Difference between revisions of "Taekwon Master"
(3 intermediate revisions by the same user not shown) | |||
Line 155: | Line 155: | ||
! Type | ! Type | ||
|- style="text-align: center;" | |- style="text-align: center;" | ||
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;" | {{Skill List |id=441 |link=[https://irowiki.org/wiki/Solar,_Lunar_and_Stellar_Shadow Solar Lunar and Stellar Shadow]}} | | style="padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;" | {{Skill List |id=441 |link=[https://irowiki.org/wiki/Solar,_Lunar_and_Stellar_Shadow Solar, Lunar and Stellar Shadow]}} | ||
| | | Enhances attack speed greatly at cost of vision, which is restricted like blind status effect. The second this skill is learned, the player will be blind forever, and improving this skill will shrink vision further. This does not act like the actual blind status however, and does not affect hit rate and flee rate. | ||
| 10 | | 10 | ||
| Passive | | Passive | ||
|- style="text-align: center;" | |- style="text-align: center;" | ||
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id= | | style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=442 |link=[https://irowiki.org/wiki/Solar,_Lunar_and_Stellar_Team-up Solar, Lunar and Stellar Team-up]}} | ||
| When the player uses Counter Kick, any Monk in the party will improve their chance of using Raging Trifecta Blow. If any Monk in the party use Raging Thrust, the player will improve their chance of using Counter Kick. | |||
| 3 | |||
| | |||
| | |||
| Passive | | Passive | ||
|- style="text-align: center;" | |- style="text-align: center;" | ||
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id= | | style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=443 |link=[https://irowiki.org/wiki/Solar,_Lunar_and_Stellar_Courier Solar, Lunar and Stellar Courier]}} | ||
| | | When the player is on a cosmic aligned map, enhances weight limit during their stay. Once away from the aligned map for a period, the skill will wear off. | ||
| 10 | | 10 | ||
| Passive | | Passive | ||
|- style="text-align: center;" | |- style="text-align: center;" | ||
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id= | | style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=444 |link=[https://irowiki.org/wiki/Solar,_Lunar_and_Stellar_Union Solar, Lunar and Stellar Union]}} | ||
| Unifies the user's spirit with the cosmic alignments to awaken their hidden potential temporarily, wearing the soul link off and bestowing the player with increased movement speed and all attacks will ignore defense and accuracy checks, however each attack will drain (2% HP if monster, 8% HP if player) of the user's HP and attacking at less than 20% HP will instantly kill the user. Using this skill again will cancel its effects. | |||
| | |||
| 1 | | 1 | ||
| Active | | Active | ||
|} | |} | ||
====Special Skill==== | |||
'''Solar, Lunar and Stellar Miracle''' | |||
As the Taekwon Master wanders the land and gazes at the sky, a blessing unlike any other may be endowed. Solar, Lunar, and Stellar Miracle will grant the Taekwon Master the ability to use all Solar, Lunar, and Stellar-aligned skills on the map where it has been activated. The moon will eclipse the sun and the stars will shine brightly, making the world around the Taekwon Master go dark (the effect is similar to the darkness caused by a Soul Link). | |||
Notes: | |||
* All Taekwon Masters can activate this skill by default | |||
* Can only activate on most outworld maps and a few dungeon maps (city maps and some dungeon maps cannot trigger this skill) by a random chance | |||
* Ability to use all learned Solar, Lunar, and Stellar skills and passives regardless of the day, target, and map initially designated on usual basis. Basically being able to use all skills without restrictions for that period of time inside the map. | |||
* Only lasts 1 hour after it is activated, and will be gone if the player dies, logs out or moves to another map. | |||
* The wrath and blessing passives will all work on all monsters on the map and will stack together (as when this activates all monsters on the map are considered as targets of the Sun, Moon and Stars) | |||
== Builds == | == Builds == |
Latest revision as of 21:25, 8 October 2018
Taekwon Master | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Job Base: | Taekwon | ||||||||||||
Job Type: | Extended | ||||||||||||
Job Bonuses | |||||||||||||
|
Overview
Taekwons who wish to harness their connections with the celestial bodies and benefit from their power and blessing can advance to the ranks of the Taekwon Masters. As the art of TaeKwon-Do is not just physical but also will need to hone their spiritual power to empower their physical strength. Books are now the weapon of choice for Taekwon Masters to help hone their spiritual strength to convert it to devastating physical power. As they hone their connections with the cosmic bodies, they can gain enhancements from their blessings. These blessings however are quite restricted, as dictated by the mantra.
The Sun shines brightest on even days. The Moon shines brightest on odd days. And the Stars shine without fail on every 5th day.
Taekwon Master skills have other restrictions, which can be confusing, but can end up being quite powerful when used in the right conditions.
Job Change Guide
Requirement: Taekwon Job 40 (50 is Recommended)
Go to Payon and find MooHyun (payon 215, 102). He will ask you to collect a few items as part of the first test
After obtaining the items, proceed to Comodo, and go to the center of the map which is the top of a mountain, the base is located at (comodo 159 180), and talk to the Man (comodo 172, 231). after giving the items, you will be sent to the place where you can see the Sun, the Moon, And the Stars.
at the place of the Sun, talk to the Gladiator of the Sun and respond to him based on the Mantra of the Sun.
at the place of the Moon, talk to the Gladiator of the Moon and respond to him based on the Mantra of the Moon.
You will be warped back to payon, talk to MooHyun then go back to comodo and back to the Man on top of the mountain.
You will be sent to the place of the stars, and the Gladiator of the Stars will ask for a Star Dust and a Star Crumb, bring her these items to proceed with her dialogue, and be warped back again to Payon.
Go back to the Man in Comodo to change into a Taekwon Master
Class Data
Skills
Skills of Taekwon Masters are classified into Restrictive and Non-restrictive Skills, and a Special Skill. Restrictive skills are skills which have some form of restriction based on map, monster and what day it is, skills may have 1 to more than of these specified restrictions depending on the skill.
As implied by the Mantra the Solar based skill restrictions are being only usable on a designated solar map and can only be used on a Solar day which is all even numbered days on the calendar, solar targeted monsters can only be small in size.
Lunar based Skills are usable on a lunar designated map and can only be used on a Lunar day which is all odd numbered days on the calendar, lunar targeted monsters can only be medium in size.
Stellar based skills are usable on a stellar designated map and can only be used on all days on the calendar that are divisible by 5 (5, 10, 15, 20), stellar targeted monsters can only be large in size.
Non-restrictive skills can be used on any map, any day and can affect any monster for that matter but may also still bear restrictions/penalties but not like the other skills.
Special skill is known as Miracle of the Sun, Moon and Stars, which all Taekwon Masters can activate randomly on any map any time.
Restrictive Skills
Skill | Description | Levels | Type |
---|---|---|---|
Solar, Lunar and Stellar Perception | Designates the current map as the Solar, Lunar or Stellar Place for the use of certain skills. Alignments are virtually permanent and each can only be chosen once, and cannot be reassigned without performing the lengthy reset procedure. This means that you can only have one Map of the Sun, one Map of the Moon and one Map of the Stars. | 3 | Active |
Solar, Lunar and Stellar Opposition | Designates the species/class of a single target as the Solar, Lunar or Stellar Target for the use of certain skills. Alignments are virtually permanent and each can only be chosen once. This means that you can only have one Target of the Sun, one Target of the Moon and one Target of the Stars. | 3 | Active |
Solar Heat | Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back). Every time the barrier hits, drains 2 SP. Can only be used on a Solar designated map. | 3 | Offensive |
Solar Wrath | Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Solar Target. Can only be used on a Solar map and on a designated target of the Sun. | 3 | Passive |
Solar Protection | Temporarily boosts soft defense based on DEX, LUK, and Base level, can only be used on a Solar designated map on even days. | 4 | Supportive |
Solar Blessing | Enhances the EXP yield from the designated target of the Sun, on an even numbered day on a Solar designated map. | 5 | Passive |
Lunar Heat | Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back). Every time the barrier hits, drains 2 SP. Can only be used on a Lunar designated map. | 3 | Offensive |
Lunar Wrath | Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Lunar Target. Can only be used on a Lunar map and on a designated target of the Moon. | 3 | Passive |
Lunar Protection | Temporarily boosts Flee based on DEX, LUK, and Base level, can only be used on a Lunar designated map on odd days. | 4 | Supportive |
Lunar Blessing | Enhances the EXP yield from the designated target of the Moon, on an odd numbered day on a Lunar designated map. | 5 | Passive |
Stellar Heat | Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back). Every time the barrier hits, drains 2 SP. Can only be used on a Stellar designated map. | 3 | Offensive |
Stellar Wrath | Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Stellar Target. Can only be used on a Stellar map and on a designated target of the Stars. | 3 | Passive |
Stellar Protection | Temporarily boosts attack speed based on DEX, LUK, and Base level, can only be used on a Stellar designated map on days divisible by 5. | 4 | Supportive |
Stellar Blessing | Enhances the EXP yield from the designated target of the Stars, on days divisible on a Stellar designated map. | 5 | Passive |
Non-restrictive Skills
Skill | Description | Levels | Type |
---|---|---|---|
Solar, Lunar and Stellar Shadow | Enhances attack speed greatly at cost of vision, which is restricted like blind status effect. The second this skill is learned, the player will be blind forever, and improving this skill will shrink vision further. This does not act like the actual blind status however, and does not affect hit rate and flee rate. | 10 | Passive |
Solar, Lunar and Stellar Team-up | When the player uses Counter Kick, any Monk in the party will improve their chance of using Raging Trifecta Blow. If any Monk in the party use Raging Thrust, the player will improve their chance of using Counter Kick. | 3 | Passive |
Solar, Lunar and Stellar Courier | When the player is on a cosmic aligned map, enhances weight limit during their stay. Once away from the aligned map for a period, the skill will wear off. | 10 | Passive |
Solar, Lunar and Stellar Union | Unifies the user's spirit with the cosmic alignments to awaken their hidden potential temporarily, wearing the soul link off and bestowing the player with increased movement speed and all attacks will ignore defense and accuracy checks, however each attack will drain (2% HP if monster, 8% HP if player) of the user's HP and attacking at less than 20% HP will instantly kill the user. Using this skill again will cancel its effects. | 1 | Active |
Special Skill
Solar, Lunar and Stellar Miracle
As the Taekwon Master wanders the land and gazes at the sky, a blessing unlike any other may be endowed. Solar, Lunar, and Stellar Miracle will grant the Taekwon Master the ability to use all Solar, Lunar, and Stellar-aligned skills on the map where it has been activated. The moon will eclipse the sun and the stars will shine brightly, making the world around the Taekwon Master go dark (the effect is similar to the darkness caused by a Soul Link).
Notes:
- All Taekwon Masters can activate this skill by default
- Can only activate on most outworld maps and a few dungeon maps (city maps and some dungeon maps cannot trigger this skill) by a random chance
- Ability to use all learned Solar, Lunar, and Stellar skills and passives regardless of the day, target, and map initially designated on usual basis. Basically being able to use all skills without restrictions for that period of time inside the map.
- Only lasts 1 hour after it is activated, and will be gone if the player dies, logs out or moves to another map.
- The wrath and blessing passives will all work on all monsters on the map and will stack together (as when this activates all monsters on the map are considered as targets of the Sun, Moon and Stars)