Skill
|
Description
|
Levels
|
Type
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Dodge
|
Increases Flee Rate.
|
10
|
Passive
|
Critical Explosion
|
Unleashes the inner power of the user to increase Critical Hit Rate. This skill also doubles the time between the SP Recovery ticks and allows to use specialized skills. Each cast uses five Spirit Spheres.
|
5
|
Active
|
Call Spirits
|
Summons one Spirit Sphere that will orbit the user. Each sphere increases ATK by 3.
|
5
|
Active
|
Iron Hand
|
Increases ATK (Weapon Mastery) with Knuckle class weapons or Bare Handed.
|
10
|
Passive
|
Finger Offensive
|
Throws the Spirit Spheres at a single target that will inflict ranged physical damage. The more Spirit Spheres the user has, the longer Cast Time this skill has.
|
5
|
Offensive
|
Absorb Spirits
|
Absorbs all Spirit Spheres the user/target has to regain 7 SP per sphere, and will fail if the user/target does not have Spirit Spheres. Versus monsters, each cast has a 10% chance to regain SP equal to twice the target's level.
|
5
|
Active
|
Asura Strike
|
Performs an ultimate, devastating strike at a single/current target to inflict massive piercing physical damage at cost of all of the user's SP. This skill can also be used after Raging Thrust or Chain Crush Combo. Requires the user to be in Fury status and each cast uses all Spirit Spheres.
|
5
|
Offensive
|
Spirits Recovery
|
Enables to naturally recover additional HP and SP every 10 seconds while the user is sitting, even if the user is in Fury status or after using Guillotine Fist. When overweight, HP and SP is recovered every 20 seconds instead. This skill will not work if the user is at 90% weight or more.
|
5
|
Passive
|
Dissonance
|
Performs a song that will inflict piercing damage every 3 seconds to all enemies around the performer. Maintaining this skill active will drain 1 SP every 3 seconds.
|
5
|
Active
|
Musical Strike
|
Slings an arrow at a single target using the equipped Instrument. This skill can also be used during a performance without interrupting it. Each cast uses one arrow, the property depends on the arrow equipped.
|
5
|
Offensive
|
Invulnerable Siegfried
|
Performs an ensemble that will boost resistance to elemental properties except neutral and Status Effects of all party members around the performers. Maintaining this skill active will drain 1 SP every 3 second
|
5
|
Ensemble
|
Sound of the Drums on the Battlefield
|
Performs an ensemble that will boost attack and defense of all party members around the performers. Maintaining this skill active will drain 1 SP every 5 seconds.
|
5
|
Ensemble
|
Loki's Veil
|
Performs an ensemble that will block the use of skills to all entities around the performers, with the exception of the skill Longing for Freedom. Maintaining this skill active will drain 1 SP every 4 seconds.
|
5
|
Ensemble
|
Eternal Chaos
|
Performs an ensemble that will nullify all defense of all enemies around the performers. Maintaining this skill active will drain 1 SP every 4 seconds.
|
5
|
Ensemble
|
Ring of Nibelungen
|
Performs an ensemble that will add piercing damage on the attack of all players around the performers. Maintaining this skill active will drain 1 SP every 3 seconds.
|
5
|
Ensemble
|
Into the Abyss
|
Performs an ensemble that will remove the item requirement of skills used around the performers. Maintaining this skill active will drain 1 SP every 5 seconds.
|
5
|
Ensemble
|
Lullaby
|
Performs a dreamy ensemble that may leave all enemies sleeping. The higher the performers' INT is, the higher is the chance of effect. Maintaining this skill active will drain 1 SP every 4 seconds.
|
5
|
Ensemble
|
Rich Man Mr. Kim
|
Performs an ensemble that will increase experience yield of all monsters around the performers. Maintaining this skill active will drain 3 SP every 3 seconds.
|
5
|
Ensemble
|