Difference between revisions of "Taekwon"
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[[File:TaekwonKids.jpg|thumb]] | [[File:TaekwonKids.jpg|thumb]] | ||
Novices who prefer to use their feet instead of their hands to do the talking can try out the way of TaeKwon-Do and become a taekwon. Taekwons forego the usage of weapons and kick their way to success. They have specialized kicks to deal with enemies, can enchant themselves with a variety of elements, and have various movement skills. | |||
Taekwons are limited to gears that are usable by every class with a few minor exceptions. They are a purely physical melee class who would need to be up close and personal with their targets can kick their asses off. STR is the base stat for improving kick strength, AGI for faster kick speed, DEX for ensuring your kicks land on your targets. | |||
== Job Change Guide== | == Job Change Guide== |
Revision as of 18:58, 8 October 2018
Taekwon | |||||||||||||
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Job Base: | Novice | ||||||||||||
Job Type: | Extended | ||||||||||||
Job Bonuses | |||||||||||||
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Overview
Novices who prefer to use their feet instead of their hands to do the talking can try out the way of TaeKwon-Do and become a taekwon. Taekwons forego the usage of weapons and kick their way to success. They have specialized kicks to deal with enemies, can enchant themselves with a variety of elements, and have various movement skills.
Taekwons are limited to gears that are usable by every class with a few minor exceptions. They are a purely physical melee class who would need to be up close and personal with their targets can kick their asses off. STR is the base stat for improving kick strength, AGI for faster kick speed, DEX for ensuring your kicks land on your targets.