Difference between revisions of "Wizard"

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== Overview ==
== Overview ==
[[File:Wizardro.jpg|thumb]]
Wizards strive further to hone the power of the elements, as a result they have obtained knowledge on how to use this power on a wider scale. Wizards have access to AOE spells that can be used to dispatch their enemies in groups, as well as learning stronger single target magic. Elemental counter is still an important aspect of a wizard, using the wrong spell could break the party flow when dealing with tough opponents. Wizards could also function as crowd controllers by either keeping them at bay (via Slow, Stun or Freeze) or killing them outright.
Wizards strive further to hone the power of the elements, as a result they have obtained knowledge on how to use this power on a wider scale. Wizards have access to AOE spells that can be used to dispatch their enemies in groups, as well as learning stronger single target magic. Elemental counter is still an important aspect of a wizard, using the wrong spell could break the party flow when dealing with tough opponents. Wizards could also function as crowd controllers by either keeping them at bay (via Slow, Stun or Freeze) or killing them outright.



Revision as of 06:17, 16 May 2018

Wizard
Wizard.png
Job Base: Mage
Job Type: 2-1
Job Bonuses
STR AGI VIT INT DEX LUK
+1 +8 +1 +12 +6 +2


Overview

Wizardro.jpg

Wizards strive further to hone the power of the elements, as a result they have obtained knowledge on how to use this power on a wider scale. Wizards have access to AOE spells that can be used to dispatch their enemies in groups, as well as learning stronger single target magic. Elemental counter is still an important aspect of a wizard, using the wrong spell could break the party flow when dealing with tough opponents. Wizards could also function as crowd controllers by either keeping them at bay (via Slow, Stun or Freeze) or killing them outright.

Wizards are still limited to using either a dagger or a rod/staff, the latter being the most used. 2-handed staves offer better offense power, as they have higher matk, at the expense of not wearing a shield to reduce incoming damage. 1-handed staves/rods are still used in cases of needing to wear a shield. Casting is more of a problem to a wizard now with the AOE spells having lengthy casting times, so having uninterruptible casting is a crucial attribute for wizards in PVM (doesnt work in WOE settings so you can just skip). INT and DEX are the primary stats for wizards so as to reduce both casting time while having higher matk. LUK is optional for its influence on matk as well.

Job Change Guide

Link to the Wizard job change guide on iROWiki, and/or create one on this wiki if there are differences from what's on irowiki.


Class Data

Skills

List out all skills here. If the skill has it's own TitanRO wiki page, link to it. Otherwise link to the skill page on irowiki.

Builds

Build 1

General stat and skill recommendations for this build

Build 2

General stat and skill recommendations for this build

Equipment

Talk about equipment that would be useful, based on current TitanRO episode.