Difference between revisions of "Taekwon"
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===Skills=== | ===Skills=== | ||
====Stances==== | |||
Stances must be toggled to use their corresponding kicks. The exception to this is Tumbling being toggled to use Flying Kick, though due to their secondary functions they still should be categorized as such. | |||
{| class="wikitable" | |||
! Skill | |||
! Description | |||
! Levels | |||
! Type | |||
|- style="text-align: center;" | |||
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;" | {{Skill List |id=412 |link=[https://irowiki.org/wiki/Tornado_Stance Tornado Stance]}} | |||
| Grants a 15% chance of preparing this stance with regular attacks, where Tornado Kick can be used. This skill can be switched on and off. | |||
| 1 | |||
| Active | |||
|- style="text-align: center;" | |||
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=19 |link=[https://irowiki.org/wiki/Fire_Bolt Fire Bolt]}} | |||
| Calls forth bolts of pure flame from the skies to strike at a single target, where each bolt will inflict 100% Fire property magic damage. | |||
| 10 | |||
| Offensive | |||
|- style="text-align: center;" | |||
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=20 |link=[https://irowiki.org/wiki/Lightening_Bolt Lightning Bolt]}} | |||
| Calls forth bolts of lightning from the skies to strike at a single target, where each bolt will inflict 100% Wind property magic damage. | |||
| 10 | |||
| Offensive | |||
|- style="text-align: center;" | |||
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=17 |link=[https://irowiki.org/wiki/Fire_Ball Fire Ball]}} | |||
| Shoots a fire ball at a single target to inflict Fire property magic damage to all enemies within its area of effect. Enemies at the edge of the area will take 75% of the damage. | |||
| 10 | |||
| Offensive | |||
|- style="text-align: center;" | |||
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=18 |link=[https://irowiki.org/wiki/Fire_Wall Fire Wall]}} | |||
| Creates a wall of flame on a targeted location that will inflict 50% Fire property magic damage and push enemies two cells backwards upon contact. | |||
| 10 | |||
| Offensive | |||
|- style="text-align: center;" | |||
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=15 |link=[https://irowiki.org/wiki/Frost_Diver Frost Diver]}} | |||
| Releases a stream of frigid ice at a single target to inflict Water property magic damage. It has a chance of leaving the target frozen. | |||
| 10 | |||
| Offensive | |||
|- style="text-align: center;" | |||
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=21 |link=[https://irowiki.org/wiki/Thunderstorm Thunderstorm]}} | |||
| Calls forth a storm of lightning from the skies on a targeted location, where each hit will inflict 80% Wind property magic damage to all enemies within its area of effect. | |||
| 10 | |||
| Offensive | |||
|- style="text-align: center;" | |||
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=11 |link=[https://irowiki.org/wiki/Napalm_Beat Napalm Beat]}} | |||
| Strikes at a single target with psychokinetic energy to inflict Ghost property magic damage to all enemies within the area of effect. This damage spreads equally between all affected enemies. | |||
| 10 | |||
| Offensive | |||
|- style="text-align: center;" | |||
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=13 |link=[https://irowiki.org/wiki/Soul_Strike Soul Strike]}} | |||
| Unleashes light ghosts at a single target, where each ghost will inflict 100% Ghost property magic damage. This skill inflicts additional damage against Undead property entities. | |||
| 10 | |||
| Offensive | |||
|- style="text-align: center;" | |||
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=16 |link=[https://irowiki.org/wiki/Stone_Curse Stone Curse]}} | |||
| Attempt to petrify a single target. Each cast consumes a Red Gemstone. | |||
| 10 | |||
| Active | |||
|- style="text-align: center;" | |||
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=9 |link=[https://irowiki.org/wiki/Increase_SP_Recovery Increase SP Recovery]}} | |||
| Enables the natural recovery of additional SP every 10 seconds while the character is not moving. This skill also increases the effectiveness of the Healing Items (SP). | |||
| 10 | |||
| Passive | |||
|- style="text-align: center;" | |||
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=10 |link=[https://irowiki.org/wiki/Sight Sight]}} | |||
| Summons an orb of fire that orbits around the user temporarily and reveals enemies within its area of effect. | |||
| 1 | |||
| Active | |||
|- style="text-align: center;" | |||
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=12 |link=[https://irowiki.org/wiki/Safety_Wall Safety Wall]}} | |||
| Creates a pink light pillar on a targeted location that blocks every form of close range physical damage until its durability wears off or expires. Each cast consumes a Blue Gemstone. | |||
| 10 | |||
| Supportive | |||
|} | |||
== Builds == | == Builds == |
Revision as of 19:10, 8 October 2018
Taekwon | |||||||||||||
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Job Base: | Novice | ||||||||||||
Job Type: | Extended | ||||||||||||
Job Bonuses | |||||||||||||
|
Overview
Novices who prefer to use their feet instead of their hands to do the talking can try out the way of TaeKwon-Do and become a taekwon. Taekwons forego the usage of weapons and kick their way to success. They have specialized kicks to deal with enemies, can enchant themselves with a variety of elements, and have various movement skills.
Taekwons are limited to gears that are usable by every class with a few minor exceptions. They are a purely physical melee class who would need to be up close and personal with their targets to kick their asses off. STR is the base stat for improving kick strength, AGI for faster kick speed, DEX for ensuring your kicks land on your targets.
Job Change Guide
Requirements: Novice Job level 10
Head to Payon and talk to a guy named Phoenix (payon 158, 140). After confirming your decision to learn the ways of TaeKwon-Do you will be asked to gain 1 more base level.
Return to Phoenix after leveling, he will ask you a few questions and here are the choices for them:
1. I face it head on.
2. Accept differences and learn from them.
3. Yes.
He will then change you into a Taekwon and give you a Guard
Class Data
Skills
Stances
Stances must be toggled to use their corresponding kicks. The exception to this is Tumbling being toggled to use Flying Kick, though due to their secondary functions they still should be categorized as such.
Skill | Description | Levels | Type |
---|---|---|---|
Tornado Stance | Grants a 15% chance of preparing this stance with regular attacks, where Tornado Kick can be used. This skill can be switched on and off. | 1 | Active |
Fire Bolt | Calls forth bolts of pure flame from the skies to strike at a single target, where each bolt will inflict 100% Fire property magic damage. | 10 | Offensive |
Lightning Bolt | Calls forth bolts of lightning from the skies to strike at a single target, where each bolt will inflict 100% Wind property magic damage. | 10 | Offensive |
Fire Ball | Shoots a fire ball at a single target to inflict Fire property magic damage to all enemies within its area of effect. Enemies at the edge of the area will take 75% of the damage. | 10 | Offensive |
Fire Wall | Creates a wall of flame on a targeted location that will inflict 50% Fire property magic damage and push enemies two cells backwards upon contact. | 10 | Offensive |
Frost Diver | Releases a stream of frigid ice at a single target to inflict Water property magic damage. It has a chance of leaving the target frozen. | 10 | Offensive |
Thunderstorm | Calls forth a storm of lightning from the skies on a targeted location, where each hit will inflict 80% Wind property magic damage to all enemies within its area of effect. | 10 | Offensive |
Napalm Beat | Strikes at a single target with psychokinetic energy to inflict Ghost property magic damage to all enemies within the area of effect. This damage spreads equally between all affected enemies. | 10 | Offensive |
Soul Strike | Unleashes light ghosts at a single target, where each ghost will inflict 100% Ghost property magic damage. This skill inflicts additional damage against Undead property entities. | 10 | Offensive |
Stone Curse | Attempt to petrify a single target. Each cast consumes a Red Gemstone. | 10 | Active |
Increase SP Recovery | Enables the natural recovery of additional SP every 10 seconds while the character is not moving. This skill also increases the effectiveness of the Healing Items (SP). | 10 | Passive |
Sight | Summons an orb of fire that orbits around the user temporarily and reveals enemies within its area of effect. | 1 | Active |
Safety Wall | Creates a pink light pillar on a targeted location that blocks every form of close range physical damage until its durability wears off or expires. Each cast consumes a Blue Gemstone. | 10 | Supportive |