Monk
Revision as of 18:57, 23 May 2018 by Njosefbeck (talk | contribs) (→Job Change: Add job change instructions)
Monk | |||||||||||||
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Job Base: | Acolyte | ||||||||||||
Job Type: | 2-2 | ||||||||||||
Job Bonuses | |||||||||||||
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Overview
Job Change
Ready to change into a Monk? Click here for the Monk Job Change Guide.
Skill Data
Skill | Description | Levels | Type |
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Dodge | Increases Flee Rate. | 10 | Passive |
Critical Explosion | Unleashes the inner power of the user to increase Critical Hit Rate. This skill also doubles the time between the SP Recovery ticks and allows to use specialized skills. Each cast uses five Spirit Spheres. | 5 | Active |
Call Spirits | Summons one Spirit Sphere that will orbit the user. Each sphere increases ATK by 3. | 5 | Active |
Iron Hand | Increases ATK (Weapon Mastery) with Knuckle class weapons or Bare Handed. | 10 | Passive |
Finger Offensive | Throws the Spirit Spheres at a single target that will inflict ranged physical damage. The more Spirit Spheres the user has, the longer Cast Time this skill has. | 5 | Offensive |
Absorb Spirits | Absorbs all Spirit Spheres the user/target has to regain 7 SP per sphere, and will fail if the user/target does not have Spirit Spheres. Versus monsters, each cast has a 10% chance to regain SP equal to twice the target's level. | 5 | Active |
Asura Strike | Performs an ultimate, devastating strike at a single/current target to inflict massive piercing physical damage at cost of all of the user's SP. This skill can also be used after Combo Finish. Requires the user to be in Critical Explosion status and each cast uses all Spirit Spheres. | 5 | Offensive |
Spirits Recovery | Enables to naturally recover additional HP and SP every 10 seconds while the user is sitting, even if the user is in Critical Explosion status or after using Asura Strike. When overweight, HP and SP is recovered every 20 seconds instead. This skill will not work if the user is at 90% weight or more. | 5 | Passive |
Body Relocation | Instantly transports the user to a targeted location in a straight line, providing no solid obstacle exists between the user and the destination. Each cast uses a Spirit Sphere unless the user is in Fury status, in which case this skill will use none. | 1 | Active |
Blade Stop | Performs a stance that allows the user to "catch" an enemy when they use a normal attack against the user during the Time Frame, starting the "Root" status for both. During this status, only the user can attack, by using a skill that is determined by the level of this skill. This skill only works on regular attacks and each cast uses a Spirit Sphere whether or not the enemy is caught. | 5 | Active |
Steel Body | Strengthens the user's mind to temporarily reduce all incoming damage to 10% at cost of reduced Movement Speed and Attack Speed and the inability of using active and offensive skills. Each cast uses five Spirit Spheres. | 5 | Active |
Investigate | Strikes inside a single target with a psychic impact to inflict piercing physical damage in proportion with the target's defense. This skill ignores the accuracy check and each cast uses a Spirit Sphere. | 5 | Offensive |
Combo Finish | Performs a brutal, finishing strike at the current target. This skill can only be used immediately after Chain Combo and can be followed up with Asura Strike if the user is in Fury status and has 4 Spirit Spheres after this skill. Each cast uses a Spirit Sphere. | 5 | Offensive |
Chain Combo | Inflicts four hits while spinning the current target. This skill can only be used immediately after Triple Attack or during Level 4 Blade Stop status and can be followed up with Combo Finish. | 5 | Offensive |
Triple Attack | Gives the chance to inflict three hits instead one while physically attacking. This skill can be followed up with Chain Combo. | 5 | Offensive |