Difference between revisions of "Monk"

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| Passive
| Passive
|- style="text-align: center;"
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=322 |link=[https://irowiki.org/wiki/Song_of_Lutie Apple of Idun]}}
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=270 |link=[https://irowiki.org/wiki/Fury Critical Explosion]}}
| Performs a song that will boost Max HP of all players around the performer and restore their HP every 6 seconds. Maintaining this skill active will drain 1 SP every 6 seconds.
| Unleashes the inner power of the user to increase Critical Hit Rate. This skill also doubles the time between the SP Recovery ticks and allows to use specialized skills. Each cast uses five Spirit Spheres.
| 10
| 5
| Supportive
| Active
|- style="text-align: center;"
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=320 |link=[https://irowiki.org/wiki/Impressive_Riff Assassin Cross at Sunset]}}
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=261 |link=[https://irowiki.org/wiki/Summon_Spirit_Sphere Call Spirits]}}
| Performs a song that will boost attack speed of all players around the performer. Maintaining this skill active will drain 1 SP every 3 seconds.
| Summons one Spirit Sphere that will orbit the user. Each sphere increases ATK by 3.
| 10
| 5
| Supportive
| Active
|- style="text-align: center;"
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=319 |link=[https://irowiki.org/wiki/Perfect_Tablature Whistle]}}
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=259 |link=[https://irowiki.org/wiki/Iron_Fists Iron Hand]}}
| Performs a song that will boost Flee rate and Perfect Dodge of all players around the performer. Maintaining this skill active will drain 1 SP every 5 seconds.
| Increases ATK (Weapon Mastery) with Knuckle class weapons or Bare Handed.
| 10
| 10
| Supportive
| Passive
|- style="text-align: center;"
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=315 |link=[https://irowiki.org/wiki/Music_Lessons Musical Lesson]}}
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=267 |link=[https://irowiki.org/wiki/Throw_Spirit_Sphere Finger Offensive}}
| Enhances attack (Weapon Mastery) with Instrument class weapons and enables movement while playing songs. This skill also enhances the effects of the player's songs.
| Throws the Spirit Spheres at a single target that will inflict ranged physical damage. The more Spirit Spheres the user has, the longer Cast Time this skill has.
| 10
| 5
| Passive
| Offensive
|- style="text-align: center;"
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=318 |link=[https://irowiki.org/wiki/Unbarring_Octave Frost Joke]}}
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=262 |link=[https://irowiki.org/wiki/Spiritual_Sphere_Absorption Absorb Spirits]}}
| Tells a lame joke loudly, which has a chance of leaving enemies frozen due to how boring it was. This skill may also affect party members
| Absorbs all Spirit Spheres the user/target has to regain 7 SP per sphere, and will fail if the user/target does not have Spirit Spheres. Versus monsters, each cast has a 10% chance to regain SP equal to twice the target's level.
| 5
| 5
| Active
| Active

Revision as of 05:14, 22 May 2018

Monk
Monk.png
Job Base: Acolyte
Job Type: 2-2
Job Bonuses
STR AGI VIT INT DEX LUK
+8 +7 +6 +2 +4 +3


Overview

Monkro.jpg

Job Change

Skill Data

Skill Description Levels Type
265.png Dodge Increases Flee Rate. 10 Passive
270.png Critical Explosion Unleashes the inner power of the user to increase Critical Hit Rate. This skill also doubles the time between the SP Recovery ticks and allows to use specialized skills. Each cast uses five Spirit Spheres. 5 Active
261.png Call Spirits Summons one Spirit Sphere that will orbit the user. Each sphere increases ATK by 3. 5 Active
259.png Iron Hand Increases ATK (Weapon Mastery) with Knuckle class weapons or Bare Handed. 10 Passive
267.png [https://irowiki.org/wiki/Throw_Spirit_Sphere Finger Offensive Throws the Spirit Spheres at a single target that will inflict ranged physical damage. The more Spirit Spheres the user has, the longer Cast Time this skill has. 5 Offensive
262.png Absorb Spirits Absorbs all Spirit Spheres the user/target has to regain 7 SP per sphere, and will fail if the user/target does not have Spirit Spheres. Versus monsters, each cast has a 10% chance to regain SP equal to twice the target's level. 5 Active
304.png Adaptation to Circumstances Stops the currently active performance. This skill cannot be used in the first or last 5 seconds of the duration. 1 Active
305.png Encore Replays the last song/dance performed at half of its SP Cost. Replayed performances carry the requirements to be used, like the equipped weapon and the required partner for Ensemble Skills. 1 Active
317.png Dissonance Performs a song that will inflict piercing damage every 3 seconds to all enemies around the performer. Maintaining this skill active will drain 1 SP every 3 seconds. 5 Active
316.png Musical Strike Slings an arrow at a single target using the equipped Instrument. This skill can also be used during a performance without interrupting it. Each cast uses one arrow, the property depends on the arrow equipped. 5 Offensive
313.png Invulnerable Siegfried Performs an ensemble that will boost resistance to elemental properties except neutral and Status Effects of all party members around the performers. Maintaining this skill active will drain 1 SP every 3 second 5 Ensemble
309.png Sound of the Drums on the Battlefield Performs an ensemble that will boost attack and defense of all party members around the performers. Maintaining this skill active will drain 1 SP every 5 seconds. 5 Ensemble
311.png Loki's Veil Performs an ensemble that will block the use of skills to all entities around the performers, with the exception of the skill Longing for Freedom. Maintaining this skill active will drain 1 SP every 4 seconds. 5 Ensemble
310.png Eternal Chaos Performs an ensemble that will nullify all defense of all enemies around the performers. Maintaining this skill active will drain 1 SP every 4 seconds. 5 Ensemble
309.png Ring of Nibelungen Performs an ensemble that will add piercing damage on the attack of all players around the performers. Maintaining this skill active will drain 1 SP every 3 seconds. 5 Ensemble
312.png Into the Abyss Performs an ensemble that will remove the item requirement of skills used around the performers. Maintaining this skill active will drain 1 SP every 5 seconds. 5 Ensemble
306.png Lullaby Performs a dreamy ensemble that may leave all enemies sleeping. The higher the performers' INT is, the higher is the chance of effect. Maintaining this skill active will drain 1 SP every 4 seconds. 5 Ensemble
307.png Rich Man Mr. Kim Performs an ensemble that will increase experience yield of all monsters around the performers. Maintaining this skill active will drain 3 SP every 3 seconds. 5 Ensemble

Builds

PVM General Build

Overview

Recommended Stats and Skill Build

Recommended Equipment

Gameplay

PVP/WOE General Build

Overview

Recommended Stats and Skill Build

Recommended Equipment

Gameplay