Difference between revisions of "Drop Rates"
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60% base drop rate. | 60% base drop rate. | ||
3 rolls = 1 - (0.4 * 0.4 * 0.4) = 94% server drop rate. | 3 rolls = 1 - (0.4 * 0.4 * 0.4) = 94% server drop rate. | ||
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<div style="border:1px solid #afa3bf; background:none; width:160px; padding:7px"><big>[[Introduction to TitanRO|Return to Introduction]]</big></div> | |||
====References==== | ====References==== |
Revision as of 03:31, 28 September 2018
The TitanRO drop rates are 3x. To see the drop rate for a specific item, head to the Control Panel Item Database or use the in-game command @mi or @ii. The way our server calculates the drop rate is not just a straight up multiplier (i.e. base drop rate percentage * 3), but is rather slightly more complicated.
When you kill a monster, the game gives you “extra rolls” at an item instead of just multiplying the base chance. Since we have 3x drop rate, that means that you’ll get 3 “rolls” to get an item.[1]
Example 1:[2]
Item has a 10% base drop rate. 3 rolls = 1 - (0.9 * 0.9 * 0.9) = 0.27 = 27% server drop rate.
Since the item has a 10% base drop rate, that means there’s a 90% chance you won’t get the item once (0.9). And so the chance you don’t get it three times, would be (0.9 * 0.9 * 0.9). Subtract that from 1 (representing 100% chance), and you get the drop rate used on the server. This is the value that shows up in the CP, and with using @mi/ii.
Example 2:
20% base drop rate. 3 rolls = 1 - (0.8 * 0.8 * 0.8) = 49% server drop rate.
Example 3:
60% base drop rate. 3 rolls = 1 - (0.4 * 0.4 * 0.4) = 94% server drop rate.
References
- ↑ TitanRO forums: Update 12
- ↑ Discord conversation with Trojal - May 3, 2018