Difference between revisions of "Introduction to TitanRO"

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(→‎Revo-Classic: Add note about fixed cast time)
(Add references for mechanics section)
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=== Revo-Classic ===
=== Revo-Classic ===
Certain aspects of gameplay and mechanics follow the current Renewal system, while others have been reverted to simulate a Pre-Renewal experience.  
Certain aspects of gameplay and mechanics follow the current Renewal system, while others have been reverted to simulate a Pre-Renewal experience. <ref name="forum-1" />


Available classes at launch include all regular first and second jobs (also referred to as '''2-1''' and '''2-2'''), as well as '''Super Novice'''.
Available classes at launch include all regular first and second jobs (also referred to as '''2-1''' and '''2-2'''), as well as '''Super Novice'''.
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* Stats
* Stats
* Cast times
* Cast times
** Currently fixed cast times have been removed from all skills. Eventually some skills that would have had a fixed cast time, will get a variable cast time.
** Currently fixed cast times have been removed from all skills. Eventually some skills that would have had a fixed cast time, will get a variable cast time. <ref name="forum-3" />
* Element table
* Element table
* Equipment stats
* Equipment stats
* Monster skills
* Monster skills
* Monster base stats, ATK, MATK, DEF, and MDEF
* Monster base stats, ATK, MATK, DEF, and MDEF <ref name="forum-2" /><ref name="forum-4" />


While these mechanics are '''Pre-Renewal''':
While these mechanics are '''Pre-Renewal''':
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* '''Teleport''' level 1 now works instantly without bringing up a menu, like fly wings. Level 2 still brings up the 3-item menu of random location, save point, or cancel.
* '''Teleport''' level 1 now works instantly without bringing up a menu, like fly wings. Level 2 still brings up the 3-item menu of random location, save point, or cancel.
== References ==
<references>
<ref name="forum-1">[http://ragnarok-server.com/index.php?/topic/29-update-4-hybrid-renewal-mechanics/ TitanRO forums: Update 4]</ref>
<ref name="forum-2">[http://ragnarok-server.com/index.php?/topic/43-update-13-champion-mob-spawns-mob-stats-revisited/ TitanRO forums: Update 13]</ref>
<ref name="forum-3">[http://ragnarok-server.com/index.php?/topic/45-update-14-enabled-control-panel-itemmonster-db-removed-fixed-casttimes/ TitanRO forums: Update 14]</ref>
<ref name="forum-4">[http://ragnarok-server.com/index.php?/topic/69-monster-atk-matk-is-quite-off/ TitanRO forums: monster ATK / MATK is quite off]</ref>
</references>

Revision as of 13:56, 7 May 2018

TitanRO is a private Ragnarok Online server with so-called revo-classic mechanics, which is a mixture between Renewal and Classic (or Pre-Renewal) mechanics.

General Server Information

The experience rate on TitanRO is 5x, including EXP from quests. Drop rates follow a custom formula, but generally vary between 3x and 5x.

Custom Mechanics

While trying to be as close to the official server as possible, there a few changes in mechanics to make gameplay more enjoyable. The following are the most important changes.

Revo-Classic

Certain aspects of gameplay and mechanics follow the current Renewal system, while others have been reverted to simulate a Pre-Renewal experience. [1]

Available classes at launch include all regular first and second jobs (also referred to as 2-1 and 2-2), as well as Super Novice.

The following mechanics follow the Renewal rules:

  • Stats
  • Cast times
    • Currently fixed cast times have been removed from all skills. Eventually some skills that would have had a fixed cast time, will get a variable cast time. [2]
  • Element table
  • Equipment stats
  • Monster skills
  • Monster base stats, ATK, MATK, DEF, and MDEF [3][4]

While these mechanics are Pre-Renewal:

Custom Features

Miscellaneous Changes

  • Slotted Glasses and Sunglasses are obtainable from Old Violet Boxes at a low rate (rate equivalent to Windhawk, Slotted Survivor's Rod, Bloody Shackle Ball, etc).
  • Homunculus get hungry 3x faster then normal, and thus also gain intimacy faster. Besides the usual HP and SP bars below the Homunculus, you will also see a third bar. This bar represents the Homunculus’ hunger.
  • The damage delay from one full attack has been reduced to half of an attack. This means that the damage is dealt / taken halfway through an attack animation, rather than at the start or end. Additionally, the flinch time for getting hit by attacks has been reduced from 80% to 60%.
  • Emperium has been updated to take 1 damage per hit.
  • Teleport level 1 now works instantly without bringing up a menu, like fly wings. Level 2 still brings up the 3-item menu of random location, save point, or cancel.

References