Difference between revisions of "Taekwon"

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== Job Change Guide==
== Job Change Guide==
Requirements: Novice Job level 10
Head to Payon and talk to a guy named Phoenix (payon 158, 140). After confirming your decision to learn the ways of TaeKwon-Do you will be asked to gain 1 more base level.
Return to Phoenix after leveling, he will ask you a few questions and here are the choices for them:
1. I face it head on.
2. Accept differences and learn from them.
3. Yes.
He will then change you into a Taekwon and give you a {{Item List |id=2101 |item=Guard}}


== Class Data ==
== Class Data ==

Revision as of 19:05, 8 October 2018

Taekwon
Taekwon.png
Job Base: Novice
Job Type: Extended
Job Bonuses
STR AGI VIT INT DEX LUK
+6 +6 +0 +0 +6 +0


Overview

TaekwonKids.jpg


Novices who prefer to use their feet instead of their hands to do the talking can try out the way of TaeKwon-Do and become a taekwon. Taekwons forego the usage of weapons and kick their way to success. They have specialized kicks to deal with enemies, can enchant themselves with a variety of elements, and have various movement skills.

Taekwons are limited to gears that are usable by every class with a few minor exceptions. They are a purely physical melee class who would need to be up close and personal with their targets to kick their asses off. STR is the base stat for improving kick strength, AGI for faster kick speed, DEX for ensuring your kicks land on your targets.

Job Change Guide

Requirements: Novice Job level 10


Head to Payon and talk to a guy named Phoenix (payon 158, 140). After confirming your decision to learn the ways of TaeKwon-Do you will be asked to gain 1 more base level.

Return to Phoenix after leveling, he will ask you a few questions and here are the choices for them:


1. I face it head on.

2. Accept differences and learn from them.

3. Yes.


He will then change you into a Taekwon and give you a 2101?.png Guard

Class Data

Skills

Builds