Difference between revisions of "Monk"
Jump to navigation
Jump to search
Line 25: | Line 25: | ||
! Type | ! Type | ||
|- style="text-align: center;" | |- style="text-align: center;" | ||
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;" | {{Skill List |id= | | style="padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;" | {{Skill List |id=265 |link=[https://irowiki.org/wiki/Flee_(Skill) Dodge]}} | ||
| | | Increases Flee Rate. | ||
| 10 | | 10 | ||
| | | Passive | ||
|- style="text-align: center;" | |- style="text-align: center;" | ||
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=322 |link=[https://irowiki.org/wiki/Song_of_Lutie Apple of Idun]}} | | style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=322 |link=[https://irowiki.org/wiki/Song_of_Lutie Apple of Idun]}} |
Revision as of 05:07, 22 May 2018
Monk | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Job Base: | Acolyte | ||||||||||||
Job Type: | 2-2 | ||||||||||||
Job Bonuses | |||||||||||||
|
Overview
Job Change
Skill Data
Skill | Description | Levels | Type |
---|---|---|---|
Dodge | Increases Flee Rate. | 10 | Passive |
Apple of Idun | Performs a song that will boost Max HP of all players around the performer and restore their HP every 6 seconds. Maintaining this skill active will drain 1 SP every 6 seconds. | 10 | Supportive |
Assassin Cross at Sunset | Performs a song that will boost attack speed of all players around the performer. Maintaining this skill active will drain 1 SP every 3 seconds. | 10 | Supportive |
Whistle | Performs a song that will boost Flee rate and Perfect Dodge of all players around the performer. Maintaining this skill active will drain 1 SP every 5 seconds. | 10 | Supportive |
Musical Lesson | Enhances attack (Weapon Mastery) with Instrument class weapons and enables movement while playing songs. This skill also enhances the effects of the player's songs. | 10 | Passive |
Frost Joke | Tells a lame joke loudly, which has a chance of leaving enemies frozen due to how boring it was. This skill may also affect party members | 5 | Active |
Adaptation to Circumstances | Stops the currently active performance. This skill cannot be used in the first or last 5 seconds of the duration. | 1 | Active |
Encore | Replays the last song/dance performed at half of its SP Cost. Replayed performances carry the requirements to be used, like the equipped weapon and the required partner for Ensemble Skills. | 1 | Active |
Dissonance | Performs a song that will inflict piercing damage every 3 seconds to all enemies around the performer. Maintaining this skill active will drain 1 SP every 3 seconds. | 5 | Active |
Musical Strike | Slings an arrow at a single target using the equipped Instrument. This skill can also be used during a performance without interrupting it. Each cast uses one arrow, the property depends on the arrow equipped. | 5 | Offensive |
Invulnerable Siegfried | Performs an ensemble that will boost resistance to elemental properties except neutral and Status Effects of all party members around the performers. Maintaining this skill active will drain 1 SP every 3 second | 5 | Ensemble |
Sound of the Drums on the Battlefield | Performs an ensemble that will boost attack and defense of all party members around the performers. Maintaining this skill active will drain 1 SP every 5 seconds. | 5 | Ensemble |
Loki's Veil | Performs an ensemble that will block the use of skills to all entities around the performers, with the exception of the skill Longing for Freedom. Maintaining this skill active will drain 1 SP every 4 seconds. | 5 | Ensemble |
Eternal Chaos | Performs an ensemble that will nullify all defense of all enemies around the performers. Maintaining this skill active will drain 1 SP every 4 seconds. | 5 | Ensemble |
Ring of Nibelungen | Performs an ensemble that will add piercing damage on the attack of all players around the performers. Maintaining this skill active will drain 1 SP every 3 seconds. | 5 | Ensemble |
Into the Abyss | Performs an ensemble that will remove the item requirement of skills used around the performers. Maintaining this skill active will drain 1 SP every 5 seconds. | 5 | Ensemble |
Lullaby | Performs a dreamy ensemble that may leave all enemies sleeping. The higher the performers' INT is, the higher is the chance of effect. Maintaining this skill active will drain 1 SP every 4 seconds. | 5 | Ensemble |
Rich Man Mr. Kim | Performs an ensemble that will increase experience yield of all monsters around the performers. Maintaining this skill active will drain 3 SP every 3 seconds. | 5 | Ensemble |