Party System
The RO party system has been modified for TitanRO. This page outlines the differences.
Max party size
Max party size is 12, as usual. [1]
Anyone on screen when a monster gets killed by a party gets +25% bonus EXP per party member for the monster. Everyone offscreen in party gets the shared experience they would normally get. [1]
This increased on-screen EXP is also subject to Endless Party Share penalty explained further down.
Also, we have the iRO style +20% experience per party member added to the party (beyond 2).
Characters | Total EXP | Per Person |
---|---|---|
2 | 120% | 60% |
3 | 140% | 47% |
4 | 160% | 40% |
5 | 180% | 36% |
6 | 200% | 33% |
7 | 220% | 31% |
8 | 240% | 30% |
9 | 260% | 29% |
10 | 280% | 28% |
11 | 300% | 27% |
12 | 320% | 27% |
On TitanRO we also have an endless party share system. This means that there’s no maximum level range for the “Even Share” party option. The party can always be set to Even Share, and will apply an EXP penalty to the lower level characters if there’s more than 15 levels of difference.
Example A level 99 character can join a level 80 character in a party and keep share on, but an EXP penalty will apply to that level 80 character since they are more than 15 levels from the level 99.
After a 30 level difference between the lowest and highest character in the party, the penalty is over 99%.
For every 1,000,000 EXP gained, the share table is as follows: [2]
Level Difference | EXP Gain | EXP Penalty |
---|---|---|
1 | 1,000,000 | 0% |
... | ... | ... |
15 | 1,000,000 | 0% |
16 | 251,256 | 74.87% |
17 | 199,600 | 80.04% |
18 | 158,478 | 84.15% |
19 | 125,944 | 87.41% |
20 | 100,000 | 90.00% |
21 | 79,365 | 92.06% |
22 | 63,291 | 93.67% |
23 | 50,000 | 95% |
24 | 39,840 | 96.02% |
25 | 31,645 | 96.84% |
26 | 25,125 | 97.49% |
27 | 19,960 | 98.00% |
28 | 15,847 | 98.42% |
29 | 12,594 | 98.74% |
30 | 10,000 | 99.00% |
... | ... | ... |
53 - 98 | 50 - 0 | 100% |