Difference between revisions of "Taekwon Master"

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===Skills===
===Skills===


Skills of Taekwon Masters are classified into Restrictive and Non-restrictive Skills. Restrictive skills are skills which have some form of restriction based on map, monster and what day it is, skills may have 1 to more than of these specified restrictions depending on the skill.  
Skills of Taekwon Masters are classified into Restrictive and Non-restrictive Skills, and a Special Skill. Restrictive skills are skills which have some form of restriction based on map, monster and what day it is, skills may have 1 to more than of these specified restrictions depending on the skill.  


As implied by the Mantra the Solar based skill restrictions are being only usable on a designated solar map and can only be used on a Solar day which is all even numbered days on the calendar, solar targeted monsters can only be small in size.  
As implied by the Mantra the Solar based skill restrictions are being only usable on a designated solar map and can only be used on a Solar day which is all even numbered days on the calendar, solar targeted monsters can only be small in size.  
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Non-restrictive skills can be used on any map, any day and can affect any monster for that matter but may also still bear restrictions/penalties but not like the other skills.
Non-restrictive skills can be used on any map, any day and can affect any monster for that matter but may also still bear restrictions/penalties but not like the other skills.
Special skill is known as Miracle of the Sun, Moon and Stars, which all Taekwon Masters can activate randomly on any map any time.




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| Active
| Active
|- style="text-align: center;"
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=416 |link=[https://irowiki.org/wiki/Roundhouse_Stance Roundhouse Stance]}}
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=428 |link=[https://irowiki.org/wiki/Solar_Heat Solar Heat]}}
| Grants a 15% chance of preparing this stance with regular attacks, where Roundhouse Kick can be used. This skill can be switched on and off.
| Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back). Every time the barrier hits, drains 2 SP. Can only be used on a Solar designated map.
| 1
| 3
| Offensive
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=435 |link=[https://irowiki.org/wiki/Solar_Wrath Solar Wrath]}}
| Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Solar Target. Can only be used on a Solar map and on a designated target of the Sun.  
| 3
| Passive
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=431 |link=[https://irowiki.org/wiki/Solar_Protection Solar Protection]}}
| Temporarily boosts soft defense based on DEX, LUK, and Base level, can only be used on a Solar designated map on even days.
| 4
| Supportive
| Supportive
|- style="text-align: center;"
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=418 |link=[https://irowiki.org/wiki/Counter_Kick_Stance Counter Kick Stance]}}
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=438 |link=[https://irowiki.org/wiki/Solar_Blessings Solar Blessing]}}
| Grants a 20% chance of preparing this stance with regular attacks, where Counter Kick can be used. This skill can be switched on and off.
| Enhances the EXP yield from the designated target of the Sun, on an even numbered day on a Solar designated map.
| 1
| 5
| Supportive
| Passive
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=429 |link=[https://irowiki.org/wiki/Lunar_Heat Lunar Heat]}}
| Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back). Every time the barrier hits, drains 2 SP. Can only be used on a Lunar designated map.
| 3
| Offensive
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=436 |link=[https://irowiki.org/wiki/Lunar_Wrath Lunar Wrath]}}
| Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Lunar Target. Can only be used on a Lunar map and on a designated target of the Moon.  
| 3
| Passive
|- style="text-align: center;"
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=420 |link=[https://irowiki.org/wiki/Tumbling Tumbling]}}
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=432 |link=[https://irowiki.org/wiki/Lunar_Protection Lunar Protection]}}
| Grants a 20% chance of preparing this stance to dodge ranged physical and magical attacks, including area skills. When the user is in Spurt status, the user will also be able to dodge melee attacks. During this stance, Flying Kick can be used immediately against the attacker and its damage is increased based on the user's Base Level.
| Temporarily boosts Flee based on DEX, LUK, and Base level, can only be used on a Lunar designated map on odd days.
| 1
| 4
| Supportive
| Supportive
|}
====Kick Skills====
{| class="wikitable"
! Skill
! Description
! Levels
! Type
|- style="text-align: center;"
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;" | {{Skill List |id=413 |link=[https://irowiki.org/wiki/Tornado_Kick Tornado Kick]}}
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=439 |link=[https://irowiki.org/wiki/Lunar_Blessings Lunar Blessing]}}
| Performs a tornado kick to inflict physical damage to all enemies in a 5x5 cell around the user. Requires the user to have Tornado Stance ready.
| Enhances the EXP yield from the designated target of the Moon, on an odd numbered day on a Lunar designated map.
| 7
| 5
| Offensive
| Passive
|- style="text-align: center;"
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=415 |link=[https://irowiki.org/wiki/Heel_Drop Heel Drop]}}
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=430 |link=[https://irowiki.org/wiki/Stellar_Heat Stellar Heat]}}
| Performs a downward kick to inflict physical damage that may leave the current target stunned. Requires the user to have Heel Drop Stance ready.
| Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back). Every time the barrier hits, drains 2 SP. Can only be used on a Stellar designated map.
| 7
| 3
| Offensive
| Offensive
|- style="text-align: center;"
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=417 |link=[https://irowiki.org/wiki/Roundhouse Roundhouse Kick]}}
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=437 |link=[https://irowiki.org/wiki/Stellar_Wrath Stellar Wrath]}}
| Performs a spin kick to inflict physical damage to the current target. It also pushes surrounding enemies two cells backwards and has a high chance of stunning them. Requires the user to have Roundhouse Stance ready.
| Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Stellar Target. Can only be used on a Stellar map and on a designated target of the Stars.  
| 7
| 3
| Offensive
| Passive
|- style="text-align: center;"
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=419 |link=[https://irowiki.org/wiki/Counter_Kick Counter Kick]}}
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=433 |link=[https://irowiki.org/wiki/Stellar_Protection Stellar Protection]}}
| Performs a direct kick to inflict physical damage to the current target. This skill ignores the accuracy check and requires the user to have Counter Kick Stance ready.
| Temporarily boosts attack speed based on DEX, LUK, and Base level, can only be used on a Stellar designated map on days divisible by 5.
| 7
| 4
| Offensive
| Supportive
|- style="text-align: center;"
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=421 |link=[https://irowiki.org/wiki/Flying_Kick Flying Kick]}}
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=440 |link=[https://irowiki.org/wiki/Stellar_Blessings Stellar Blessing]}}
| Leaps at a single target and performs a flying kick to inflict physical damage. This skill can also be used when Tumbling stance is ready (current target), in which case the damage will be increased based on the user's Base Level.
| Enhances the EXP yield from the designated target of the Stars, on days divisible on a Stellar designated map.
| 7
| 5
| Offensive
| Passive
|}
|}


====Other Skills====
====Non-restrictive Skills====


{| class="wikitable"
{| class="wikitable"
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! Type
! Type
|- style="text-align: center;"
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;" | {{Skill List |id=411 |link=[https://irowiki.org/wiki/Sprint Sprint]}}
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;" | {{Skill List |id=441 |link=[https://irowiki.org/wiki/Solar,_Lunar_and_Stellar_Shadow Solar, Lunar and Stellar Shadow]}}
| Runs forward at full speed, in only one direction until this skill is recast. If there is an obstacle (monsters, players, landscape) the user will crash, knock itself backwards and stop sprinting. This skill will also enhance physical power permanently when Bare Handed.
| Enhances attack speed greatly at cost of vision, which is restricted like blind status effect. The second this skill is learned, the player will be blind forever, and improving this skill will shrink vision further. This does not act like the actual blind status however, and does not affect hit rate and flee rate.
| 10
| 10
| Active
| Passive
|- style="text-align: center;"
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=422 |link=[https://irowiki.org/wiki/Peaceful_Break Peaceful Break]}}
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=442 |link=[https://irowiki.org/wiki/Solar,_Lunar_and_Stellar_Team-up Solar, Lunar and Stellar Team-up]}}
| If there is another Taekwon class sitting next to the user, enables the natural recovery of additional HP every 10 seconds.
| When the player uses Counter Kick, any Monk in the party will improve their chance of using Raging Trifecta Blow. If any Monk in the party use Raging Thrust, the player will improve their chance of using Counter Kick.
| 10
| 3
| Passive
| Passive
|- style="text-align: center;"
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=423 |link=[https://irowiki.org/wiki/Happy_Break Happy Break]}}
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=443 |link=[https://irowiki.org/wiki/Solar,_Lunar_and_Stellar_Courier Solar, Lunar and Stellar Courier]}}
| If there is another Taekwon class sitting next to the user, enables the natural recovery of additional SP every 10 seconds
| When the player is on a cosmic aligned map, enhances weight limit during their stay. Once away from the aligned map for a period, the skill will wear off.
| 10
| 10
| Passive
| Passive
|- style="text-align: center;"
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=424 |link=[https://irowiki.org/wiki/Kihop Kihop]}}
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=444 |link=[https://irowiki.org/wiki/Solar,_Lunar_and_Stellar_Union Solar, Lunar and Stellar Union]}}
| If the player is in a party, bolsters physical power (before any benefit) based on the party members in the same map, not counting the player itself.
| Unifies the user's spirit with the cosmic alignments to awaken their hidden potential temporarily, wearing the soul link off and bestowing the player with increased movement speed and all attacks will ignore defense and accuracy checks, however each attack will drain (2% HP if monster, 8% HP if player) of the user's HP and attacking at less than 20% HP will instantly kill the user. Using this skill again will cancel its effects.
| 5
| Passive
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=426 |link=[https://irowiki.org/wiki/Leap Leap]}}
| Leaps toward a targeted location to overcome obstacles.
| 5
| Active
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=425 |link=[https://irowiki.org/wiki/Mild_Wind Mild Wind]}}
| Endows the user's physical power with an elemental property based on the level of this skill.
| 7
| Active
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=493 |link=[https://irowiki.org/wiki/Taekwon_Mission Taekwon Mission]}}
| Assigns a random monster as the current Mission Target. If the target is killed 100 times (does not have to be consecutive), the player will be awarded with 1 Fame Point and a new random monster will be assigned as the next Mission Target. The assigned monster will never be an MVP but can be a Mini Boss.
| 1
| 1
| Active
| Active
|}
|}
====Special Skill====
'''Solar, Lunar and Stellar Miracle'''
As the Taekwon Master wanders the land and gazes at the sky, a blessing unlike any other may be endowed. Solar, Lunar, and Stellar Miracle will grant the Taekwon Master the ability to use all Solar, Lunar, and Stellar-aligned skills on the map where it has been activated. The moon will eclipse the sun and the stars will shine brightly, making the world around the Taekwon Master go dark (the effect is similar to the darkness caused by a Soul Link).
Notes:
* All Taekwon Masters can activate this skill by default
* Can only activate on most outworld maps and a few dungeon maps (city maps and some dungeon maps cannot trigger this skill) by a random chance
* Ability to use all learned Solar, Lunar, and Stellar skills and passives regardless of the day, target, and map initially designated on usual basis. Basically being able to use all skills without restrictions for that period of time inside the map.
* Only lasts 1 hour after it is activated, and will be gone if the player dies, logs out or moves to another map.
* The wrath and blessing passives will all work on all monsters on the map and will stack together (as when this activates all monsters on the map are considered as targets of the Sun, Moon and Stars)


== Builds ==
== Builds ==

Latest revision as of 21:25, 8 October 2018

Taekwon Master
Taekwon Master.png
Job Base: Taekwon
Job Type: Extended
Job Bonuses
STR AGI VIT INT DEX LUK
+12 +12 +0 +0 +6 +0


Overview

TaekwonMaster.jpg

Taekwons who wish to harness their connections with the celestial bodies and benefit from their power and blessing can advance to the ranks of the Taekwon Masters. As the art of TaeKwon-Do is not just physical but also will need to hone their spiritual power to empower their physical strength. Books are now the weapon of choice for Taekwon Masters to help hone their spiritual strength to convert it to devastating physical power. As they hone their connections with the cosmic bodies, they can gain enhancements from their blessings. These blessings however are quite restricted, as dictated by the mantra.

The Sun shines brightest on even days. The Moon shines brightest on odd days. And the Stars shine without fail on every 5th day.

Taekwon Master skills have other restrictions, which can be confusing, but can end up being quite powerful when used in the right conditions.

Job Change Guide

Requirement: Taekwon Job 40 (50 is Recommended)

Go to Payon and find MooHyun (payon 215, 102). He will ask you to collect a few items as part of the first test

1 994?.png Flame Heart

1 995?.png Mystic Frozen

1 996?.png Rough Wind

1 997?.png Great Nature

After obtaining the items, proceed to Comodo, and go to the center of the map which is the top of a mountain, the base is located at (comodo 159 180), and talk to the Man (comodo 172, 231). after giving the items, you will be sent to the place where you can see the Sun, the Moon, And the Stars.

at the place of the Sun, talk to the Gladiator of the Sun and respond to him based on the Mantra of the Sun.

at the place of the Moon, talk to the Gladiator of the Moon and respond to him based on the Mantra of the Moon.

You will be warped back to payon, talk to MooHyun then go back to comodo and back to the Man on top of the mountain.

You will be sent to the place of the stars, and the Gladiator of the Stars will ask for a 1001?.png Star Dust and a 1000?.png Star Crumb, bring her these items to proceed with her dialogue, and be warped back again to Payon.

Go back to the Man in Comodo to change into a Taekwon Master

Class Data

Skills

Skills of Taekwon Masters are classified into Restrictive and Non-restrictive Skills, and a Special Skill. Restrictive skills are skills which have some form of restriction based on map, monster and what day it is, skills may have 1 to more than of these specified restrictions depending on the skill.

As implied by the Mantra the Solar based skill restrictions are being only usable on a designated solar map and can only be used on a Solar day which is all even numbered days on the calendar, solar targeted monsters can only be small in size.

Lunar based Skills are usable on a lunar designated map and can only be used on a Lunar day which is all odd numbered days on the calendar, lunar targeted monsters can only be medium in size.

Stellar based skills are usable on a stellar designated map and can only be used on all days on the calendar that are divisible by 5 (5, 10, 15, 20), stellar targeted monsters can only be large in size.

Non-restrictive skills can be used on any map, any day and can affect any monster for that matter but may also still bear restrictions/penalties but not like the other skills.

Special skill is known as Miracle of the Sun, Moon and Stars, which all Taekwon Masters can activate randomly on any map any time.


Restrictive Skills

Skill Description Levels Type
427.png Solar, Lunar and Stellar Perception Designates the current map as the Solar, Lunar or Stellar Place for the use of certain skills. Alignments are virtually permanent and each can only be chosen once, and cannot be reassigned without performing the lengthy reset procedure. This means that you can only have one Map of the Sun, one Map of the Moon and one Map of the Stars. 3 Active
434.png Solar, Lunar and Stellar Opposition Designates the species/class of a single target as the Solar, Lunar or Stellar Target for the use of certain skills. Alignments are virtually permanent and each can only be chosen once. This means that you can only have one Target of the Sun, one Target of the Moon and one Target of the Stars. 3 Active
428.png Solar Heat Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back). Every time the barrier hits, drains 2 SP. Can only be used on a Solar designated map. 3 Offensive
435.png Solar Wrath Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Solar Target. Can only be used on a Solar map and on a designated target of the Sun. 3 Passive
431.png Solar Protection Temporarily boosts soft defense based on DEX, LUK, and Base level, can only be used on a Solar designated map on even days. 4 Supportive
438.png Solar Blessing Enhances the EXP yield from the designated target of the Sun, on an even numbered day on a Solar designated map. 5 Passive
429.png Lunar Heat Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back). Every time the barrier hits, drains 2 SP. Can only be used on a Lunar designated map. 3 Offensive
436.png Lunar Wrath Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Lunar Target. Can only be used on a Lunar map and on a designated target of the Moon. 3 Passive
432.png Lunar Protection Temporarily boosts Flee based on DEX, LUK, and Base level, can only be used on a Lunar designated map on odd days. 4 Supportive
439.png Lunar Blessing Enhances the EXP yield from the designated target of the Moon, on an odd numbered day on a Lunar designated map. 5 Passive
430.png Stellar Heat Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back). Every time the barrier hits, drains 2 SP. Can only be used on a Stellar designated map. 3 Offensive
437.png Stellar Wrath Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Stellar Target. Can only be used on a Stellar map and on a designated target of the Stars. 3 Passive
433.png Stellar Protection Temporarily boosts attack speed based on DEX, LUK, and Base level, can only be used on a Stellar designated map on days divisible by 5. 4 Supportive
440.png Stellar Blessing Enhances the EXP yield from the designated target of the Stars, on days divisible on a Stellar designated map. 5 Passive

Non-restrictive Skills

Skill Description Levels Type
441.png Solar, Lunar and Stellar Shadow Enhances attack speed greatly at cost of vision, which is restricted like blind status effect. The second this skill is learned, the player will be blind forever, and improving this skill will shrink vision further. This does not act like the actual blind status however, and does not affect hit rate and flee rate. 10 Passive
442.png Solar, Lunar and Stellar Team-up When the player uses Counter Kick, any Monk in the party will improve their chance of using Raging Trifecta Blow. If any Monk in the party use Raging Thrust, the player will improve their chance of using Counter Kick. 3 Passive
443.png Solar, Lunar and Stellar Courier When the player is on a cosmic aligned map, enhances weight limit during their stay. Once away from the aligned map for a period, the skill will wear off. 10 Passive
444.png Solar, Lunar and Stellar Union Unifies the user's spirit with the cosmic alignments to awaken their hidden potential temporarily, wearing the soul link off and bestowing the player with increased movement speed and all attacks will ignore defense and accuracy checks, however each attack will drain (2% HP if monster, 8% HP if player) of the user's HP and attacking at less than 20% HP will instantly kill the user. Using this skill again will cancel its effects. 1 Active

Special Skill

Solar, Lunar and Stellar Miracle

As the Taekwon Master wanders the land and gazes at the sky, a blessing unlike any other may be endowed. Solar, Lunar, and Stellar Miracle will grant the Taekwon Master the ability to use all Solar, Lunar, and Stellar-aligned skills on the map where it has been activated. The moon will eclipse the sun and the stars will shine brightly, making the world around the Taekwon Master go dark (the effect is similar to the darkness caused by a Soul Link).

Notes:

  • All Taekwon Masters can activate this skill by default
  • Can only activate on most outworld maps and a few dungeon maps (city maps and some dungeon maps cannot trigger this skill) by a random chance
  • Ability to use all learned Solar, Lunar, and Stellar skills and passives regardless of the day, target, and map initially designated on usual basis. Basically being able to use all skills without restrictions for that period of time inside the map.
  • Only lasts 1 hour after it is activated, and will be gone if the player dies, logs out or moves to another map.
  • The wrath and blessing passives will all work on all monsters on the map and will stack together (as when this activates all monsters on the map are considered as targets of the Sun, Moon and Stars)

Builds