Difference between revisions of "Introduction to TitanRO"

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* There is no Hallucination (wavy screen) effect. <ref name="forum-update-9" />
* There is no Hallucination (wavy screen) effect. <ref name="forum-update-9" />


* Bowling bash gutter lines have been removed.
* '''Bowling Bash''' gutter lines have been removed. <ref name="forum-update-27" />


* Big Card sprite used. <ref name="forum-update-27" />
* Big Card sprite used. <ref name="forum-update-27" />

Revision as of 20:39, 22 May 2018

TitanRO is a private Ragnarok Online server with so-called revo-classic mechanics, which is a mixture between Renewal and Classic (or Pre-Renewal) mechanics.

General Server Information

The experience rate on TitanRO is 5x, with Quest EXP being at 3x. Regular item drop rate is 3x, following a custom formula. The only exception is the drop rate of Miniboss and MVP cards, as well as MVP items, which all drop at a regular 1x rate. [1]

Custom Mechanics

While trying to be as close to the official server as possible, there a few changes in mechanics to make gameplay more enjoyable. The following are the most important changes.

Revo-Classic

Certain aspects of gameplay and mechanics follow the current Renewal system, while others have been reverted to simulate a Pre-Renewal experience. [2]

Available classes at launch include all regular first and second jobs (also referred to as 2-1 and 2-2), as well as Super Novice.

The following mechanics follow the Renewal rules:

  • Stats
  • Cast times
    • Currently fixed cast times have been removed from all skills. Eventually some skills that would have had a fixed cast time, will get a variable cast time. [3]
  • Element table
  • iRO ASPD renewal formula [4]
  • Equipment stats
  • Monster skills
  • Monster base stats, ATK, MATK, DEF, and MDEF [5][6]

While these mechanics are Pre-Renewal:

  • Maximum level: 99/50 (and 99/70 for transcended classes) [1]
  • Monster spawns
  • Monster drops, EXP, HP, and level. Which means no penalties based on level difference. [1]
  • NPCs / Quests
  • 28.png Heal

Custom Features

Miscellaneous Changes

Big card sprite
  • Homunculus get hungry 3x faster then normal, and thus also gain intimacy faster. Besides the usual HP and SP bars below the Homunculus, you will also see a third bar. This bar represents the Homunculus’ hunger. [8]
  • The damage delay from one full attack has been reduced to half of an attack. This means that the damage is dealt / taken halfway through an attack animation, rather than at the start or end. Additionally, the flinch time for getting hit by attacks has been reduced from 80% to 60%. [8]
  • Emperium has been updated to take 1 damage per hit. [9]
  • Teleport level 1 now works instantly without bringing up a menu, like fly wings. Level 2 still brings up the 3-item menu of random location, save point, or cancel. [10]
  • There is no Hallucination (wavy screen) effect. [8]
  • Bowling Bash gutter lines have been removed. [11]
  • Big Card sprite used. [11]

References