Heal

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Revision as of 22:41, 14 May 2018 by Saegys (talk | contribs) (Updated values to be correct)
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28.png Heal
Heal Info.gif
Type: Supportive Skill
Levels: 10, selectable
SP Cost: 10 + (Skill Level x 3)
Cast Delay: 1 second
Target: Any; on enemies must hold Shift key
Range: 9 cells
Prerequisites
(Acolyte & Super Novice) None;
(Crusader) Faith Lv. 10, Demon Bane Lv. 5

Heal has been reverted to use the old formula, based on base level + INT, and not MATK. [1]

Here are some representative values of before and after (level 10 heal on self, and on Orc Zombie):

Level 17 1 INT
Unarmed 95 HP → 173 HP
64 dmg → 123 dmg
Rod 122 HP → 202 HP
108 dmg → 166 dmg
Level 17 70 INT
Unarmed 619 HP → 949 HP
535 dmg → 783 dmg
Rod 680 HP → 980 HP
592 dmg → 826 dmg
Level 99 112 INT
Unarmed 1455 HP → 2379 HP
1227 dmg → 1920 dmg
Rod 1486 HP → 2407 HP
1270 dmg → 1966 dmg

References