Difference between revisions of "Monk"

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| Passive
| Passive
|- style="text-align: center;"
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=317 |link=[https://irowiki.org/wiki/Unchained_Serenade Dissonance]}}
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=264 |link=[https://irowiki.org/wiki/Snap Body Relocation]}}
| Performs a song that will inflict piercing damage every 3 seconds to all enemies around the performer. Maintaining this skill active will drain 1 SP every 3 seconds.
| Instantly transports the user to a targeted location in a straight line, providing no solid obstacle exists between the user and the destination. Each cast uses a Spirit Sphere unless the user is in Fury status, in which case this skill will use none.
| 5
| 1
| Active
| Active
|- style="text-align: center;"
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=316 |link=[https://irowiki.org/wiki/Melody_Strike Musical Strike]}}
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=269 |link=[https://irowiki.org/wiki/Root Blade Stop]}}
| Slings an arrow at a single target using the equipped Instrument. This skill can also be used during a performance without interrupting it. Each cast uses one arrow, the property depends on the arrow equipped.
| Performs a stance that allows the user to "catch" an enemy when they use a normal attack against the user during the Time Frame, starting the "Root" status for both. During this status, only the user can attack, by using a skill that is determined by the level of this skill. This skill only works on regular attacks and each cast uses a Spirit Sphere whether or not the enemy is caught.
| 5
| 5
| Offensive
| Active
|- style="text-align: center;"
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=313 |link=[https://irowiki.org/wiki/Acoustic_Rhythm Invulnerable Siegfried]}}
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=268 |link=[https://irowiki.org/wiki/Mental_Strength Steel Body]}}
| Performs an ensemble that will boost resistance to elemental properties except neutral and Status Effects of all party members around the performers. Maintaining this skill active will drain 1 SP every 3 second
| Strengthens the user's mind to temporarily reduce all incoming damage to 10% at cost of reduced Movement Speed and Attack Speed and the inability of using active and offensive skills. Each cast uses five Spirit Spheres.
| 5
| 5
| Ensemble
| Active|- style="text-align: center;"
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=309 |link=[https://irowiki.org/wiki/Battle_Theme Sound of the Drums on the Battlefield]}}
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=309 |link=[https://irowiki.org/wiki/Battle_Theme Sound of the Drums on the Battlefield]}}
| Performs an ensemble that will boost attack and defense of all party members around the performers. Maintaining this skill active will drain 1 SP every 5 seconds.
| Performs an ensemble that will boost attack and defense of all party members around the performers. Maintaining this skill active will drain 1 SP every 5 seconds.

Revision as of 05:25, 22 May 2018

Monk
Monk.png
Job Base: Acolyte
Job Type: 2-2
Job Bonuses
STR AGI VIT INT DEX LUK
+8 +7 +6 +2 +4 +3


Overview

Monkro.jpg

Job Change

Skill Data

Skill Description Levels Type
265.png Dodge Increases Flee Rate. 10 Passive
270.png Critical Explosion Unleashes the inner power of the user to increase Critical Hit Rate. This skill also doubles the time between the SP Recovery ticks and allows to use specialized skills. Each cast uses five Spirit Spheres. 5 Active
261.png Call Spirits Summons one Spirit Sphere that will orbit the user. Each sphere increases ATK by 3. 5 Active
259.png Iron Hand Increases ATK (Weapon Mastery) with Knuckle class weapons or Bare Handed. 10 Passive
267.png Finger Offensive Throws the Spirit Spheres at a single target that will inflict ranged physical damage. The more Spirit Spheres the user has, the longer Cast Time this skill has. 5 Offensive
262.png Absorb Spirits Absorbs all Spirit Spheres the user/target has to regain 7 SP per sphere, and will fail if the user/target does not have Spirit Spheres. Versus monsters, each cast has a 10% chance to regain SP equal to twice the target's level. 5 Active
271.png Asura Strike Performs an ultimate, devastating strike at a single/current target to inflict massive piercing physical damage at cost of all of the user's SP. This skill can also be used after Raging Thrust or Chain Crush Combo. Requires the user to be in Fury status and each cast uses all Spirit Spheres. 5 Offensive
260.png Spirits Recovery Enables to naturally recover additional HP and SP every 10 seconds while the user is sitting, even if the user is in Fury status or after using Guillotine Fist. When overweight, HP and SP is recovered every 20 seconds instead. This skill will not work if the user is at 90% weight or more. 5 Passive
264.png Body Relocation Instantly transports the user to a targeted location in a straight line, providing no solid obstacle exists between the user and the destination. Each cast uses a Spirit Sphere unless the user is in Fury status, in which case this skill will use none. 1 Active
269.png Blade Stop Performs a stance that allows the user to "catch" an enemy when they use a normal attack against the user during the Time Frame, starting the "Root" status for both. During this status, only the user can attack, by using a skill that is determined by the level of this skill. This skill only works on regular attacks and each cast uses a Spirit Sphere whether or not the enemy is caught. 5 Active
268.png Steel Body Strengthens the user's mind to temporarily reduce all incoming damage to 10% at cost of reduced Movement Speed and Attack Speed and the inability of using active and offensive skills. Each cast uses five Spirit Spheres. 5 - style="text-align: center;" 309.png Sound of the Drums on the Battlefield Performs an ensemble that will boost attack and defense of all party members around the performers. Maintaining this skill active will drain 1 SP every 5 seconds. 5 Ensemble
311.png Loki's Veil Performs an ensemble that will block the use of skills to all entities around the performers, with the exception of the skill Longing for Freedom. Maintaining this skill active will drain 1 SP every 4 seconds. 5 Ensemble
310.png Eternal Chaos Performs an ensemble that will nullify all defense of all enemies around the performers. Maintaining this skill active will drain 1 SP every 4 seconds. 5 Ensemble
309.png Ring of Nibelungen Performs an ensemble that will add piercing damage on the attack of all players around the performers. Maintaining this skill active will drain 1 SP every 3 seconds. 5 Ensemble
312.png Into the Abyss Performs an ensemble that will remove the item requirement of skills used around the performers. Maintaining this skill active will drain 1 SP every 5 seconds. 5 Ensemble
306.png Lullaby Performs a dreamy ensemble that may leave all enemies sleeping. The higher the performers' INT is, the higher is the chance of effect. Maintaining this skill active will drain 1 SP every 4 seconds. 5 Ensemble
307.png Rich Man Mr. Kim Performs an ensemble that will increase experience yield of all monsters around the performers. Maintaining this skill active will drain 3 SP every 3 seconds. 5 Ensemble

Builds

PVM General Build

Overview

Recommended Stats and Skill Build

Recommended Equipment

Gameplay

PVP/WOE General Build

Overview

Recommended Stats and Skill Build

Recommended Equipment

Gameplay