Difference between revisions of "Heal"
Jump to navigation
Jump to search
(2 intermediate revisions by the same user not shown) | |||
Line 15: | Line 15: | ||
== Description == | == Description == | ||
Restores the target's HP. The amount of HP restores it based on the caster's base level, INT and the skill's level, then further enhanced by the | Restores the target's HP. The amount of HP restores it based on the caster's base level, INT and the skill's level, then further enhanced by the healing bonuses from items or gears. | ||
Heal used against Undead element targets counts as Offensive Healing, total damage dealt depends on the undead element level. | Heal used against Undead element targets counts as Offensive Healing, total damage dealt depends on the undead element level. | ||
Line 22: | Line 22: | ||
The amount of HP restored is determined by the following factors: | The amount of HP restored is determined by the following factors: | ||
< | <code> Heal = Skill Base Heal * %Healing Bonus </code> | ||
1. '''Skill Base Heal''' | 1. '''Skill Base Heal''' | ||
< | <code> Skill Base Heal = ((Base Level + INT) / 8) * (Base Heal = 4 + 8 * Heal Skill Level) </code> | ||
2 | 2. '''Healing Bonuses''' | ||
Gears/Items which add healing bonuses | Gears/Items which add healing bonuses |
Latest revision as of 18:51, 22 June 2018
Heal | |
---|---|
Type: | Supportive Skill |
Levels: | 10, selectable |
SP Cost: | 10 + (Skill Level x 3) |
Cast Delay: | 1 second |
Target: | Any; on enemies must hold Shift key |
Range: | 9 cells |
Prerequisites | |
(Acolyte & Super Novice) None; (Crusader) Faith Lv. 10, Demon Bane Lv. 5 |
Heal has been reverted to use the old formula, based on base level + INT, and not MATK. [1]
Description
Restores the target's HP. The amount of HP restores it based on the caster's base level, INT and the skill's level, then further enhanced by the healing bonuses from items or gears.
Heal used against Undead element targets counts as Offensive Healing, total damage dealt depends on the undead element level.
The amount of HP restored is determined by the following factors:
Heal = Skill Base Heal * %Healing Bonus
1. Skill Base Heal
Skill Base Heal = ((Base Level + INT) / 8) * (Base Heal = 4 + 8 * Heal Skill Level)
2. Healing Bonuses
Gears/Items which add healing bonuses
Weapons
- Healing Staff - adds 1.5% Healing Bonus with every upgrade