Difference between revisions of "Alchemist"
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==Job Change== | |||
Ready to change into an Alchemist? Click [https://irowiki.org/wiki/Alchemist_Job_Change_Guide here] for the Alchemist Job Change Guide. | |||
== Skills == | == Skills == |
Revision as of 18:55, 23 May 2018
Alchemist | |||||||||||||
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Job Base: | Merchant | ||||||||||||
Job Type: | 2-2 | ||||||||||||
Job Bonuses | |||||||||||||
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Job Change
Ready to change into an Alchemist? Click here for the Alchemist Job Change Guide.
Skills
Skill | Description | Levels | Type |
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Increase effectiveness of created potions, as well as increase potion creation success rate. | 10 | Passive |
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Increase damage inflicted with Axe Class Weapons. | 10 | Passive |
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Summon a Marine Sphere to a targeted cell. Marine Spheres will cast Self-Destruct upon receiving damage. Each cast requires 1 Marine Sphere Bottle. | 5 | Supportive |
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Enables manufacturing of potion and chemical. The correct Potion Creation Guide is needed for the manufacture of specific potions. Each cast requires 1 Medicine Bowl. | 10 | Supportive |
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Throw a potion to an ally that will immediately take effect. Skill level determines the type of potion thrown, so increasing this skill's level makes more kinds of potions usable with this skill. | 5 | Supportive |
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Target an area and set it on fire by throwing a Bottle Grenade. The flames will not push back enemies within their range, but they do have a chance of damaging the weapons of enemies. Each cast require 1 Bottle Grenade. | 5 | Active |
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Fling a bottle of corrosive acid at an enemy that has the chance of damaging the target's armor or causing the Bleeding effect. Each cast requires 1 Acid Bottle. | 5 | Offensive |
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Summon a Plant monster to a targeted cell. Monster will disappear after the skill's duration. Skill level affects the type of Plant monster that is summoned, as well as the monster's Max HP. Caster can only summon monsters of the same type at once. Each cast requires 1 Plant Bottle. | 5 | Supportive |
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Protect a targeted ally's Armor from damage in battle for a set duration. Each cast requires 1 Glistening Coat. | 5 | Supportive |
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Protect a targeted ally's Weapon from damage in battle for a set duration. Each cast requires 1 Glistening Coat. | 5 | Supportive |
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Protect a targeted ally's Shield from damage in battle for a set duration. Each cast requires 1 Glistening Coat. | 5 | Supportive |
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Protect a targeted ally's Headgear from damage in battle for a set duration. Each cast requires 1 Glistening Coat. | 5 | Supportive |