Sage
Revision as of 18:58, 23 May 2018 by Njosefbeck (talk | contribs) (→Job Change: Add job change instructions)
Sage | |||||||||||||
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Job Base: | Mage | ||||||||||||
Job Type: | 2-2 | ||||||||||||
Job Bonuses | |||||||||||||
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Overview
Job Change
Ready to change into a Sage? Click here for the Sage Job Change Guide.
Class Data
Skill | Description | Levels | Type |
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Cast Cancel | Cancels the ongoing cast of a skill before it finishes casting and retains a fraction of its SP Cost. | 5 | Active |
Free Cast | Allows the user to move and attack while casting spells. | 10 | Passive |
Dispell | Attempts to nullify the majority of the stat changes, benefits and status effects of a single target. Each successful cast consumes a Yellow Gemstone. | 5 | Active |
Advanced Book | Enhances attack (Weapon Mastery) and attack speed with Book class weapons. | 10 | Passive |
Deluge | Casts an area on the ground that amplifies all Water property attacks and increases the Max HP of all characters within its area of effect. Each cast consumes a Yellow Gemstone. | 5 | Supportive |
Violent Gale | Casts an area on the ground that amplifies all Wind property attacks and increases the flee rate of all characters within its area of effect. Each cast consumes a Yellow Gemstone. | 5 | Supportive |
Volcano | Casts an area on the ground that amplifies all Fire property attacks and increases the attack power of all characters within its area of effect. Each cast consumes a Yellow Gemstone. | 5 | Supportive |
Flame Launcher | Attempts to endow a single target's weapon with the Fire property temporarily. If this skill fails, the target's weapon will be de-equipped. Each cast consumes a Red Blood. | 5 | Supportive |
Seismic Weapon | Attempts to endow a single target's weapon with the Earth property temporarily. If this skill fails, the target's weapon will be de-equipped. Each cast consumes a Green Live. | 5 | Supportive |
Lightning Loader | Attempts to endow a single target's weapon with the Wind property temporarily. If this skill fails, the target's weapon will be de-equipped. Each cast consumes a Wind of Verdure. | 5 | Supportive |
Frost Weapon | Attempts to endow a single target's weapon with the Water property temporarily. If this skill fails, the target's weapon will be de-equipped. Each cast consumes a Crystal Blue. | 5 | Supportive |
Dragonology | By studying dragons, enhances all damage and resistance against Dragon race monsters. Also enhances INT. | 5 | Passive |
Heaven's Drive | Commands the ground in a targeted location to rise into spikes, where each series of spikes will inflict 125% Earth property magic damage to all enemies within its area of effect. | 5 | Offensive |
Earth Spike | Commands the ground beneath a single target to rise into spikes, where each spike will inflict 100% Earth property magic damage. | 5 | Offensive |
Land Protector | Places a set area on the targeted location that nullifies and blocks some ground targeting skills. This skill cannot be double cast, except in situations in which the caster has cast Deluge, Volcano or Whirlwind on the targeted area. Each cast consumes 1 Blue Gemstone and 1 Yellow Gemstone. | 5 | Supportive |
Auto Spell | Allows to autocast a spell while physically attacking enemies temporarily. Spells triggered by this skill only consume 2/3 of their SP Cost, but they cannot be cast through this skill if they have not yet learned. | 10 | Active |
Spell Breaker | Disrupts a single target's ongoing skill casting and replenishes SP from a portion of its SP Cost. If mastered, this skill also inflicts damage equal to 2% of the target's Max HP and absorbs the half of it. | 5 | Active |
Abracadabra | Casts a random skill among character, monster, and a few exclusive skills. Skill Level affects the variety of skills that can be cast, and the level of the randomly selected skill if applicable. Each cast consumes two Yellow Gemstones. | 10 | Active |