Difference between revisions of "Heal"

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(Updated values to be correct)
 
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Heal has been reverted to use the old formula, based on base level + INT, and not MATK. <ref name="forum-update-18" />
Heal has been reverted to use the old formula, based on base level + INT, and not MATK. <ref name="forum-update-18" />


Here are some representative values of before and after (level 10 heal on self, and on Orc Zombie):
== Description ==
Restores the target's HP. The amount of HP restores it based on the caster's base level, INT and the skill's level, then further enhanced by the healing bonuses from items or gears.


{|class="wikitable"
Heal used against Undead element targets counts as Offensive Healing, total damage dealt depends on the undead element level.
! Level 17
! 1 INT
|-
| Unarmed
| 95 HP → 173 HP<br/>64 dmg → 123 dmg
|-
| Rod
| 122 HP → 202 HP<br/>108 dmg → 166 dmg
|}


{|class="wikitable"
! Level 17
! 70 INT
|-
| Unarmed
| 619 HP → 949 HP<br>535 dmg → 783 dmg
|-
| Rod
| 680 HP → 980 HP<br>592 dmg → 826 dmg
|}


{|class="wikitable"
The amount of HP restored is determined by the following factors:
! Level 99
 
! 112 INT
<code> Heal = Skill Base Heal * %Healing Bonus </code>
|-
 
| Unarmed
 
| 1455 HP → 2379 HP<br>1227 dmg → 1920 dmg
1. '''Skill Base Heal'''
|-
 
| Rod
<code> Skill Base Heal = ((Base Level + INT) / 8) * (Base Heal = 4 + 8 * Heal Skill Level) </code>
| 1486 HP → 2407 HP<br>1270 dmg → 1966 dmg
 
|}
 
2. '''Healing Bonuses'''
 
Gears/Items which add healing bonuses
 
''Weapons''
 
*{{Item List |id=1625 |item=Healing Staff}} - adds 1.5% Healing Bonus with every upgrade


== References ==
== References ==

Latest revision as of 18:51, 22 June 2018

28.png Heal
Heal Info.gif
Type: Supportive Skill
Levels: 10, selectable
SP Cost: 10 + (Skill Level x 3)
Cast Delay: 1 second
Target: Any; on enemies must hold Shift key
Range: 9 cells
Prerequisites
(Acolyte & Super Novice) None;
(Crusader) Faith Lv. 10, Demon Bane Lv. 5

Heal has been reverted to use the old formula, based on base level + INT, and not MATK. [1]

Description

Restores the target's HP. The amount of HP restores it based on the caster's base level, INT and the skill's level, then further enhanced by the healing bonuses from items or gears.

Heal used against Undead element targets counts as Offensive Healing, total damage dealt depends on the undead element level.


The amount of HP restored is determined by the following factors:

Heal = Skill Base Heal * %Healing Bonus


1. Skill Base Heal

Skill Base Heal = ((Base Level + INT) / 8) * (Base Heal = 4 + 8 * Heal Skill Level)


2. Healing Bonuses

Gears/Items which add healing bonuses

Weapons

References