Difference between revisions of "Heal"

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(Updated values to be correct)
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Heal has been reverted to use the old formula, based on base level + INT, and not MATK. <ref name="forum-update-18" />
Heal has been reverted to use the old formula, based on base level + INT, and not MATK. <ref name="forum-update-18" />


Here are some representative values of before and after (level 10 heal on self, and on Orc Zombie):
== Description ==
Restores the target's HP. The amount of HP restores it based on the caster's base level, [[Stats#INT | INT]] and the skill's level.


{|class="wikitable"
Heal used against [[undead]] element targets counts as Offensive Healing, total damage dealt depends on the undead element level.
! Level 17
! 1 INT
|-
| Unarmed
| 95 HP → 173 HP<br/>64 dmg → 123 dmg
|-
| Rod
| 122 HP → 202 HP<br/>108 dmg → 166 dmg
|}


{|class="wikitable"
! Level 17
! 70 INT
|-
| Unarmed
| 619 HP → 949 HP<br>535 dmg → 783 dmg
|-
| Rod
| 680 HP → 980 HP<br>592 dmg → 826 dmg
|}


{|class="wikitable"
The amount of HP restored is determined by the following factors:
! Level 99
 
! 112 INT
<tt> Heal = [(Base Heal + TotalMATK) * Healing Bonus]
|-
 
| Unarmed
1. '''Base Heal'''
| 1455 HP → 2379 HP<br>1227 dmg → 1920 dmg
<tt>floor((Base Level + INT) / 8) * Base Heal
|-
 
| Rod
Base Heal = 4 + 8 * Skill Level</tt>
| 1486 HP → 2407 HP<br>1270 dmg → 1966 dmg
 
|}
2. '''Total Magic Attack Stats'''
<tt>TotalMATK = StatusMATK + (WeaponMATK * StatusMATK / 125)
 
StatusMATK = floor[floor[BaseLevel ÷ 4] + Int + floor[Int ÷ 2] + floor[Dex ÷ 5] + floor[Luk ÷ 3]]
 
WeaponMATK = BaseWeaponDamage + Variance[± 0.1 × WeaponLevel × (BaseWeaponDamage + (WeaponRefinement × 2.5))] + RefinementBonus + OverUpgradeBonus</tt>
 
3. Healing Bonuses
 
Gears/Items which add healing bonuses
 
'''Weapons'''
 
{{Item List |id=1625 |item=Healing Staff}} - adds 1.5% Healing Bonus with every upgrade
 


== References ==
== References ==

Revision as of 11:31, 20 June 2018

28.png Heal
Heal Info.gif
Type: Supportive Skill
Levels: 10, selectable
SP Cost: 10 + (Skill Level x 3)
Cast Delay: 1 second
Target: Any; on enemies must hold Shift key
Range: 9 cells
Prerequisites
(Acolyte & Super Novice) None;
(Crusader) Faith Lv. 10, Demon Bane Lv. 5

Heal has been reverted to use the old formula, based on base level + INT, and not MATK. [1]

Description

Restores the target's HP. The amount of HP restores it based on the caster's base level, INT and the skill's level.

Heal used against undead element targets counts as Offensive Healing, total damage dealt depends on the undead element level.


The amount of HP restored is determined by the following factors:

Heal = [(Base Heal + TotalMATK) * Healing Bonus]

1. Base Heal floor((Base Level + INT) / 8) * Base Heal

Base Heal = 4 + 8 * Skill Level

2. Total Magic Attack Stats TotalMATK = StatusMATK + (WeaponMATK * StatusMATK / 125)

StatusMATK = floor[floor[BaseLevel ÷ 4] + Int + floor[Int ÷ 2] + floor[Dex ÷ 5] + floor[Luk ÷ 3]]

WeaponMATK = BaseWeaponDamage + Variance[± 0.1 × WeaponLevel × (BaseWeaponDamage + (WeaponRefinement × 2.5))] + RefinementBonus + OverUpgradeBonus

3. Healing Bonuses

Gears/Items which add healing bonuses

Weapons

1625?.png Healing Staff - adds 1.5% Healing Bonus with every upgrade


References