Heal
Revision as of 22:32, 14 May 2018 by Njosefbeck (talk | contribs)
Heal
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| Type: | Supportive Skill |
| Levels: | 10, selectable |
| SP Cost: | 10 + (Skill Level x 3) |
| Cast Delay: | 1 second |
| Target: | Any; on enemies must hold Shift key |
| Range: | 9 cells |
| Prerequisites | |
| (Acolyte & Super Novice) None; (Crusader) Faith Lv. 10, Demon Bane Lv. 5 | |
Heal has been reverted to use the old formula, based on base level + INT, and not MATK. [1]
Here are some representative values of before and after (level 10 heal on self, and on Orc Zombie):
| Level 17 | 1 INT |
|---|---|
| Unarmed | 95 HP → 173 HP 64 dmg → 123 dmg |
| Rod | 95 HP → 173 HP 64 dmg → 123 dmg |
| Level 17 | 70 INT |
|---|---|
| Unarmed | 619 HP → 949 HP 535 dmg → 783 dmg |
| Rod | 680 HP → 980 HP 592 dmg → 826 dmg |
| Level 99 | 112 INT |
|---|---|
| Unarmed | 619 HP → 949 HP 535 dmg → 783 dmg |
| Rod | 680 HP → 980 HP 592 dmg → 826 dmg |
