Heal
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Heal | |
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Type: | Supportive Skill |
Levels: | 10, selectable |
SP Cost: | 10 + (Skill Level x 3) |
Cast Delay: | 1 second |
Target: | Any; on enemies must hold Shift key |
Range: | 9 cells |
Prerequisites | |
(Acolyte & Super Novice) None; (Crusader) Faith Lv. 10, Demon Bane Lv. 5 |
Heal has been reverted to use the old formula, based on base level + INT, and not MATK. [1]
Here are some representative values of before and after (level 10 heal on self, and on Orc Zombie):
Level 17 | 1 INT |
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Unarmed | 95 HP → 173 HP 64 dmg → 123 dmg |
Rod | 122 HP → 202 HP 108 dmg → 166 dmg |
Level 17 | 70 INT |
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Unarmed | 619 HP → 949 HP 535 dmg → 783 dmg |
Rod | 680 HP → 980 HP 592 dmg → 826 dmg |
Level 99 | 112 INT |
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Unarmed | 1455 HP → 2379 HP 1227 dmg → 1920 dmg |
Rod | 1486 HP → 2407 HP 1270 dmg → 1966 dmg |