Difference between revisions of "Soul Linker"
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| | | Calls forth the spirit of history's most powerful Wizard and imbues its abilities upon the targeted Wizard temporarily. Does not remove the gemstone cost from Ganbantein. All other skills, even such that are only available through wearing specific gears, have their gem cost completely removed (still requires the player to have the catalyst in their inventory, but the catalyst will not be consumed). Prevents the player from taking damage from reflected magic via Kaite at cost of a Crystal Fragment from the player's's inventory. | ||
| 5 | | 5 | ||
| Supportive | | Supportive |
Revision as of 22:15, 8 October 2018
Soul Linker | |||||||||||||
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Job Base: | Taekwon | ||||||||||||
Job Type: | Extended | ||||||||||||
Job Bonuses | |||||||||||||
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Overview
Taekwons who wish to fully connect with the spiritual realm and hone their innate spiritual power will attempt take on the path of the Soul Linker. Soul Linker unlike Taekwons and Taekwon Masters are a full fledged magic class with skills reliant on magic power. Soul Linkers can connect with souls of the old, who would wish to bestow their knowledge on others with their knowledge not known by most users of the same class, empowering classes with skills or buffs to boost their abilities. Soul Linkers can also use these spiritual skills they have learned to buff their allies, fellow linkers, and kill monsters as well.
Soul Linkers will lose the ability to use most of the taekwon skills (Tumbling, Sprint, Peaceful Break, Happy Break, Kihop, Leap and Mild Wind will be left as usable), and will also be using weapons but will not be using kicks for normal attacks. Soul Linkers can use most of what the mage class is able to wield in battle as they are considered as casters. Soul Linker skills are mostly SP consuming so high INT is a priority to keep up with the SP usage of skills.
Job Change Guide
Requirement: Job 40 (Job 50 is optional as you cannot use most of the taekwon skills anyway)
Head to Morroc Town and enter the tavern at the northwestern corner of the map (morocc 55, 259)
Talk to the kid in the room inside the tavern, the kid will ask you to bring the following items as part of your initiation into being a Soul Linker
She'll continue the conversation after you give her the items and you will be warped into your own mind and talk to the Spirits of Old. Talk to the Monk Spirit, Sage Spirit and Alchemist Spirit, then talk to the girl again. After embracing their requests she will perform the incantation to change you into a Soul Linker.
Class Data
Skills
Soul Linker Skills are classified as follows: Es- spells are all the offensive spells that can only be used on monsters, using it on players will stun the caster. Spirit skills are all the spirit imbued buffs you can only enchant on a specific class, with the exception of Soul Linker Spirit which you cannot cast on yourself. Ka- buffs are all the other supportive skills of souls linker that without the power of the soul linker spirit on the caster can only be used on family members, other soul linkers or yourself.
Spirit Skills
Skill | Description | Levels | Type |
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Priest Spirit | Calls forth the spirit of history's most pious Priest and imbues its abilities upon the targeted Priest temporarily. Increases the damage output of Holy Light to 500%. However its SP Cost is also increased to 500%. | 5 | Supportive |
Monk Spirit | Calls forth the spirit of history's toughest Monk and imbues its abilities upon the targeted Monk temporarily. Alters Combo Finish to inflict damage to all enemies in a 5x5 area around the target. Reduces the SP Cost of combo skills. Allows SP Recovery while under the effects of Fury and during the 10 seconds of disabled regen after Asura Strike. | 5 | Supportive |
Wizard Spirit | Calls forth the spirit of history's most powerful Wizard and imbues its abilities upon the targeted Wizard temporarily. Does not remove the gemstone cost from Ganbantein. All other skills, even such that are only available through wearing specific gears, have their gem cost completely removed (still requires the player to have the catalyst in their inventory, but the catalyst will not be consumed). Prevents the player from taking damage from reflected magic via Kaite at cost of a Crystal Fragment from the player's's inventory. | 5 | Supportive |
Solar Wrath | Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Solar Target. Can only be used on a Solar map and on a designated target of the Sun. | 5 | Supportive |
Solar Protection | Temporarily boosts soft defense based on DEX, LUK, and Base level, can only be used on a Solar designated map on even days. | 5 | Supportive |
Solar Blessing | Enhances the EXP yield from the designated target of the Sun, on an even numbered day on a Solar designated map. | 5 | Supportive |
Lunar Heat | Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back). Every time the barrier hits, drains 2 SP. Can only be used on a Lunar designated map. | 5 | Supportive |
Lunar Wrath | Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Lunar Target. Can only be used on a Lunar map and on a designated target of the Moon. | 3 | Passive |
Lunar Protection | Temporarily boosts Flee based on DEX, LUK, and Base level, can only be used on a Lunar designated map on odd days. | 4 | Supportive |
Lunar Blessing | Enhances the EXP yield from the designated target of the Moon, on an odd numbered day on a Lunar designated map. | 5 | Passive |
Stellar Heat | Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back). Every time the barrier hits, drains 2 SP. Can only be used on a Stellar designated map. | 3 | Offensive |
Stellar Wrath | Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Stellar Target. Can only be used on a Stellar map and on a designated target of the Stars. | 3 | Passive |
Stellar Protection | Temporarily boosts attack speed based on DEX, LUK, and Base level, can only be used on a Stellar designated map on days divisible by 5. | 4 | Supportive |
Stellar Blessing | Enhances the EXP yield from the designated target of the Stars, on days divisible on a Stellar designated map. | 5 | Passive |