Difference between revisions of "Drop Rates"
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TitanRO's drop rate is somewhat unique, in that instead of a flat 3x increase of drop rates, you have three chances (or rolls) of a particular item dropping. This is calculated and reflected both in-game and in the control panel as the percent rate—or chance—of dropping. To see the drop rate for a specific item, head to the [http://cp.titanro.net/?module=item Control Panel Item Database] or use the in-game commands '''@mi''' and '''@ii'''. | |||
'''Example 1:'''<ref name="discord" /> | '''Example 1:'''<ref name="discord" /> | ||
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3 rolls = 1 - (0.9 * 0.9 * 0.9) = 0.27 = 27% server drop rate. | 3 rolls = 1 - (0.9 * 0.9 * 0.9) = 0.27 = 27% server drop rate. | ||
Since the item has a 10% base drop rate, that means there’s a 90% chance you won’t get the item once (0.9). | Since the item has a 10% base drop rate, that means there’s a 90% chance you won’t get the item once (0.9). Therefore, the chance you don’t get it three times would be (0.9 * 0.9 * 0.9). Subtract that from 1 (representing 100% chance), and you get the drop rate used on the server. This is the value that shows up in the CP, and with using @mi/ii. | ||
'''Example 2:''' | '''Example 2:''' | ||
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60% base drop rate. | 60% base drop rate. | ||
3 rolls = 1 - (0.4 * 0.4 * 0.4) = 94% server drop rate. | 3 rolls = 1 - (0.4 * 0.4 * 0.4) = 94% server drop rate. | ||
===Exceptions=== | |||
There are a few exceptions to the increased drop rates.<ref name="drops" /> | |||
*Miniboss cards | |||
*All MVP drops | |||
*Rough elunium, elunium, rough oridecon, and oridecon | |||
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====References==== | ====References==== | ||
<references> | <references> | ||
<ref name="discord">Discord conversation with Trojal - May 3, 2018</ref> | <ref name="discord">Discord conversation with Trojal - May 3, 2018</ref> | ||
<ref name="drops">[http://forum.titanro.net/index.php?/topic/85-server-info/ Server Information: Rates]</ref> | |||
</references> | </references> |
Latest revision as of 03:14, 11 November 2018
TitanRO's drop rate is somewhat unique, in that instead of a flat 3x increase of drop rates, you have three chances (or rolls) of a particular item dropping. This is calculated and reflected both in-game and in the control panel as the percent rate—or chance—of dropping. To see the drop rate for a specific item, head to the Control Panel Item Database or use the in-game commands @mi and @ii.
Example 1:[1]
Item has a 10% base drop rate. 3 rolls = 1 - (0.9 * 0.9 * 0.9) = 0.27 = 27% server drop rate.
Since the item has a 10% base drop rate, that means there’s a 90% chance you won’t get the item once (0.9). Therefore, the chance you don’t get it three times would be (0.9 * 0.9 * 0.9). Subtract that from 1 (representing 100% chance), and you get the drop rate used on the server. This is the value that shows up in the CP, and with using @mi/ii.
Example 2:
20% base drop rate. 3 rolls = 1 - (0.8 * 0.8 * 0.8) = 49% server drop rate.
Example 3:
60% base drop rate. 3 rolls = 1 - (0.4 * 0.4 * 0.4) = 94% server drop rate.
Exceptions
There are a few exceptions to the increased drop rates.[2]
- Miniboss cards
- All MVP drops
- Rough elunium, elunium, rough oridecon, and oridecon
References
- ↑ Discord conversation with Trojal - May 3, 2018
- ↑ Server Information: Rates