Difference between revisions of "Dancer"

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| Supportive
| Supportive
|- style="text-align: center;"
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=85 |link=[https://irowiki.org/wiki/Lord_of_Vermilion Lord of Vermilion]}}
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=328 |link=[https://irowiki.org/wiki/Slow_Grace Please Don't Forget Me]}}
| Calls forth destructive bolts from the skies upon a targeted location that will inflict Wind property magic damage every second to all enemies within its area of effect. It has a chance of leaving enemies blind.
| Performs a dance that will drop attack and movement speed of all enemies around the performer and cancel all benefits that improve those stats. Maintaining this skill active will drain 1 SP every 10 seconds.
| 10
| 10
| Offensive
| Active
|- style="text-align: center;"
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=86 |link=[https://irowiki.org/wiki/Water_Ball Water Ball]}}
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=327 |link=[https://irowiki.org/wiki/Focus_Ballet Humming]}}
| Inflicts Water property Magic Damage to a single target multiple times in rapid succession. Requires to be in shallow water.
| Performs a dance that will boost Hit rate of all players around the performer. Maintaining this skill active will drain 1 SP every 5 seconds.
| 5
| 10
| Offensive
| Supportive
|- style="text-align: center;"
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=88 |link=[https://irowiki.org/wiki/Frost_Nova Frost Nova]}}
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=323 |link=[https://irowiki.org/wiki/Dance_Lessons Dancing Lesson]}}
| Raises ice spikes around the user that will inflict Water property magic damage to all enemies around the user. It has a chance of leaving enemies frozen even if they're Water property entities.
| Enhances attack (Weapon Mastery) with Whip class weapons and enables movement while dancing. This skill also enhances the effects of the player's dances.
| 10
| 10
| Offensive
| Passive
|- style="text-align: center;"
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=84 |link=[https://irowiki.org/wiki/Jupitel_Thunder Jupitel Thunder]}}
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=326 |link=[https://irowiki.org/wiki/Dazzler Scream]}}
| Fires a ball of crackling lightning at a single target that inflicts 100% Wind property magic damage each shock and pushes it backwards.
| Shouts a stunning sentence loudly, which has a chance of leaving enemies stunned due to the shock. This skill may also affect party members.
| 10
| 5
| Offensive
| Active
|- style="text-align: center;"
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=81 |link=[https://irowiki.org/wiki/Sightrasher Sightrasher]}}
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=304 |link=[https://irowiki.org/wiki/Amp Adaptation to Circumstances]}}
| Projects the fireball summoned from the Sight skill in 8 directions around the caster to inflict Fire property magic damage to all enemies around the caster and push them 2 cells backwards. Requires to have Sight active.
| Stops the currently active performance. This skill cannot be used in the first or last 5 seconds of the duration.
| 10
| 1
| Offensive
| Active
|- style="text-align: center;"
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=80 |link=[https://irowiki.org/wiki/Fire_Pillar Fire Pillar]}}
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=305 |link=[https://irowiki.org/wiki/Encore Encore]}}
| Summons a pillar of flame on a targeted location that flares when triggered, inflicting piercing Fire property magic damage each hit to all enemies within its area of effect. Each cast consumes a Blue Gemstone if Level 6 or higher is cast.
| Replays the last song/dance performed at half of its SP Cost. Replayed performances carry the requirements to be used, like the equipped weapon and the required partner for Ensemble Skills.
| 10
| 1
| Offensive
| Active
|- style="text-align: center;"
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=87 |link=[https://irowiki.org/wiki/Ice_Wall Ice Wall]}}
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=325 |link=[https://irowiki.org/wiki/Hip_Shaker Ugly Dance]}}
| Creates a wall of ice in a targeted location to impede movement until its durability wears off or expires.
| Performs a dance that will drain SP every 3 seconds of all enemies around the performer. Maintaining this skill active will drain 1 SP every 3 seconds.
| 10
| 5
| Active
| Active
|- style="text-align: center;"
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=91 |link=[https://irowiki.org/wiki/Heaven%27s_Drive Heaven's Drive]}}
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=324 |link=[https://irowiki.org/wiki/Slinging_Arrow Throw Arrow]}}
| Commands the ground in a targeted location to rise into spikes, where each series of spikes will inflict 125% Earth property magic damage to all enemies within its area of effect.
| Slings an arrow at a single target using the equipped Whip. This skill can also be used during a performance without interrupting it. Each cast uses one arrow, the property depends on the arrow equipped.
| 5
| 5
| Offensive
| Offensive
|- style="text-align: center;"
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=90 |link=[https://irowiki.org/wiki/Earth_Spike Earth Spike]}}
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=313 |link=[https://irowiki.org/wiki/Acoustic_Rhythm Invulnerable Siegfried]}}
| Commands the ground beneath a single target to rise into spikes, where each spike will inflict 100% Earth property magic damage.
| Performs an ensemble that will boost resistance to elemental properties except neutral and Status Effects of all party members around the performers. Maintaining this skill active will drain 1 SP every 3 second
| 5
| 5
| Offensive
| Ensemble
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=309 |link=[https://irowiki.org/wiki/Battle_Theme Sound of the Drums on the Battlefield]}}
| Performs an ensemble that will boost attack and defense of all party members around the performers. Maintaining this skill active will drain 1 SP every 5 seconds.
| 5
| Ensemble
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=311 |link=[https://irowiki.org/wiki/Classical_Pluck Loki's Veil]}}
| Performs an ensemble that will block the use of skills to all entities around the performers, with the exception of the skill Longing for Freedom. Maintaining this skill active will drain 1 SP every 4 seconds.
| 5
| Ensemble
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=310 |link=[https://irowiki.org/wiki/Down_Tempo Eternal Chaos]}}
| Performs an ensemble that will nullify all defense of all enemies around the performers. Maintaining this skill active will drain 1 SP every 4 seconds.
| 5
| Ensemble
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=309 |link=[https://irowiki.org/wiki/Harmonic_Lick Ring of Nibelungen]}}
| Performs an ensemble that will add piercing damage on the attack of all players around the performers. Maintaining this skill active will drain 1 SP every 3 seconds.
| 5
| Ensemble
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=309 |link=[https://irowiki.org/wiki/Battle_Theme Sound of the Drums on the Battlefield]}}
| Performs an ensemble that will boost attack and defense of all party members around the performers. Maintaining this skill active will drain 1 SP every 5 seconds.
| 5
| Ensemble
|- style="text-align: center;"
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=93 |link=[https://irowiki.org/wiki/Sense Sense]}}
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=309 |link=[https://irowiki.org/wiki/Battle_Theme Sound of the Drums on the Battlefield]}}
| Analyzes a single target, revealing information such as its remaining HP, SP, property, size and race. If the user is in a party, all party members can see the target's information.
| Performs an ensemble that will boost attack and defense of all party members around the performers. Maintaining this skill active will drain 1 SP every 5 seconds.
| 1
| 5
| Active
| Ensemble
|- style="text-align: center;"
|- style="text-align: center;"
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=92 |link=[https://irowiki.org/wiki/Quagmire Quagmire]}}
| style="padding-top: 8px; padding-bottom: 8px; text-align: left; font-weight: bold;" | {{Skill List |id=309 |link=[https://irowiki.org/wiki/Battle_Theme Sound of the Drums on the Battlefield]}}
| Turns a targeted location into a marshland that reduces Movement Speed, AGI and DEX of all enemies within its area of effect. Also removes certain skill effects, such as Increase AGI, Twohand Quicken and Adrenaline Rush.
| Performs an ensemble that will boost attack and defense of all party members around the performers. Maintaining this skill active will drain 1 SP every 5 seconds.
| 5
| 5
| Active
| Ensemble
|}
|}



Revision as of 01:02, 17 May 2018

Dancer
Dancer.png
Job Base: Archer
Job Type: 2-2
Job Bonuses
STR AGI VIT INT DEX LUK
+2 +7 +3 +5 +5 +8


Overview

DancerRO.jpg

Dancers are the epitome of beauty and grace, and they use these qualities all to their own advantage. They allure allies and enemies alike with their performances. Needless to say they are not damsels in distress when it comes to fighting monsters, they can still hold their own using their previous training as Archers, or use whips altogether to put them in place.

Dancers are considered a support class that have special abilities that allow them to improve their allies abilities or disrupt enemies. They have skills however that would require them to pair up with their male counterpart Bard to execute the so-called ensemble skills. Dancers could use whips, daggers and bows, though most of the dancers skills would require them to wield a whip. When wielding whips however, bow skills cannot be used, bringing both weapons when venturing will be a good measure.

Dancers are still more of a ranged type of class, even when whips require you to be close and personal with your targets, DEX is the main stat for weapon damage (pertaining to both bow and whip). The solo dances are influenced by the skill level, the level of Dance Lessons and the stats of the dancer. Ensemble skills would require both a dancer and a bard to have the skill learned and be in a party. Being a performer in contrast to hunters, Dancers have a larger SP pool, allowing them to use more skills than usual.

Job Change

Requirement: Female Archer who has reached at least job 40 (Job 50 is optional)

Head to the Beach Town of Comodo, and talk to Bor Robin beside the Kafra, he will escort you to the stage where you will be doing the job exam. Head to the left side of the stage to talk to Aile and confirm your decision to become a Dancer. She will ask you to bring one of the following sets of items to start off your first part of the test (she will not actually take these items).

Set 1 : 1 2401?.png Sandals,20 909?.png Jellopy,5 503?.png Yellow Potion,2 965?.png Clam Shell, and 10,000 zeny

Set 2: 1 2403?.png Shoes, 20 716?.png Sticky Mucus,3 938?.png Jellopy,5 501?.png Red Potion

Set 3: 1 2405?.png Boots, 5 1055?.png Earthworm Peeling, 10,000 zeny


After bringing these items she will ask you to talk to Bijou on the opposite side of the stage to take the quiz, you must get at least 8/10 to pass the test. There are 3 possible sets of questions for this part of the test.

  1. Set A
    • What is the effect of the skill Dance Lesson? Increases the effect of dancing skills. -or- Increase damage of Whip weapons.
    • What dance uses shoes that are designed to make sound as the dancer rolls their feet and taps the ground to create a rhythm? Tap Dance
    • Which of the following is not a characteristic of a Dancer? Uses Two-handed Swords
    • Which town has the most Dancers? Comodo
    • Of the following, who dances most beautifully? Bijou
    • What is the Dancer better at than the other job classes? Dancing
    • Who is the manager of the Comodo Casino? Moo
    • What item cannot be equipped by a Dancer? Two-handed Sword
    • Do you think you can say this quiz is frustrating and annoying? any answer will do
    • Which of the following is not a Jazz musician? Elder Willow
  2. Set B
    • What is the effect of the combined skill, Mental Sensing? Increases experience
    • Which is considered bad etiquette on the dance floor after a dance? Criticize your partner
    • Which is not an appropriate response when someone makes a mistake while you are dancing together? Point out the mistake
    • In which town can you change jobs to a Dancer? Comodo
    • How many dungeons are directly connected to Comodo? 3
    • Which of the following is not a Cute Pet monster? Argiope
    • Who is the most graceful dancer? Bijou
    • What is the exact name of the Kafra in Comodo? Western Branch
    • What is my name? Bijou
    • What is the effect of Lullaby? Casts the Sleep effect on the area
  3. Set C
    • The Dancer's dance, Lady Luck, increaces which of the following? Critical Attack Rate
    • Of the following, which can you not consider to be a dance? Lightning Bolt
    • Which of the following best describes a Dancer? A person who dances
    • Which of the following cannot be associated with Comodo? A lot of thieves
    • What is the name of the region North West of Pharos Lighthouse? Comodo Beach (Actually it's Kokomo beach, but it's not in the options)
    • Who is the most beautiful dancer? Bijou
    • Of the following, who can perform together with a Dancer? Bard
    • Which of the following is not a specialty of Comodo? Shining Stone
    • Who is the manager of the Comodo Casino? Moo
    • Who accepts the Dancer job change applications? Aile

After passing the 2nd part of the exam Bijou will show you to the backstage, make your way to the other side and talk to the Waiting Room NPC, she will direct you to the front stage and you will perform the last part of the exam which is the dance test. This is similar to a dance revo game wherein you will step on the required tiles within a given time period (only a few seconds) and will also ask you to perform a few skills. Failure to do so will send you outside to the town of Comodo. You will have to speak again to Bar Robin to enter the stage and enter as previously done.

The Step pattern is as follows:

  1. Back
  2. Front
  3. Left
  4. Right
  5. Center
  6. Pose (just remain on the tile)
  7. Improve Concentration
  8. Left
  9. Front (Skip this step and go right directly)
  10. Right
  11. Pose (just remain on the tile)
  12. Left, Center, Right, Back
  13. Right
  14. Left, Center, Front, Back
  15. Left, Center, Front, Back
  16. Front
  17. Left
  18. Center
  19. Arrow Shower or Double Strafe

Strategies for this test is to just step on the edges of the tiles, and those with more than one step to do in a given period, you can just do the first and last one to proceed. Once successful talk again to Bijou and she will promote you to a Dancer.

You will be given a 1955?.png Wire Whip [3] if you are Job 50, if not you will be given a 1951?.png Rope [4].

Skill Data

Skills

Skill Description Levels Type
330.png Service For You Performs a dance that will boost Max SP, accelerate SP Recovery and reduce SP Cost of all players around the performer. Maintaining this skill active will drain 1 SP every 5 seconds. 10 Supportive
329.png Fortune's Kiss Performs a dance that will boost the critical hit rate of all players around the performer. Maintaining this skill active will drain 1 SP every 4 seconds. 10 Supportive
328.png Please Don't Forget Me Performs a dance that will drop attack and movement speed of all enemies around the performer and cancel all benefits that improve those stats. Maintaining this skill active will drain 1 SP every 10 seconds. 10 Active
327.png Humming Performs a dance that will boost Hit rate of all players around the performer. Maintaining this skill active will drain 1 SP every 5 seconds. 10 Supportive
323.png Dancing Lesson Enhances attack (Weapon Mastery) with Whip class weapons and enables movement while dancing. This skill also enhances the effects of the player's dances. 10 Passive
326.png Scream Shouts a stunning sentence loudly, which has a chance of leaving enemies stunned due to the shock. This skill may also affect party members. 5 Active
304.png Adaptation to Circumstances Stops the currently active performance. This skill cannot be used in the first or last 5 seconds of the duration. 1 Active
305.png Encore Replays the last song/dance performed at half of its SP Cost. Replayed performances carry the requirements to be used, like the equipped weapon and the required partner for Ensemble Skills. 1 Active
325.png Ugly Dance Performs a dance that will drain SP every 3 seconds of all enemies around the performer. Maintaining this skill active will drain 1 SP every 3 seconds. 5 Active
324.png Throw Arrow Slings an arrow at a single target using the equipped Whip. This skill can also be used during a performance without interrupting it. Each cast uses one arrow, the property depends on the arrow equipped. 5 Offensive
313.png Invulnerable Siegfried Performs an ensemble that will boost resistance to elemental properties except neutral and Status Effects of all party members around the performers. Maintaining this skill active will drain 1 SP every 3 second 5 Ensemble
309.png Sound of the Drums on the Battlefield Performs an ensemble that will boost attack and defense of all party members around the performers. Maintaining this skill active will drain 1 SP every 5 seconds. 5 Ensemble
311.png Loki's Veil Performs an ensemble that will block the use of skills to all entities around the performers, with the exception of the skill Longing for Freedom. Maintaining this skill active will drain 1 SP every 4 seconds. 5 Ensemble
310.png Eternal Chaos Performs an ensemble that will nullify all defense of all enemies around the performers. Maintaining this skill active will drain 1 SP every 4 seconds. 5 Ensemble
309.png Ring of Nibelungen Performs an ensemble that will add piercing damage on the attack of all players around the performers. Maintaining this skill active will drain 1 SP every 3 seconds. 5 Ensemble
309.png Sound of the Drums on the Battlefield Performs an ensemble that will boost attack and defense of all party members around the performers. Maintaining this skill active will drain 1 SP every 5 seconds. 5 Ensemble
309.png Sound of the Drums on the Battlefield Performs an ensemble that will boost attack and defense of all party members around the performers. Maintaining this skill active will drain 1 SP every 5 seconds. 5 Ensemble
309.png Sound of the Drums on the Battlefield Performs an ensemble that will boost attack and defense of all party members around the performers. Maintaining this skill active will drain 1 SP every 5 seconds. 5 Ensemble

Builds

PVM General Build

Overview

Recommended Stats and Skill Build

Recommended Equipment

Gameplay

PVP/WOE General Build

Overview

Recommended Stats and Skill Build

Recommended Equipment

Gameplay