Channel System
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Hercules comes with an inbuilt channel system for global chat[1].
You need to join a channel to see messages in it; when logging in, you will automatically join certain channels, others you will have to join manually.
These settings can be changed by whispering "NPC:VG" and typing something; this will open an NPC dialogue where you can toggle autojoin for every channel in the Login Settings.
Existing Channels
Joined by default:
#main
is for general global chat (Note: As per the rules, only English is allowed in this channel.)#trade
is for all sell/buy/trade messages#offtopic
is for chat not related to RO#party
is for party search#map
enables chatting with other players on the same map
Language-specific channels:
#de
is for German chat#es
is for Spanish chat#fr
is for French chat#pt
is for Portuguese chat#tl
is for Tagalog chat
General Commands
@channel
lists all channel-related commands@channel list
lists all public channels@channel bindto <#channel_name>
binds your global chat to a specific channel, making everything you type that would normally displayed to nearby characters be redirected to that channel instead@channel unbind
unbinds your global chat from the current bound channel
Joining and Leaving
@join <#channel_name>
joins a public channel@join <#channel_name> <password>
joins a private channel@channel leave <#channel_name>
leaves a channel
Channel Creation and Administration
@channel create <#channel_name>
creates a temporary channel, which disappears when the last member leaves@channel create <#channel_name> <password>
creates a temporary channel with a password@channel setcolor
changes a channel's color@channel list colors
lists all available colors; available colors areDefault
Red
Blue
Orange
Cyan
Yellow
Green
Light_Green
Normal
@channel ban <#channel_name> <character name>
bans a character from the channel@channel unban <#channel_name> <character name>
unbans a character from the channel@channel banlist <#channel_name>
lists all characters banned from the channel@channel setopt <#channel_name> JoinAnnounce 1
enables join messages for the channel; setting it to0
disables it