Heal

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28.png Heal
Heal Info.gif
Type: Supportive Skill
Levels: 10, selectable
SP Cost: 10 + (Skill Level x 3)
Cast Delay: 1 second
Target: Any; on enemies must hold Shift key
Range: 9 cells
Prerequisites
(Acolyte & Super Novice) None;
(Crusader) Faith Lv. 10, Demon Bane Lv. 5

Heal has been reverted to use the old formula, based on base level + INT, and not MATK. [1]

Description

Restores the target's HP. The amount of HP restores it based on the caster's base level, INT and the skill's level, then further enhanced by the caster's matk stats and any healing bonuses from items or gears.

Heal used against Undead element targets counts as Offensive Healing, total damage dealt depends on the undead element level.


The amount of HP restored is determined by the following factors:

Heal = [(Skill Base Heal + TotalMATK) * %Healing Bonus]


1. Skill Base Heal

Skill Base Heal = ((Base Level + INT) / 8) * (Base Heal = 4 + 8 * Heal Skill Level)


2. Total Magic Attack Stats

TotalMATK = StatusMATK + (WeaponMATK * StatusMATK / 125)

StatusMATK = [BaseLevel ÷ 4] + Int + floor[Int ÷ 2] + floor[Dex ÷ 5] + floor[Luk ÷ 3]

WeaponMATK = BaseWeaponDamage + Variance[± 0.1 × WeaponLevel × (BaseWeaponDamage + (WeaponRefinement × 2.5))] + RefinementBonus + OverUpgradeBonus


3. Healing Bonuses

Gears/Items which add healing bonuses

Weapons

References