# Drop Rates

TitanRO's drop rate is somewhat unique, in that instead of a flat 3x increase of drop rates, you have three chances (or rolls) of a particular item dropping. This is calculated and reflected both in-game and in the control panel as the percent rate—or chance—of dropping. To see the drop rate for a specific item, head to the Control Panel Item Database or use the in-game commands @mi and @ii.

Example 1:

Item has a 10% base drop rate. 3 rolls = 1 - (0.9 * 0.9 * 0.9) = 0.27 = 27% server drop rate.

Since the item has a 10% base drop rate, that means there’s a 90% chance you won’t get the item once (0.9). Therefore, the chance you don’t get it three times would be (0.9 * 0.9 * 0.9). Subtract that from 1 (representing 100% chance), and you get the drop rate used on the server. This is the value that shows up in the CP, and with using @mi/ii.

Example 2:

20% base drop rate. 3 rolls = 1 - (0.8 * 0.8 * 0.8) = 49% server drop rate.

Example 3:

60% base drop rate. 3 rolls = 1 - (0.4 * 0.4 * 0.4) = 94% server drop rate.

### Exceptions

There are a few exceptions to the increased drop rates.

• Miniboss cards
• All MVP drops
• Rough elunium, elunium, rough oridecon, and oridecon