a designated solar map and can only be used on a Solar day which is all even numbered days on the calendar, solar targeted monsters can only be small in size. &lt;br /&gt;
&lt;br /&gt;
Lunar based Skills are usable on a lunar designated map and can only be used on a Lunar day which is all odd numbered days on the calendar, lunar targeted monsters can only be medium in size. &lt;br /&gt;
&lt;br /&gt;
Stellar based skills are usable on a stellar designated map and can only be used on all days on the calendar that are divisible by 5 (5, 10, 15, 20), stellar targeted monsters can only be large in size.&lt;br /&gt;
&lt;br /&gt;
Non-restrictive skills can be used on any map, any day and can affect any monster for that matter but may also still bear restrictions/penalties but not like the other skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Restrictive Skills====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=427 |link=[https://irowiki.org/wiki/Solar,_Lunar_and_Stellar_Perception Solar, Lunar and Stellar Perception]}}&lt;br /&gt;
| Designates the current map as the Solar, Lunar or Stellar Place for the use of certain skills. Alignments are virtually permanent and each can only be chosen once, and cannot be reassigned without performing the lengthy reset procedure. This means that you can only have one Map of the Sun, one Map of the Moon and one Map of the Stars.&lt;br /&gt;
| 3&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=434 |link=[https://irowiki.org/wiki/Solar,_Lunar_and_Stellar_Opposition Solar, Lunar and Stellar Opposition]}}&lt;br /&gt;
| Designates the species/class of a single target as the Solar, Lunar or Stellar Target for the use of certain skills. Alignments are virtually permanent and each can only be chosen once. This means that you can only have one Target of the Sun, one Target of the Moon and one Target of the Stars.&lt;br /&gt;
| 3&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=416 |link=[https://irowiki.org/wiki/Roundhouse_Stance Roundhouse Stance]}}&lt;br /&gt;
| Grants a 15% chance of preparing this stance with regular attacks, where Roundhouse Kick can be used. This skill can be switched on and off.&lt;br /&gt;
| 1&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=418 |link=[https://irowiki.org/wiki/Counter_Kick_Stance Counter Kick Stance]}}&lt;br /&gt;
| Grants a 20% chance of preparing this stance with regular attacks, where Counter Kick can be used. This skill can be switched on and off.&lt;br /&gt;
| 1&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=420 |link=[https://irowiki.org/wiki/Tumbling Tumbling]}}&lt;br /&gt;
| Grants a 20% chance of preparing this stance to dodge ranged physical and magical attacks, including area skills. When the user is in Spurt status, the user will also be able to dodge melee attacks. During this stance, Flying Kick can be used immediately against the attacker and its damage is increased based on the user's Base Level.&lt;br /&gt;
| 1&lt;br /&gt;
| Supportive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Kick Skills====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=413 |link=[https://irowiki.org/wiki/Tornado_Kick Tornado Kick]}}&lt;br /&gt;
| Performs a tornado kick to inflict physical damage to all enemies in a 5x5 cell around the user. Requires the user to have Tornado Stance ready.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=415 |link=[https://irowiki.org/wiki/Heel_Drop Heel Drop]}}&lt;br /&gt;
| Performs a downward kick to inflict physical damage that may leave the current target stunned. Requires the user to have Heel Drop Stance ready.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=417 |link=[https://irowiki.org/wiki/Roundhouse Roundhouse Kick]}}&lt;br /&gt;
| Performs a spin kick to inflict physical damage to the current target. It also pushes surrounding enemies two cells backwards and has a high chance of stunning them. Requires the user to have Roundhouse Stance ready.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=419 |link=[https://irowiki.org/wiki/Counter_Kick Counter Kick]}}&lt;br /&gt;
| Performs a direct kick to inflict physical damage to the current target. This skill ignores the accuracy check and requires the user to have Counter Kick Stance ready.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=421 |link=[https://irowiki.org/wiki/Flying_Kick Flying Kick]}}&lt;br /&gt;
| Leaps at a single target and performs a flying kick to inflict physical damage. This skill can also be used when Tumbling stance is ready (current target), in which case the damage will be increased based on the user's Base Level.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other Skills====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=411 |link=[https://irowiki.org/wiki/Sprint Sprint]}}&lt;br /&gt;
| Runs forward at full speed, in only one direction until this skill is recast. If there is an obstacle (monsters, players, landscape) the user will crash, knock itself backwards and stop sprinting. This skill will also enhance physical power permanently when Bare Handed.&lt;br /&gt;
| 10&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=422 |link=[https://irowiki.org/wiki/Peaceful_Break Peaceful Break]}}&lt;br /&gt;
| If there is another Taekwon class sitting next to the user, enables the natural recovery of additional HP every 10 seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=423 |link=[https://irowiki.org/wiki/Happy_Break Happy Break]}}&lt;br /&gt;
| If there is another Taekwon class sitting next to the user, enables the natural recovery of additional SP every 10 seconds&lt;br /&gt;
| 10&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=424 |link=[https://irowiki.org/wiki/Kihop Kihop]}}&lt;br /&gt;
| If the player is in a party, bolsters physical power (before any benefit) based on the party members in the same map, not counting the player itself.&lt;br /&gt;
| 5&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=426 |link=[https://irowiki.org/wiki/Leap Leap]}}&lt;br /&gt;
| Leaps toward a targeted location to overcome obstacles.&lt;br /&gt;
| 5&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=425 |link=[https://irowiki.org/wiki/Mild_Wind Mild Wind]}}&lt;br /&gt;
| Endows the user's physical power with an elemental property based on the level of this skill.&lt;br /&gt;
| 7&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=493 |link=[https://irowiki.org/wiki/Taekwon_Mission Taekwon Mission]}}&lt;br /&gt;
| Assigns a random monster as the current Mission Target. If the target is killed 100 times (does not have to be consecutive), the player will be awarded with 1 Fame Point and a new random monster will be assigned as the next Mission Target. The assigned monster will never be an MVP but can be a Mini Boss.&lt;br /&gt;
| 1&lt;br /&gt;
| Active&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;/div&gt;</summary>
		<author><name>Vaahn</name></author>
	</entry>
	<entry>
		<id>http://wiki.titanro.net/index.php?title=Taekwon_Master&amp;diff=1261</id>
		<title>Taekwon Master</title>
		<link rel="alternate" type="text/html" href="http://wiki.titanro.net/index.php?title=Taekwon_Master&amp;diff=1261"/>
		<updated>2018-10-08T20:29:40Z</updated>

		<summary type="html">&lt;p&gt;Vaahn: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Job&lt;br /&gt;
|jobBase=Taekwon&lt;br /&gt;
|jobType=Extended&lt;br /&gt;
|Race=[[Human]]&lt;br /&gt;
|changesAt=[[Comodo]]&lt;br /&gt;
|skills=18&lt;br /&gt;
|skillPoints=75&lt;br /&gt;
|questSkills=0&lt;br /&gt;
|str=12&lt;br /&gt;
|agi=12&lt;br /&gt;
|vit=0&lt;br /&gt;
|int=0&lt;br /&gt;
|dex=6&lt;br /&gt;
|luk=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[File:TaekwonMaster.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
Taekwons who wish to harness their connections with the celestial bodies and benefit from their power and blessing can advance to the ranks of the Taekwon Masters. As the art of TaeKwon-Do is not just physical but also will need to hone their spiritual power to empower their physical strength. Books are now the weapon of choice for Taekwon Masters to help hone their spiritual strength to convert it to devastating physical power. As they hone their connections with the cosmic bodies, they can gain enhancements from their blessings. These blessings however are quite restricted, as dictated by the mantra.&lt;br /&gt;
&lt;br /&gt;
The Sun shines brightest on even days. The Moon shines brightest on odd days. And the Stars shine without fail on every 5th day.&lt;br /&gt;
&lt;br /&gt;
Taekwon Master skills have other restrictions, which can be confusing, but can end up being quite powerful when used in the right conditions.&lt;br /&gt;
&lt;br /&gt;
== Job Change Guide==&lt;br /&gt;
&lt;br /&gt;
Requirement: Taekwon Job 40 (50 is Recommended)&lt;br /&gt;
&lt;br /&gt;
Go to Payon and find MooHyun (payon 215, 102). He will ask you to collect a few items as part of the first test&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=994 |item=Flame Heart}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=995 |item=Mystic Frozen}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=996 |item=Rough Wind}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=997 |item=Great Nature}}&lt;br /&gt;
&lt;br /&gt;
After obtaining the items, proceed to Comodo, and go to the center of the map which is the top of a mountain, the base is located at (comodo 159 180), and talk to the Man (comodo 172, 231). after giving the items, you will be sent to the place where you can see the Sun, the Moon, And the Stars.&lt;br /&gt;
&lt;br /&gt;
at the place of the Sun, talk to the Gladiator of the Sun and respond to him based on the Mantra of the Sun.&lt;br /&gt;
&lt;br /&gt;
at the place of the Moon, talk to the Gladiator of the Moon and respond to him based on the Mantra of the Moon.&lt;br /&gt;
&lt;br /&gt;
You will be warped back to payon, talk to MooHyun then go back to comodo and back to the Man on top of the mountain.&lt;br /&gt;
&lt;br /&gt;
You will be sent to the place of the stars, and the Gladiator of the Stars will ask for a {{Item List |id=1001 |item=Star Dust}} and a {{Item List |id=1000 |item=Star Crumb}}, bring her these items to proceed with her dialogue, and be warped back again to Payon.&lt;br /&gt;
&lt;br /&gt;
Go back to the Man in Comodo to change into a Taekwon Master&lt;br /&gt;
&lt;br /&gt;
== Class Data ==&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Skills of Taekwon Masters are classified into Restrictive and Non-restrictive Skills. Restrictive skills are skills which have some form of restriction based on map, monster and what day it is, skills may have 1 to more than of these specified restrictions depending on the skill. &lt;br /&gt;
&lt;br /&gt;
As implied by the Mantra the Solar based skill restrictions are being only usable on a designated solar map and can only be used on a Solar day which is all even numbered days on the calendar, solar targeted monsters can only be small in size. &lt;br /&gt;
&lt;br /&gt;
Lunar based Skills are usable on a lunar designated map and can only be used on a Lunar day which is all odd numbered days on the calendar, lunar targeted monsters can only be medium in size. &lt;br /&gt;
&lt;br /&gt;
Stellar based skills are usable on a stellar designated map and can only be used on all days on the calendar that are divisible by 5 (5, 10, 15, 20), stellar targeted monsters can only be large in size.&lt;br /&gt;
&lt;br /&gt;
Non-restrictive skills can be used on any map, any day and can affect any monster for that matter but may also still bear restrictions/penalties but not like the other skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Restrictive Skills====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=427 |link=[https://irowiki.org/wiki/Solar,_Lunar_and_Stellar_Perception Solar, Lunar and Stellar Perception]}}&lt;br /&gt;
| Designates the current map as the Solar, Lunar or Stellar Place for the use of certain skills. Alignments are virtually permanent and each can only be chosen once, and cannot be reassigned without performing the lengthy reset procedure. This means that you can only have one Map of the Sun, one Map of the Moon and one Map of the Stars.&lt;br /&gt;
| 3&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=414 |link=[https://irowiki.org/wiki/Heel_Drop_Stance Heel Drop Stance]}}&lt;br /&gt;
| Grants a 15% chance of preparing this stance with regular attacks, where Heel Drop can be used. This skill can be switched on and off.&lt;br /&gt;
| 1&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=416 |link=[https://irowiki.org/wiki/Roundhouse_Stance Roundhouse Stance]}}&lt;br /&gt;
| Grants a 15% chance of preparing this stance with regular attacks, where Roundhouse Kick can be used. This skill can be switched on and off.&lt;br /&gt;
| 1&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=418 |link=[https://irowiki.org/wiki/Counter_Kick_Stance Counter Kick Stance]}}&lt;br /&gt;
| Grants a 20% chance of preparing this stance with regular attacks, where Counter Kick can be used. This skill can be switched on and off.&lt;br /&gt;
| 1&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=420 |link=[https://irowiki.org/wiki/Tumbling Tumbling]}}&lt;br /&gt;
| Grants a 20% chance of preparing this stance to dodge ranged physical and magical attacks, including area skills. When the user is in Spurt status, the user will also be able to dodge melee attacks. During this stance, Flying Kick can be used immediately against the attacker and its damage is increased based on the user's Base Level.&lt;br /&gt;
| 1&lt;br /&gt;
| Supportive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Kick Skills====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=413 |link=[https://irowiki.org/wiki/Tornado_Kick Tornado Kick]}}&lt;br /&gt;
| Performs a tornado kick to inflict physical damage to all enemies in a 5x5 cell around the user. Requires the user to have Tornado Stance ready.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=415 |link=[https://irowiki.org/wiki/Heel_Drop Heel Drop]}}&lt;br /&gt;
| Performs a downward kick to inflict physical damage that may leave the current target stunned. Requires the user to have Heel Drop Stance ready.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=417 |link=[https://irowiki.org/wiki/Roundhouse Roundhouse Kick]}}&lt;br /&gt;
| Performs a spin kick to inflict physical damage to the current target. It also pushes surrounding enemies two cells backwards and has a high chance of stunning them. Requires the user to have Roundhouse Stance ready.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=419 |link=[https://irowiki.org/wiki/Counter_Kick Counter Kick]}}&lt;br /&gt;
| Performs a direct kick to inflict physical damage to the current target. This skill ignores the accuracy check and requires the user to have Counter Kick Stance ready.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=421 |link=[https://irowiki.org/wiki/Flying_Kick Flying Kick]}}&lt;br /&gt;
| Leaps at a single target and performs a flying kick to inflict physical damage. This skill can also be used when Tumbling stance is ready (current target), in which case the damage will be increased based on the user's Base Level.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other Skills====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=411 |link=[https://irowiki.org/wiki/Sprint Sprint]}}&lt;br /&gt;
| Runs forward at full speed, in only one direction until this skill is recast. If there is an obstacle (monsters, players, landscape) the user will crash, knock itself backwards and stop sprinting. This skill will also enhance physical power permanently when Bare Handed.&lt;br /&gt;
| 10&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=422 |link=[https://irowiki.org/wiki/Peaceful_Break Peaceful Break]}}&lt;br /&gt;
| If there is another Taekwon class sitting next to the user, enables the natural recovery of additional HP every 10 seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=423 |link=[https://irowiki.org/wiki/Happy_Break Happy Break]}}&lt;br /&gt;
| If there is another Taekwon class sitting next to the user, enables the natural recovery of additional SP every 10 seconds&lt;br /&gt;
| 10&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=424 |link=[https://irowiki.org/wiki/Kihop Kihop]}}&lt;br /&gt;
| If the player is in a party, bolsters physical power (before any benefit) based on the party members in the same map, not counting the player itself.&lt;br /&gt;
| 5&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=426 |link=[https://irowiki.org/wiki/Leap Leap]}}&lt;br /&gt;
| Leaps toward a targeted location to overcome obstacles.&lt;br /&gt;
| 5&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=425 |link=[https://irowiki.org/wiki/Mild_Wind Mild Wind]}}&lt;br /&gt;
| Endows the user's physical power with an elemental property based on the level of this skill.&lt;br /&gt;
| 7&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=493 |link=[https://irowiki.org/wiki/Taekwon_Mission Taekwon Mission]}}&lt;br /&gt;
| Assigns a random monster as the current Mission Target. If the target is killed 100 times (does not have to be consecutive), the player will be awarded with 1 Fame Point and a new random monster will be assigned as the next Mission Target. The assigned monster will never be an MVP but can be a Mini Boss.&lt;br /&gt;
| 1&lt;br /&gt;
| Active&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;/div&gt;</summary>
		<author><name>Vaahn</name></author>
	</entry>
	<entry>
		<id>http://wiki.titanro.net/index.php?title=Taekwon_Master&amp;diff=1260</id>
		<title>Taekwon Master</title>
		<link rel="alternate" type="text/html" href="http://wiki.titanro.net/index.php?title=Taekwon_Master&amp;diff=1260"/>
		<updated>2018-10-08T20:26:40Z</updated>

		<summary type="html">&lt;p&gt;Vaahn: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Job&lt;br /&gt;
|jobBase=Taekwon&lt;br /&gt;
|jobType=Extended&lt;br /&gt;
|Race=[[Human]]&lt;br /&gt;
|changesAt=[[Comodo]]&lt;br /&gt;
|skills=18&lt;br /&gt;
|skillPoints=75&lt;br /&gt;
|questSkills=0&lt;br /&gt;
|str=12&lt;br /&gt;
|agi=12&lt;br /&gt;
|vit=0&lt;br /&gt;
|int=0&lt;br /&gt;
|dex=6&lt;br /&gt;
|luk=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[File:TaekwonMaster.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
Taekwons who wish to harness their connections with the celestial bodies and benefit from their power and blessing can advance to the ranks of the Taekwon Masters. As the art of TaeKwon-Do is not just physical but also will need to hone their spiritual power to empower their physical strength. Books are now the weapon of choice for Taekwon Masters to help hone their spiritual strength to convert it to devastating physical power. As they hone their connections with the cosmic bodies, they can gain enhancements from their blessings. These blessings however are quite restricted, as dictated by the mantra.&lt;br /&gt;
&lt;br /&gt;
The Sun shines brightest on even days. The Moon shines brightest on odd days. And the Stars shine without fail on every 5th day.&lt;br /&gt;
&lt;br /&gt;
Taekwon Master skills have other restrictions, which can be confusing, but can end up being quite powerful when used in the right conditions.&lt;br /&gt;
&lt;br /&gt;
== Job Change Guide==&lt;br /&gt;
&lt;br /&gt;
Requirement: Taekwon Job 40 (50 is Recommended)&lt;br /&gt;
&lt;br /&gt;
Go to Payon and find MooHyun (payon 215, 102). He will ask you to collect a few items as part of the first test&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=994 |item=Flame Heart}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=995 |item=Mystic Frozen}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=996 |item=Rough Wind}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=997 |item=Great Nature}}&lt;br /&gt;
&lt;br /&gt;
After obtaining the items, proceed to Comodo, and go to the center of the map which is the top of a mountain, the base is located at (comodo 159 180), and talk to the Man (comodo 172, 231). after giving the items, you will be sent to the place where you can see the Sun, the Moon, And the Stars.&lt;br /&gt;
&lt;br /&gt;
at the place of the Sun, talk to the Gladiator of the Sun and respond to him based on the Mantra of the Sun.&lt;br /&gt;
&lt;br /&gt;
at the place of the Moon, talk to the Gladiator of the Moon and respond to him based on the Mantra of the Moon.&lt;br /&gt;
&lt;br /&gt;
You will be warped back to payon, talk to MooHyun then go back to comodo and back to the Man on top of the mountain.&lt;br /&gt;
&lt;br /&gt;
You will be sent to the place of the stars, and the Gladiator of the Stars will ask for a {{Item List |id=1001 |item=Star Dust}} and a {{Item List |id=1000 |item=Star Crumb}}, bring her these items to proceed with her dialogue, and be warped back again to Payon.&lt;br /&gt;
&lt;br /&gt;
Go back to the Man in Comodo to change into a Taekwon Master&lt;br /&gt;
&lt;br /&gt;
== Class Data ==&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Skills of Taekwon Masters are classified into Restrictive and Non-restrictive Skills. Restrictive skills are skills which have some form of restriction based on map, monster and what day it is, skills may have 1 to more than of these specified restrictions depending on the skill. &lt;br /&gt;
&lt;br /&gt;
As implied by the Mantra the Solar based skill restrictions are being only usable on a designated solar map and can only be used on a Solar day which is all even numbered days on the calendar, solar targeted monsters can only be small in size. &lt;br /&gt;
&lt;br /&gt;
Lunar based Skills are usable on a lunar designated map and can only be used on a Lunar day which is all odd numbered days on the calendar, lunar targeted monsters can only be medium in size. &lt;br /&gt;
&lt;br /&gt;
Stellar based skills are only usable on a stellar designated map and can only be used on all days on the calendar that are divisible by 5 (5, 10, 15, 20), stellar targeted monsters can only be large in size.&lt;br /&gt;
&lt;br /&gt;
Non-restrictive skills can be used on any map for that matter but may also still bear restrictions/penalties but not like the other skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Restrictive Skills====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=412 |link=[https://irowiki.org/wiki/Tornado_Stance Tornado Stance]}}&lt;br /&gt;
| Grants a 15% chance of preparing this stance with regular attacks, where Tornado Kick can be used. This skill can be switched on and off.&lt;br /&gt;
| 1&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=414 |link=[https://irowiki.org/wiki/Heel_Drop_Stance Heel Drop Stance]}}&lt;br /&gt;
| Grants a 15% chance of preparing this stance with regular attacks, where Heel Drop can be used. This skill can be switched on and off.&lt;br /&gt;
| 1&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=416 |link=[https://irowiki.org/wiki/Roundhouse_Stance Roundhouse Stance]}}&lt;br /&gt;
| Grants a 15% chance of preparing this stance with regular attacks, where Roundhouse Kick can be used. This skill can be switched on and off.&lt;br /&gt;
| 1&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=418 |link=[https://irowiki.org/wiki/Counter_Kick_Stance Counter Kick Stance]}}&lt;br /&gt;
| Grants a 20% chance of preparing this stance with regular attacks, where Counter Kick can be used. This skill can be switched on and off.&lt;br /&gt;
| 1&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=420 |link=[https://irowiki.org/wiki/Tumbling Tumbling]}}&lt;br /&gt;
| Grants a 20% chance of preparing this stance to dodge ranged physical and magical attacks, including area skills. When the user is in Spurt status, the user will also be able to dodge melee attacks. During this stance, Flying Kick can be used immediately against the attacker and its damage is increased based on the user's Base Level.&lt;br /&gt;
| 1&lt;br /&gt;
| Supportive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Kick Skills====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=413 |link=[https://irowiki.org/wiki/Tornado_Kick Tornado Kick]}}&lt;br /&gt;
| Performs a tornado kick to inflict physical damage to all enemies in a 5x5 cell around the user. Requires the user to have Tornado Stance ready.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=415 |link=[https://irowiki.org/wiki/Heel_Drop Heel Drop]}}&lt;br /&gt;
| Performs a downward kick to inflict physical damage that may leave the current target stunned. Requires the user to have Heel Drop Stance ready.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=417 |link=[https://irowiki.org/wiki/Roundhouse Roundhouse Kick]}}&lt;br /&gt;
| Performs a spin kick to inflict physical damage to the current target. It also pushes surrounding enemies two cells backwards and has a high chance of stunning them. Requires the user to have Roundhouse Stance ready.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=419 |link=[https://irowiki.org/wiki/Counter_Kick Counter Kick]}}&lt;br /&gt;
| Performs a direct kick to inflict physical damage to the current target. This skill ignores the accuracy check and requires the user to have Counter Kick Stance ready.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=421 |link=[https://irowiki.org/wiki/Flying_Kick Flying Kick]}}&lt;br /&gt;
| Leaps at a single target and performs a flying kick to inflict physical damage. This skill can also be used when Tumbling stance is ready (current target), in which case the damage will be increased based on the user's Base Level.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other Skills====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=411 |link=[https://irowiki.org/wiki/Sprint Sprint]}}&lt;br /&gt;
| Runs forward at full speed, in only one direction until this skill is recast. If there is an obstacle (monsters, players, landscape) the user will crash, knock itself backwards and stop sprinting. This skill will also enhance physical power permanently when Bare Handed.&lt;br /&gt;
| 10&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=422 |link=[https://irowiki.org/wiki/Peaceful_Break Peaceful Break]}}&lt;br /&gt;
| If there is another Taekwon class sitting next to the user, enables the natural recovery of additional HP every 10 seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=423 |link=[https://irowiki.org/wiki/Happy_Break Happy Break]}}&lt;br /&gt;
| If there is another Taekwon class sitting next to the user, enables the natural recovery of additional SP every 10 seconds&lt;br /&gt;
| 10&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=424 |link=[https://irowiki.org/wiki/Kihop Kihop]}}&lt;br /&gt;
| If the player is in a party, bolsters physical power (before any benefit) based on the party members in the same map, not counting the player itself.&lt;br /&gt;
| 5&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=426 |link=[https://irowiki.org/wiki/Leap Leap]}}&lt;br /&gt;
| Leaps toward a targeted location to overcome obstacles.&lt;br /&gt;
| 5&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=425 |link=[https://irowiki.org/wiki/Mild_Wind Mild Wind]}}&lt;br /&gt;
| Endows the user's physical power with an elemental property based on the level of this skill.&lt;br /&gt;
| 7&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=493 |link=[https://irowiki.org/wiki/Taekwon_Mission Taekwon Mission]}}&lt;br /&gt;
| Assigns a random monster as the current Mission Target. If the target is killed 100 times (does not have to be consecutive), the player will be awarded with 1 Fame Point and a new random monster will be assigned as the next Mission Target. The assigned monster will never be an MVP but can be a Mini Boss.&lt;br /&gt;
| 1&lt;br /&gt;
| Active&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;/div&gt;</summary>
		<author><name>Vaahn</name></author>
	</entry>
	<entry>
		<id>http://wiki.titanro.net/index.php?title=Taekwon_Master&amp;diff=1259</id>
		<title>Taekwon Master</title>
		<link rel="alternate" type="text/html" href="http://wiki.titanro.net/index.php?title=Taekwon_Master&amp;diff=1259"/>
		<updated>2018-10-08T20:26:02Z</updated>

		<summary type="html">&lt;p&gt;Vaahn: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Job&lt;br /&gt;
|jobBase=Taekwon&lt;br /&gt;
|jobType=Extended&lt;br /&gt;
|Race=[[Human]]&lt;br /&gt;
|changesAt=[[Comodo]]&lt;br /&gt;
|skills=18&lt;br /&gt;
|skillPoints=75&lt;br /&gt;
|questSkills=0&lt;br /&gt;
|str=12&lt;br /&gt;
|agi=12&lt;br /&gt;
|vit=0&lt;br /&gt;
|int=0&lt;br /&gt;
|dex=6&lt;br /&gt;
|luk=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[File:TaekwonMaster.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
Taekwons who wish to harness their connections with the celestial bodies and benefit from their power and blessing can advance to the ranks of the Taekwon Masters. As the art of TaeKwon-Do is not just physical but also will need to hone their spiritual power to empower their physical strength. Books are now the weapon of choice for Taekwon Masters to help hone their spiritual strength to convert it to devastating physical power. As they hone their connections with the cosmic bodies, they can gain enhancements from their blessings. These blessings however are quite restricted, as dictated by the mantra.&lt;br /&gt;
&lt;br /&gt;
The Sun shines brightest on even days. The Moon shines brightest on odd days. And the Stars shine without fail on every 5th day.&lt;br /&gt;
&lt;br /&gt;
Taekwon Master skills have other restrictions, which can be confusing, but can end up being quite powerful when used in the right conditions.&lt;br /&gt;
&lt;br /&gt;
== Job Change Guide==&lt;br /&gt;
&lt;br /&gt;
Requirement: Taekwon Job 40 (50 is Recommended)&lt;br /&gt;
&lt;br /&gt;
Go to Payon and find MooHyun (payon 215, 102). He will ask you to collect a few items as part of the first test&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=994 |item=Flame Heart}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=995 |item=Mystic Frozen}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=996 |item=Rough Wind}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=997 |item=Great Nature}}&lt;br /&gt;
&lt;br /&gt;
After obtaining the items, proceed to Comodo, and go to the center of the map which is the top of a mountain, the base is located at (comodo 159 180), and talk to the Man (comodo 172, 231). after giving the items, you will be sent to the place where you can see the Sun, the Moon, And the Stars.&lt;br /&gt;
&lt;br /&gt;
at the place of the Sun, talk to the Gladiator of the Sun and respond to him based on the Mantra of the Sun.&lt;br /&gt;
&lt;br /&gt;
at the place of the Moon, talk to the Gladiator of the Moon and respond to him based on the Mantra of the Moon.&lt;br /&gt;
&lt;br /&gt;
You will be warped back to payon, talk to MooHyun then go back to comodo and back to the Man on top of the mountain.&lt;br /&gt;
&lt;br /&gt;
You will be sent to the place of the stars, and the Gladiator of the Stars will ask for a {{Item List |id=1001 |item=Star Dust}} and a {{Item List |id=1000 |item=Star Crumb}}, bring her these items to proceed with her dialogue, and be warped back again to Payon.&lt;br /&gt;
&lt;br /&gt;
Go back to the Man in Comodo to change into a Taekwon Master&lt;br /&gt;
&lt;br /&gt;
== Class Data ==&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Skills of Taekwon Masters are classified into Restrictive and Non-restrictive Skills. Restrictive skills are skills which have some form of restriction based on map, monster and what day it is, skills may have 1 to more than of these specified restrictions depending on the skill. As implied by the Mantra the Solar based skill restrictions are being only usable on a designated solar map and can only be used on a Solar day which is all even numbered days on the calendar, solar targeted monsters can only be small in size. Lunar based Skills are usable on a lunar designated map and can only be used on a Lunar day which is all odd numbered days on the calendar, lunar targeted monsters can only be medium in size. Stellar based skills are only usable on a stellar designated map and can only be used on all days on the calendar that are divisible by 5 (5, 10, 15, 20), stellar targeted monsters can only be large in size.&lt;br /&gt;
&lt;br /&gt;
Non-restrictive skills can be used on any map for that matter but may also still bear restrictions/penalties but not like the other skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Restrictive Skills====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=412 |link=[https://irowiki.org/wiki/Tornado_Stance Tornado Stance]}}&lt;br /&gt;
| Grants a 15% chance of preparing this stance with regular attacks, where Tornado Kick can be used. This skill can be switched on and off.&lt;br /&gt;
| 1&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=414 |link=[https://irowiki.org/wiki/Heel_Drop_Stance Heel Drop Stance]}}&lt;br /&gt;
| Grants a 15% chance of preparing this stance with regular attacks, where Heel Drop can be used. This skill can be switched on and off.&lt;br /&gt;
| 1&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=416 |link=[https://irowiki.org/wiki/Roundhouse_Stance Roundhouse Stance]}}&lt;br /&gt;
| Grants a 15% chance of preparing this stance with regular attacks, where Roundhouse Kick can be used. This skill can be switched on and off.&lt;br /&gt;
| 1&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=418 |link=[https://irowiki.org/wiki/Counter_Kick_Stance Counter Kick Stance]}}&lt;br /&gt;
| Grants a 20% chance of preparing this stance with regular attacks, where Counter Kick can be used. This skill can be switched on and off.&lt;br /&gt;
| 1&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=420 |link=[https://irowiki.org/wiki/Tumbling Tumbling]}}&lt;br /&gt;
| Grants a 20% chance of preparing this stance to dodge ranged physical and magical attacks, including area skills. When the user is in Spurt status, the user will also be able to dodge melee attacks. During this stance, Flying Kick can be used immediately against the attacker and its damage is increased based on the user's Base Level.&lt;br /&gt;
| 1&lt;br /&gt;
| Supportive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Kick Skills====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=413 |link=[https://irowiki.org/wiki/Tornado_Kick Tornado Kick]}}&lt;br /&gt;
| Performs a tornado kick to inflict physical damage to all enemies in a 5x5 cell around the user. Requires the user to have Tornado Stance ready.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=415 |link=[https://irowiki.org/wiki/Heel_Drop Heel Drop]}}&lt;br /&gt;
| Performs a downward kick to inflict physical damage that may leave the current target stunned. Requires the user to have Heel Drop Stance ready.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=417 |link=[https://irowiki.org/wiki/Roundhouse Roundhouse Kick]}}&lt;br /&gt;
| Performs a spin kick to inflict physical damage to the current target. It also pushes surrounding enemies two cells backwards and has a high chance of stunning them. Requires the user to have Roundhouse Stance ready.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=419 |link=[https://irowiki.org/wiki/Counter_Kick Counter Kick]}}&lt;br /&gt;
| Performs a direct kick to inflict physical damage to the current target. This skill ignores the accuracy check and requires the user to have Counter Kick Stance ready.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=421 |link=[https://irowiki.org/wiki/Flying_Kick Flying Kick]}}&lt;br /&gt;
| Leaps at a single target and performs a flying kick to inflict physical damage. This skill can also be used when Tumbling stance is ready (current target), in which case the damage will be increased based on the user's Base Level.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other Skills====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=411 |link=[https://irowiki.org/wiki/Sprint Sprint]}}&lt;br /&gt;
| Runs forward at full speed, in only one direction until this skill is recast. If there is an obstacle (monsters, players, landscape) the user will crash, knock itself backwards and stop sprinting. This skill will also enhance physical power permanently when Bare Handed.&lt;br /&gt;
| 10&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=422 |link=[https://irowiki.org/wiki/Peaceful_Break Peaceful Break]}}&lt;br /&gt;
| If there is another Taekwon class sitting next to the user, enables the natural recovery of additional HP every 10 seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=423 |link=[https://irowiki.org/wiki/Happy_Break Happy Break]}}&lt;br /&gt;
| If there is another Taekwon class sitting next to the user, enables the natural recovery of additional SP every 10 seconds&lt;br /&gt;
| 10&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=424 |link=[https://irowiki.org/wiki/Kihop Kihop]}}&lt;br /&gt;
| If the player is in a party, bolsters physical power (before any benefit) based on the party members in the same map, not counting the player itself.&lt;br /&gt;
| 5&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=426 |link=[https://irowiki.org/wiki/Leap Leap]}}&lt;br /&gt;
| Leaps toward a targeted location to overcome obstacles.&lt;br /&gt;
| 5&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=425 |link=[https://irowiki.org/wiki/Mild_Wind Mild Wind]}}&lt;br /&gt;
| Endows the user's physical power with an elemental property based on the level of this skill.&lt;br /&gt;
| 7&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=493 |link=[https://irowiki.org/wiki/Taekwon_Mission Taekwon Mission]}}&lt;br /&gt;
| Assigns a random monster as the current Mission Target. If the target is killed 100 times (does not have to be consecutive), the player will be awarded with 1 Fame Point and a new random monster will be assigned as the next Mission Target. The assigned monster will never be an MVP but can be a Mini Boss.&lt;br /&gt;
| 1&lt;br /&gt;
| Active&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;/div&gt;</summary>
		<author><name>Vaahn</name></author>
	</entry>
	<entry>
		<id>http://wiki.titanro.net/index.php?title=Taekwon_Master&amp;diff=1258</id>
		<title>Taekwon Master</title>
		<link rel="alternate" type="text/html" href="http://wiki.titanro.net/index.php?title=Taekwon_Master&amp;diff=1258"/>
		<updated>2018-10-08T20:13:21Z</updated>

		<summary type="html">&lt;p&gt;Vaahn: /* Job Change Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Job&lt;br /&gt;
|jobBase=Taekwon&lt;br /&gt;
|jobType=Extended&lt;br /&gt;
|Race=[[Human]]&lt;br /&gt;
|changesAt=[[Comodo]]&lt;br /&gt;
|skills=18&lt;br /&gt;
|skillPoints=75&lt;br /&gt;
|questSkills=0&lt;br /&gt;
|str=12&lt;br /&gt;
|agi=12&lt;br /&gt;
|vit=0&lt;br /&gt;
|int=0&lt;br /&gt;
|dex=6&lt;br /&gt;
|luk=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[File:TaekwonMaster.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
Taekwons who wish to harness their connections with the celestial bodies and benefit from their power and blessing can advance to the ranks of the Taekwon Masters. As the art of TaeKwon-Do is not just physical but also will need to hone their spiritual power to empower their physical strength. Books are now the weapon of choice for Taekwon Masters to help hone their spiritual strength to convert it to devastating physical power. As they hone their connections with the cosmic bodies, they can gain enhancements from their blessings. These blessings however are quite restricted, as dictated by the mantra.&lt;br /&gt;
&lt;br /&gt;
The Sun shines brightest on even days. The Moon shines brightest on odd days. And the Stars shine without fail on every 5th day.&lt;br /&gt;
&lt;br /&gt;
Taekwon Master skills have other restrictions, which can be confusing, but can end up being quite powerful when used in the right conditions.&lt;br /&gt;
&lt;br /&gt;
== Job Change Guide==&lt;br /&gt;
&lt;br /&gt;
Requirement: Taekwon Job 40 (50 is Recommended)&lt;br /&gt;
&lt;br /&gt;
Go to Payon and find MooHyun (payon 215, 102). He will ask you to collect a few items as part of the first test&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=994 |item=Flame Heart}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=995 |item=Mystic Frozen}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=996 |item=Rough Wind}}&lt;br /&gt;
&lt;br /&gt;
1 {{Item List |id=997 |item=Great Nature}}&lt;br /&gt;
&lt;br /&gt;
After obtaining the items, proceed to Comodo, and go to the center of the map which is the top of a mountain, the base is located at (comodo 159 180), and talk to the Man (comodo 172, 231). after giving the items, you will be sent to the place where you can see the Sun, the Moon, And the Stars.&lt;br /&gt;
&lt;br /&gt;
at the place of the Sun, talk to the Gladiator of the Sun and respond to him based on the Mantra of the Sun.&lt;br /&gt;
&lt;br /&gt;
at the place of the Moon, talk to the Gladiator of the Moon and respond to him based on the Mantra of the Moon.&lt;br /&gt;
&lt;br /&gt;
You will be warped back to payon, talk to MooHyun then go back to comodo and back to the Man on top of the mountain.&lt;br /&gt;
&lt;br /&gt;
You will be sent to the place of the stars, and the Gladiator of the Stars will ask for a {{Item List |id=1001 |item=Star Dust}} and a {{Item List |id=1000 |item=Star Crumb}}, bring her these items to proceed with her dialogue, and be warped back again to Payon.&lt;br /&gt;
&lt;br /&gt;
Go back to the Man in Comodo to change into a Taekwon Master&lt;br /&gt;
&lt;br /&gt;
== Class Data ==&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Skills of Taekwons are classified into stances, kicks, and other skills. Stances are skills which can be activated or deactivated in order to activate the chance of using its corresponding kick skill to be used, exception is tumbling to flying kick, as flying kick can be used without tumbling activating but you can use it as well to do a stronger version of flying kick. multiple stances can be activated but you must use its corresponding kick skill else the taekwon will just continue attacking but this ensures you might be doing kick skills with almost every normal kick hit, only 1 stance can activate per kick hit however.&lt;br /&gt;
&lt;br /&gt;
====Stances====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=412 |link=[https://irowiki.org/wiki/Tornado_Stance Tornado Stance]}}&lt;br /&gt;
| Grants a 15% chance of preparing this stance with regular attacks, where Tornado Kick can be used. This skill can be switched on and off.&lt;br /&gt;
| 1&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=414 |link=[https://irowiki.org/wiki/Heel_Drop_Stance Heel Drop Stance]}}&lt;br /&gt;
| Grants a 15% chance of preparing this stance with regular attacks, where Heel Drop can be used. This skill can be switched on and off.&lt;br /&gt;
| 1&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=416 |link=[https://irowiki.org/wiki/Roundhouse_Stance Roundhouse Stance]}}&lt;br /&gt;
| Grants a 15% chance of preparing this stance with regular attacks, where Roundhouse Kick can be used. This skill can be switched on and off.&lt;br /&gt;
| 1&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=418 |link=[https://irowiki.org/wiki/Counter_Kick_Stance Counter Kick Stance]}}&lt;br /&gt;
| Grants a 20% chance of preparing this stance with regular attacks, where Counter Kick can be used. This skill can be switched on and off.&lt;br /&gt;
| 1&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=420 |link=[https://irowiki.org/wiki/Tumbling Tumbling]}}&lt;br /&gt;
| Grants a 20% chance of preparing this stance to dodge ranged physical and magical attacks, including area skills. When the user is in Spurt status, the user will also be able to dodge melee attacks. During this stance, Flying Kick can be used immediately against the attacker and its damage is increased based on the user's Base Level.&lt;br /&gt;
| 1&lt;br /&gt;
| Supportive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Kick Skills====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=413 |link=[https://irowiki.org/wiki/Tornado_Kick Tornado Kick]}}&lt;br /&gt;
| Performs a tornado kick to inflict physical damage to all enemies in a 5x5 cell around the user. Requires the user to have Tornado Stance ready.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=415 |link=[https://irowiki.org/wiki/Heel_Drop Heel Drop]}}&lt;br /&gt;
| Performs a downward kick to inflict physical damage that may leave the current target stunned. Requires the user to have Heel Drop Stance ready.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=417 |link=[https://irowiki.org/wiki/Roundhouse Roundhouse Kick]}}&lt;br /&gt;
| Performs a spin kick to inflict physical damage to the current target. It also pushes surrounding enemies two cells backwards and has a high chance of stunning them. Requires the user to have Roundhouse Stance ready.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=419 |link=[https://irowiki.org/wiki/Counter_Kick Counter Kick]}}&lt;br /&gt;
| Performs a direct kick to inflict physical damage to the current target. This skill ignores the accuracy check and requires the user to have Counter Kick Stance ready.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=421 |link=[https://irowiki.org/wiki/Flying_Kick Flying Kick]}}&lt;br /&gt;
| Leaps at a single target and performs a flying kick to inflict physical damage. This skill can also be used when Tumbling stance is ready (current target), in which case the damage will be increased based on the user's Base Level.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other Skills====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=411 |link=[https://irowiki.org/wiki/Sprint Sprint]}}&lt;br /&gt;
| Runs forward at full speed, in only one direction until this skill is recast. If there is an obstacle (monsters, players, landscape) the user will crash, knock itself backwards and stop sprinting. This skill will also enhance physical power permanently when Bare Handed.&lt;br /&gt;
| 10&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=422 |link=[https://irowiki.org/wiki/Peaceful_Break Peaceful Break]}}&lt;br /&gt;
| If there is another Taekwon class sitting next to the user, enables the natural recovery of additional HP every 10 seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=423 |link=[https://irowiki.org/wiki/Happy_Break Happy Break]}}&lt;br /&gt;
| If there is another Taekwon class sitting next to the user, enables the natural recovery of additional SP every 10 seconds&lt;br /&gt;
| 10&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=424 |link=[https://irowiki.org/wiki/Kihop Kihop]}}&lt;br /&gt;
| If the player is in a party, bolsters physical power (before any benefit) based on the party members in the same map, not counting the player itself.&lt;br /&gt;
| 5&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=426 |link=[https://irowiki.org/wiki/Leap Leap]}}&lt;br /&gt;
| Leaps toward a targeted location to overcome obstacles.&lt;br /&gt;
| 5&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=425 |link=[https://irowiki.org/wiki/Mild_Wind Mild Wind]}}&lt;br /&gt;
| Endows the user's physical power with an elemental property based on the level of this skill.&lt;br /&gt;
| 7&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=493 |link=[https://irowiki.org/wiki/Taekwon_Mission Taekwon Mission]}}&lt;br /&gt;
| Assigns a random monster as the current Mission Target. If the target is killed 100 times (does not have to be consecutive), the player will be awarded with 1 Fame Point and a new random monster will be assigned as the next Mission Target. The assigned monster will never be an MVP but can be a Mini Boss.&lt;br /&gt;
| 1&lt;br /&gt;
| Active&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;/div&gt;</summary>
		<author><name>Vaahn</name></author>
	</entry>
	<entry>
		<id>http://wiki.titanro.net/index.php?title=Taekwon_Master&amp;diff=1257</id>
		<title>Taekwon Master</title>
		<link rel="alternate" type="text/html" href="http://wiki.titanro.net/index.php?title=Taekwon_Master&amp;diff=1257"/>
		<updated>2018-10-08T20:03:34Z</updated>

		<summary type="html">&lt;p&gt;Vaahn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Job&lt;br /&gt;
|jobBase=Taekwon&lt;br /&gt;
|jobType=Extended&lt;br /&gt;
|Race=[[Human]]&lt;br /&gt;
|changesAt=[[Comodo]]&lt;br /&gt;
|skills=18&lt;br /&gt;
|skillPoints=75&lt;br /&gt;
|questSkills=0&lt;br /&gt;
|str=12&lt;br /&gt;
|agi=12&lt;br /&gt;
|vit=0&lt;br /&gt;
|int=0&lt;br /&gt;
|dex=6&lt;br /&gt;
|luk=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[File:TaekwonMaster.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
Taekwons who wish to harness their connections with the celestial bodies and benefit from their power and blessing can advance to the ranks of the Taekwon Masters. As the art of TaeKwon-Do is not just physical but also will need to hone their spiritual power to empower their physical strength. Books are now the weapon of choice for Taekwon Masters to help hone their spiritual strength to convert it to devastating physical power. As they hone their connections with the cosmic bodies, they can gain enhancements from their blessings. These blessings however are quite restricted, as dictated by the mantra.&lt;br /&gt;
&lt;br /&gt;
The Sun shines brightest on even days. The Moon shines brightest on odd days. And the Stars shine without fail on every 5th day.&lt;br /&gt;
&lt;br /&gt;
Taekwon Master skills have other restrictions, which can be confusing, but can end up being quite powerful when used in the right conditions.&lt;br /&gt;
&lt;br /&gt;
== Job Change Guide==&lt;br /&gt;
&lt;br /&gt;
Requirement: Taekwon Job 40 (50 is Recommended)&lt;br /&gt;
&lt;br /&gt;
Go to Payon and find MooHyun (payon 215, 102). He will ask you to collect a few items as part of the first test: 1 {{Item List |id=994 |item=Flame Heart}}, 1 {{Item List |id=995 |item=Mystic Frozen}}, 1 {{Item List |id=996 |item=Rough Wind}}, 1 {{Item List |id=997 |item=Great Nature}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Data ==&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Skills of Taekwons are classified into stances, kicks, and other skills. Stances are skills which can be activated or deactivated in order to activate the chance of using its corresponding kick skill to be used, exception is tumbling to flying kick, as flying kick can be used without tumbling activating but you can use it as well to do a stronger version of flying kick. multiple stances can be activated but you must use its corresponding kick skill else the taekwon will just continue attacking but this ensures you might be doing kick skills with almost every normal kick hit, only 1 stance can activate per kick hit however.&lt;br /&gt;
&lt;br /&gt;
====Stances====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=412 |link=[https://irowiki.org/wiki/Tornado_Stance Tornado Stance]}}&lt;br /&gt;
| Grants a 15% chance of preparing this stance with regular attacks, where Tornado Kick can be used. This skill can be switched on and off.&lt;br /&gt;
| 1&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=414 |link=[https://irowiki.org/wiki/Heel_Drop_Stance Heel Drop Stance]}}&lt;br /&gt;
| Grants a 15% chance of preparing this stance with regular attacks, where Heel Drop can be used. This skill can be switched on and off.&lt;br /&gt;
| 1&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=416 |link=[https://irowiki.org/wiki/Roundhouse_Stance Roundhouse Stance]}}&lt;br /&gt;
| Grants a 15% chance of preparing this stance with regular attacks, where Roundhouse Kick can be used. This skill can be switched on and off.&lt;br /&gt;
| 1&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=418 |link=[https://irowiki.org/wiki/Counter_Kick_Stance Counter Kick Stance]}}&lt;br /&gt;
| Grants a 20% chance of preparing this stance with regular attacks, where Counter Kick can be used. This skill can be switched on and off.&lt;br /&gt;
| 1&lt;br /&gt;
| Supportive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=420 |link=[https://irowiki.org/wiki/Tumbling Tumbling]}}&lt;br /&gt;
| Grants a 20% chance of preparing this stance to dodge ranged physical and magical attacks, including area skills. When the user is in Spurt status, the user will also be able to dodge melee attacks. During this stance, Flying Kick can be used immediately against the attacker and its damage is increased based on the user's Base Level.&lt;br /&gt;
| 1&lt;br /&gt;
| Supportive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Kick Skills====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=413 |link=[https://irowiki.org/wiki/Tornado_Kick Tornado Kick]}}&lt;br /&gt;
| Performs a tornado kick to inflict physical damage to all enemies in a 5x5 cell around the user. Requires the user to have Tornado Stance ready.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=415 |link=[https://irowiki.org/wiki/Heel_Drop Heel Drop]}}&lt;br /&gt;
| Performs a downward kick to inflict physical damage that may leave the current target stunned. Requires the user to have Heel Drop Stance ready.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=417 |link=[https://irowiki.org/wiki/Roundhouse Roundhouse Kick]}}&lt;br /&gt;
| Performs a spin kick to inflict physical damage to the current target. It also pushes surrounding enemies two cells backwards and has a high chance of stunning them. Requires the user to have Roundhouse Stance ready.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=419 |link=[https://irowiki.org/wiki/Counter_Kick Counter Kick]}}&lt;br /&gt;
| Performs a direct kick to inflict physical damage to the current target. This skill ignores the accuracy check and requires the user to have Counter Kick Stance ready.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=421 |link=[https://irowiki.org/wiki/Flying_Kick Flying Kick]}}&lt;br /&gt;
| Leaps at a single target and performs a flying kick to inflict physical damage. This skill can also be used when Tumbling stance is ready (current target), in which case the damage will be increased based on the user's Base Level.&lt;br /&gt;
| 7&lt;br /&gt;
| Offensive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other Skills====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Levels&lt;br /&gt;
! Type&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;&amp;quot; | {{Skill List |id=411 |link=[https://irowiki.org/wiki/Sprint Sprint]}}&lt;br /&gt;
| Runs forward at full speed, in only one direction until this skill is recast. If there is an obstacle (monsters, players, landscape) the user will crash, knock itself backwards and stop sprinting. This skill will also enhance physical power permanently when Bare Handed.&lt;br /&gt;
| 10&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=422 |link=[https://irowiki.org/wiki/Peaceful_Break Peaceful Break]}}&lt;br /&gt;
| If there is another Taekwon class sitting next to the user, enables the natural recovery of additional HP every 10 seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=423 |link=[https://irowiki.org/wiki/Happy_Break Happy Break]}}&lt;br /&gt;
| If there is another Taekwon class sitting next to the user, enables the natural recovery of additional SP every 10 seconds&lt;br /&gt;
| 10&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=424 |link=[https://irowiki.org/wiki/Kihop Kihop]}}&lt;br /&gt;
| If the player is in a party, bolsters physical power (before any benefit) based on the party members in the same map, not counting the player itself.&lt;br /&gt;
| 5&lt;br /&gt;
| Passive&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=426 |link=[https://irowiki.org/wiki/Leap Leap]}}&lt;br /&gt;
| Leaps toward a targeted location to overcome obstacles.&lt;br /&gt;
| 5&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=425 |link=[https://irowiki.org/wiki/Mild_Wind Mild Wind]}}&lt;br /&gt;
| Endows the user's physical power with an elemental property based on the level of this skill.&lt;br /&gt;
| 7&lt;br /&gt;
| Active&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;&amp;quot; | {{Skill List |id=493 |link=[https://irowiki.org/wiki/Taekwon_Mission Taekwon Mission]}}&lt;br /&gt;
| Assigns a random monster as the current Mission Target. If the target is killed 100 times (does not have to be consecutive), the player will be awarded with 1 Fame Point and a new random monster will be assigned as the next Mission Target. The assigned monster will never be an MVP but can be a Mini Boss.&lt;br /&gt;
| 1&lt;br /&gt;
| Active&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;/div&gt;</summary>
		<author><name>Vaahn</name></author>
	</entry>
	<entry>
		<id>http://wiki.titanro.net/index.php?title=Taekwon_Master&amp;diff=1256</id>
		<title>Taekwon Master</title>
		<link rel="alternate" type="text/html" href="http://wiki.titanro.net/index.php?title=Taekwon_Master&amp;diff=1256"/>
		<updated>2018-10-08T19:45:39Z</updated>

		<summary type="html">&lt;p&gt;Vaahn: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Job&lt;br /&gt;
|jobBase=Taekwon&lt;br /&gt;
|jobType=Extended&lt;br /&gt;
|Race=[[Human]]&lt;br /&gt;
|changesAt=[[Comodo]]&lt;br /&gt;
|skills=18&lt;br /&gt;
|skillPoints=75&lt;br /&gt;
|questSkills=0&lt;br /&gt;
|str=12&lt;br /&gt;
|agi=12&lt;br /&gt;
|vit=0&lt;br /&gt;
|int=0&lt;br /&gt;
|dex=6&lt;br /&gt;
|luk=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[File:TaekwonMaster.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Job Change Guide==&lt;br /&gt;
&lt;br /&gt;
== Class Data ==&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;/div&gt;</summary>
		<author><name>Vaahn</name></author>
	</entry>
</feed>