Skill
|
Description
|
Levels
|
Type
|
Cast Cancel
|
Cancels the ongoing cast of a skill before it finishes casting and retains a fraction of its SP Cost.
|
5
|
Active
|
Free Cast
|
Allows the user to move and attack while casting spells.
|
10
|
Passive
|
Dispell
|
Attempts to nullify the majority of the stat changes, benefits and status effects of a single target. Each successful cast consumes a Yellow Gemstone.
|
5
|
Active
|
Advanced Book
|
Enhances attack (Weapon Mastery) and attack speed with Book class weapons.
|
10
|
Passive
|
Deluge
|
Casts an area on the ground that amplifies all Water property attacks and increases the Max HP of all characters within its area of effect. Each cast consumes a Yellow Gemstone.
|
5
|
Supportive
|
Violent Gale
|
Casts an area on the ground that amplifies all Wind property attacks and increases the flee rate of all characters within its area of effect. Each cast consumes a Yellow Gemstone.
|
5
|
Supportive
|
Volcano
|
Casts an area on the ground that amplifies all Fire property attacks and increases the attack power of all characters within its area of effect. Each cast consumes a Yellow Gemstone.
|
5
|
Supportive
|
Flame Launcher
|
Attempts to endow a single target's weapon with the Fire property temporarily. If this skill fails, the target's weapon will be de-equipped. Each cast consumes a Red Blood.
|
5
|
Supportive
|
Seismic Weapon
|
Attempts to endow a single target's weapon with the Earth property temporarily. If this skill fails, the target's weapon will be de-equipped. Each cast consumes a Green Live.
|
5
|
Supportive
|
Lightning Loader
|
Attempts to endow a single target's weapon with the Wind property temporarily. If this skill fails, the target's weapon will be de-equipped. Each cast consumes a Wind of Verdure.
|
5
|
Supportive
|
Frost Weapon
|
Attempts to endow a single target's weapon with the Water property temporarily. If this skill fails, the target's weapon will be de-equipped. Each cast consumes a Crystal Blue.
|
5
|
Supportive
|
Dragonology
|
By studying dragons, enhances all damage and resistance against Dragon race monsters. Also enhances INT.
|
5
|
Passive
|
Heaven's Drive
|
Commands the ground in a targeted location to rise into spikes, where each series of spikes will inflict 125% Earth property magic damage to all enemies within its area of effect.
|
5
|
Offensive
|
Earth Spike
|
Commands the ground beneath a single target to rise into spikes, where each spike will inflict 100% Earth property magic damage.
|
5
|
Offensive
|
Quagmire
|
Turns a targeted location into a marshland that reduces Movement Speed, AGI and DEX of all enemies within its area of effect. Also removes certain skill effects, such as Increase AGI, Twohand Quicken and Adrenaline Rush.
|
5
|
Active
|