Priest
Priest | |||||||||||||
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Job Base: | Acolyte | ||||||||||||
Job Type: | 2-1 | ||||||||||||
Job Bonuses | |||||||||||||
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Overview
Acolytes who are successful in honing their spiritual powers and enhancing their contracts with the divine are promoted to Priests. Priests have an enhanced repertoire of divine spells that improves their allies or their own abilities to fight and banish the evils with exorcism spells. Priests are an essential support class to any venturing party, once the Priest dies, the rest may more or less follow.
Priests are one of the few classes who will be using numerous skills in battle, and must be flexible in any situation, advancing from acolytes it is easier for them to support larger parties but this would still drain the spiritual energy of the Priest. Having more spells to cast, it is up to the Priest which to prioritize first, with a main goal to keep the party up and going. Priest roles can range from going Full Support, or going all out with exorcising the Demons and Undead or just be a self sufficient killing machine. The support role however is always a part of the priest whichever path the priest would decide upon.
Priests are able to use books as a weapon, but more or less Priests would still stick to using either a Rod/Staff or a Mace. INT is still one of the most important stats in order to have a large SP pool and better SP recovery rates to keep using spells. STR will be the option for priest who would prefer to wield Maces in battle and do the killing themselves.
Job Change
Requirement: Acolyte Job level 40 (50 is recommended due to the numerous skills of the Acolyte Class)
Head to the Prontera Church, enter the left portal and go to the end of the hall to speak with Bishop Paul (prt_church 16, 41). After confirming your decision to become a Priest he will instruct you to do 3 main tasks:
1) First will be to talk to all 3 Ascetics this time (From the Acolyte Job Quest) in a sequence given, else they will refuse your visit. But if you are Job 50 this part of the quest will be skipped and you will proceed with the 2nd part.
Mother Mathilda - warp to the town of Morroc and move to the north portal, she is located at the northwest corner (moc_fild07 41, 355).
Father Yosuke - you can warp to the City of Geffen then move 2 maps east or from Prontera go to the west portal, go north (either portal will do) and enter the west portal. He is located near the center of the map by the pond (prt_fild00 208, 218).
Father Rubalkabara - from Prontera go to the east portal, then head north, then east. This map has a miniboss Choco, you might die if caught unguarded. He is located close to the east portal on the map. (prt_fild03 365, 255)
2) Next, Paul will direct you to the test room, you will be greeted by Peter S. Alberto, you will need to wait for a minute before you can formally speak to him, he will ask if you are ready to enter the room where your faith will be tested, a Priest can accompany you if the Priest has a rosary in their inventory. In the first room you will be killing zombies within a time limit, all must be killed in order to proceed. Next you will be greeted by various Demon monster NPCs who will tempt you into not changing your job, the response would always be to resist their offers, but if you do accept their offers you will be warped elsewhere and will have to redo the test from the first part. The last room will be full of mummies, but there is no need to kill any, just run past them and enter the portal.
3) Paul will congratulate you then instruct you to talk with Sister Cecilia for your oath taking into Priesthood. Recite the oaths bearing in mind the teachings of the church, a mistake will make you redo the oath. Once you are done go back to Bishop Paul and he will initiate you into Priesthood.
You will be given a Bible [2] if you are Job 50, or a Book [3] for those who complete it with a lower job level.
Class Data
Skills
Skill | Description | Levels | Type |
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Magnificat | Temporarily doubles the SP Recovery rate of the user and party members. | 5 | Supportive |
Kyrie Eleison | Creates a protective barrier on a single target that blocks every form of physical damage until its durability wears off or expires. Its durability is a portion of the target's Max HP. | 10 | Supportive |
Gloria | Temporarily boosts LUK by 30 to the user and party members. | 5 | Supportive |
Impositio Manus | Blesses the target's weapon to increase its attack power for one minute. | 5 | Supportive |
Lex Divina | Attempts to silence a single target. If the target is already silenced, this skill will cure it from the forementioned effect. | 10 | Active |
Lex Aeterna | Weakens a single target so it can take double damage from the next incoming attack. Healing, misses, status effects and the retaliation from Shield Reflect do not trigger the effect. | 1 | Active |
Status Recovery | Cures a single target from the following status effects: Frozen, Stone and Stun. Against Undead property monsters, this skill will leave it blind. | 1 | Supportive |
Resurrection | Returns a single dead player to life. Acts as Turn Undead when used against Undead property monsters. Each cast consumes a Blue Gemstone. | 4 | Recovery |
Sanctuary | Create a holy area on the ground that will provide continuous HP restoration for the skill's duration. Against Undead property and Demon race monsters, this skill will inflict Holy property damage equal to half of the healing value and push them 2 cells backwards. Each cast consumes a Blue Gemstone. | 10 | Recovery |
Magnus Exorcismus | Summons a purifying cross on a targeted location, where Undead property and Demon race monsters within the area of effect will be struck with waves of exorcism. Each wave will inflict several hits of 100% Holy property magic damage. Each cast consumes a Blue Gemstone. | 10 | Exorcism |
Increase SP Recovery | Enables the natural recovery of additional SP every 10 seconds while the character is not moving. This skill also increases the effectiveness of Healing Items (SP). | 10 | Passive |
Suffragium | Shortens the Cast Time of a single target's next skill (cannot be used on self). | 3 | Supportive |
Safety Wall | Creates a pink light pillar on a targeted location that blocks every form of close range physical damage until its durability wears off or expires. Each cast consumes a Blue Gemstone. | 10 | Supportive |
Turn Undead | Attack Undead monsters with an exorcist skill that will cause a good deal of damage and has the chance of instantly killing the targeted Undead monster. | 10 | Exorcism |
Aspersio | Endows a single target's weapon with the Holy property temporarily. Each cast consumes a Holy Water. | 5 | Supportive |
B.S. Sacramenti | Blesses a targeted location to endow the armor of all players within the area of effect with the Holy property. Requires the user to have two Acolyte class players horizontally adjacent to the user (default camera view), whose SP is deducted by 10. Acts as Offensive Endowment when used against Undead property and Demon race monsters, which inflict Holy property damage that equals the half of the recovered HP from the Heal skill. | 5 | Supportive |
Mace Mastery | Enhances attack (Weapon Mastery) with Mace class weapons. | 10 | Passive |
Slow Poison | Stops the HP drain from the Poison status effect that affects a single target. It does not nullify the defense drop from the forementioned status effect. | 4 | Supportive |
Builds
Work in Progress