Difference between revisions of "Priest"

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==Skill Data==
==Skill Data==
=== Skills ===
{| class="wikitable"
! Skill
! Description
! Levels
! Type
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; width: 25%; font-weight: bold;" | {{Skill List |id=74 |link=[https://irowiki.org/wiki/Magnificat Magnificat]}}
| Temporarily doubles the SP Recovery rate of the user and party members.
| 5
| Supportive
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=73 |link=[https://irowiki.org/wiki/Kyrie_Eleison Kyrie Eleison]}}
| Creates a protective barrier on a single target that blocks every form of physical damage until its durability wears off or expires. Its durability is a portion of the target's Max HP.
| 10
| Supportive
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=75 |link=[https://irowiki.org/wiki/Gloria Gloria]}}
| Temporarily boosts LUK by 30 to the user and party members.
| 5
| Supportive
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=66 |link=[https://irowiki.org/wiki/Impositio_Manus Impositio Manus]}}
| Blesses the target's weapon to increase its attack power for one minute.
| 5
| Supportive
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=76 |link=[https://irowiki.org/wiki/Lex_Divina Lex Divina]}}
| Attempts to silence a single target. If the target is already silenced, this skill will cure it from the forementioned effect.
| 10
| Active
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=78 |link=[https://irowiki.org/wiki/Lex_Aeterna Lex Aterna]}}
| Weakens a single target so it can take double damage from the next incoming attack. Healing, misses, status effects and the retaliation from Shield Reflect do not trigger the effect.
| 1
| Active
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=72 |link=[https://irowiki.org/wiki/Status_Recovery Status Recovery]}}
| Cures a single target from the following status effects: Frozen, Stone and Stun. Against Undead property monsters, this skill will leave it blind.
| 1
| Supportive
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=54 |link=[https://irowiki.org/wiki/Resurrection Resurrection]}}
| Returns a single dead player to life. Acts as Turn Undead when used against Undead property monsters. Each cast consumes a Blue Gemstone.
| 4
| Recovery
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=70 |link=[https://irowiki.org/wiki/Sanctuary Sanctuary]}}
|  Create a holy area on the ground that will provide continuous HP restoration for the skill's duration. Against Undead property and Demon race monsters, this skill will inflict Holy property damage equal to half of the healing value and push them 2 cells backwards. Each cast consumes a Blue Gemstone.
| 10
| Recovery
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=16 |link=[https://irowiki.org/wiki/Stone_Curse Stone Curse]}}
| Attempt to petrify a single target. Each cast consumes a Red Gemstone.
| 10
| Active
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=9 |link=[https://irowiki.org/wiki/Increase_SP_Recovery Increase SP Recovery]}}
| Enables the natural recovery of additional SP every 10 seconds while the character is not moving. This skill also increases the effectiveness of the Healing Items (SP).
| 10
| Passive
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=10 |link=[https://irowiki.org/wiki/Sight Sight]}}
| Summons an orb of fire that orbits around the user temporarily and reveals enemies within its area of effect.
| 1
| Active
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=12 |link=[https://irowiki.org/wiki/Safety_Wall Safety Wall]}}
| Creates a pink light pillar on a targeted location that blocks every form of close range physical damage until its durability wears off or expires. Each cast consumes a Blue Gemstone.
| 10
| Supportive
|}


==Builds==
==Builds==


WIP
WIP

Revision as of 07:17, 15 May 2018

Priest
Priest.png
Job Base: Acolyte
Job Type: 2-1
Job Bonuses
STR AGI VIT INT DEX LUK
+5 +4 +5 +5 +4 +7


Overview

Acolytes who are successful in honing their spiritual powers and enhancing their contracts with the divine are promoted to Priests. Priests have an enhanced repertoire of divine spells that improves their allies or their own abilities to fight and banish the evils with exorcism spells. Priests are an essential support class to any venturing party, once the Priest dies, the rest may more or less follow.

Priests are one of the few classes who will be using numerous skills in battle, and must be flexible in any situation, advancing from acolytes it is easier for them to support larger parties but this would still drain the spiritual energy of the Priest. Having more spells to cast, it is up to the Priest which to prioritize first, with a main goal to keep the party up and going. Priest roles can range from going Full Support, or going all out with exorcising the Demons and Undead or just be a self sufficient killing machine. The support role however is always a part of the priest whichever path the priest would decide upon.

Priests have an access to use books as a weapon, but more or less Priests would still stick to using either a Rod/Staff or a Mace. INT is still one of the most important stats to have a large SP pool and better SP recovery rates to keep using spells. STR will be the option for priest who would prefer to wield Maces in battle and do the killing themselves.

Job Change

ROPriest.jpg

Requirement: Acolyte Job level 40 (50 is recommended due to the numerous skills of the Acolyte Class)

Head to the Prontera Church, enter the left portal and go to the end of the hall to speak with Bishop Paul (prt_church 16, 41). After confirming your decision to become a Priest He will instruct you to do 3 main tasks:

1) First will be to talk to all 3 Ascetics this time (From the Acolyte Job Quest) in a sequence given, else they will refuse your visit. But if you are Job 50 this part of the quest will be skipped and you will proceed with the 2nd part.

Mother Mathilda - warp to the the the town of Morroc and move to the north portal, she is located at the northwest corner (moc_fild07 41, 355).

Father Yosuke - you can warp to the City of Geffen then move 2 maps east or from Prontera go to the west portal, go north (either portal will do) and enter the west portal. He is located near the center of the map by the pond (prt_fild00 208, 218).

Father Rubalkabara - from Prontera go to the east portal, then head north, then east. This map has a miniboss Choco, you might die if caught unguarded. He is located close to the east portal on the map. (prt_fild03 365, 255)

2) Next Paul will direct you to the test room, you will be greeted by Peter S. Alberto, you will need to wait for a minute before you can formally speak to him, he will ask if you are ready to enter the room where your faith will be tested, a Priest can accompany you if the Priest has a rosary in the inventory. In the first room you will be killing zombies within a time limit, all must be killed in order to proceed. Next you will be greeted by various Demon monster NPCs who will tempt you into not changing your job, the response would always be to resist their offers, but if you do accept their offers you will be warped elsewhere and will have to redo the test from the first part. The last room will be full of mummies, but there is no need to kill any, just run past them and enter the portal.

3) Paul will congratulate you then instruct you to talk with Sister Cecilia for your oath taking into Priesthood. Recite the oaths bearing in mind the teachings of the church, a mistake will prompt to you redoing the oath. once you are done go back to Bishop Paul and he will initiate you into Priesthood.

You will be given a 1551?.png Bible [2] if you are Job 50, or a 1550?.png Book [3] for those who complete it with a lower job level.

Skill Data

Skills

Skill Description Levels Type
74.png Magnificat Temporarily doubles the SP Recovery rate of the user and party members. 5 Supportive
73.png Kyrie Eleison Creates a protective barrier on a single target that blocks every form of physical damage until its durability wears off or expires. Its durability is a portion of the target's Max HP. 10 Supportive
75.png Gloria Temporarily boosts LUK by 30 to the user and party members. 5 Supportive
66.png Impositio Manus Blesses the target's weapon to increase its attack power for one minute. 5 Supportive
76.png Lex Divina Attempts to silence a single target. If the target is already silenced, this skill will cure it from the forementioned effect. 10 Active
78.png Lex Aterna Weakens a single target so it can take double damage from the next incoming attack. Healing, misses, status effects and the retaliation from Shield Reflect do not trigger the effect. 1 Active
72.png Status Recovery Cures a single target from the following status effects: Frozen, Stone and Stun. Against Undead property monsters, this skill will leave it blind. 1 Supportive
54.png Resurrection Returns a single dead player to life. Acts as Turn Undead when used against Undead property monsters. Each cast consumes a Blue Gemstone. 4 Recovery
70.png Sanctuary Create a holy area on the ground that will provide continuous HP restoration for the skill's duration. Against Undead property and Demon race monsters, this skill will inflict Holy property damage equal to half of the healing value and push them 2 cells backwards. Each cast consumes a Blue Gemstone. 10 Recovery
16.png Stone Curse Attempt to petrify a single target. Each cast consumes a Red Gemstone. 10 Active
9.png Increase SP Recovery Enables the natural recovery of additional SP every 10 seconds while the character is not moving. This skill also increases the effectiveness of the Healing Items (SP). 10 Passive
10.png Sight Summons an orb of fire that orbits around the user temporarily and reveals enemies within its area of effect. 1 Active
12.png Safety Wall Creates a pink light pillar on a targeted location that blocks every form of close range physical damage until its durability wears off or expires. Each cast consumes a Blue Gemstone. 10 Supportive

Builds

WIP