Difference between revisions of "Template:Infobox Skill"
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! colspan=2 style="background: #89ffa1; font-size: 130%;" | {{#if: {{{id|}}} | {{Skill List |id={{{id}}} }} }} {{PAGENAME}} | ! colspan=2 style="background: #89ffa1; font-size: 130%;" | {{#if: {{{id|}}} | {{Skill List |id={{{id}}} }} }} {{PAGENAME}} | ||
|- | |- | ||
| colspan=2 style="text-align: center;" | {{#ifexist: Media:{{PAGENAME}}_Info.gif | [[Image:{{PAGENAME}}_Info.gif| | | colspan=2 style="text-align: center;" | {{#ifexist: Media:{{PAGENAME}}_Info.gif | [[Image:{{PAGENAME}}_Info.gif|360px]] | [[File:No_image_available.png]] }} | ||
|- | |- | ||
| style="width: 10em;" | '''Type:''' || {{{type}}} Skill | | style="width: 10em;" | '''Type:''' || {{{type}}} Skill |
Latest revision as of 14:38, 20 May 2018
Description
Use this template on any skill page to ensure a consistent look and feel to those pages.
Usage
{{Infobox Skill |id= |class= |class2= |class3= |class4= |type= |levels= |prereqs= |quest= |spcost= |hpcost= |time= |cast_fix= |cast_var= |delay= |cooldown= |animation= |duration= |target= |range= |range_x= |area= |knock= |element= |status= |catalyst= |item= |ammo= |weapon= |weapon2= |weapon3= |equip= |equip2= |cf_name= |cf_value= |s_icon= }}
Remember to erase the empty fields.
Mandatory Fields
Field | Description |
---|---|
class | The class that the skill belongs to. In case of cross-class skills, add the 1st Class or alphabetically first occurring class name here (ex. Vulture's Eye: Archer, Rogue; Heal: Acolyte, Crusader, Super Novice; Safety Wall: Priest, Mage, Super Novice; etc). |
type | Main type of the skill. Values have to be "Active", "Passive", "Offensive", "Supportive". |
levels | Maximum levels of the skill. Being a string variable, adding comments after the number is possible. Ex: Levels: "5, selectable" |
prereqs | Additional skills that must have learned before acquiring this skill. Order of class listing: 1st, 2-1/2-2, Extended. Style example: (Mage and Super Novice) Napalm Beat Lv. 7, Soul Strike Lv. 5; (Priest) Aspersio Lv. 4, Sanctuary Lv. 3 |
quest | Quest that must be cleared before acquiring this skill. If it has one, set this field instead of {{{prereqs}}}. |
Optional Fields
Field | Description |
---|---|
id | Skill ID as found on divine-pride. If this param is present, it will output the icon next to the skill name in the infobox. |
class2 | Use in case of cross class skills. |
class3 | Use in case of cross class skills. |
class4 | Use in case of cross class skills. |
spcost | SP Cost required to initiate the skill. |
hpcost | HP Cost required to initiate the skill. |
time | Cast Time ("5 seconds", etc), only if any. |
cast_fix | Fixed Cast Time of a skill, this will only show if {{{time}}} is left blank. |
cast_var | Variable Cast Time of a skill, this will only show of {{{time}}} is left blank, and if {{{cast_fix}}} is defined. For skills that have no fixed cast time, use the {{{time}}} field only. |
delay | Cast Delay/After Cast/Skill Delay/Global Delay ("2 seconds", "ASPD Based", etc), only if any. |
animation | Animation delay of the skill |
cooldown | Skill Re-use Delay. For skills that have a re-use delay specific to that skill, this is distinct from Cast Delay. |
duration | Lasting time of the skill/skill's effect ("30 seconds", "1 minute", etc). |
target | Target (ground, self, party, enemy, etc). |
range | Range (Melee, Magic, 3, 4, etc). |
range_x | Non-conditional Range value for skills that do have a cell-range, but where it is irrelevant from the standpoint of defensive skills or gears because of their non-offensive nature. |
area | Area of Effect (3x3, 7x7, etc). |
knock | Knock Back push amount (2, 7, etc). |
element | Primary property, if applicable ("Water", "Holy", "Neutral", etc). |
status | Status Effect the skill inflicts on the target. |
catalyst | Item the skill consumes upon casting. |
item | Specific item that must be present in the inventory, or equipped, prior to use the skill. |
ammo | Ammunition the skill uses upon execution. ("Arrows (1)", "Bullets (10)", etc) |
weapon | Weapon that must be equipped in order for the skill to execute. |
weapon2 | For skills with multiple allowable weapons. |
weapon3 | For skills with multiple allowable weapons. |
equip | Equipment item that must be worn for the skill to execute. |
equip2 | For skills with multiple required equipment types. |
cf_name | Custom Field Name, in case none of the above field criteria apply. Set text will get bolded, use in conjunction with cf_value. |
cf_value | Custom Field Value, set this if you have cf_name set also. Setting this without cf_name, it will simply get ignored. |
s_icon | Status Icon that is shown when the skill is in effect, if applicable. Use the filename, like: (status_name)_icon.png
|
Credit
The original Infobox Skill template comes from this iROWiki template. They have given us permission to use it, and we have modified it to serve our purposes.