Soul Linker

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Soul Linker
Soul Linker.png
Job Base: Taekwon
Job Type: Extended
Job Bonuses
STR AGI VIT INT DEX LUK
+0 +0 +6 +12 +12 +0


Overview

SoulLinker.jpg

Taekwons who wish to fully connect with the spiritual realm and hone their innate spiritual power will attempt take on the path of the Soul Linker. Soul Linker unlike Taekwons and Taekwon Masters are a full fledged magic class with skills reliant on magic power. Soul Linkers can connect with souls of the old, who would wish to bestow their knowledge on others with their knowledge not known by most users of the same class, empowering classes with skills or buffs to boost their abilities. Soul Linkers can also use these spiritual skills they have learned to buff their allies, fellow linkers, and kill monsters as well.

Soul Linkers will lose the ability to use most of the taekwon skills (Tumbling, Sprint, Peaceful Break, Happy Break, Kihop, Leap and Mild Wind will be left as usable), and will also be using weapons but will not be using kicks for normal attacks. Soul Linkers can use most of what the mage class is able to wield in battle as they are considered as casters. Soul Linker skills are mostly SP consuming so high INT is a priority to keep up with the SP usage of skills.

Job Change Guide

Requirement: Job 40 (Job 50 is optional as you cannot use most of the taekwon skills anyway)


Head to Morroc Town and enter the tavern at the northwestern corner of the map (morocc 55, 259)

Talk to the kid in the room inside the tavern, the kid will ask you to bring the following items as part of your initiation into being a Soul Linker

1 732?.png 3 Carat Diamond

1 929?.png Immortal Heart

1 748?.png Witherless Rose

She'll continue the conversation after you give her the items and you will be warped into your own mind and talk to the Spirits of Old. Talk to the Monk Spirit, Sage Spirit and Alchemist Spirit, then talk to the girl again. After embracing their requests she will perform the incantation to change you into a Soul Linker.

Class Data

Skills

Soul Linker Skills are classified as follows: Es- spells are all the offensive spells that can only be used on monsters, using it on players will stun the caster. Spirit skills are all the spirit imbued buffs you can only enchant on a specific class, with the exception of Soul Linker Spirit which you cannot cast on yourself. Ka- buffs are all the other supportive skills of souls linker that without the power of the soul linker spirit on the caster can only be used on family members, other soul linkers or yourself.

Spirit Skills

Skill Description Levels Type
454.png Priest Spirit Calls forth the spirit of history's most pious Priest and imbues its abilities upon the targeted Priest temporarily. Increases the damage output of Holy Light to 500%. However its SP Cost is also increased to 500%. 5 Supportive
447.png Monk Spirit Calls forth the spirit of history's toughest Monk and imbues its abilities upon the targeted Monk temporarily. Alters Combo Finish to inflict damage to all enemies in a 5x5 area around the target. Reduces the SP Cost of combo skills. Allows SP Recovery while under the effects of Fury and during the 10 seconds of disabled regen after Asura Strike. 5 Supportive
453.png Wizard Spirit Calls forth the spirit of history's most powerful Wizard and imbues its abilities upon the targeted Wizard temporarily. Does not remove the gemstone cost from Ganbantein. All other skills have their gem cost completely removed (still requires the player to have the catalyst in their inventory, but the catalyst will not be consumed). Prevents the player from taking damage from reflected magic via Kaite at cost of a Crystal Fragment from the player's inventory. 5 Supportive
449.png Sage Spirit Calls forth the spirit of history's greatest Sage and imbues its abilities upon the targeted Sage temporarily. Alters Autocast for it to always cast the highest level of their learned Bolt skills. 5 Supportive
448.png Taekwon Master Spirit Calls forth the spirit of history's greatest TaeKwon Master and imbues its abilities upon the targeted TaeKwon Master temporarily. Enables the use of the skill Solar, Lunar and Stellar Union. 5 Supportive
461.png Soul Linker Spirit Calls forth the spirit of history's most skilled Soul Linker and imbues its abilities upon the targeted Soul Linker temporarily. Allows the Ka- skills to be used on other players. 5 Supportive
460.png Hunter Spirit Calls forth the spirit of history's most popular Hunter and imbues its abilities upon the targeted Hunter temporarily. Increases the effectiveness of Beast Bane based on the target's Strength. Bestows the Beast Charge skill if the target has mastered Double Strafe. 5 Supportive
455.png Bard and Dancer Spirit Calls forth the spirit of history's most artistic performer and imbues its abilities upon the targeted Bard or Dancer temporarily. All Performance Skills will affect the target him/herself. Greatly increases Movement Speed while performing. Their skills become linked, meaning that if the target has mastered the given skill, allows the use of the counterpart skill, mastered. They are unaffected by Music Lessons and Dance Lessons, respectively. 5 Supportive
457.png Assassin Spirit Calls forth the spirit of history's most mysterious Assassin and imbues its abilities upon the targeted Assassin temporarily. Doubles the damage output of Sonic Blow and halves its Cast Delay. However its SP Cost is also doubled. In War of Emperium, this only increases its damage by 25%. 5 Supportive
456.png Rogue Spirit Calls forth the spirit of history's sneakiest Rogue and imbues its abilities upon the targeted Rogue temporarily. Grants immunity to dispelling effects (Dispell and Flying Kick) when the target has Preserve active. Greatly increases the effectiveness of potions brewed by Top 10 Alchemists (Doubled in addition to the "Ranked" bonus). Greatly increases the Movement Speed while in Stealth and extends its STR bonus duration to 5 minutes. 5 Supportive
430.png Stellar Heat Produces a swirling barrier temporarily, inflicting 100% physical damage to all enemies right next to the user and pushing them 2 cells backwards (will deal continuous damage to monsters immune to knock back). Every time the barrier hits, drains 2 SP. Can only be used on a Stellar designated map. 5 Supportive
437.png Stellar Wrath Enhances attack (based on DEX, LUK, Base level, Skill level) when fighting a Stellar Target. Can only be used on a Stellar map and on a designated target of the Stars. 5 Supportive
433.png Stellar Protection Temporarily boosts attack speed based on DEX, LUK, and Base level, can only be used on a Stellar designated map on days divisible by 5. 5 Supportive
440.png Stellar Blessing Enhances the EXP yield from the designated target of the Stars, on days divisible on a Stellar designated map. 5 Supportive

Es-Spells

Ka-Buffs

Builds