Difference between revisions of "Monk"

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==Job Change==
==Job Change==
Ready to change into a Monk? Click [https://irowiki.org/wiki/Monk_Job_Change_Guide here] for the Monk Job Change Guide.


== Skill Data==
== Skill Data==
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| Passive
| Passive
|- style="text-align: center;"
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=322 |link=[https://irowiki.org/wiki/Song_of_Lutie Apple of Idun]}}
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=270 |link=[https://irowiki.org/wiki/Fury Critical Explosion]}}
| Performs a song that will boost Max HP of all players around the performer and restore their HP every 6 seconds. Maintaining this skill active will drain 1 SP every 6 seconds.
| Unleashes the inner power of the user to increase Critical Hit Rate. This skill also doubles the time between the SP Recovery ticks and allows to use specialized skills. Each cast uses five Spirit Spheres.
| 10
| 5
| Supportive
| Active
|- style="text-align: center;"
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=320 |link=[https://irowiki.org/wiki/Impressive_Riff Assassin Cross at Sunset]}}
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=261 |link=[https://irowiki.org/wiki/Summon_Spirit_Sphere Call Spirits]}}
| Performs a song that will boost attack speed of all players around the performer. Maintaining this skill active will drain 1 SP every 3 seconds.
| Summons one Spirit Sphere that will orbit the user. Each sphere increases ATK by 3.
| 10
| 5
| Supportive
| Active
|- style="text-align: center;"
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=319 |link=[https://irowiki.org/wiki/Perfect_Tablature Whistle]}}
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=259 |link=[https://irowiki.org/wiki/Iron_Fists Iron Hand]}}
| Performs a song that will boost Flee rate and Perfect Dodge of all players around the performer. Maintaining this skill active will drain 1 SP every 5 seconds.
| Increases ATK (Weapon Mastery) with Knuckle class weapons or Bare Handed.
| 10
| 10
| Supportive
| Passive
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=315 |link=[https://irowiki.org/wiki/Music_Lessons Musical Lesson]}}
| Enhances attack (Weapon Mastery) with Instrument class weapons and enables movement while playing songs. This skill also enhances the effects of the player's songs.
| 10
| Passive  
|- style="text-align: center;"
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=318 |link=[https://irowiki.org/wiki/Unbarring_Octave Frost Joke]}}
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=267 |link=[https://irowiki.org/wiki/Throw_Spirit_Sphere Finger Offensive]}}
| Tells a lame joke loudly, which has a chance of leaving enemies frozen due to how boring it was. This skill may also affect party members
| Throws the Spirit Spheres at a single target that will inflict ranged physical damage. The more Spirit Spheres the user has, the longer Cast Time this skill has.
| 5
| 5
| Active
| Offensive
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=304 |link=[https://irowiki.org/wiki/Amp Adaptation to Circumstances]}}
| Stops the currently active performance. This skill cannot be used in the first or last 5 seconds of the duration.
| 1
| Active
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=305 |link=[https://irowiki.org/wiki/Encore Encore]}}
| Replays the last song/dance performed at half of its SP Cost. Replayed performances carry the requirements to be used, like the equipped weapon and the required partner for Ensemble Skills.
| 1
| Active
|- style="text-align: center;"
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=317 |link=[https://irowiki.org/wiki/Unchained_Serenade Dissonance]}}
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=262 |link=[https://irowiki.org/wiki/Spiritual_Sphere_Absorption Absorb Spirits]}}
| Performs a song that will inflict piercing damage every 3 seconds to all enemies around the performer. Maintaining this skill active will drain 1 SP every 3 seconds.
| Absorbs all Spirit Spheres the user/target has to regain 7 SP per sphere, and will fail if the user/target does not have Spirit Spheres. Versus monsters, each cast has a 10% chance to regain SP equal to twice the target's level.
| 5
| 5
| Active
| Active
|- style="text-align: center;"
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=316 |link=[https://irowiki.org/wiki/Melody_Strike Musical Strike]}}
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=271 |link=[https://irowiki.org/wiki/Guillotine_Fist Asura Strike]}}
| Slings an arrow at a single target using the equipped Instrument. This skill can also be used during a performance without interrupting it. Each cast uses one arrow, the property depends on the arrow equipped.
| Performs an ultimate, devastating strike at a single/current target to inflict massive piercing physical damage at cost of all of the user's SP. This skill can also be used after Combo Finish. Requires the user to be in Critical Explosion status and each cast uses all Spirit Spheres.
| 5
| 5
| Offensive
| Offensive
|- style="text-align: center;"
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=313 |link=[https://irowiki.org/wiki/Acoustic_Rhythm Invulnerable Siegfried]}}
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=260 |link=[https://irowiki.org/wiki/Spiritual_Cadence Spirits Recovery]}}
| Performs an ensemble that will boost resistance to elemental properties except neutral and Status Effects of all party members around the performers. Maintaining this skill active will drain 1 SP every 3 second
| Enables to naturally recover additional HP and SP every 10 seconds while the user is sitting, even if the user is in Critical Explosion status or after using Asura Strike. When overweight, HP and SP is recovered every 20 seconds instead. This skill will not work if the user is at 90% weight or more.
| 5
| 5
| Ensemble
| Passive
|- style="text-align: center;"
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=309 |link=[https://irowiki.org/wiki/Battle_Theme Sound of the Drums on the Battlefield]}}
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=264 |link=[https://irowiki.org/wiki/Snap Body Relocation]}}
| Performs an ensemble that will boost attack and defense of all party members around the performers. Maintaining this skill active will drain 1 SP every 5 seconds.
| Instantly transports the user to a targeted location in a straight line, providing no solid obstacle exists between the user and the destination. Each cast uses a Spirit Sphere unless the user is in Fury status, in which case this skill will use none.
| 5
| 1
| Ensemble
| Active
|- style="text-align: center;"
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=311 |link=[https://irowiki.org/wiki/Classical_Pluck Loki's Veil]}}
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=269 |link=[https://irowiki.org/wiki/Root Blade Stop]}}
| Performs an ensemble that will block the use of skills to all entities around the performers, with the exception of the skill Longing for Freedom. Maintaining this skill active will drain 1 SP every 4 seconds.
| Performs a stance that allows the user to "catch" an enemy when they use a normal attack against the user during the Time Frame, starting the "Root" status for both. During this status, only the user can attack, by using a skill that is determined by the level of this skill. This skill only works on regular attacks and each cast uses a Spirit Sphere whether or not the enemy is caught.
| 5
| 5
| Ensemble
| Active
|- style="text-align: center;"
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=310 |link=[https://irowiki.org/wiki/Down_Tempo Eternal Chaos]}}
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=268 |link=[https://irowiki.org/wiki/Mental_Strength Steel Body]}}
| Performs an ensemble that will nullify all defense of all enemies around the performers. Maintaining this skill active will drain 1 SP every 4 seconds.
| Strengthens the user's mind to temporarily reduce all incoming damage to 10% at cost of reduced Movement Speed and Attack Speed and the inability of using active and offensive skills. Each cast uses five Spirit Spheres.
| 5
| 5
| Ensemble
| Active
|- style="text-align: center;"
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=309 |link=[https://irowiki.org/wiki/Harmonic_Lick Ring of Nibelungen]}}
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=266 |link=[https://irowiki.org/wiki/Occult_Impaction Investigate]}}
| Performs an ensemble that will add piercing damage on the attack of all players around the performers. Maintaining this skill active will drain 1 SP every 3 seconds.
| Strikes inside a single target with a psychic impact to inflict piercing physical damage in proportion with the target's defense. This skill ignores the accuracy check and each cast uses a Spirit Sphere.
| 5
| 5
| Ensemble
| Offensive
|- style="text-align: center;"
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=312 |link=[https://irowiki.org/wiki/Power_Cord Into the Abyss]}}
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=272 |link=[https://irowiki.org/wiki/Raging_Thrust Combo Finish]}}
| Performs an ensemble that will remove the item requirement of skills used around the performers. Maintaining this skill active will drain 1 SP every 5 seconds.
| Performs a brutal, finishing strike at the current target. This skill can only be used immediately after Chain Combo and can be followed up with Asura Strike if the user is in Fury status and has 4 Spirit Spheres after this skill. Each cast uses a Spirit Sphere.
| 5
| 5
| Ensemble
| Offensive
|- style="text-align: center;"
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=306 |link=[https://irowiki.org/wiki/Lullaby Lullaby]}}
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=310 |link=[https://irowiki.org/wiki/Raging_Quadruple_Blow Chain Combo]}}
| Performs a dreamy ensemble that may leave all enemies sleeping. The higher the performers' INT is, the higher is the chance of effect. Maintaining this skill active will drain 1 SP every 4 seconds.
| Inflicts four hits while spinning the current target. This skill can only be used immediately after Triple Attack or during Level 4 Blade Stop status and can be followed up with Combo Finish.
| 5
| 5
| Ensemble
| Offensive
|- style="text-align: center;"
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=307 |link=[https://irowiki.org/wiki/Mental_Sensing Rich Man Mr. Kim]}}
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=263 |link=[https://irowiki.org/wiki/Raging_Trifecta_Blow Triple Attack]}}
| Performs an ensemble that will increase experience yield of all monsters around the performers. Maintaining this skill active will drain 3 SP every 3 seconds.
| Gives the chance to inflict three hits instead one while physically attacking. This skill can be followed up with Chain Combo.
| 5
| 5
| Ensemble
| Offensive
|}
|}



Latest revision as of 18:57, 23 May 2018

Monk
Monk.png
Job Base: Acolyte
Job Type: 2-2
Job Bonuses
STR AGI VIT INT DEX LUK
+8 +7 +6 +2 +4 +3


Overview

Monkro.jpg

Job Change

Ready to change into a Monk? Click here for the Monk Job Change Guide.

Skill Data

Skill Description Levels Type
265.png Dodge Increases Flee Rate. 10 Passive
270.png Critical Explosion Unleashes the inner power of the user to increase Critical Hit Rate. This skill also doubles the time between the SP Recovery ticks and allows to use specialized skills. Each cast uses five Spirit Spheres. 5 Active
261.png Call Spirits Summons one Spirit Sphere that will orbit the user. Each sphere increases ATK by 3. 5 Active
259.png Iron Hand Increases ATK (Weapon Mastery) with Knuckle class weapons or Bare Handed. 10 Passive
267.png Finger Offensive Throws the Spirit Spheres at a single target that will inflict ranged physical damage. The more Spirit Spheres the user has, the longer Cast Time this skill has. 5 Offensive
262.png Absorb Spirits Absorbs all Spirit Spheres the user/target has to regain 7 SP per sphere, and will fail if the user/target does not have Spirit Spheres. Versus monsters, each cast has a 10% chance to regain SP equal to twice the target's level. 5 Active
271.png Asura Strike Performs an ultimate, devastating strike at a single/current target to inflict massive piercing physical damage at cost of all of the user's SP. This skill can also be used after Combo Finish. Requires the user to be in Critical Explosion status and each cast uses all Spirit Spheres. 5 Offensive
260.png Spirits Recovery Enables to naturally recover additional HP and SP every 10 seconds while the user is sitting, even if the user is in Critical Explosion status or after using Asura Strike. When overweight, HP and SP is recovered every 20 seconds instead. This skill will not work if the user is at 90% weight or more. 5 Passive
264.png Body Relocation Instantly transports the user to a targeted location in a straight line, providing no solid obstacle exists between the user and the destination. Each cast uses a Spirit Sphere unless the user is in Fury status, in which case this skill will use none. 1 Active
269.png Blade Stop Performs a stance that allows the user to "catch" an enemy when they use a normal attack against the user during the Time Frame, starting the "Root" status for both. During this status, only the user can attack, by using a skill that is determined by the level of this skill. This skill only works on regular attacks and each cast uses a Spirit Sphere whether or not the enemy is caught. 5 Active
268.png Steel Body Strengthens the user's mind to temporarily reduce all incoming damage to 10% at cost of reduced Movement Speed and Attack Speed and the inability of using active and offensive skills. Each cast uses five Spirit Spheres. 5 Active
266.png Investigate Strikes inside a single target with a psychic impact to inflict piercing physical damage in proportion with the target's defense. This skill ignores the accuracy check and each cast uses a Spirit Sphere. 5 Offensive
272.png Combo Finish Performs a brutal, finishing strike at the current target. This skill can only be used immediately after Chain Combo and can be followed up with Asura Strike if the user is in Fury status and has 4 Spirit Spheres after this skill. Each cast uses a Spirit Sphere. 5 Offensive
310.png Chain Combo Inflicts four hits while spinning the current target. This skill can only be used immediately after Triple Attack or during Level 4 Blade Stop status and can be followed up with Combo Finish. 5 Offensive
263.png Triple Attack Gives the chance to inflict three hits instead one while physically attacking. This skill can be followed up with Chain Combo. 5 Offensive

Builds

PVM General Build

Overview

Recommended Stats and Skill Build

Recommended Equipment

Gameplay

PVP/WOE General Build

Overview

Recommended Stats and Skill Build

Recommended Equipment

Gameplay