Difference between revisions of "Taekwon"

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|- style="text-align: center;"
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| style="padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;" | {{Skill List |id=413 |link=[https://irowiki.org/wiki/Tornado_Kick Tornado Kick]}}
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; width: 15%; font-weight: bold;" | {{Skill List |id=413 |link=[https://irowiki.org/wiki/Tornado_Kick Tornado Kick]}}
| Performs a tornado kick to inflict physical damage to all enemies around the user. Requires the user to have Tornado Stance ready.
| Performs a tornado kick to inflict physical damage to all enemies in a 5x5 cell around the user. Requires the user to have Tornado Stance ready.
| 7
| 7
| Offensive
| Offensive

Revision as of 19:26, 8 October 2018

Taekwon
Taekwon.png
Job Base: Novice
Job Type: Extended
Job Bonuses
STR AGI VIT INT DEX LUK
+6 +6 +0 +0 +6 +0


Overview

TaekwonKids.jpg


Novices who prefer to use their feet instead of their hands to do the talking can try out the way of TaeKwon-Do and become a taekwon. Taekwons forego the usage of weapons and kick their way to success. They have specialized kicks to deal with enemies, can enchant themselves with a variety of elements, and have various movement skills.

Taekwons are limited to gears that are usable by every class with a few minor exceptions. They are a purely physical melee class who would need to be up close and personal with their targets to kick their asses off. STR is the base stat for improving kick strength, AGI for faster kick speed, DEX for ensuring your kicks land on your targets.

Job Change Guide

Requirements: Novice Job level 10


Head to Payon and talk to a guy named Phoenix (payon 158, 140). After confirming your decision to learn the ways of TaeKwon-Do you will be asked to gain 1 more base level.

Return to Phoenix after leveling, he will ask you a few questions and here are the choices for them:


1. I face it head on.

2. Accept differences and learn from them.

3. Yes.


He will then change you into a Taekwon and give you a 2101?.png Guard

Class Data

Skills

Skills of Taekwons are classified into stances, kicks, and other skills. Stances are skills which can be activated or deactivated in order to activate the chance of using its corresponding kick skill to be used, exception is tumbling to flying kick, as flying kick can be used without tumbling activating but you can use it as well to do a stronger version of flying kick. multiple stances can be activated but you must use its corresponding kick skill else the taekwon will just continue attacking but this ensures you might be doing kick skills with almost every normal kick hit, only 1 stance can activate per kick hit however.

Stances

Skill Description Levels Type
412.png Tornado Stance Grants a 15% chance of preparing this stance with regular attacks, where Tornado Kick can be used. This skill can be switched on and off. 1 Active
414.png Heel Drop Stance Grants a 15% chance of preparing this stance with regular attacks, where Heel Drop can be used. This skill can be switched on and off. 1 Active
416.png Roundhouse Stance Grants a 15% chance of preparing this stance with regular attacks, where Roundhouse Kick can be used. This skill can be switched on and off. 1 Active
418.png Counter Kick Stance Grants a 20% chance of preparing this stance with regular attacks, where Counter Kick can be used. This skill can be switched on and off. 1 Active
420.png Tumbling Grants a 20% chance of preparing this stance to dodge ranged physical and magical attacks, including area skills. When the user is in Spurt status, the user will also be able to dodge melee attacks. During this stance, Flying Kick can be used immediately against the attacker and its damage is increased based on the user's Base Level. 1 Active

Kick Skills

Skill Description Levels Type
413.png Tornado Kick Performs a tornado kick to inflict physical damage to all enemies in a 5x5 cell around the user. Requires the user to have Tornado Stance ready. 7 Offensive
414.png Heel Drop Stance Grants a 15% chance of preparing this stance with regular attacks, where Heel Drop can be used. This skill can be switched on and off. 1 Active
416.png Roundhouse Stance Grants a 15% chance of preparing this stance with regular attacks, where Roundhouse Kick can be used. This skill can be switched on and off. 1 Active
418.png Counter Kick Stance Grants a 20% chance of preparing this stance with regular attacks, where Counter Kick can be used. This skill can be switched on and off. 1 Active
420.png Tumbling Grants a 20% chance of preparing this stance to dodge ranged physical and magical attacks, including area skills. When the user is in Spurt status, the user will also be able to dodge melee attacks. During this stance, Flying Kick can be used immediately against the attacker and its damage is increased based on the user's Base Level. 1 Active

Builds